Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer

This commit is contained in:
Robert Osfield 2008-02-20 12:34:13 +00:00
parent c1a1f742c3
commit 6516bf4910
10 changed files with 136 additions and 63 deletions

View File

@ -31,6 +31,13 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
TransferFunction(); TransferFunction();
/** Set the texture unit to assign layer to if required.
* Negative values signifies that no texture unit has been assigned. */
void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
/** Get the texture unit to assign layer to if required.*/
int getTextureUnit() const { return _textureUnit; }
osg::Image* getImage() { return _image.get(); } osg::Image* getImage() { return _image.get(); }
const osg::Image* getImage() const { return _image.get(); } const osg::Image* getImage() const { return _image.get(); }
@ -45,7 +52,9 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
virtual ~TransferFunction(); virtual ~TransferFunction();
typedef std::vector<osg::Vec4> Colors; typedef std::vector<osg::Vec4> Colors;
Colors _colors;
int _textureUnit;
Colors _colors;
osg::ref_ptr<osg::Image> _image; osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Texture> _texture; osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::Shader> _shader; osg::ref_ptr<osg::Shader> _shader;

View File

@ -36,9 +36,20 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
META_Object(osgTerrain, Layer); META_Object(osgTerrain, Layer);
/** Set the file name of the data associated with this layer. */
virtual void setFileName(const std::string& filename) { _filename = filename; } virtual void setFileName(const std::string& filename) { _filename = filename; }
/** Get the file name of the layer. */
virtual const std::string& getFileName() const { return _filename; } virtual const std::string& getFileName() const { return _filename; }
/** Set the texture unit to assign layer to if required.
* Negative values signifies that no texture unit has been assigned. */
void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
/** Get the texture unit to assign layer to if required.*/
int getTextureUnit() const { return _textureUnit; }
void setLocator(Locator* locator) { _locator = locator; } void setLocator(Locator* locator) { _locator = locator; }
Locator* getLocator() { return _locator.get(); } Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); } const Locator* getLocator() const { return _locator.get(); }
@ -167,6 +178,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
virtual ~Layer(); virtual ~Layer();
std::string _filename; std::string _filename;
int _textureUnit;
osg::ref_ptr<Locator> _locator; osg::ref_ptr<Locator> _locator;
unsigned int _minLevel; unsigned int _minLevel;
unsigned int _maxLevel; unsigned int _maxLevel;

View File

@ -19,7 +19,8 @@ using namespace osg;
// //
// TransferFunction base class // TransferFunction base class
// //
TransferFunction::TransferFunction() TransferFunction::TransferFunction():
_textureUnit(-1)
{ {
} }

View File

@ -31,8 +31,9 @@
#define VERSION_0020 20 #define VERSION_0020 20
#define VERSION_0021 21 #define VERSION_0021 21
#define VERSION_0022 22 #define VERSION_0022 22
#define VERSION_0023 23
#define VERSION VERSION_0022 #define VERSION VERSION_0023
/* The BYTE_SEX tag is used to check the endian /* The BYTE_SEX tag is used to check the endian
of the IVE file being read in. The IVE format of the IVE file being read in. The IVE format

View File

@ -39,6 +39,11 @@ void Layer::write(DataOutputStream* out)
LayerHelper helper; LayerHelper helper;
helper.writeLocator(out, getLocator()); helper.writeLocator(out, getLocator());
if (out->getVersion() >= VERSION_0023)
{
out->writeInt(getTextureUnit());
}
out->writeUInt(getMinLevel()); out->writeUInt(getMinLevel());
out->writeUInt(getMaxLevel()); out->writeUInt(getMaxLevel());
} }
@ -63,6 +68,11 @@ void Layer::read(DataInputStream* in)
LayerHelper helper; LayerHelper helper;
setLocator(helper.readLocator(in)); setLocator(helper.readLocator(in));
if (in->getVersion() >= VERSION_0023)
{
setTextureUnit(in->readInt());
}
setMinLevel(in->readUInt()); setMinLevel(in->readUInt());
setMaxLevel(in->readUInt()); setMaxLevel(in->readUInt());

