Added #if block for swith between imagery

This commit is contained in:
Robert Osfield 2005-04-12 19:28:37 +00:00
parent 493bcdd694
commit 67ba3c94c9

View File

@ -696,19 +696,23 @@ osg::Matrix GameEventHandler::getCameraPosition()
osg::Node* GameEventHandler::createScene()
{
_group = new osg::Group;
// _player1.setCharacter("Catch/girl.png","girl", _originBaseLine, _widthBaseLine, 0.4f);
_player1.setCharacter("Catch/gwen.png","girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, 0.4f);
_player1.setLives("Catch/gwen.png",_originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
#if 1
std::string player_one = "Catch/girl.png";
std::string player_two = "Catch/boy.png";
#else
std::string player_one = "Catch/gwen.png";
std::string player_two = "Catch/caitlin.png";
#endif
_player1.setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, 0.4f);
_player1.setLives(player_one,_originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
_player1.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(200.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10);
_group->addChild(_player1._character.get());
_group->addChild(_player1._livesSwitch.get());
_group->addChild(_player1._catchSwitch.get());
// _player2.setCharacter("Catch/boy.png","boy", _originBaseLine, _widthBaseLine, 0.4f);
// _player2.setLives("Catch/boy.png",_originBaseLine+osg::Vec3(900.0f,0.0f,000.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
_player2.setCharacter("Catch/caitlin.png","boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, 0.4f);
_player2.setLives("Catch/caitlin.png",_originBaseLine+osg::Vec3(900.0f,-0.5f,000.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
_player2.setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, 0.4f);
_player2.setLives(player_two,_originBaseLine+osg::Vec3(900.0f,-0.5f,000.0f), osg::Vec3(0.0f,0.0f,100.0f),3);
_player2.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10);
_group->addChild(_player2._character.get());
_group->addChild(_player2._livesSwitch.get());