Added TextureUnit entry to osg::TransferFunction and osgTerrain::Layer
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c1a1f742c3
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6516bf4910
@ -31,6 +31,13 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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TransferFunction();
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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osg::Image* getImage() { return _image.get(); }
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const osg::Image* getImage() const { return _image.get(); }
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@ -45,7 +52,9 @@ class OSG_EXPORT TransferFunction : public osg::Referenced
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virtual ~TransferFunction();
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typedef std::vector<osg::Vec4> Colors;
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Colors _colors;
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int _textureUnit;
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Colors _colors;
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osg::ref_ptr<osg::Image> _image;
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osg::ref_ptr<osg::Texture> _texture;
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osg::ref_ptr<osg::Shader> _shader;
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@ -36,9 +36,20 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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META_Object(osgTerrain, Layer);
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/** Set the file name of the data associated with this layer. */
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virtual void setFileName(const std::string& filename) { _filename = filename; }
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/** Get the file name of the layer. */
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virtual const std::string& getFileName() const { return _filename; }
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/** Set the texture unit to assign layer to if required.
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* Negative values signifies that no texture unit has been assigned. */
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void setTextureUnit(int textureUnit) { _textureUnit = textureUnit; }
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/** Get the texture unit to assign layer to if required.*/
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int getTextureUnit() const { return _textureUnit; }
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void setLocator(Locator* locator) { _locator = locator; }
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Locator* getLocator() { return _locator.get(); }
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const Locator* getLocator() const { return _locator.get(); }
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@ -167,6 +178,7 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
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virtual ~Layer();
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std::string _filename;
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int _textureUnit;
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osg::ref_ptr<Locator> _locator;
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unsigned int _minLevel;
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unsigned int _maxLevel;
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@ -19,7 +19,8 @@ using namespace osg;
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//
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// TransferFunction base class
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//
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TransferFunction::TransferFunction()
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TransferFunction::TransferFunction():
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_textureUnit(-1)
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{
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}
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@ -31,8 +31,9 @@
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#define VERSION_0020 20
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#define VERSION_0021 21
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#define VERSION_0022 22
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#define VERSION_0023 23
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#define VERSION VERSION_0022
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#define VERSION VERSION_0023
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/* The BYTE_SEX tag is used to check the endian
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of the IVE file being read in. The IVE format
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@ -39,6 +39,11 @@ void Layer::write(DataOutputStream* out)
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LayerHelper helper;
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helper.writeLocator(out, getLocator());
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if (out->getVersion() >= VERSION_0023)
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{
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out->writeInt(getTextureUnit());
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}
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out->writeUInt(getMinLevel());
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out->writeUInt(getMaxLevel());
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}
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@ -63,6 +68,11 @@ void Layer::read(DataInputStream* in)
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LayerHelper helper;
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setLocator(helper.readLocator(in));
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if (in->getVersion() >= VERSION_0023)
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{
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setTextureUnit(in->readInt());
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}
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setMinLevel(in->readUInt());
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setMaxLevel(in->readUInt());
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@ -35,6 +35,13 @@ bool Layer_readLocalData(osg::Object& obj, osgDB::Input &fr)
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osgTerrain::Locator* locator = dynamic_cast<osgTerrain::Locator*>(readObject.get());
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if (locator) layer.setLocator(locator);
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int textureUnit=-1;
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if (fr.read("TextureUnit",textureUnit))
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{
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itrAdvanced = true;
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layer.setTextureUnit(textureUnit);
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}
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unsigned int minLevel=0;
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if (fr.read("MinLevel",minLevel))
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{
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@ -61,6 +68,11 @@ bool Layer_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
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fw.writeObject(*layer.getLocator());
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}
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if (layer.getTextureUnit()>=0)
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{
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fw.indent()<<"TextureUnit "<<layer.getTextureUnit()<<std::endl;
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}
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if (layer.getMinLevel()!=0)
