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@ -491,52 +491,6 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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{
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{
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public:
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public:
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GL2Extensions(unsigned int contextID);
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GL2Extensions(unsigned int contextID);
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GL2Extensions(const GL2Extensions& rhs);
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void lowestCommonDenominator(const GL2Extensions& rhs);
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void setupGL2Extensions(unsigned int contextID);
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/** Does the GL driver support OpenGL Shading Language? */
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bool isGlslSupported() const;
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float getGlVersion() const { return _glVersion; }
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float getLanguageVersion() const { return _glslLanguageVersion; }
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void setShaderObjectsSupported(bool flag) { _isShaderObjectsSupported = flag; }
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bool isShaderObjectsSupported() const { return _isShaderObjectsSupported; }
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void setVertexShaderSupported(bool flag) { _isVertexShaderSupported = flag; }
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bool isVertexShaderSupported() const { return _isVertexShaderSupported; }
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void setFragmentShaderSupported(bool flag) { _isFragmentShaderSupported = flag; }
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bool isFragmentShaderSupported() const { return _isFragmentShaderSupported; }
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void setLanguage100Supported(bool flag) { _isLanguage100Supported = flag; }
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bool isLanguage100Supported() const { return _isLanguage100Supported; }
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void setGeometryShader4Supported(bool flag) { _isGeometryShader4Supported = flag; }
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bool isGeometryShader4Supported() const { return _isGeometryShader4Supported; }
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void setTessellationShadersSupported(bool flag) { _areTessellationShadersSupported = flag; }
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bool areTessellationShadersSupported() const { return _areTessellationShadersSupported; }
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void setGpuShader4Supported(bool flag) { _isGpuShader4Supported = flag; }
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bool isGpuShader4Supported() const { return _isGpuShader4Supported; }
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void setUniformBufferObjectSupported(bool flag) { _isUniformBufferObjectSupported = flag; }
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bool isUniformBufferObjectSupported() const {return _isUniformBufferObjectSupported; }
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void setGetProgramBinarySupported(bool flag) { _isGetProgramBinarySupported = flag; }
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bool isGetProgramBinarySupported() const {return _isGetProgramBinarySupported; }
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void setGpuShaderFp64Supported(bool flag) { _isGpuShaderFp64Supported = flag; }
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bool isGpuShaderFp64Supported() const {return _isGpuShaderFp64Supported; }
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void setShaderAtomicCounterSupported(bool flag) { _isShaderAtomicCountersSupported = flag; }
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bool isShaderAtomicCounterSupported() const {return _isShaderAtomicCountersSupported; }
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bool isDrawBuffersSupported() const { return _glDrawBuffers!=0; }
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/** Function to call to get the extension of a specified context.
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created then
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* If the Exentsion object for that context has not yet been created then
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@ -551,102 +505,6 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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* but need to ensure that they all use the same low common denominator extensions.*/
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* but need to ensure that they all use the same low common denominator extensions.*/
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static void Set(unsigned int contextID, GL2Extensions* extensions);
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static void Set(unsigned int contextID, GL2Extensions* extensions);
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void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) const;
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void glDrawBuffers(GLsizei n, const GLenum *bufs) const;
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void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) const;
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void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) const;
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void glStencilMaskSeparate(GLenum face, GLuint mask) const;
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void glAttachShader(GLuint program, GLuint shader) const;
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void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) const;
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void glCompileShader(GLuint shader) const;
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GLuint glCreateProgram(void) const;
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GLuint glCreateShader(GLenum type) const;
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void glDeleteProgram(GLuint program) const;
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void glDeleteShader(GLuint shader) const;
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void glDetachShader(GLuint program, GLuint shader) const;
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void glDisableVertexAttribArray(GLuint index) const;
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void glEnableVertexAttribArray(GLuint index) const;
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void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
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void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
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void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) const;
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GLint glGetAttribLocation(GLuint program, const GLchar *name) const;
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void glGetProgramiv(GLuint program, GLenum pname, GLint *params) const;
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void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const;
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void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) const;
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void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) const;
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void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) const;
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GLint glGetUniformLocation(GLuint program, const GLchar *name) const;
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void glGetUniformfv(GLuint program, GLint location, GLfloat *params) const;
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void glGetUniformiv(GLuint program, GLint location, GLint *params) const;
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void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) const;
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void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) const;
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void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) const;
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void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) const;
