From Paulk Martz, "Looks like the ClipNode::setReferenceFrame comment block came from LightSource. Fixing the comment block to refer to ClipNode instead of light source."
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@ -40,16 +40,16 @@ class OSG_EXPORT ClipNode : public Group
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ABSOLUTE_RF
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ABSOLUTE_RF
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};
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};
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/** Set the light sources's ReferenceFrame, either to be relative to its
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/** Set the ClipNode's ReferenceFrame, either to be relative to its
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* parent reference frame, or relative to an absolute coordinate
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* parent reference frame, or relative to an absolute coordinate
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* frame. RELATIVE_RF is the default.
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* frame. RELATIVE_RF is the default.
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* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
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* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
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* also set the CullingActive flag on the light source, and hence all
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* also set the CullingActive flag to false on the ClipNode (and
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* of its parents, to false, thereby disabling culling of it and
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* consequently all of its parents), thereby disabling culling of it and
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* all its parents. This is necessary to prevent inappropriate
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* all its parents. This is necessary to prevent inappropriate
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* culling, but may impact cull times if the absolute light source is
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* culling, but may impact cull times if the absolute ClipNode is
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* deep in the scene graph. It is therefore recommended to only use
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* deep in the scene graph. It is therefore recommended to only use
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* absolute light source at the top of the scene.
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* absolute ClipNode at the top of the scene.
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*/
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*/
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void setReferenceFrame(ReferenceFrame rf);
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void setReferenceFrame(ReferenceFrame rf);
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