Updated shaders
This commit is contained in:
parent
c03b64731b
commit
66c857b645
@ -760,7 +760,7 @@ class FollowMouseCallback : public osgGA::GUIEventHandler, public osg::StateSet:
|
|||||||
if (_updateSampleDensity && (uniform = stateset->getUniform("sampleDensity")))
|
if (_updateSampleDensity && (uniform = stateset->getUniform("sampleDensity")))
|
||||||
{
|
{
|
||||||
float value = powf(v,5);
|
float value = powf(v,5);
|
||||||
osg::notify(osg::NOTICE)<<"sampleDensity = "<<value<<std::endl;
|
osg::notify(osg::INFO)<<"sampleDensity = "<<value<<std::endl;
|
||||||
uniform->set(value);
|
uniform->set(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1061,7 +1061,7 @@ osg::Node* createShaderModel(ShadingModel shadingModel,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
osg::Uniform* sampleDensity = new osg::Uniform("sampleDensity", 0.01f);
|
osg::Uniform* sampleDensity = new osg::Uniform("sampleDensity", 0.005f);
|
||||||
stateset->addUniform(sampleDensity);
|
stateset->addUniform(sampleDensity);
|
||||||
|
|
||||||
osg::Uniform* transpancy = new osg::Uniform("transparency",0.5f);
|
osg::Uniform* transpancy = new osg::Uniform("transparency",0.5f);
|
||||||
@ -1794,7 +1794,10 @@ int main( int argc, char **argv )
|
|||||||
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
|
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
|
||||||
|
|
||||||
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
|
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
|
||||||
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
|
|
||||||
|
osgGA::FlightManipulator* flightManipulator = new osgGA::FlightManipulator();
|
||||||
|
flightManipulator->setYawControlMode(osgGA::FlightManipulator::NO_AUTOMATIC_YAW);
|
||||||
|
keyswitchManipulator->addMatrixManipulator( '2', "Flight", flightManipulator );
|
||||||
|
|
||||||
viewer.setCameraManipulator( keyswitchManipulator.get() );
|
viewer.setCameraManipulator( keyswitchManipulator.get() );
|
||||||
}
|
}
|
||||||
@ -2082,6 +2085,7 @@ int main( int argc, char **argv )
|
|||||||
ySize = (*sizeItr)->t();
|
ySize = (*sizeItr)->t();
|
||||||
zSize = (*sizeItr)->r();
|
zSize = (*sizeItr)->r();
|
||||||
++sizeItr;
|
++sizeItr;
|
||||||
|
|
||||||
for(;sizeItr != images.end(); ++sizeItr)
|
for(;sizeItr != images.end(); ++sizeItr)
|
||||||
{
|
{
|
||||||
if ((*sizeItr)->s() != xSize ||
|
if ((*sizeItr)->s() != xSize ||
|
||||||
@ -2094,25 +2098,30 @@ int main( int argc, char **argv )
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if 0
|
#if 1
|
||||||
osg::RefMatrix* matrix = dynamic_cast<osg::RefMatrix*>(image_3d->getUserData());
|
osg::RefMatrix* matrix = dynamic_cast<osg::RefMatrix*>(images.front()->getUserData());
|
||||||
if (matrix)
|
if (matrix)
|
||||||
{
|
{
|
||||||
osg::notify(osg::NOTICE)<<"Image has Matrix = "<<*matrix<<std::endl;
|
osg::notify(osg::NOTICE)<<"Image has Matrix = "<<*matrix<<std::endl;
|
||||||
xSize = image_3d->s() * (*matrix)(0,0);
|
xSize = xSize * (*matrix)(0,0);
|
||||||