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GLboolean glIsProgram(GLuint program) const;
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GLboolean glIsShader(GLuint shader) const;
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void glLinkProgram(GLuint program) const;
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void glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) const;
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void glUseProgram(GLuint program) const;
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void glUniform1f(GLint location, GLfloat v0) const;
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void glUniform2f(GLint location, GLfloat v0, GLfloat v1) const;
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void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) const;
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void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) const;
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void glUniform1i(GLint location, GLint v0) const;
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void glUniform2i(GLint location, GLint v0, GLint v1) const;
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void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) const;
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void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) const;
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void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) const;
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void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) const;
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void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) const;
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void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) const;
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void glUniform1iv(GLint location, GLsizei count, const GLint *value) const;
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void glUniform2iv(GLint location, GLsizei count, const GLint *value) const;
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void glUniform3iv(GLint location, GLsizei count, const GLint *value) const;
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void glUniform4iv(GLint location, GLsizei count, const GLint *value) const;
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void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const;
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void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const;
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void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) const;
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void glValidateProgram(GLuint program) const;
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void glVertexAttrib1d(GLuint index, GLdouble x) const;
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void glVertexAttrib1dv(GLuint index, const GLdouble *v) const;
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void glVertexAttrib1f(GLuint index, GLfloat x) const;
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void glVertexAttrib1fv(GLuint index, const GLfloat *v) const;
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void glVertexAttrib1s(GLuint index, GLshort x) const;
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void glVertexAttrib1sv(GLuint index, const GLshort *v) const;
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void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) const;
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void glVertexAttrib2dv(GLuint index, const GLdouble *v) const;
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void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) const;
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void glVertexAttrib2fv(GLuint index, const GLfloat *v) const;
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void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) const;
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void glVertexAttrib2sv(GLuint index, const GLshort *v) const;
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void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) const;
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void glVertexAttrib3dv(GLuint index, const GLdouble *v) const;
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void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) const;
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void glVertexAttrib3fv(GLuint index, const GLfloat *v) const;
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void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) const;
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void glVertexAttrib3sv(GLuint index, const GLshort *v) const;
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void glVertexAttrib4Nbv(GLuint index, const GLbyte *v) const;
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void glVertexAttrib4Niv(GLuint index, const GLint *v) const;
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void glVertexAttrib4Nsv(GLuint index, const GLshort *v) const;
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void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) const;
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void glVertexAttrib4Nubv(GLuint index, const GLubyte *v) const;
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void glVertexAttrib4Nuiv(GLuint index, const GLuint *v) const;
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void glVertexAttrib4Nusv(GLuint index, const GLushort *v) const;
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void glVertexAttrib4bv(GLuint index, const GLbyte *v) const;
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void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) const;
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void glVertexAttrib4dv(GLuint index, const GLdouble *v) const;
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void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) const;
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void glVertexAttrib4fv(GLuint index, const GLfloat *v) const;
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void glVertexAttrib4iv(GLuint index, const GLint *v) const;
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void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) const;
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void glVertexAttrib4sv(GLuint index, const GLshort *v) const;
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void glVertexAttrib4ubv(GLuint index, const GLubyte *v) const;
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void glVertexAttrib4uiv(GLuint index, const GLuint *v) const;
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void glVertexAttrib4usv(GLuint index, const GLushort *v) const;
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void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) const;
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void glVertexAttribDivisor(GLuint index, GLuint divisor) const;
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// C++-friendly convenience wrapper methods
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// C++-friendly convenience wrapper methods
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GLuint getCurrentProgram() const;
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GLuint getCurrentProgram() const;
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bool getProgramInfoLog( GLuint program, std::string& result ) const;
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bool getProgramInfoLog( GLuint program, std::string& result ) const;
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@ -654,411 +512,173 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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bool getAttribLocation( const char* attribName, GLuint& slot ) const;
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bool getAttribLocation( const char* attribName, GLuint& slot ) const;
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bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;
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bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;
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// GL 2.1
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void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value ) const;
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// EXT_geometry_shader4
