Updated wrappers
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2e0f1dc0d1
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@ -49,7 +49,7 @@ BEGIN_OBJECT_REFLECTOR(osg::ApplicationUsage)
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I_Method1(void, setApplicationName, IN, const std::string &, name,
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Properties::NON_VIRTUAL,
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__void__setApplicationName__C5_std_string_R1,
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"",
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"The ApplicationName is often displayed when logging errors, and frequently incorporated into the Description (below). ",
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"");
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I_Method0(const std::string &, getApplicationName,
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Properties::NON_VIRTUAL,
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@ -59,7 +59,7 @@ BEGIN_OBJECT_REFLECTOR(osg::ApplicationUsage)
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I_Method1(void, setDescription, IN, const std::string &, desc,
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Properties::NON_VIRTUAL,
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__void__setDescription__C5_std_string_R1,
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"",
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"If non-empty, the Description is typically shown by the Help Handler as text on the Help display (which also lists keyboard abbreviations. ",
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"");
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I_Method0(const std::string &, getDescription,
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Properties::NON_VIRTUAL,
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@ -182,17 +182,17 @@ BEGIN_OBJECT_REFLECTOR(osg::Camera)
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DsplaySettings object associated with this view. ",
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"Set the DisplaySettings object associated with this view. ",
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"");
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I_Method0(osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DsplaySettings object associated with this view. ",
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"Get the DisplaySettings object associated with this view. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Set the DsplaySettings object associated with this view. ",
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"Get the const DisplaySettings object associated with this view. ",
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"");
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I_Method1(void, setClearMask, IN, GLbitfield, mask,
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Properties::NON_VIRTUAL,
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@ -72,7 +72,7 @@ BEGIN_OBJECT_REFLECTOR(osg::CoordinateSystemNode)
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I_Method1(void, set, IN, const osg::CoordinateSystemNode &, csn,
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Properties::NON_VIRTUAL,
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__void__set__C5_CoordinateSystemNode_R1,
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"Set the coordinate system node up by copy the format, coordinate system string, and ellipsoid model of another coordinate system node. ",
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"Set the coordinate system node up by copying the format, coordinate system string, and ellipsoid model of another coordinate system node. ",
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"");
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I_Method1(void, setFormat, IN, const std::string &, format,
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Properties::NON_VIRTUAL,
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@ -117,7 +117,7 @@ BEGIN_OBJECT_REFLECTOR(osg::CoordinateSystemNode)
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I_Method1(osg::Vec3d, computeLocalUpVector, IN, const osg::Vec3d &, position,
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Properties::NON_VIRTUAL,
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__osg_Vec3d__computeLocalUpVector__C5_Vec3d_R1,
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"Compute the local coordinate frame for specified point. ",
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"Compute the local up-vector for specified point. ",
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"");
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I_SimpleProperty(const std::string &, CoordinateSystem,
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__C5_std_string_R1__getCoordinateSystem,
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@ -211,6 +211,11 @@ BEGIN_OBJECT_REFLECTOR(osg::EllipsoidModel)
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__osg_Vec3d__computeLocalUpVector__double__double__double,
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"",
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"");
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I_Method0(bool, isWGS84,
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Properties::NON_VIRTUAL,
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__bool__isWGS84,
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"",
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"");
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I_ProtectedMethod0(void, computeCoefficients,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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@ -839,7 +839,7 @@ BEGIN_OBJECT_REFLECTOR(osg::HeightField)
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I_Method0(const osg::FloatArray *, getFloatArray,
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Properties::NON_VIRTUAL,
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__C5_osg_FloatArray_P1__getFloatArray,
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"Get the const sFloatArray height data. ",
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"Get the const FloatArray height data. ",
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"");
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I_Method0(osg::HeightField::HeightList &, getHeightList,
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Properties::NON_VIRTUAL,
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@ -15,6 +15,7 @@
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#include <osg/NodeVisitor>
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#include <osgAnimation/Animation>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Target>
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// Must undefine IN and OUT macros defined in Windows headers
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@ -77,9 +78,22 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationManagerBase)
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__void__normalizeTargets,
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"",