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{
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fw.indent()<<"MinLevel "<<layer.getMinLevel()<<std::endl;
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@ -255,14 +255,14 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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unsigned int numVertices = numVerticesInBody+numVerticesInSkirt;
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// allocate and assign vertices
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osg::ref_ptr<osg::Vec3Array> _vertices = new osg::Vec3Array;
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if (buffer._geometry.valid()) buffer._geometry->setVertexArray(_vertices.get());
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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if (buffer._geometry.valid()) buffer._geometry->setVertexArray(vertices.get());
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// allocate and assign normals
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osg::ref_ptr<osg::Vec3Array> _normals = new osg::Vec3Array;
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osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
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if (buffer._geometry.valid())
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{
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buffer._geometry->setNormalArray(_normals.get());
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buffer._geometry->setNormalArray(normals.get());
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buffer._geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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}
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@ -274,18 +274,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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float scaleHeight = 1.0;
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// allocate and assign tex coords
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osg::ref_ptr<osg::Vec2Array> _texcoords;
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osg::ref_ptr<osg::Vec2Array> texcoords;
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if (colorLayer)
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{
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color_index = texcoord_index;
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++texcoord_index;
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_texcoords = new osg::Vec2Array;
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texcoords = new osg::Vec2Array;
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if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, _texcoords.get());
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if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(color_index, texcoords.get());
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}
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osg::ref_ptr<osg::FloatArray> _elevations = new osg::FloatArray;
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osg::ref_ptr<osg::FloatArray> elevations = new osg::FloatArray;
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osg::TransferFunction1D* tf = dynamic_cast<osg::TransferFunction1D*>(colorTF);
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if (tf)
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{
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@ -294,26 +294,26 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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if (!colorLayer)
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{
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// _elevations = new osg::FloatArray(numVertices);
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if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, _elevations.get());
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// elevations = new osg::FloatArray(numVertices);
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if (buffer._geometry.valid()) buffer._geometry->setTexCoordArray(tf_index, elevations.get());
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minHeight = tf->getMinimum();
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scaleHeight = 1.0f/(tf->getMaximum()-tf->getMinimum());
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}
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}
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if (_vertices.valid()) _vertices->reserve(numVertices);
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if (_texcoords.valid()) _texcoords->reserve(numVertices);
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if (_elevations.valid()) _elevations->reserve(numVertices);
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if (_normals.valid()) _normals->reserve(numVertices);
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if (vertices.valid()) vertices->reserve(numVertices);
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if (texcoords.valid()) texcoords->reserve(numVertices);
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if (elevations.valid()) elevations->reserve(numVertices);
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if (normals.valid()) normals->reserve(numVertices);
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// allocate and assign color
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osg::ref_ptr<osg::Vec4Array> _colors = new osg::Vec4Array(1);
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(*_colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(1);
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(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
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if (buffer._geometry.valid())
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{
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buffer._geometry->setColorArray(_colors.get());
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buffer._geometry->setColorArray(colors.get());
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buffer._geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
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}
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@ -343,12 +343,12 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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if (validValue)
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{
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indices[iv] = _vertices->size();
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indices[iv] = vertices->size();
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osg::Vec3d model;
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masterLocator->convertLocalToModel(ndc, model);
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(*_vertices).push_back(model - centerModel);
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(*vertices).push_back(model - centerModel);
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if (colorLayer)
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{
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@ -356,18 +356,18 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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{
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osg::Vec3d color_ndc;
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Locator::convertLocalCoordBetween(*masterLocator, ndc, *colorLocator, color_ndc);
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(*_texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
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(*texcoords).push_back(osg::Vec2(color_ndc.x(), color_ndc.y()));
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}
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else
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{
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(*_texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