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float glVersion;
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void glProgramParameteri( GLuint program, GLenum pname, GLint value ) const;
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float glslLanguageVersion;
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void glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level ) const;
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void glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) const;
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void glFramebufferTextureFace( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) const;
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// ARB_tessellation_shader
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bool isGlslSupported;
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void glPatchParameteri(GLenum pname, GLint value) const;
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bool isShaderObjectsSupported;
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void glPatchParameterfv(GLenum pname, const GLfloat *values) const;
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bool isVertexShaderSupported;
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bool isFragmentShaderSupported;
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bool isLanguage100Supported;
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bool isGeometryShader4Supported;
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bool areTessellationShadersSupported;
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bool isGpuShader4Supported;
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bool isUniformBufferObjectSupported;
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bool isGetProgramBinarySupported;
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bool isGpuShaderFp64Supported;
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bool isShaderAtomicCountersSupported;
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// EXT_gpu_shader4
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void (GL_APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
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void glGetUniformuiv( GLuint program, GLint location, GLuint *params ) const;
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void (GL_APIENTRY * glDrawBuffers)(GLsizei n, const GLenum *bufs);
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void glBindFragDataLocation( GLuint program, GLuint color, const GLchar *name ) const;
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void (GL_APIENTRY * glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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GLint glGetFragDataLocation( GLuint program, const GLchar *name ) const;
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void (GL_APIENTRY * glStencilFuncSeparate)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
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void glUniform1ui( GLint location, GLuint v0 ) const;
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void (GL_APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
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void glUniform2ui( GLint location, GLuint v0, GLuint v1 ) const;
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void (GL_APIENTRY * glAttachShader)(GLuint program, GLuint shader);
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void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2 ) const;
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void (GL_APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
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void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) const;
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void (GL_APIENTRY * glCompileShader)(GLuint shader);
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void glUniform1uiv( GLint location, GLsizei count, const GLuint *value ) const;
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GLuint (GL_APIENTRY * glCreateProgram)(void);
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void glUniform2uiv( GLint location, GLsizei count, const GLuint *value ) const;
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GLuint (GL_APIENTRY * glCreateShader)(GLenum type);
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void glUniform3uiv( GLint location, GLsizei count, const GLuint *value ) const;
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void (GL_APIENTRY * glDeleteProgram)(GLuint program);
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void glUniform4uiv( GLint location, GLsizei count, const GLuint *value ) const;
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void (GL_APIENTRY * glDeleteObjectARB)(GLuint program);
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void (GL_APIENTRY * glDeleteShader)(GLuint shader);
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void (GL_APIENTRY * glDetachShader)(GLuint program, GLuint shader);
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void (GL_APIENTRY * glDisableVertexAttribArray)(GLuint index);
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void (GL_APIENTRY * glEnableVertexAttribArray)(GLuint index);
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void (GL_APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void (GL_APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void (GL_APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
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GLint (GL_APIENTRY * glGetAttribLocation)(GLuint program, const GLchar *name);
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void (GL_APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
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void (GL_APIENTRY * glGetObjectParameterivARB)(GLuint program, GLenum pname, GLint *params);
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void (GL_APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void (GL_APIENTRY * glGetInfoLogARB)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void (GL_APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
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void (GL_APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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void (GL_APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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GLint (GL_APIENTRY * glGetUniformLocation)(GLuint program, const GLchar *name);
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void (GL_APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat *params);
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void (GL_APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint *params);
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void (GL_APIENTRY * glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
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void (GL_APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
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void (GL_APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
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void (GL_APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
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GLboolean (GL_APIENTRY * glIsProgram)(GLuint program);
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GLboolean (GL_APIENTRY * glIsShader)(GLuint shader);
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void (GL_APIENTRY * glLinkProgram)(GLuint program);
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void (GL_APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
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void (GL_APIENTRY * glUseProgram)(GLuint program);
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void (GL_APIENTRY * glUniform1f)(GLint location, GLfloat v0);
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void (GL_APIENTRY * glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
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void (GL_APIENTRY * glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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void (GL_APIENTRY * glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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void (GL_APIENTRY * glUniform1i)(GLint location, GLint v0);
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void (GL_APIENTRY * glUniform2i)(GLint location, GLint v0, GLint v1);
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void (GL_APIENTRY * glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