View File

@ -35,6 +35,13 @@ bool Layer_readLocalData(osg::Object& obj, osgDB::Input &fr)
osgTerrain::Locator* locator = dynamic_cast<osgTerrain::Locator*>(readObject.get()); osgTerrain::Locator* locator = dynamic_cast<osgTerrain::Locator*>(readObject.get());
if (locator) layer.setLocator(locator); if (locator) layer.setLocator(locator);
int textureUnit=-1;
if (fr.read("TextureUnit",textureUnit))
{
itrAdvanced = true;
layer.setTextureUnit(textureUnit);
}
unsigned int minLevel=0; unsigned int minLevel=0;
if (fr.read("MinLevel",minLevel)) if (fr.read("MinLevel",minLevel))
{ {
@ -61,6 +68,11 @@ bool Layer_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
fw.writeObject(*layer.getLocator()); fw.writeObject(*layer.getLocator());
} }
if (layer.getTextureUnit()>=0)
{
fw.indent()<<"TextureUnit "<<layer.getTextureUnit()<<std::endl;
}
if (layer.getMinLevel()!=0) if (layer.getMinLevel()!=0)
{ {
fw.indent()<<"MinLevel "<<layer.getMinLevel()<<std::endl; fw.indent()<<"MinLevel "<<layer.getMinLevel()<<std::endl;

View File

@ -255,14 +255,14 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
unsigned int numVertices = numVerticesInBody+numVerticesInSkirt; unsigned int numVertices = numVerticesInBody+numVerticesInSkirt;
// allocate and assign vertices // allocate and assign vertices
osg::ref_ptr<osg::Vec3Array> _vertices = new osg::Vec3Array; osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
if (buffer._geometry.valid()) buffer._geometry->setVertexArray(_vertices.get()); if (buffer._geometry.valid()) buffer._geometry->setVertexArray(vertices.get());
// allocate and assign normals // allocate and assign normals
osg::ref_ptr<osg::Vec3Array> _normals = new osg::Vec3Array; osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
if (buffer._geometry.valid()) if (buffer._geometry.valid())
{ {
buffer._geometry->setNormalArray(_normals.get()); buffer._geometry->setNormalArray(normals.get());
buffer._geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); buffer._geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
} }
@ -274,18 +274,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
float scaleHeight = 1.0; float scaleHeight = 1.0;
// allocate and assign tex coords // allocate and assign tex coords
osg::ref_ptr<osg::Vec2Array> _texcoords; osg::ref_ptr<osg::Vec2Array> texcoords;
if (colorLayer) if (colorLayer)
{ {
color_index = texcoord_index; color_index = texcoord_index;
++texcoord_index; ++texcoord_index;
_texcoords = new osg::Vec2Array; texcoords = new osg::Vec2Array;
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, _texcoords.get()); if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, texcoords.get());
} }
osg::ref_ptr<osg::FloatArray> _elevations = new osg::FloatArray; osg::ref_ptr<osg::FloatArray> elevations = new osg::FloatArray;
osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(colorTF); osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(colorTF);
if (tf) if (tf)
{ {
@ -294,26 +294,26 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (!colorLayer) if (!colorLayer)
{ {
// _elevations = new osg::FloatArray(numVertices); // elevations = new osg::FloatArray(numVertices);
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, _elevations.get()); if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, elevations.get());
minHeight = tf->getMinimum(); minHeight = tf->getMinimum();
scaleHeight = 1.0f/(tf->getMaximum()-tf->getMinimum()); scaleHeight = 1.0f/(tf->getMaximum()-tf->getMinimum());
} }
} }
if (_vertices.valid()) _vertices->reserve(numVertices); if (vertices.valid()) vertices->reserve(numVertices);
if (_texcoords.valid()) _texcoords->reserve(numVertices); if (texcoords.valid()) texcoords->reserve(numVertices);
if (_elevations.valid()) _elevations->reserve(numVertices); if (elevations.valid()) elevations->reserve(numVertices);
if (_normals.valid()) _normals->reserve(numVertices); if (normals.valid()) normals->reserve(numVertices);
// allocate and assign color // allocate and assign color
osg::ref_ptr<osg::Vec4Array> _colors = new osg::Vec4Array(1); osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*_colors)[0].set(1.0f,1.0f,1.0f,1.0f); (*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
if (buffer._geometry.valid()) if (buffer._geometry.valid())
{ {
buffer._geometry->setColorArray(_colors.get()); buffer._geometry->setColorArray(colors.get());
buffer._geometry->setColorBinding(osg::Geometry::BIND_OVERALL); buffer._geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
} }
@ -343,12 +343,12 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (validValue) if (validValue)
{ {
indices[iv] = _vertices->size(); indices[iv] = vertices->size();
osg::Vec3d model; osg::Vec3d model;
masterLocator->convertLocalToModel(ndc, model); masterLocator->convertLocalToModel(ndc, model);
(*_vertices).push_back(model - centerModel); (*vertices).push_back(model - centerModel);
