From Paul Melis, "Here is an updated osgviewerWX example to bring it more in line with the

other GUI toolkit examples. It now takes a model file as command-line
argument (complaining if there isn't one), and its startup window size
is now actually applied (it used to be too small). I tested this with a
unicode-build of wxWidgets, as that is the recommended build type on
Linux with GTK. I'm pretty sure this version of the example will work
for the ANSI build as well, but I have no way of testing."
This commit is contained in:
Robert Osfield 2008-03-13 16:22:07 +00:00
parent 110c761695
commit 670c7967ae

View File

@ -21,17 +21,23 @@
// `Main program' equivalent, creating windows and returning main app frame
bool wxOsgApp::OnInit()
{
// Create the main frame window
MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
wxDefaultPosition, wxDefaultSize);
// create osg canvas
// - initialize
if (argc<2)
{
std::cout << wxString(argv[0]).mb_str() <<": requires filename argument." << std::endl;
return false;
}
int width = 800;
int height = 600;
// Create the main frame window
MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"),
wxDefaultPosition, wxSize(width, height));
// create osg canvas
// - initialize
int *attributes = new int[6];
attributes[0] = int(WX_GL_DOUBLEBUFFER);
attributes[1] = WX_GL_RGBA;
@ -50,9 +56,11 @@ bool wxOsgApp::OnInit()
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile("cow.osg");
wxString fname(argv[1]);
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(std::string(fname.mb_str()));
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return false;
}