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void (GL_APIENTRY * glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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void (GL_APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
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void (GL_APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
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void (GL_APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
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void (GL_APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
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void (GL_APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint *value);
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void (GL_APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint *value);
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void (GL_APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint *value);
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void (GL_APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint *value);
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void (GL_APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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void (GL_APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
void (GL_APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
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|
void (GL_APIENTRY * glValidateProgram)(GLuint program);
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void (GL_APIENTRY * glVertexAttrib1d)(GLuint index, GLdouble x);
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void (GL_APIENTRY * glVertexAttrib1dv)(GLuint index, const GLdouble *v);
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void (GL_APIENTRY * glVertexAttrib1f)(GLuint index, GLfloat x);
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void (GL_APIENTRY * glVertexAttrib1fv)(GLuint index, const GLfloat *v);
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void (GL_APIENTRY * glVertexAttrib1s)(GLuint index, GLshort x);
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|
void (GL_APIENTRY * glVertexAttrib1sv)(GLuint index, const GLshort *v);
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|
void (GL_APIENTRY * glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
|
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|
|
void (GL_APIENTRY * glVertexAttrib2dv)(GLuint index, const GLdouble *v);
|
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|
|
void (GL_APIENTRY * glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
|
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|
|
void (GL_APIENTRY * glVertexAttrib2fv)(GLuint index, const GLfloat *v);
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|
|
void (GL_APIENTRY * glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
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|
|
void (GL_APIENTRY * glVertexAttrib2sv)(GLuint index, const GLshort *v);
|
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|
|
void (GL_APIENTRY * glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
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|
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|
|
|
void (GL_APIENTRY * glVertexAttrib3dv)(GLuint index, const GLdouble *v);
|
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|
|
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|
|
void (GL_APIENTRY * glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
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|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib3fv)(GLuint index, const GLfloat *v);
|
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|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
|
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|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib3sv)(GLuint index, const GLshort *v);
|
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|
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|
|
void (GL_APIENTRY * glVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
|
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|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Niv)(GLuint index, const GLint *v);
|
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|
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|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Nsv)(GLuint index, const GLshort *v);
|
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|
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|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
|
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|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
|
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|
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|
|
|
|
void (GL_APIENTRY * glVertexAttrib4Nusv)(GLuint index, const GLushort *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4bv)(GLuint index, const GLbyte *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4dv)(GLuint index, const GLdouble *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4fv)(GLuint index, const GLfloat *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4iv)(GLuint index, const GLint *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
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|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4sv)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4ubv)(GLuint index, const GLubyte *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4uiv)(GLuint index, const GLuint *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttrib4usv)(GLuint index, const GLushort *v);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glVertexAttribDivisor)(GLuint index, GLuint divisor);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix2x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix3x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix2x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
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|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix4x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix3x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix4x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glProgramParameteri)( GLuint program, GLenum pname, GLint value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glFramebufferTexture)( GLenum target, GLenum attachment, GLuint texture, GLint level );
|
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|
|
|
|
|
|
void (GL_APIENTRY * glFramebufferTextureLayer)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glFramebufferTextureFace)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glPatchParameteri)( GLenum pname, GLint value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glPatchParameterfv)( GLenum pname, const GLfloat* values );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetUniformuiv)( GLuint program, GLint location, GLuint* params );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glBindFragDataLocation)( GLuint program, GLuint color, const GLchar* name );
|
|
|
|
|
|
|
|
GLint (GL_APIENTRY * glGetFragDataLocation)( GLuint program, const GLchar* name );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform1ui)( GLint location, GLuint v0 );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform3ui)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform4ui)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform1uiv)( GLint location, GLsizei count, const GLuint *value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform2uiv)( GLint location, GLsizei count, const GLuint *value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform3uiv)( GLint location, GLsizei count, const GLuint *value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform4uiv)( GLint location, GLsizei count, const GLuint *value );
|
|
|
|
|
|
|
|
GLuint (GL_APIENTRY * glGetHandleARB) (GLenum pname);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
|
|
|
|
|
|
|
|
GLuint (GL_APIENTRY * glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform1d)(GLint location, GLdouble v0);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform2d)(GLint location, GLdouble v0, GLdouble v1);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform3d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform4d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform1dv)(GLint location, GLsizei count, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform2dv)(GLint location, GLsizei count, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform3dv)(GLint location, GLsizei count, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniform4dv)(GLint location, GLsizei count, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix2x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix3x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix2x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
