Renamed osgTerrain::TerrainSystem to osgTerrain::Terrain

This commit is contained in:
Robert Osfield 2008-03-27 11:55:03 +00:00
parent 35c5bd2c92
commit 6396a156a2
12 changed files with 75 additions and 236 deletions

View File

@ -38,7 +38,7 @@
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgTerrain/TerrainSystem>
#include <osgTerrain/Terrain>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Viewer>
@ -198,10 +198,10 @@ int main( int argc, char **argv )
return 1;
}
osgTerrain::TerrainSystem* terrain = findTopMostNodeOfType<osgTerrain::TerrainSystem>(rootnode);
osgTerrain::Terrain* terrain = findTopMostNodeOfType<osgTerrain::Terrain>(rootnode);
if (!terrain)
{
terrain = new osgTerrain::TerrainSystem;
terrain = new osgTerrain::Terrain;
terrain->addChild(rootnode);
rootnode = terrain;

View File

@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAINSYSTEM
#define OSGTERRAINSYSTEM 1
#ifndef OSGTerrain
#define OSGTerrain 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
@ -21,23 +21,23 @@
namespace osgTerrain {
/** TerrainSystem provides a framework for loosely coupling height field data with height rendering algorithms.
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainSystem : public osg::Group
class OSGTERRAIN_EXPORT Terrain : public osg::Group
{
public:
TerrainSystem();
Terrain();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainSystem(const TerrainSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainSystem);
META_Node(osgTerrain, Terrain);
virtual void traverse(osg::NodeVisitor& nv);
/** Set the TerrainTechnique that is used as the prototype for all Terrain below the TerrainSystem. */
/** Set the TerrainTechnique that is used as the prototype for all Terrain below the Terrain. */
void setTerrainTechnique(osgTerrain::TerrainTechnique* TerrainTechnique);
/** Get the TerrainTechnique*/
@ -48,7 +48,7 @@ class OSGTERRAIN_EXPORT TerrainSystem : public osg::Group
protected:
virtual ~TerrainSystem();
virtual ~Terrain();
osg::ref_ptr<TerrainTechnique> _terrainTechnique;

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@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_terrainTECHNIQUE
#define OSGTERRAIN_terrainTECHNIQUE 1
#ifndef OSGTERRAIN_terrainTileTECHNIQUE
#define OSGTERRAIN_terrainTileTECHNIQUE 1
#include <osg/Object>
@ -36,8 +36,8 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
META_Object(osgTerrain, TerrainTechnique);
TerrainTile* getTerrainTile() { return _terrain; }
const TerrainTile* getTerrainTile() const { return _terrain; }
TerrainTile* getTerrainTile() { return _terrainTile; }
const TerrainTile* getTerrainTile() const { return _terrainTile; }
virtual void init();
@ -63,7 +63,7 @@ class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
friend class osgTerrain::TerrainTile;
TerrainTile* _terrain;
TerrainTile* _terrainTile;
bool _dirty;
};

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@ -23,7 +23,7 @@
namespace osgTerrain {
class TerrainSystem;
class Terrain;
class TileID
{
@ -73,14 +73,14 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
void init();
/** Set the TerrainSystem that this Terrain tile is a member of.*/
void setTerrainSystem(TerrainSystem* ts) { _terrainSystem = ts; }
/** Set the Terrain that this Terrain tile is a member of.*/
void setTerrain(Terrain* ts) { _terrain = ts; }
/** Get the TerrainSystem that this Terrain tile is a member of.*/
TerrainSystem* getTerrainSystem() { return _terrainSystem; }
/** Get the Terrain that this Terrain tile is a member of.*/
Terrain* getTerrain() { return _terrain; }
/** Get the const TerrainSystem that this Terrain tile is a member of.*/
const TerrainSystem* getTerrainSystem() const { return _terrainSystem; }
/** Get the const Terrain that this Terrain tile is a member of.*/
const Terrain* getTerrain() const { return _terrain; }
void setTileID(const TileID& tileID) { _tileID = tileID; }
@ -156,7 +156,7 @@ class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
typedef std::vector< osg::ref_ptr<Layer> > Layers;
TerrainSystem* _terrainSystem;
Terrain* _terrain;
bool _hasBeenTraversal;

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@ -12,7 +12,7 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Layer
${HEADER_PATH}/TerrainTile
${HEADER_PATH}/TerrainTechnique
${HEADER_PATH}/TerrainSystem
${HEADER_PATH}/Terrain
${HEADER_PATH}/TileSystem
${HEADER_PATH}/GeometryTechnique
${HEADER_PATH}/ValidDataOperator
@ -27,7 +27,7 @@ ADD_LIBRARY(${LIB_NAME}
Locator.cpp
TerrainTile.cpp
TerrainTechnique.cpp
TerrainSystem.cpp
Terrain.cpp
TileSystem.cpp
GeometryTechnique.cpp
Version.cpp