if (colorLayer) if (colorLayer)
{ {
@ -356,18 +356,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
{ {
osg::Vec3d color_ndc; osg::Vec3d color_ndc;
Locator::convertLocalCoordBetween(*masterLocator, ndc, *colorLocator, color_ndc); Locator::convertLocalCoordBetween(*masterLocator, ndc, *colorLocator, color_ndc);
(*_texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y())); (*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
} }
else else
{ {
(*_texcoords).push_back(osg::Vec2(ndc.x(), ndc.y())); (*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
} }
} }
if (_elevations.valid()) if (elevations.valid())
{ {
(*_elevations).push_back((ndc.z()-minHeight)*scaleHeight); (*elevations).push_back((ndc.z()-minHeight)*scaleHeight);
} }
// compute the local normal // compute the local normal
@ -376,7 +376,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
masterLocator->convertLocalToModel(ndc_one, model_one); masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model; model_one = model_one - model;
model_one.normalize(); model_one.normalize();
(*_normals).push_back(model_one); (*normals).push_back(model_one);
} }
else else
{ {
@ -386,7 +386,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
} }
// populate primitive sets // populate primitive sets
// bool optimizeOrientations = _elevations!=0; // bool optimizeOrientations = elevations!=0;
bool swapOrientation = !(masterLocator->orientationOpenGL()); bool swapOrientation = !(masterLocator->orientationOpenGL());
osg::ref_ptr<osg::DrawElementsUInt> elements = new osg::DrawElementsUInt(GL_TRIANGLES); osg::ref_ptr<osg::DrawElementsUInt> elements = new osg::DrawElementsUInt(GL_TRIANGLES);
@ -428,10 +428,10 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (numValid==4) if (numValid==4)
{ {
float e00 = (*_elevations)[i00]; float e00 = (*elevations)[i00];
float e10 = (*_elevations)[i10]; float e10 = (*elevations)[i10];
float e01 = (*_elevations)[i01]; float e01 = (*elevations)[i01];
float e11 = (*_elevations)[i11]; float e11 = (*elevations)[i11];
if (fabsf(e00-e11)<fabsf(e01-e10)) if (fabsf(e00-e11)<fabsf(e01-e10))
{ {
@ -465,15 +465,15 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
} }
} }
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*_normals)); osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*normals));
if (elevationLayer) if (elevationLayer)
{ {
smoothGeometry(); smoothGeometry();
_normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray()); normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
if (!_normals) createSkirt = false; if (!normals) createSkirt = false;
} }
if (createSkirt) if (createSkirt)
@ -488,11 +488,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0) if (orig_i>=0)
{ {
unsigned int new_i = _vertices->size(); // index of new index of added skirt point unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight; osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v); (*vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]); if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]); if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i); skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i); skirtDrawElements->push_back(new_i);
@ -521,11 +521,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0) if (orig_i>=0)
{ {
unsigned int new_i = _vertices->size(); // index of new index of added skirt point unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight; osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v); (*vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]); if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]); if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i); skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i); skirtDrawElements->push_back(new_i);
@ -554,11 +554,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0) if (orig_i>=0)
{ {
unsigned int new_i = _vertices->size(); // index of new index of added skirt point unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight; osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v); (*vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]); if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]); if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i); skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i); skirtDrawElements->push_back(new_i);
@ -587,11 +587,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0) if (orig_i>=0)
{ {
unsigned int new_i = _vertices->size(); // index of new index of added skirt point unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight; osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v); (*vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]); if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]); if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i); skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i); skirtDrawElements->push_back(new_i);

