Updaed wrappers
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@ -12,10 +12,8 @@
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#include <osg/Camera>
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#include <osg/FrameStamp>
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#include <osg/Node>
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#include <osg/Timer>
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#include <osgGA/EventQueue>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgViewer/CompositeViewer>
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#include <osgViewer/View>
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@ -46,7 +44,6 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgViewer::CompositeViewer)
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I_BaseType(osg::Referenced);
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I_BaseType(osgGA::GUIActionAdapter);
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I_Constructor0(____CompositeViewer,
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"",
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"");
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@ -218,30 +215,6 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::CompositeViewer)
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__void__setUpRenderingSupport,
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"",
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"");
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I_Method4(const osg::Camera *, getCameraContainingPosition, IN, float, x, IN, float, y, IN, float &, local_x, IN, float &, local_y,
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__C5_osg_Camera_P1__getCameraContainingPosition__float__float__float_R1__float_R1,
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"Get the camera which contains the pointer position x,y specified master cameras window/eye coords. ",
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"Also passes back the local window coords for the graphics context associated with the camera passed back. ");
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I_MethodWithDefaults4(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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__bool__computeIntersections__float__float__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified node. ",
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"Note, when a master cameras has slaves and no viewport itself its coordinate frame will be in clip space i.e. -1,-1 to 1,1, while if its has a viewport the coordintates will be relative to its viewport dimensions. Mouse events handled by the view will automatically be attached into the master camera window/clip coords so can be passed directly on to the computeIntersections method. ");
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I_MethodWithDefaults5(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osg::NodePath &, nodePath, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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__bool__computeIntersections__float__float__osg_NodePath_R1__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified nodePath's subgraph. ",
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"");
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I_Method0(void, requestRedraw,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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"");
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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I_SimpleProperty(osg::Camera *, CameraWithFocus,
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__osg_Camera_P1__getCameraWithFocus,
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__void__setCameraWithFocus__osg_Camera_P1);
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@ -144,6 +144,10 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__void__assignSceneDataToCameras,
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"",
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"");
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I_Method0(void, init,
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__void__init,
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"",
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"");
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I_SimpleProperty(osgGA::MatrixManipulator *, CameraManipulator,
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__osgGA_MatrixManipulator_P1__getCameraManipulator,
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__void__setCameraManipulator__osgGA_MatrixManipulator_P1);
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