ySize = image_3d->t() * (*matrix)(1,1);
|
ySize = ySize * (*matrix)(1,1);
|
||||||
zSize = image_3d->r() * (*matrix)(2,2);
|
zSize = zSize * (*matrix)(2,2);
|
||||||
}
|
}
|
||||||
#else
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
osg::Vec4 minValue, maxValue;
|
osg::Vec4 minValue, maxValue;
|
||||||
bool computeMinMax = false;
|
bool computeMinMax = false;
|
||||||
for(Images::iterator itr = images.begin();
|
for(Images::iterator itr = images.begin();
|
||||||
itr != images.end();
|
itr != images.end();
|
||||||
++itr)
|
++itr)
|
||||||
{
|
{
|
||||||
|
#if 0
|
||||||
|
osg::RefMatrix* matrix = dynamic_cast<osg::RefMatrix*>((*itr)->getUserData());
|
||||||
|
if (matrix)
|
||||||
|
{
|
||||||
|
std::cout<<"matrix = "<<*matrix<<std::endl;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
if (osgVolume::computeMinMax(itr->get(), minValue, maxValue)) computeMinMax = true;
|
if (osgVolume::computeMinMax(itr->get(), minValue, maxValue)) computeMinMax = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,7 +59,7 @@ char volume_frag[] = "uniform sampler3D baseTexture;\n"
|
|||||||
"\n"
|
"\n"
|
||||||
" const float max_iteratrions = 2048.0;\n"
|
" const float max_iteratrions = 2048.0;\n"
|
||||||
" float num_iterations = ceil(length(te-t0)/sampleDensity);\n"
|
" float num_iterations = ceil(length(te-t0)/sampleDensity);\n"
|
||||||
" if (num_iterations<2) num_iterations = 2.0;\n"
|
" if (num_iterations<2.0) num_iterations = 2.0;\n"
|
||||||
"\n"
|
"\n"
|
||||||
" if (num_iterations>max_iteratrions) \n"
|
" if (num_iterations>max_iteratrions) \n"
|
||||||
" {\n"
|
" {\n"
|
||||||
@ -79,13 +79,21 @@ char volume_frag[] = "uniform sampler3D baseTexture;\n"
|
|||||||
" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
|
" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
|
||||||
" fragColor.w += r;\n"
|
" fragColor.w += r;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
|
"\n"
|
||||||
|
" if (fragColor.w<color.w)\n"
|
||||||
|
" {\n"
|
||||||
|
" fragColor = color;\n"
|
||||||
|
" }\n"
|
||||||
" texcoord += deltaTexCoord; \n"
|
" texcoord += deltaTexCoord; \n"
|
||||||
"\n"
|
"\n"
|
||||||
" --num_iterations;\n"
|
" --num_iterations;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
"\n"
|
"\n"
|
||||||
|
" fragColor.w *= transparency;\n"
|
||||||
|
"\n"
|
||||||
" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
|
" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
|
||||||
" if (fragColor.w==0.0) discard;\n"
|
" if (fragColor.w<alphaCutOff) discard;\n"
|
||||||
|
" \n"
|
||||||
" gl_FragColor = fragColor;\n"
|
" gl_FragColor = fragColor;\n"
|
||||||
"}\n"
|
"}\n"
|
||||||
"\n";
|
"\n";
|
||||||
|
@ -60,34 +60,43 @@ char volume_tf_frag[] = "uniform sampler3D baseTexture;\n"
|
|||||||
"\n"
|
"\n"
|
||||||
" const float max_iteratrions = 2048.0;\n"
|
" const float max_iteratrions = 2048.0;\n"
|
||||||
" float num_iterations = ceil(length(te-t0)/sampleDensity);\n"
|
" float num_iterations = ceil(length(te-t0)/sampleDensity);\n"
|