View File

@ -17,6 +17,7 @@
using namespace osgTerrain; using namespace osgTerrain;
Layer::Layer(): Layer::Layer():
_textureUnit(-1),
_minLevel(0), _minLevel(0),
_maxLevel(MAXIMUM_NUMBER_OF_LEVELS) _maxLevel(MAXIMUM_NUMBER_OF_LEVELS)
{ {
@ -25,6 +26,7 @@ Layer::Layer():
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop): Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop), osg::Object(layer,copyop),
_filename(layer._filename), _filename(layer._filename),
_textureUnit(layer._textureUnit),
_minLevel(layer._minLevel), _minLevel(layer._minLevel),
_maxLevel(layer._maxLevel) _maxLevel(layer._maxLevel)
{ {

View File

@ -30,6 +30,16 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
I_Constructor0(____TransferFunction, I_Constructor0(____TransferFunction,
"", "",
""); "");
I_Method1(void, setTextureUnit, IN, int, textureUnit,
Properties::NON_VIRTUAL,
__void__setTextureUnit__int,
"Set the texture unit to assign layer to if required. ",
"Negative values signifies that no texture unit has been assigned. ");
I_Method0(int, getTextureUnit,
Properties::NON_VIRTUAL,
__int__getTextureUnit,
"Get the texture unit to assign layer to if required. ",
"");
I_Method0(osg::Image *, getImage, I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL, Properties::NON_VIRTUAL,
__osg_Image_P1__getImage, __osg_Image_P1__getImage,
@ -69,6 +79,9 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
I_SimpleProperty(osg::Texture *, Texture, I_SimpleProperty(osg::Texture *, Texture,
__osg_Texture_P1__getTexture, __osg_Texture_P1__getTexture,
0); 0);
I_SimpleProperty(int, TextureUnit,
__int__getTextureUnit,
__void__setTextureUnit__int);
END_REFLECTOR END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D) BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)

View File

@ -166,12 +166,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldLayer)
I_Method1(void, setFileName, IN, const std::string &, filename, I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL, Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1, __void__setFileName__C5_std_string_R1,
"", "Set the file name of the data associated with this layer. ",
""); "");
I_Method0(const std::string &, getFileName, I_Method0(const std::string &, getFileName,
Properties::VIRTUAL, Properties::VIRTUAL,
__C5_std_string_R1__getFileName, __C5_std_string_R1__getFileName,
"", "Get the file name of the layer. ",
""); "");
I_Method2(bool, transform, IN, float, offset, IN, float, scale, I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL, Properties::VIRTUAL,
@ -287,12 +287,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ImageLayer)
I_Method1(void, setFileName, IN, const std::string &, filename, I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL, Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1, __void__setFileName__C5_std_string_R1,
"", "Set the file name of the data associated with this layer. ",
""); "");
I_Method0(const std::string &, getFileName, I_Method0(const std::string &, getFileName,
Properties::VIRTUAL, Properties::VIRTUAL,
__C5_std_string_R1__getFileName, __C5_std_string_R1__getFileName,
"", "Get the file name of the layer. ",
""); "");
I_Method2(bool, transform, IN, float, offset, IN, float, scale, I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL, Properties::VIRTUAL,
@ -408,12 +408,22 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
I_Method1(void, setFileName, IN, const std::string &, filename, I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL, Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1, __void__setFileName__C5_std_string_R1,
"", "Set the file name of the data associated with this layer. ",
""); "");
I_Method0(const std::string &, getFileName, I_Method0(const std::string &, getFileName,
Properties::VIRTUAL, Properties::VIRTUAL,
__C5_std_string_R1__getFileName, __C5_std_string_R1__getFileName,
"", "Get the file name of the layer. ",
"");
I_Method1(void, setTextureUnit, IN, int, textureUnit,
Properties::NON_VIRTUAL,
__void__setTextureUnit__int,
"Set the texture unit to assign layer to if required. ",
"Negative values signifies that no texture unit has been assigned. ");
I_Method0(int, getTextureUnit,
Properties::NON_VIRTUAL,
__int__getTextureUnit,
"Get the texture unit to assign layer to if required. ",
""); "");
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator, I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL, Properties::NON_VIRTUAL,
@ -578,6 +588,9 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
I_SimpleProperty(unsigned, ModifiedCount, I_SimpleProperty(unsigned, ModifiedCount,
0, 0,
__void__setModifiedCount__unsigned); __void__setModifiedCount__unsigned);
I_SimpleProperty(int, TextureUnit,
__int__getTextureUnit,
__void__setTextureUnit__int);
I_SimpleProperty(osgTerrain::ValidDataOperator *, ValidDataOperator, I_SimpleProperty(osgTerrain::ValidDataOperator *, ValidDataOperator,
__ValidDataOperator_P1__getValidDataOperator, __ValidDataOperator_P1__getValidDataOperator,
__void__setValidDataOperator__ValidDataOperator_P1); __void__setValidDataOperator__ValidDataOperator_P1);
@ -636,12 +649,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ProxyLayer)
I_Method1(void, setFileName, IN, const std::string &, filename, I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL, Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1, __void__setFileName__C5_std_string_R1,
"", "Set the file name of the data associated with this layer. ",
""); "");
I_Method0(const std::string &, getFileName, I_Method0(const std::string &, getFileName,
Properties::VIRTUAL, Properties::VIRTUAL,
__C5_std_string_R1__getFileName, __C5_std_string_R1__getFileName,
"", "Get the file name of the layer. ",
""); "");
I_Method0(unsigned int, getNumColumns, I_Method0(unsigned int, getNumColumns,
Properties::VIRTUAL, Properties::VIRTUAL,