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"");
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I_Method0(osgAnimation::LinkVisitor *, getOrCreateLinkVisitor,
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Properties::NON_VIRTUAL,
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__LinkVisitor_P1__getOrCreateLinkVisitor,
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"",
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"");
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I_Method1(void, setLinkVisitor, IN, osgAnimation::LinkVisitor *, x,
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Properties::NON_VIRTUAL,
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__void__setLinkVisitor__LinkVisitor_P1,
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"",
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"");
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I_SimpleProperty(const osgAnimation::AnimationList &, AnimationList,
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__C5_AnimationList_R1__getAnimationList,
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0);
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I_SimpleProperty(osgAnimation::LinkVisitor *, LinkVisitor,
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0,
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__void__setLinkVisitor__LinkVisitor_P1);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgAnimation::Target >)
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@ -25,14 +25,7 @@
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BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
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I_DeclaringFile("osgAnimation/LinkVisitor");
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I_BaseType(osg::NodeVisitor);
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I_Constructor1(IN, osgAnimation::Animation *, animation,
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Properties::NON_EXPLICIT,
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____LinkVisitor__Animation_P1,
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"",
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"");
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I_Constructor1(IN, const osgAnimation::AnimationList &, animations,
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Properties::NON_EXPLICIT,
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____LinkVisitor__C5_AnimationList_R1,
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I_Constructor0(____LinkVisitor,
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"",
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"");
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I_Method0(const char *, libraryName,
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@ -50,7 +43,18 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
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__void__apply__osg_Node_R1,
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"",
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"");
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I_PublicMemberProperty(osgAnimation::AnimationList, _animations);
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I_PublicMemberProperty(unsigned int, _nbLinkedTarget);
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I_Method0(osgAnimation::AnimationList &, getAnimationList,
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Properties::NON_VIRTUAL,
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__AnimationList_R1__getAnimationList,
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"",
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"");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_SimpleProperty(osgAnimation::AnimationList &, AnimationList,
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__AnimationList_R1__getAnimationList,
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0);
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END_REFLECTOR
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@ -104,7 +104,7 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::MorphGeometry)
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Properties::VIRTUAL,
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__void__addMorphTarget__osg_Geometry_P1__float,
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"Add a MorphTarget to the MorphGeometry. ",
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" param morphTarget The MorphTarget to be added to the MorphGeometry. return true for success; false otherwise. ");
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" param morphTarget The MorphTarget to be added to the MorphGeometry. weight The weight to be added to the MorphGeometry. return true for success; false otherwise. ");
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I_Method2(void, setWeight, IN, unsigned int, index, IN, float, morphWeight,
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Properties::NON_VIRTUAL,
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__void__setWeight__unsigned_int__float,
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@ -132,12 +132,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Locator)
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__bool__orientationOpenGL,
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"",
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"");
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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I_Method2(bool, convertLocalToModel, IN, const osg::Vec3d &, local, IN, osg::Vec3d &, world,
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Properties::VIRTUAL,
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__bool__convertLocalToModel__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method2(bool, convertModelToLocal, IN, const osg::Vec3d &, x, IN, osg::Vec3d &, x,
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I_Method2(bool, convertModelToLocal, IN, const osg::Vec3d &, world, IN, osg::Vec3d &, local,
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Properties::VIRTUAL,
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__bool__convertModelToLocal__C5_osg_Vec3d_R1__osg_Vec3d_R1,
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"",
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@ -132,7 +132,7 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTile)
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I_Method0(const osgTerrain::Locator *, getLocator,
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Properties::NON_VIRTUAL,
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__C5_Locator_P1__getLocator,
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"Get the coordinate frame locator of the terrain node. ",
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"Get the const coordinate frame locator of the terrain node. ",
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"");
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I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
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Properties::NON_VIRTUAL,
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