Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer

This commit is contained in:
Robert Osfield 2008-02-20 12:34:13 +00:00
parent c1a1f742c3
commit 6516bf4910
10 changed files with 136 additions and 63 deletions

View File

@ -31,6 +31,13 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
TransferFunction();
/** Set the texture unit to assign layer to if required.
* Negative values signifies that no texture unit has been assigned. */
void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
/** Get the texture unit to assign layer to if required.*/
int getTextureUnit() const { return _textureUnit; }
osg::Image* getImage() { return _image.get(); }
const osg::Image* getImage() const { return _image.get(); }
@ -45,7 +52,9 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
virtual ~TransferFunction();
typedef std::vector<osg::Vec4> Colors;
Colors _colors;
int _textureUnit;
Colors _colors;
osg::ref_ptr<osg::Image> _image;
osg::ref_ptr<osg::Texture> _texture;
osg::ref_ptr<osg::Shader> _shader;

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@ -36,9 +36,20 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
META_Object(osgTerrain, Layer);
/** Set the file name of the data associated with this layer. */
virtual void setFileName(const std::string& filename) { _filename = filename; }
/** Get the file name of the layer. */
virtual const std::string& getFileName() const { return _filename; }
/** Set the texture unit to assign layer to if required.
* Negative values signifies that no texture unit has been assigned. */
void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
/** Get the texture unit to assign layer to if required.*/
int getTextureUnit() const { return _textureUnit; }
void setLocator(Locator* locator) { _locator = locator; }
Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); }
@ -167,6 +178,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
virtual ~Layer();
std::string _filename;
int _textureUnit;
osg::ref_ptr<Locator> _locator;
unsigned int _minLevel;
unsigned int _maxLevel;

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@ -19,7 +19,8 @@ using namespace osg;
//
// TransferFunction base class
//
TransferFunction::TransferFunction()
TransferFunction::TransferFunction():
_textureUnit(-1)
{
}

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@ -31,8 +31,9 @@
#define VERSION_0020 20
#define VERSION_0021 21
#define VERSION_0022 22
#define VERSION_0023 23
#define VERSION VERSION_0022
#define VERSION VERSION_0023
/* The BYTE_SEX tag is used to check the endian
of the IVE file being read in. The IVE format

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@ -39,6 +39,11 @@ void Layer::write(DataOutputStream* out)
LayerHelper helper;
helper.writeLocator(out, getLocator());
if (out->getVersion() >= VERSION_0023)
{
out->writeInt(getTextureUnit());
}
out->writeUInt(getMinLevel());
out->writeUInt(getMaxLevel());
}
@ -63,6 +68,11 @@ void Layer::read(DataInputStream* in)
LayerHelper helper;
setLocator(helper.readLocator(in));
if (in->getVersion() >= VERSION_0023)
{
setTextureUnit(in->readInt());
}
setMinLevel(in->readUInt());
setMaxLevel(in->readUInt());

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@ -35,6 +35,13 @@ bool Layer_readLocalData(osg::Object& obj, osgDB::Input &fr)
osgTerrain::Locator* locator = dynamic_cast<osgTerrain::Locator*>(readObject.get());
if (locator) layer.setLocator(locator);
int textureUnit=-1;
if (fr.read("TextureUnit",textureUnit))
{
itrAdvanced = true;
layer.setTextureUnit(textureUnit);
}
unsigned int minLevel=0;
if (fr.read("MinLevel",minLevel))
{
@ -61,6 +68,11 @@ bool Layer_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
fw.writeObject(*layer.getLocator());
}
if (layer.getTextureUnit()>=0)
{
fw.indent()<<"TextureUnit "<<layer.getTextureUnit()<<std::endl;
}
if (layer.getMinLevel()!=0)
{
fw.indent()<<"MinLevel "<<layer.getMinLevel()<<std::endl;

