From Cedric Pinson, add missing files

This commit is contained in:
Cedric Pinson 2009-08-31 10:37:44 +00:00
parent b6ab5bbe27
commit 641769a681
5 changed files with 196 additions and 0 deletions

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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
*/
#ifndef OSGANIMATION_BONEMAP_VISITOR_H
#define OSGANIMATION_BONEMAP_VISITOR_H 1
#include <osgAnimation/Export>
#include <osgAnimation/Bone>
#include <osg/NodeVisitor>
namespace osgAnimation
{
class OSGANIMATION_EXPORT BoneMapVisitor : public osg::NodeVisitor
{
public:
META_NodeVisitor("osgAnimation","BoneMapVisitor")
BoneMapVisitor();
void apply(osg::Node&);
void apply(osg::Transform& node);
const Bone::BoneMap& getBoneMap() const;
protected:
Bone::BoneMap _map;
};
}
#endif

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/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef COMPUTE_BIND_MATRIX_VISITOR_H
#define COMPUTE_BIND_MATRIX_VISITOR_H 1
#include <osg/NodeVisitor>
#include <osgAnimation/Bone>
namespace osgAnimation
{
class ComputeBindMatrixVisitor : public osg::NodeVisitor
{
public:
ComputeBindMatrixVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Node& node) { return; }
void apply(osg::Transform& node)
{
osgAnimation::Bone* bone = dynamic_cast<osgAnimation::Bone*>(&node);
if (!bone)
return;
if (bone->needToComputeBindMatrix())
bone->computeBindMatrix();
traverse(node);
}
};
}
#endif

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/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef FIND_PARENT_ANIMATIONMANAGER_VISITOR_H
#define FIND_PARENT_ANIMATIONMANAGER_VISITOR_H 1
#include <osg/NodeVisitor>
#include <osgAnimation/Export>
namespace osgAnimation
{
class AnimationManagerBase;
/**
* Find the nearest AnimationManager traversing parent to parent
*/
class OSGANIMATION_EXPORT FindParentAnimationManagerVisitor : public osg::NodeVisitor
{
public:
FindParentAnimationManagerVisitor();
void apply(osg::Node& node);
osgAnimation::AnimationManagerBase* getAnimationManager();
protected:
osg::ref_ptr<osgAnimation::AnimationManagerBase> _manager;
};
}
#endif

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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
*/
#include <osgAnimation/BoneMapVisitor>
osgAnimation::BoneMapVisitor::BoneMapVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void osgAnimation::BoneMapVisitor::apply(osg::Node&) { return; }
void osgAnimation::BoneMapVisitor::apply(osg::Transform& node)
{
Bone* bone = dynamic_cast<Bone*>(&node);
if (bone)
{
_map[bone->getName()] = bone;
traverse(node);
}
}
const osgAnimation::Bone::BoneMap& osgAnimation::BoneMapVisitor::getBoneMap() const
{
return _map;
}

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/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/FindParentAnimationManagerVisitor>
#include <osgAnimation/AnimationManagerBase>
osgAnimation::FindParentAnimationManagerVisitor::FindParentAnimationManagerVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void osgAnimation::FindParentAnimationManagerVisitor::apply(osg::Node& node)
{
if (_manager.valid())
return;
osg::NodeCallback* callback = node.getUpdateCallback();
while (callback)
{
_manager = dynamic_cast<osgAnimation::AnimationManagerBase*>(callback);
if (_manager.valid())
return;
callback = callback->getNestedCallback();
}
traverse(node);
}
osgAnimation::AnimationManagerBase* osgAnimation::FindParentAnimationManagerVisitor::getAnimationManager() { return _manager.get(); }