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(*texcoords).push_back(osg::Vec2(ndc.x(), ndc.y()));
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}
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}
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if (_elevations.valid())
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if (elevations.valid())
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{
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(*_elevations).push_back((ndc.z()-minHeight)*scaleHeight);
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(*elevations).push_back((ndc.z()-minHeight)*scaleHeight);
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}
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// compute the local normal
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@ -376,7 +376,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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masterLocator->convertLocalToModel(ndc_one, model_one);
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model_one = model_one - model;
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model_one.normalize();
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(*_normals).push_back(model_one);
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(*normals).push_back(model_one);
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}
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else
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{
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@ -386,7 +386,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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}
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// populate primitive sets
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// bool optimizeOrientations = _elevations!=0;
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// bool optimizeOrientations = elevations!=0;
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bool swapOrientation = !(masterLocator->orientationOpenGL());
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osg::ref_ptr<osg::DrawElementsUInt> elements = new osg::DrawElementsUInt(GL_TRIANGLES);
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@ -428,10 +428,10 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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if (numValid==4)
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{
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float e00 = (*_elevations)[i00];
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float e10 = (*_elevations)[i10];
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float e01 = (*_elevations)[i01];
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float e11 = (*_elevations)[i11];
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float e00 = (*elevations)[i00];
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float e10 = (*elevations)[i10];
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float e01 = (*elevations)[i01];
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float e11 = (*elevations)[i11];
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if (fabsf(e00-e11)<fabsf(e01-e10))
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{
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@ -465,15 +465,15 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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}
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}
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osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*_normals));
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osg::ref_ptr<osg::Vec3Array> skirtVectors = new osg::Vec3Array((*normals));
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if (elevationLayer)
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{
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smoothGeometry();
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_normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
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normals = dynamic_cast<osg::Vec3Array*>(buffer._geometry->getNormalArray());
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if (!_normals) createSkirt = false;
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if (!normals) createSkirt = false;
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}
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if (createSkirt)
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@ -488,11 +488,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
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if (orig_i>=0)
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{
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unsigned int new_i = _vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*_vertices).push_back(new_v);
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if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
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if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
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unsigned int new_i = vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*vertices).push_back(new_v);
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if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
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if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
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skirtDrawElements->push_back(orig_i);
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skirtDrawElements->push_back(new_i);
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@ -521,11 +521,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
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if (orig_i>=0)
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{
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unsigned int new_i = _vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*_vertices).push_back(new_v);
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if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
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if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
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unsigned int new_i = vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*vertices).push_back(new_v);
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if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
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if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
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skirtDrawElements->push_back(orig_i);
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skirtDrawElements->push_back(new_i);
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@ -554,11 +554,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
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if (orig_i>=0)
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{
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unsigned int new_i = _vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*_vertices).push_back(new_v);
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if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
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if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
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unsigned int new_i = vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*vertices).push_back(new_v);
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if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
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if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
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skirtDrawElements->push_back(orig_i);
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skirtDrawElements->push_back(new_i);
