Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF.
Fixed copy and paste error in Camera::getImplicitBufferAttachmentResolveMask().
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e91557fe1d
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@ -229,7 +229,7 @@ int main( int argc, char **argv )
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}
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}
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if (use_pbuffer) {
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osg::DisplaySettings* ds = osg::DisplaySettings::instance();
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits(ds);
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if (viewer.getCamera()->getGraphicsContext() && viewer.getCamera()->getGraphicsContext()->getTraits()) {
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@ -404,7 +404,7 @@ AppState::AppState(osgViewer::Viewer* viewer_)
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textInverted = new Geode;
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textInverted->addDrawable(inverted);
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textInverted->setNodeMask(~0u);
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textProjection->addChild(textInverted);
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textProjection->addChild(textInverted.get());
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textProjection->getOrCreateStateSet()->setRenderBinDetails(11, "RenderBin");
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}
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@ -641,7 +641,7 @@ void ResizedCallback::resizedImplementation(GraphicsContext* gc, int x, int y,
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int width, int height)
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{
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gc->resizedImplementation(x, y, width, height);
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makeTexturesAndGeometry(width, height, _appState->sw);
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makeTexturesAndGeometry(width, height, _appState->sw.get());
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_appState->setStateFromConfig(validConfigs[_appState
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->currentConfig]);
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osgViewer::Viewer* viewer = _appState->viewer;
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@ -693,9 +693,7 @@ GraphicsContext* setupGC(osgViewer::Viewer& viewer, ArgumentParser& arguments)
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return 0;
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}
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DisplaySettings* ds = viewer.getDisplaySettings();
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if (!ds)
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ds = DisplaySettings::instance();
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DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : DisplaySettings::instance().get();
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GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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@ -769,7 +767,7 @@ GraphicsContext* setupGC(osgViewer::Viewer& viewer, ArgumentParser& arguments)
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BufferConfigList colorConfigs;
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BufferConfigList depthConfigs;
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vector<int> coverageConfigs;
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getPossibleConfigs(gc, colorConfigs, depthConfigs, coverageConfigs);
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getPossibleConfigs(gc.get(), colorConfigs, depthConfigs, coverageConfigs);
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int coverageSampleConfigs = (coverageConfigs.size() - 4) / 2;
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cout << "color configs\nname\tbits\n";
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for (BufferConfigList::const_iterator colorItr = colorConfigs.begin(),
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@ -786,9 +784,9 @@ GraphicsContext* setupGC(osgViewer::Viewer& viewer, ArgumentParser& arguments)
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FboConfig config(root, colorItr->format, depthItr->format,
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colorItr->bits, depthItr->bits);
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FboData data;
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if (createFBO(gc, config, data))
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if (createFBO(gc.get(), config, data))
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validConfigs.push_back(config);
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destroyFBO(gc, data);
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destroyFBO(gc.get(), data);
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if (coverageConfigs.size() > 0)
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{
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//CSAA provides a list of all supported AA modes for
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@ -813,10 +811,10 @@ GraphicsContext* setupGC(osgViewer::Viewer& viewer, ArgumentParser& arguments)
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}
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config.name = msText.str();
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if (createFBO(gc, config, data)) {
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if (createFBO(gc.get(), config, data)) {
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validConfigs.push_back( config);
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}
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destroyFBO(gc, data);
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destroyFBO(gc.get(), data);
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}
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}
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}
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@ -885,9 +883,9 @@ void setAttachmentsFromConfig(Camera* camera, const FboConfig& config)
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if (config.coverageSamples != 0 || config.depthSamples != 0)
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camera->attach(Camera::DEPTH_BUFFER, config.depthFormat);
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else if (config.depthFormat == GL_DEPTH_COMPONENT24)
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camera->attach(Camera::DEPTH_BUFFER, depthTexture24);
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camera->attach(Camera::DEPTH_BUFFER, depthTexture24.get());
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else
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camera->attach(Camera::DEPTH_BUFFER, depthTexture);
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camera->attach(Camera::DEPTH_BUFFER, depthTexture.get());
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}
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// Create the parts of the local scene graph used to display the final
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@ -911,9 +909,9 @@ Switch* makeTexturesAndGeometry(int width, int height, Switch* sw)
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else
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depthTexture = depthTexture24;
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sw->removeChildren(0, sw->getNumChildren());
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sw->addChild(createTextureQuad(colorTexture));
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sw->addChild(createTextureQuad(depthTexture));
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sw->addChild(createTextureQuad(depthTexture24));
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sw->addChild(createTextureQuad(colorTexture.get()));
