Added a local implementation of SlideEventHandler::checkNeedToDoFrame() so that Present3D can toggle on/off the need for continuous rendering to only slides that require it,

enabling slides with no animation to sit iddle rather keeping rendering, reducing CPU/GPU overhead and saving power.
This commit is contained in:
Robert Osfield 2016-03-10 16:35:08 +00:00
parent 1f5b7855eb
commit 68430ee8e5
4 changed files with 50 additions and 5 deletions

View File

@ -865,7 +865,7 @@ int main( int argc, char **argv )
{
osg::Timer_t startFrameTick = osg::Timer::instance()->tick();
if (viewer.getRunFrameScheme()!=osgViewer::ViewerBase::ON_DEMAND || viewer.checkNeedToDoFrame())
if (viewer.getRunFrameScheme()!=osgViewer::ViewerBase::ON_DEMAND || seh->checkNeedToDoFrame())
{
// do the normal frame.

View File

@ -344,6 +344,7 @@ public:
osg::Switch* getPresentationSwitch() { return _presentationSwitch.get(); }
enum WhichPosition
{
FIRST_POSITION = 0,
@ -405,6 +406,8 @@ public:
double getReferenceTime() const { return _referenceTime; }
virtual bool checkNeedToDoFrame();
protected:
~SlideEventHandler() {}

View File

@ -277,7 +277,11 @@ class OSGVIEWER_EXPORT ViewerBase : public virtual osg::Object
/** Get the keyboard and mouse usage of this viewer.*/
virtual void getUsage(osg::ApplicationUsage& usage) const = 0;
protected:
bool getRequestRedraw() const { return _requestRedraw; }
bool getRequestContinousUpdate() const { return _requestContinousUpdate; }
protected:
void viewerBaseInit();

View File

@ -1655,3 +1655,41 @@ void SlideEventHandler::setRequestReload(bool flag)
_requestReload = flag;
}
bool SlideEventHandler::checkNeedToDoFrame()
{
if (_viewer.valid())
{
if (_viewer->getRequestRedraw()) return true;
if (_viewer->getRequestContinousUpdate()) return true;
// If the database pager is going to update the scene the render flag is
// set so that the updates show up
if(_viewer->getDatabasePager()->requiresUpdateSceneGraph() || _viewer->getDatabasePager()->getRequestsInProgress()) return true;
// if there update callbacks then we need to do frame.
if (_viewer->getCamera()->getUpdateCallback()) return true;
if (!_pause)
{
if (_slideSwitch.valid() && _activeLayer<static_cast<int>(_slideSwitch->getNumChildren()))
{
if (_slideSwitch->getChild(_activeLayer)->getNumChildrenRequiringUpdateTraversal()>0) return true;
}
else if (_viewer->getSceneData()!=0 && _viewer->getSceneData()->getNumChildrenRequiringUpdateTraversal()>0) return true;
}
// check if events are available and need processing
if (_viewer->checkEvents()) return true;
// now check if any of the event handles have prompted a redraw.
if (_viewer->getRequestRedraw()) return true;
if (_viewer->getRequestContinousUpdate()) return true;
return false;
}
else
{
return true;
}
}