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@ -587,11 +587,11 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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int orig_i = indices[(r)*numColumns+c]; // index of original vertex of grid
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if (orig_i>=0)
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{
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unsigned int new_i = _vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*_vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*_vertices).push_back(new_v);
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if (_normals.valid()) (*_normals).push_back((*_normals)[orig_i]);
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if (_texcoords.valid()) (*_texcoords).push_back((*_texcoords)[orig_i]);
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unsigned int new_i = vertices->size(); // index of new index of added skirt point
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osg::Vec3 new_v = (*vertices)[orig_i] - ((*skirtVectors)[orig_i])*skirtHeight;
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(*vertices).push_back(new_v);
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if (normals.valid()) (*normals).push_back((*normals)[orig_i]);
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if (texcoords.valid()) (*texcoords).push_back((*texcoords)[orig_i]);
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skirtDrawElements->push_back(orig_i);
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skirtDrawElements->push_back(new_i);
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@ -17,6 +17,7 @@
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using namespace osgTerrain;
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Layer::Layer():
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_textureUnit(-1),
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_minLevel(0),
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_maxLevel(MAXIMUM_NUMBER_OF_LEVELS)
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{
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@ -25,6 +26,7 @@ Layer::Layer():
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Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
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osg::Object(layer,copyop),
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_filename(layer._filename),
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_textureUnit(layer._textureUnit),
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_minLevel(layer._minLevel),
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_maxLevel(layer._maxLevel)
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{
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@ -30,6 +30,16 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
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I_Constructor0(____TransferFunction,
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"",
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"");
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I_Method1(void, setTextureUnit, IN, int, textureUnit,
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Properties::NON_VIRTUAL,
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__void__setTextureUnit__int,
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"Set the texture unit to assign layer to if required. ",
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"Negative values signifies that no texture unit has been assigned. ");
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I_Method0(int, getTextureUnit,
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Properties::NON_VIRTUAL,
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__int__getTextureUnit,
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"Get the texture unit to assign layer to if required. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__osg_Image_P1__getImage,
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@ -69,6 +79,9 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction)
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I_SimpleProperty(osg::Texture *, Texture,
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__osg_Texture_P1__getTexture,
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0);
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I_SimpleProperty(int, TextureUnit,
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__int__getTextureUnit,
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__void__setTextureUnit__int);
|
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END_REFLECTOR
|
||||
|
||||
BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)
|
||||
|
@ -166,12 +166,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::HeightFieldLayer)
|
||||
I_Method1(void, setFileName, IN, const std::string &, filename,
|
||||
Properties::VIRTUAL,
|
||||
__void__setFileName__C5_std_string_R1,
|
||||
"",
|
||||
"Set the file name of the data associated with this layer. ",
|
||||
"");
|
||||
I_Method0(const std::string &, getFileName,
|
||||
Properties::VIRTUAL,
|
||||
__C5_std_string_R1__getFileName,
|
||||
"",
|
||||
"Get the file name of the layer. ",
|
||||
"");
|
||||
I_Method2(bool, transform, IN, float, offset, IN, float, scale,
|
||||
Properties::VIRTUAL,
|
||||
@ -287,12 +287,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ImageLayer)
|
||||
I_Method1(void, setFileName, IN, const std::string &, filename,
|
||||
Properties::VIRTUAL,
|
||||
__void__setFileName__C5_std_string_R1,
|
||||
"",
|
||||
"Set the file name of the data associated with this layer. ",
|
||||
"");
|
||||
I_Method0(const std::string &, getFileName,
|
||||
Properties::VIRTUAL,
|
||||
__C5_std_string_R1__getFileName,
|
||||
"",
|
||||
"Get the file name of the layer. ",
|
||||
"");
|
||||
I_Method2(bool, transform, IN, float, offset, IN, float, scale,
|
||||
Properties::VIRTUAL,
|
||||
@ -408,12 +408,22 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
|
||||
I_Method1(void, setFileName, IN, const std::string &, filename,
|
||||
Properties::VIRTUAL,
|
||||
__void__setFileName__C5_std_string_R1,
|
||||
"",
|
||||
"Set the file name of the data associated with this layer. ",
|
||||
"");
|
||||
I_Method0(const std::string &, getFileName,
|
||||
Properties::VIRTUAL,
|
||||
__C5_std_string_R1__getFileName,
|
||||
"",
|
||||
"Get the file name of the layer. ",
|
||||
"");
|
||||
I_Method1(void, setTextureUnit, IN, int, textureUnit,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setTextureUnit__int,
|
||||
"Set the texture unit to assign layer to if required. ",
|
||||
"Negative values signifies that no texture unit has been assigned. ");
|
||||
I_Method0(int, getTextureUnit,
|
||||
Properties::NON_VIRTUAL,
|
||||
__int__getTextureUnit,
|
||||
"Get the texture unit to assign layer to if required. ",
|
||||
"");
|
||||
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
|
||||
Properties::NON_VIRTUAL,
|
||||
@ -578,6 +588,9 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
|
||||
I_SimpleProperty(unsigned, ModifiedCount,
|
||||
0,
|
||||
__void__setModifiedCount__unsigned);
|
||||
I_SimpleProperty(int, TextureUnit,
|
||||
__int__getTextureUnit,
|
||||
__void__setTextureUnit__int);
|
||||
I_SimpleProperty(osgTerrain::ValidDataOperator *, ValidDataOperator,
|
||||
__ValidDataOperator_P1__getValidDataOperator,
|
||||
__void__setValidDataOperator__ValidDataOperator_P1);
|
||||
@ -636,12 +649,12 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::ProxyLayer)
|
||||
I_Method1(void, setFileName, IN, const std::string &, filename,
|
||||
Properties::VIRTUAL,
|
||||
__void__setFileName__C5_std_string_R1,
|
||||
"",
|
||||
"Set the file name of the data associated with this layer. ",
|
||||
"");
|
||||
I_Method0(const std::string &, getFileName,
|
||||
Properties::VIRTUAL,
|
||||
__C5_std_string_R1__getFileName,
|
||||
"",
|
||||
"Get the file name of the layer. ",
|
||||
"");
|
||||
I_Method0(unsigned int, getNumColumns,
|
||||
Properties::VIRTUAL,
|
||||
|
Loading…
Reference in New Issue
Block a user