|
|
|
|
|
|
|
|
void (GL_APIENTRY * glUniformMatrix4x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
|
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void (GL_APIENTRY * glUniformMatrix3x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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void (GL_APIENTRY * glUniformMatrix4x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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void (GL_APIENTRY * glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
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void (GL_APIENTRY * glDispatchCompute)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );
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// ARB_uniform_buffer_object
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void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices) const;
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void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) const;
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void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) const;
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GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) const;
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void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
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void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
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void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) const;
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// ARB_get_program_binary
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void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) const;
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void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) const;
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// ARB_gpu_shader_fp64
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void glUniform1d( GLint location, GLdouble v0 ) const;
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void glUniform2d( GLint location, GLdouble v0, GLdouble v1 ) const;
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void glUniform3d( GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ) const;
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void glUniform4d( GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) const;
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void glUniform1dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform2dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform3dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform4dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix2x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix3x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix2x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix4x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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|
|
void glUniformMatrix3x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix4x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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// ARB_shader_atomic_counters
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|
|
void glGetActiveAtomicCounterBufferiv( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params ) const;
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// ARB_compute_shader
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|
|
void glDispatchCompute( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ ) const;
|
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protected:
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~GL2Extensions() {}
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float _glVersion;
|
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|
|
float _glslLanguageVersion;
|
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|
|
bool _isShaderObjectsSupported;
|
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|
|
bool _isVertexShaderSupported;
|
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|
|
bool _isFragmentShaderSupported;
|
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|
|
bool _isLanguage100Supported;
|
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|
|
bool _isGeometryShader4Supported;
|
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|
|
bool _areTessellationShadersSupported;
|
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|
|
bool _isGpuShader4Supported;
|
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|
|
bool _isUniformBufferObjectSupported;
|
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|
|
bool _isGetProgramBinarySupported;
|
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|
|
bool _isGpuShaderFp64Supported;
|
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|
|
bool _isShaderAtomicCountersSupported;
|
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|
|
typedef void (GL_APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
|
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|
|
typedef void (GL_APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
|
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|
typedef void (GL_APIENTRY * StencilOpSeparateProc)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
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|
|
typedef void (GL_APIENTRY * StencilFuncSeparateProc)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
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|
|
|
typedef void (GL_APIENTRY * StencilMaskSeparateProc)(GLenum face, GLuint mask);
|
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|
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|
|
typedef void (GL_APIENTRY * AttachShaderProc)(GLuint program, GLuint shader);
|
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|
|
typedef void (GL_APIENTRY * BindAttribLocationProc)(GLuint program, GLuint index, const GLchar *name);
|
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|
|
|
typedef void (GL_APIENTRY * CompileShaderProc)(GLuint shader);
|
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|
|
typedef GLuint (GL_APIENTRY * CreateProgramProc)(void);
|
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|
|
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|
|
typedef GLuint (GL_APIENTRY * CreateShaderProc)(GLenum type);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * DeleteProgramProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * DeleteObjectARBProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * DeleteShaderProc)(GLuint shader);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * DetachShaderProc)(GLuint program, GLuint shader);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * DisableVertexAttribArrayProc)(GLuint index);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * EnableVertexAttribArrayProc)(GLuint index);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetActiveAttribProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetActiveUniformProc)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetAttachedShadersProc)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
|
|
|
|
|
|
|
|
typedef GLint (GL_APIENTRY * GetAttribLocationProc)(GLuint program, const GLchar *name);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetProgramivProc)(GLuint program, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetObjectParameterivARBProc)(GLuint program, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetProgramInfoLogProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetInfoLogARBProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetShaderivProc)(GLuint shader, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetShaderInfoLogProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetShaderSourceProc)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
|
|
|
|
|
|
typedef GLint (GL_APIENTRY * GetUniformLocationProc)(GLuint program, const GLchar *name);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetUniformfvProc)(GLuint program, GLint location, GLfloat *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetUniformivProc)(GLuint program, GLint location, GLint *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetVertexAttribdvProc)(GLuint index, GLenum pname, GLdouble *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetVertexAttribfvProc)(GLuint index, GLenum pname, GLfloat *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetVertexAttribivProc)(GLuint index, GLenum pname, GLint *params);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * GetVertexAttribPointervProc)(GLuint index, GLenum pname, GLvoid* *pointer);