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@ -255,14 +255,14 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
unsigned int numVertices = numVerticesInBody+numVerticesInSkirt;
// allocate and assign vertices
osg::ref_ptr<osg::Vec3Array> _vertices = new osg::Vec3Array;
if (buffer._geometry.valid()) buffer._geometry->setVertexArray(_vertices.get());
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
if (buffer._geometry.valid()) buffer._geometry->setVertexArray(vertices.get());
// allocate and assign normals
osg::ref_ptr<osg::Vec3Array> _normals = new osg::Vec3Array;
osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
if (buffer._geometry.valid())
{
buffer._geometry->setNormalArray(_normals.get());
buffer._geometry->setNormalArray(normals.get());
buffer._geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
}
@ -274,18 +274,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
float scaleHeight = 1.0;
// allocate and assign tex coords
osg::ref_ptr<osg::Vec2Array> _texcoords;
osg::ref_ptr<osg::Vec2Array> texcoords;
if (colorLayer)
{
color_index = texcoord_index;
++texcoord_index;
_texcoords = new osg::Vec2Array;
texcoords = new osg::Vec2Array;
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, _texcoords.get());
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, texcoords.get());
}
osg::ref_ptr<osg::FloatArray> _elevations = new osg::FloatArray;
osg::ref_ptr<osg::FloatArray> elevations = new osg::FloatArray;
osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(colorTF);
if (tf)
{
@ -294,26 +294,26 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (!colorLayer)
{
// _elevations = new osg::FloatArray(numVertices);
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, _elevations.get());
// elevations = new osg::FloatArray(numVertices);
if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, elevations.get());
minHeight = tf->getMinimum();
scaleHeight = 1.0f/(tf->getMaximum()-tf->getMinimum());
}
}
if (_vertices.valid()) _vertices->reserve(numVertices);
if (_texcoords.valid()) _texcoords->reserve(numVertices);
if (_elevations.valid()) _elevations->reserve(numVertices);
if (_normals.valid()) _normals->reserve(numVertices);
if (vertices.valid()) vertices->reserve(numVertices);
if (texcoords.valid()) texcoords->reserve(numVertices);
if (elevations.valid()) elevations->reserve(numVertices);
if (normals.valid()) normals->reserve(numVertices);
// allocate and assign color
osg::ref_ptr<osg::Vec4Array> _colors = new osg::Vec4Array(1);
(*_colors)[0].set(1.0f,1.0f,1.0f,1.0f);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
if (buffer._geometry.valid())
{
buffer._geometry->setColorArray(_colors.get());
buffer._geometry->setColorArray(colors.get());
buffer._geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
}
@ -343,12 +343,12 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (validValue)
{
indices[iv] = _vertices->size();
indices[iv] = vertices->size();
osg::Vec3d model;
masterLocator->convertLocalToModel(ndc, model);
(*_vertices).push_back(model - centerModel);
(*vertices).push_back(model - centerModel);
if (colorLayer)
{
@ -356,18 +356,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
{
osg::Vec3d color_ndc;
Locator::convertLocalCoordBetween(*masterLocator, ndc, *colorLocator, color_ndc);
(*_texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
}
else
{
(*_texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
}
}
if (_elevations.valid())
if (elevations.valid())
{
(*_elevations).push_back((ndc.z()-minHeight)*scaleHeight);
(*elevations).push_back((ndc.z()-minHeight)*scaleHeight);
}
// compute the local normal
@ -376,7 +376,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
masterLocator->convertLocalToModel(ndc_one, model_one);
model_one = model_one - model;
model_one.normalize();
(*_normals).push_back(model_one);
(*normals).push_back(model_one);
}
else
{
@ -386,7 +386,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
// populate primitive sets
// bool optimizeOrientations = _elevations!=0;
// bool optimizeOrientations = elevations!=0;
bool swapOrientation = !(masterLocator->orientationOpenGL());
osg::ref_ptr<osg::DrawElementsUInt> elements = new osg::DrawElementsUInt(GL_TRIANGLES);
@ -428,10 +428,10 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
if (numValid==4)
{
float e00 = (*_elevations)[i00];
float e10 = (*_elevations)[i10];
float e01 = (*_elevations)[i01];
float e11 = (*_elevations)[i11];
float e00 = (*elevations)[i00];
float e10 = (*elevations)[i10];
float e01 = (*elevations)[i01];
float e11 = (*elevations)[i11];
if (fabsf(e00-e11)<fabsf(e01-e10))
{
@ -465,15 +465,15 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
}
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*_normals));
osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*normals));
if (elevationLayer)
{
smoothGeometry();
_normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
if (!_normals) createSkirt = false;
if (!normals) createSkirt = false;
}
if (createSkirt)
@ -488,11 +488,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@ -521,11 +521,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@ -554,11 +554,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);
@ -587,11 +587,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
if (orig_i>=0)
{
unsigned int new_i = _vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*_vertices).push_back(new_v);
if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
unsigned int new_i = vertices->size(); // index of new index of added skirt point
osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
(*vertices).push_back(new_v);
if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
skirtDrawElements->push_back(orig_i);
skirtDrawElements->push_back(new_i);