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sw->addChild(createTextureQuad(depthTexture.get()));
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sw->addChild(createTextureQuad(depthTexture24.get()));
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sw->setSingleChildOn(0);
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return sw;
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}
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@ -965,15 +963,15 @@ int main(int argc, char **argv)
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// creates texture to be rendered
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Switch* sw = makeTexturesAndGeometry(width, height, appState->sw);
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Switch* sw = makeTexturesAndGeometry(width, height, appState->sw.get());
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ref_ptr<Camera> rttCamera = makeRttCamera(gc, width, height);
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rttCamera->setRenderOrder(Camera::PRE_RENDER);
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viewer.addSlave(rttCamera);
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viewer.addSlave(rttCamera.get());
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appState->camera = rttCamera;
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// geometry and slave camera to display the result
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Group* displayRoot = new Group;
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displayRoot->addChild(sw);
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displayRoot->addChild(appState->textProjection);
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displayRoot->addChild(appState->textProjection.get());
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StateSet* displaySS = displayRoot->getOrCreateStateSet();
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displaySS->setMode(GL_LIGHTING, StateAttribute::OFF);
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displaySS->setMode(GL_DEPTH_TEST, StateAttribute::OFF);
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@ -990,7 +988,7 @@ int main(int argc, char **argv)
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texCamera->setCullingMode(CullSettings::NO_CULLING);
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texCamera->setProjectionResizePolicy(Camera::FIXED);
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viewer.addSlave(texCamera, Matrixd(), Matrixd(), false);
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viewer.addEventHandler(new ConfigHandler(appState));
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viewer.addEventHandler(new ConfigHandler(appState.get()));
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// add model to the viewer.
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Group* sceneRoot = new Group;
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@ -140,7 +140,7 @@ QOSGWidget::QOSGWidget( QWidget * parent, const char * name, WindowFlags f, bool
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void QOSGWidget::createContext()
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{
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osg::DisplaySettings* ds = osg::DisplaySettings::instance();
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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@ -50,7 +50,7 @@ public:
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osg::Camera* createCamera( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
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{
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osg::DisplaySettings* ds = osg::DisplaySettings::instance();
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->windowName = name;
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traits->windowDecoration = windowDecoration;
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@ -124,7 +124,7 @@ QOSGWidget::QOSGWidget( QWidget * parent, WindowFlags f)
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void QOSGWidget::createContext(QWidget * parent)
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{
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osg::DisplaySettings* ds = osg::DisplaySettings::instance();
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits =
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new osg::GraphicsContext::Traits;
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@ -460,8 +460,7 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
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{
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if( effectiveMask && _implicitBufferAttachmentRenderMask == USE_DISPLAY_SETTINGS_MASK )
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{
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const DisplaySettings * ds = getDisplaySettings();
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if ( !ds ) ds = DisplaySettings::instance();
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const DisplaySettings * ds = _displaySettings.valid() ? _displaySettings.get() : DisplaySettings::instance().get();
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return ds->getImplicitBufferAttachmentRenderMask();
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}
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else
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@ -479,9 +478,8 @@ class OSG_EXPORT Camera : public Transform, public CullSettings
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{
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if( effectiveMask && _implicitBufferAttachmentResolveMask == USE_DISPLAY_SETTINGS_MASK )
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{
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const DisplaySettings * ds = getDisplaySettings();
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if ( !ds ) ds = DisplaySettings::instance();
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return ds->getImplicitBufferAttachmentRenderMask();
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const DisplaySettings * ds = _displaySettings.valid() ? _displaySettings.get() : DisplaySettings::instance().get();
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return ds->getImplicitBufferAttachmentResolveMask();
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}
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else
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{
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@ -97,7 +97,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
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inline void setUserLight(osg::Light* light) { _userLight = light; }
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/** get the user defined light for shadow simulation */
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inline const osg::Light* getUserLight() const { return _userLight; }
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inline const osg::Light* getUserLight() const { return _userLight.get(); }
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/** Set the values for the ambient bias the shader will use.*/
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void setAmbientBias(const osg::Vec2& ambientBias );
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@ -475,7 +475,7 @@ protected:
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if ( isReadable() ) return true;
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_sstream.clear();
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osgDB::XmlNode* current = _nodePath.back();
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osgDB::XmlNode* current = _nodePath.back().get();
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if ( !current->name.empty() )
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{
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_sstream.str( current->name );
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