|
|
|
|
|
|
|
|
typedef GLboolean (GL_APIENTRY * IsProgramProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef GLboolean (GL_APIENTRY * IsShaderProc)(GLuint shader);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * LinkProgramProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * ShaderSourceProc)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UseProgramProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform1fProc)(GLint location, GLfloat v0);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform2fProc)(GLint location, GLfloat v0, GLfloat v1);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform3fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform4fProc)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform1iProc)(GLint location, GLint v0);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform2iProc)(GLint location, GLint v0, GLint v1);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform3iProc)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform4iProc)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform1fvProc)(GLint location, GLsizei count, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform2fvProc)(GLint location, GLsizei count, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform3fvProc)(GLint location, GLsizei count, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform4fvProc)(GLint location, GLsizei count, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform1ivProc)(GLint location, GLsizei count, const GLint *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform2ivProc)(GLint location, GLsizei count, const GLint *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform3ivProc)(GLint location, GLsizei count, const GLint *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * Uniform4ivProc)(GLint location, GLsizei count, const GLint *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix2fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix3fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix4fvProc)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * ValidateProgramProc)(GLuint program);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1dProc)(GLuint index, GLdouble x);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1dvProc)(GLuint index, const GLdouble *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1fProc)(GLuint index, GLfloat x);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1fvProc)(GLuint index, const GLfloat *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1sProc)(GLuint index, GLshort x);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib1svProc)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2dProc)(GLuint index, GLdouble x, GLdouble y);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2dvProc)(GLuint index, const GLdouble *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2fProc)(GLuint index, GLfloat x, GLfloat y);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2fvProc)(GLuint index, const GLfloat *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2sProc)(GLuint index, GLshort x, GLshort y);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib2svProc)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3dvProc)(GLuint index, const GLdouble *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3fvProc)(GLuint index, const GLfloat *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3sProc)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib3svProc)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NbvProc)(GLuint index, const GLbyte *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NivProc)(GLuint index, const GLint *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NsvProc)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NubProc)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NubvProc)(GLuint index, const GLubyte *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NuivProc)(GLuint index, const GLuint *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4NusvProc)(GLuint index, const GLushort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4bvProc)(GLuint index, const GLbyte *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4dProc)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4dvProc)(GLuint index, const GLdouble *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4ivProc)(GLuint index, const GLint *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4sProc)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4svProc)(GLuint index, const GLshort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4ubvProc)(GLuint index, const GLubyte *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4uivProc)(GLuint index, const GLuint *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttrib4usvProc)(GLuint index, const GLushort *v);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttribPointerProc)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * VertexAttribDivisorProc)(GLuint index, GLuint divisor);
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix2x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix3x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix2x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix4x2fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
|
|
|
|
|
|
|
typedef void (GL_APIENTRY * UniformMatrix3x4fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
|
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typedef void (GL_APIENTRY * UniformMatrix4x3fvProc)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
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typedef void (GL_APIENTRY * ProgramParameteriProc)( GLuint program, GLenum pname, GLint value );
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typedef void (GL_APIENTRY * FramebufferTextureProc)( GLenum target, GLenum attachment, GLuint texture, GLint level );
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typedef void (GL_APIENTRY * FramebufferTextureLayerProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer );
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typedef void (GL_APIENTRY * FramebufferTextureFaceProc)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
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typedef void (GL_APIENTRY * PatchParameteriProc)( GLenum pname, GLint value );
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typedef void (GL_APIENTRY * PatchParameterfvProc)( GLenum pname, const GLfloat* values );
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typedef void (GL_APIENTRY * GetUniformuivProc)( GLuint program, GLint location, GLuint* params );
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typedef void (GL_APIENTRY * BindFragDataLocationProc)( GLuint program, GLuint color, const GLchar* name );
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typedef GLint (GL_APIENTRY * GetFragDataLocationProc)( GLuint program, const GLchar* name );
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typedef void (GL_APIENTRY * Uniform1uiProc)( GLint location, GLuint v0 );
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typedef void (GL_APIENTRY * Uniform2uiProc)( GLint location, GLuint v0, GLuint v1 );
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typedef void (GL_APIENTRY * Uniform3uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
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typedef void (GL_APIENTRY * Uniform4uiProc)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
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typedef void (GL_APIENTRY * Uniform1uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (GL_APIENTRY * Uniform2uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (GL_APIENTRY * Uniform3uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef void (GL_APIENTRY * Uniform4uivProc)( GLint location, GLsizei count, const GLuint *value );
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typedef GLuint (GL_APIENTRY * GetHandleProc) (GLenum pname);
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typedef void (GL_APIENTRY * GetUniformIndicesProc)(GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
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typedef void (GL_APIENTRY * GetActiveUniformsivProc)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetActiveUniformNameProc)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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typedef GLuint (GL_APIENTRY * GetUniformBlockIndexProc)(GLuint program, const GLchar *uniformBlockName);