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@ -17,6 +17,7 @@
using namespace osgTerrain;
Layer::Layer():
_textureUnit(-1),
_minLevel(0),
_maxLevel(MAXIMUM_NUMBER_OF_LEVELS)
{
@ -25,6 +26,7 @@ Layer::Layer():
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop),
_filename(layer._filename),
_textureUnit(layer._textureUnit),
_minLevel(layer._minLevel),
_maxLevel(layer._maxLevel)
{

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@ -30,6 +30,16 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
I_Constructor0(____TransferFunction,
"",
"");
I_Method1(void, setTextureUnit, IN, int, textureUnit,
Properties::NON_VIRTUAL,
__void__setTextureUnit__int,
"Set the texture unit to assign layer to if required. ",
"Negative values signifies that no texture unit has been assigned. ");
I_Method0(int, getTextureUnit,
Properties::NON_VIRTUAL,
__int__getTextureUnit,
"Get the texture unit to assign layer to if required. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__osg_Image_P1__getImage,
@ -69,6 +79,9 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
I_SimpleProperty(osg::Texture *, Texture,
__osg_Texture_P1__getTexture,
0);
I_SimpleProperty(int, TextureUnit,
__int__getTextureUnit,
__void__setTextureUnit__int);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)

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@ -166,12 +166,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldLayer)
I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1,
"",
"Set the file name of the data associated with this layer. ",
"");
I_Method0(const std::string &, getFileName,
Properties::VIRTUAL,
__C5_std_string_R1__getFileName,
"",
"Get the file name of the layer. ",
"");
I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL,
@ -287,12 +287,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ImageLayer)
I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1,
"",
"Set the file name of the data associated with this layer. ",
"");
I_Method0(const std::string &, getFileName,
Properties::VIRTUAL,
__C5_std_string_R1__getFileName,
"",
"Get the file name of the layer. ",
"");
I_Method2(bool, transform, IN, float, offset, IN, float, scale,
Properties::VIRTUAL,
@ -408,12 +408,22 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1,
"",
"Set the file name of the data associated with this layer. ",
"");
I_Method0(const std::string &, getFileName,
Properties::VIRTUAL,
__C5_std_string_R1__getFileName,
"",
"Get the file name of the layer. ",
"");
I_Method1(void, setTextureUnit, IN, int, textureUnit,
Properties::NON_VIRTUAL,
__void__setTextureUnit__int,
"Set the texture unit to assign layer to if required. ",
"Negative values signifies that no texture unit has been assigned. ");
I_Method0(int, getTextureUnit,
Properties::NON_VIRTUAL,
__int__getTextureUnit,
"Get the texture unit to assign layer to if required. ",
"");
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL,
@ -578,6 +588,9 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
I_SimpleProperty(unsigned, ModifiedCount,
0,
__void__setModifiedCount__unsigned);
I_SimpleProperty(int, TextureUnit,
__int__getTextureUnit,
__void__setTextureUnit__int);
I_SimpleProperty(osgTerrain::ValidDataOperator *, ValidDataOperator,
__ValidDataOperator_P1__getValidDataOperator,
__void__setValidDataOperator__ValidDataOperator_P1);
@ -636,12 +649,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ProxyLayer)
I_Method1(void, setFileName, IN, const std::string &, filename,
Properties::VIRTUAL,
__void__setFileName__C5_std_string_R1,
"",
"Set the file name of the data associated with this layer. ",
"");
I_Method0(const std::string &, getFileName,
Properties::VIRTUAL,
__C5_std_string_R1__getFileName,
"",
"Get the file name of the layer. ",
"");
I_Method0(unsigned int, getNumColumns,
Properties::VIRTUAL,