From 68f776e2cc3eddf1399a211d1cb2adb8cf416e1e Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Tue, 24 Jan 2012 17:40:31 +0000 Subject: [PATCH] From Paulk Martz, "Looks like the ClipNode::setReferenceFrame comment block came from LightSource. Fixing the comment block to refer to ClipNode instead of light source." --- include/osg/ClipNode | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/osg/ClipNode b/include/osg/ClipNode index 4e7dde75f..d66cd348e 100644 --- a/include/osg/ClipNode +++ b/include/osg/ClipNode @@ -40,16 +40,16 @@ class OSG_EXPORT ClipNode : public Group ABSOLUTE_RF }; - /** Set the light sources's ReferenceFrame, either to be relative to its + /** Set the ClipNode's ReferenceFrame, either to be relative to its * parent reference frame, or relative to an absolute coordinate * frame. RELATIVE_RF is the default. * Note: setting the ReferenceFrame to be ABSOLUTE_RF will - * also set the CullingActive flag on the light source, and hence all - * of its parents, to false, thereby disabling culling of it and + * also set the CullingActive flag to false on the ClipNode (and + * consequently all of its parents), thereby disabling culling of it and * all its parents. This is necessary to prevent inappropriate - * culling, but may impact cull times if the absolute light source is + * culling, but may impact cull times if the absolute ClipNode is * deep in the scene graph. It is therefore recommended to only use - * absolute light source at the top of the scene. + * absolute ClipNode at the top of the scene. */ void setReferenceFrame(ReferenceFrame rf);