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typedef void (GL_APIENTRY * GetActiveUniformBlockivProc)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
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typedef void (GL_APIENTRY * GetActiveUniformBlockNameProc)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
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typedef void (GL_APIENTRY * UniformBlockBindingProc)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GL_APIENTRY * GetProgramBinaryProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
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typedef void (GL_APIENTRY * ProgramBinaryProc)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
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typedef void (GL_APIENTRY * Uniform1dProc)(GLint location, GLdouble v0);
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typedef void (GL_APIENTRY * Uniform2dProc)(GLint location, GLdouble v0, GLdouble v1);
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typedef void (GL_APIENTRY * Uniform3dProc)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
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typedef void (GL_APIENTRY * Uniform4dProc)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
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typedef void (GL_APIENTRY * Uniform1dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform2dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform3dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform4dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix2dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix3dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix4dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix2x3dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix3x2dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix2x4dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix4x2dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix3x4dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix4x3dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * GetActiveAtomicCounterBufferivProc)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
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typedef void (GL_APIENTRY * DispatchComputeProc)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );
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BlendEquationSeparateProc _glBlendEquationSeparate;
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DrawBuffersProc _glDrawBuffers;
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StencilOpSeparateProc _glStencilOpSeparate;
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StencilFuncSeparateProc _glStencilFuncSeparate;
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StencilMaskSeparateProc _glStencilMaskSeparate;
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AttachShaderProc _glAttachShader;
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BindAttribLocationProc _glBindAttribLocation;
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CompileShaderProc _glCompileShader;
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CreateProgramProc _glCreateProgram;
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CreateShaderProc _glCreateShader;
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DeleteProgramProc _glDeleteProgram;
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DeleteShaderProc _glDeleteShader;
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DetachShaderProc _glDetachShader;
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DisableVertexAttribArrayProc _glDisableVertexAttribArray;
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EnableVertexAttribArrayProc _glEnableVertexAttribArray;
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GetActiveAttribProc _glGetActiveAttrib;
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GetActiveUniformProc _glGetActiveUniform;
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GetAttachedShadersProc _glGetAttachedShaders;
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GetAttribLocationProc _glGetAttribLocation;
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GetProgramivProc _glGetProgramiv;
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GetProgramInfoLogProc _glGetProgramInfoLog;
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GetShaderivProc _glGetShaderiv;
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GetShaderInfoLogProc _glGetShaderInfoLog;
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GetShaderSourceProc _glGetShaderSource;
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GetUniformLocationProc _glGetUniformLocation;
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GetUniformfvProc _glGetUniformfv;
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GetUniformivProc _glGetUniformiv;
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GetVertexAttribdvProc _glGetVertexAttribdv;
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GetVertexAttribfvProc _glGetVertexAttribfv;
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GetVertexAttribivProc _glGetVertexAttribiv;
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GetVertexAttribPointervProc _glGetVertexAttribPointerv;
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IsProgramProc _glIsProgram;
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IsShaderProc _glIsShader;
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LinkProgramProc _glLinkProgram;
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ShaderSourceProc _glShaderSource;
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UseProgramProc _glUseProgram;
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Uniform1fProc _glUniform1f;
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Uniform2fProc _glUniform2f;
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Uniform3fProc _glUniform3f;
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Uniform4fProc _glUniform4f;
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Uniform1iProc _glUniform1i;
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Uniform2iProc _glUniform2i;
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Uniform3iProc _glUniform3i;
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Uniform4iProc _glUniform4i;
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Uniform1fvProc _glUniform1fv;
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Uniform2fvProc _glUniform2fv;
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Uniform3fvProc _glUniform3fv;
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Uniform4fvProc _glUniform4fv;
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Uniform1ivProc _glUniform1iv;
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Uniform2ivProc _glUniform2iv;
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Uniform3ivProc _glUniform3iv;
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Uniform4ivProc _glUniform4iv;
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UniformMatrix2fvProc _glUniformMatrix2fv;
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UniformMatrix3fvProc _glUniformMatrix3fv;
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UniformMatrix4fvProc _glUniformMatrix4fv;
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ValidateProgramProc _glValidateProgram;
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VertexAttrib1dProc _glVertexAttrib1d;
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VertexAttrib1dvProc _glVertexAttrib1dv;
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VertexAttrib1fProc _glVertexAttrib1f;
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VertexAttrib1fvProc _glVertexAttrib1fv;
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VertexAttrib1sProc _glVertexAttrib1s;
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VertexAttrib1svProc _glVertexAttrib1sv;
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VertexAttrib2dProc _glVertexAttrib2d;
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VertexAttrib2dvProc _glVertexAttrib2dv;
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VertexAttrib2fProc _glVertexAttrib2f;
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VertexAttrib2fvProc _glVertexAttrib2fv;
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VertexAttrib2sProc _glVertexAttrib2s;
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VertexAttrib2svProc _glVertexAttrib2sv;
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VertexAttrib3dProc _glVertexAttrib3d;