||||||
" if (num_iterations<2) num_iterations = 2.0;\n"
|
" if (num_iterations<2.0) num_iterations = 2.0;\n"
|
||||||
"\n"
|
"\n"
|
||||||
" if (num_iterations>max_iteratrions) \n"
|
" if (num_iterations>max_iteratrions) \n"
|
||||||
" {\n"
|
" {\n"
|
||||||
" num_iterations = max_iteratrions;\n"
|
" num_iterations = max_iteratrions;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
"\n"
|
"\n"
|
||||||
" vec3 deltaTexCoord=(te-t0)/float(num_iterations-1);\n"
|
" vec3 deltaTexCoord=(te-t0)/float(num_iterations-1.0);\n"
|
||||||
" vec3 texcoord = t0;\n"
|
" vec3 texcoord = t0;\n"
|
||||||
"\n"
|
"\n"
|
||||||
" vec4 fragColor = vec4(0.0, 0.0, 0.0, 0.0); \n"
|
" vec4 fragColor = vec4(0.0, 0.0, 0.0, 0.0); \n"
|
||||||
" while(num_iterations>0.0)\n"
|
" while(num_iterations>0.0)\n"
|
||||||
" {\n"
|
" {\n"
|
||||||
" float v = texture3D( baseTexture, texcoord).s;\n"
|
" float v = texture3D( baseTexture, texcoord).a;\n"
|
||||||
" vec4 color = texture1D( tfTexture, v);\n"
|
" vec4 color = texture1D( tfTexture, v);\n"
|
||||||
|
"\n"
|
||||||
" float r = color[3]*transparency;\n"
|
" float r = color[3]*transparency;\n"
|
||||||
" if (r>alphaCutOff)\n"
|
" if (r>alphaCutOff)\n"
|
||||||
" {\n"
|
" {\n"
|
||||||
" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
|
" fragColor.xyz = fragColor.xyz*(1.0-r)+color.xyz*r;\n"
|
||||||
" fragColor.w += r;\n"
|
" fragColor.w += r;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
|
"\n"
|
||||||
|
" if (fragColor.w<color.w)\n"
|
||||||
|
" {\n"
|
||||||
|
" fragColor = color;\n"
|
||||||
|
" }\n"
|
||||||
" texcoord += deltaTexCoord; \n"
|
" texcoord += deltaTexCoord; \n"
|
||||||
"\n"
|
"\n"
|
||||||
" --num_iterations;\n"
|
" --num_iterations;\n"
|
||||||
" }\n"
|
" }\n"
|
||||||
"\n"
|
"\n"
|
||||||
|
" fragColor.w *= transparency;\n"
|
||||||
|
"\n"
|
||||||
" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
|
" if (fragColor.w>1.0) fragColor.w = 1.0; \n"
|
||||||
" if (fragColor.w==0.0) discard;\n"
|
" if (fragColor.w<alphaCutOff) discard;\n"
|
||||||
|
" \n"
|
||||||
" gl_FragColor = fragColor;\n"
|
" gl_FragColor = fragColor;\n"
|
||||||
"}\n"
|
"}\n"
|
||||||
"\n";
|
"\n";
|
||||||
|
@ -106,16 +106,9 @@ char volume_tf_iso_frag[] = "uniform sampler3D baseTexture;\n"
|
|||||||
"\n"
|
"\n"
|
||||||
" float lightScale = 0.1 + abs(dot(normal.xyz, eyeDirection));\n"
|
" float lightScale = 0.1 + abs(dot(normal.xyz, eyeDirection));\n"
|
||||||
" \n"
|
" \n"
|
||||||
" \n"
|
|
||||||
"#if 0\n"
|
|
||||||
" color.x *= lightScale;\n"
|
" color.x *= lightScale;\n"
|
||||||
" color.y *= lightScale;\n"
|
" color.y *= lightScale;\n"
|
||||||
" color.z *= lightScale;\n"
|
" color.z *= lightScale;\n"
|
||||||
"#else\n"
|
|
||||||
" color.x = lightScale;\n"
|
|
||||||
" color.y = lightScale;\n"
|
|
||||||
" color.z = lightScale;\n"
|
|
||||||
"#endif\n"
|
|
||||||
"\n"
|
"\n"
|
||||||
" fragColor = color;\n"
|
" fragColor = color;\n"
|
||||||
" \n"
|
" \n"
|
||||||
|
Loading…
Reference in New Issue
Block a user