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VertexAttrib3dvProc _glVertexAttrib3dv;
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VertexAttrib3fProc _glVertexAttrib3f;
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VertexAttrib3fvProc _glVertexAttrib3fv;
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VertexAttrib3sProc _glVertexAttrib3s;
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VertexAttrib3svProc _glVertexAttrib3sv;
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VertexAttrib4NbvProc _glVertexAttrib4Nbv;
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VertexAttrib4NivProc _glVertexAttrib4Niv;
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VertexAttrib4NsvProc _glVertexAttrib4Nsv;
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VertexAttrib4NubProc _glVertexAttrib4Nub;
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VertexAttrib4NubvProc _glVertexAttrib4Nubv;
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VertexAttrib4NuivProc _glVertexAttrib4Nuiv;
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VertexAttrib4NusvProc _glVertexAttrib4Nusv;
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VertexAttrib4bvProc _glVertexAttrib4bv;
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VertexAttrib4dProc _glVertexAttrib4d;
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VertexAttrib4dvProc _glVertexAttrib4dv;
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VertexAttrib4fProc _glVertexAttrib4f;
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VertexAttrib4fvProc _glVertexAttrib4fv;
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VertexAttrib4ivProc _glVertexAttrib4iv;
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VertexAttrib4sProc _glVertexAttrib4s;
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VertexAttrib4svProc _glVertexAttrib4sv;
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VertexAttrib4ubvProc _glVertexAttrib4ubv;
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VertexAttrib4uivProc _glVertexAttrib4uiv;
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VertexAttrib4usvProc _glVertexAttrib4usv;
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VertexAttribPointerProc _glVertexAttribPointer;
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VertexAttribDivisorProc _glVertexAttribDivisor;
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GetInfoLogARBProc _glGetInfoLogARB;
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GetObjectParameterivARBProc _glGetObjectParameterivARB;
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DeleteObjectARBProc _glDeleteObjectARB;
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GetHandleProc _glGetHandleARB;
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|
// GL 2.1
|
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|
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UniformMatrix2x3fvProc _glUniformMatrix2x3fv;
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UniformMatrix3x2fvProc _glUniformMatrix3x2fv;
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UniformMatrix2x4fvProc _glUniformMatrix2x4fv;
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UniformMatrix4x2fvProc _glUniformMatrix4x2fv;
|
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UniformMatrix3x4fvProc _glUniformMatrix3x4fv;
|
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UniformMatrix4x3fvProc _glUniformMatrix4x3fv;
|
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// EXT_geometry_shader4
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|
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ProgramParameteriProc _glProgramParameteri;
|
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FramebufferTextureProc _glFramebufferTexture;
|
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FramebufferTextureLayerProc _glFramebufferTextureLayer;
|
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|
FramebufferTextureFaceProc _glFramebufferTextureFace;
|
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|
// ARB_tesselation_shader
|
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|
|
PatchParameteriProc _glPatchParameteri;
|
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|
|
PatchParameterfvProc _glPatchParameterfv;
|
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|
// EXT_gpu_shader4
|
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|
|
GetUniformuivProc _glGetUniformuiv;
|
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|
|
BindFragDataLocationProc _glBindFragDataLocation;
|
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|
|
GetFragDataLocationProc _glGetFragDataLocation;
|
|
|
|
|
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|
|
Uniform1uiProc _glUniform1ui;
|
|
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|
|
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|
|
Uniform2uiProc _glUniform2ui;
|
|
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|
|
Uniform3uiProc _glUniform3ui;
|
|
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|
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|
|
Uniform4uiProc _glUniform4ui;
|
|
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|
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|
|
Uniform1uivProc _glUniform1uiv;
|
|
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|
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|
|
Uniform2uivProc _glUniform2uiv;
|
|
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|
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|
|
Uniform3uivProc _glUniform3uiv;
|
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|
|
Uniform4uivProc _glUniform4uiv;
|
|
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|
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|
|
// ARB_uniform_buffer_object
|
|
|
|
|
|
|
|
GetUniformIndicesProc _glGetUniformIndices;
|
|
|
|
|
|
|
|
GetActiveUniformsivProc _glGetActiveUniformsiv;
|
|
|
|
|
|
|
|
GetActiveUniformNameProc _glGetActiveUniformName;
|
|
|
|
|
|
|
|
GetUniformBlockIndexProc _glGetUniformBlockIndex;
|
|
|
|
|
|
|
|
GetActiveUniformBlockivProc _glGetActiveUniformBlockiv;
|
|
|
|
|
|
|
|
GetActiveUniformBlockNameProc _glGetActiveUniformBlockName;
|
|
|
|
|
|
|
|
UniformBlockBindingProc _glUniformBlockBinding;
|
|
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|
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|
|
|
|
|
|
// ARB_get_program_binary
|
|
|
|
|
|
|
|
GetProgramBinaryProc _glGetProgramBinary;
|
|
|
|
|
|
|
|
ProgramBinaryProc _glProgramBinary;
|
|
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|
|
// ARB_gpu_shader_fp64
|
|
|
|
|
|
|
|
Uniform1dProc _glUniform1d;
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Uniform2dProc _glUniform2d;
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Uniform3dProc _glUniform3d;
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Uniform4dProc _glUniform4d;
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Uniform1dvProc _glUniform1dv;
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Uniform2dvProc _glUniform2dv;
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Uniform3dvProc _glUniform3dv;
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Uniform4dvProc _glUniform4dv;
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UniformMatrix2dvProc _glUniformMatrix2dv;
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UniformMatrix3dvProc _glUniformMatrix3dv;
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UniformMatrix4dvProc _glUniformMatrix4dv;
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UniformMatrix2x3dvProc _glUniformMatrix2x3dv;
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UniformMatrix3x2dvProc _glUniformMatrix3x2dv;
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UniformMatrix2x4dvProc _glUniformMatrix2x4dv;
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UniformMatrix4x2dvProc _glUniformMatrix4x2dv;
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UniformMatrix3x4dvProc _glUniformMatrix3x4dv;
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UniformMatrix4x3dvProc _glUniformMatrix4x3dv;
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// ARB_shader_atomic_counters
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GetActiveAtomicCounterBufferivProc _glGetActiveAtomicCounterBufferiv;
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// ARB_compute_shader
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DispatchComputeProc _glDispatchCompute;
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};
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};
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}
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}
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