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@ -102,7 +102,7 @@ void GeometryTechnique::init()
{
// osg::notify(osg::NOTICE)<<"Doing GeometryTechnique::init()"<<std::endl;
if (!_terrain) return;
if (!_terrainTile) return;
BufferData& buffer = getWriteBuffer();
@ -126,8 +126,8 @@ void GeometryTechnique::init()
Locator* GeometryTechnique::computeMasterLocator()
{
osgTerrain::Layer* elevationLayer = _terrain->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrain->getColorLayer(0);
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
@ -148,8 +148,8 @@ osg::Vec3d GeometryTechnique::computeCenterModel(Locator* masterLocator)
BufferData& buffer = getWriteBuffer();
osgTerrain::Layer* elevationLayer = _terrain->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrain->getColorLayer(0);
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(0);
Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
@ -208,7 +208,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
{
BufferData& buffer = getWriteBuffer();
osgTerrain::Layer* elevationLayer = _terrain->getElevationLayer();
osgTerrain::Layer* elevationLayer = _terrainTile->getElevationLayer();
buffer._geode = new osg::Geode;
if(buffer._transform.valid())
@ -246,7 +246,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
}
bool treatBoundariesToValidDataAsDefaultValue = _terrain->getTreatBoundariesToValidDataAsDefaultValue();
bool treatBoundariesToValidDataAsDefaultValue = _terrainTile->getTreatBoundariesToValidDataAsDefaultValue();
osg::notify(osg::INFO)<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
float skirtHeight = 0.0f;
@ -282,9 +282,9 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
typedef std::map< Layer*, TexCoordLocatorPair > LayerToTexCoordMap;
LayerToTexCoordMap layerToTexCoordMap;
for(unsigned int layerNum=0; layerNum<_terrain->getNumColorLayers(); ++layerNum)
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrain->getColorLayer(layerNum);
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (colorLayer)
{
LayerToTexCoordMap::iterator itr = layerToTexCoordMap.find(colorLayer);
@ -650,9 +650,9 @@ void GeometryTechnique::applyColorLayers()
typedef std::map<osgTerrain::Layer*, osg::Texture*> LayerToTextureMap;
LayerToTextureMap layerToTextureMap;
for(unsigned int layerNum=0; layerNum<_terrain->getNumColorLayers(); ++layerNum)
for(unsigned int layerNum=0; layerNum<_terrainTile->getNumColorLayers(); ++layerNum)
{
osgTerrain::Layer* colorLayer = _terrain->getColorLayer(layerNum);
osgTerrain::Layer* colorLayer = _terrainTile->getColorLayer(layerNum);
if (!colorLayer) continue;
osg::Image* image = colorLayer->getImage();
@ -715,9 +715,9 @@ void GeometryTechnique::applyTransparency()
BufferData& buffer = getWriteBuffer();
bool containsTransparency = false;
for(unsigned int i=0; i<_terrain->getNumColorLayers(); ++i)
for(unsigned int i=0; i<_terrainTile->getNumColorLayers(); ++i)
{
osg::Image* image = _terrain->getColorLayer(i)->getImage();
osg::Image* image = _terrainTile->getColorLayer(i)->getImage();
if (image)
{
containsTransparency = image->isImageTranslucent();
@ -747,7 +747,7 @@ void GeometryTechnique::smoothGeometry()
void GeometryTechnique::update(osgUtil::UpdateVisitor* uv)
{
if (_terrain) _terrain->osg::Group::traverse(*uv);
if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
}
@ -756,7 +756,7 @@ void GeometryTechnique::cull(osgUtil::CullVisitor* cv)
BufferData& buffer = getReadOnlyBuffer();
#if 0
if (buffer._terrain) buffer._terrain->osg::Group::traverse(*cv);
if (buffer._terrainTile) buffer._terrainTile->osg::Group::traverse(*cv);
#else
if (buffer._transform.valid())
{
@ -768,12 +768,12 @@ void GeometryTechnique::cull(osgUtil::CullVisitor* cv)
void GeometryTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_terrain) return;
if (!_terrainTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_dirty) _terrain->init();
if (_dirty) _terrainTile->init();
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
@ -797,7 +797,7 @@ void GeometryTechnique::traverse(osg::NodeVisitor& nv)
if (_dirty)
{
osg::notify(osg::INFO)<<"******* Doing init ***********"<<std::endl;
_terrain->init();
_terrainTile->init();
}
BufferData& buffer = getReadOnlyBuffer();

View File

@ -11,24 +11,24 @@
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/TerrainSystem>
#include <osgTerrain/Terrain>
using namespace osg;
using namespace osgTerrain;
TerrainSystem::TerrainSystem()
Terrain::Terrain()
{
}
TerrainSystem::~TerrainSystem()
Terrain::~Terrain()
{
}
TerrainSystem::TerrainSystem(const TerrainSystem& ts, const osg::CopyOp& copyop)
Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop)
{
}
void TerrainSystem::traverse(osg::NodeVisitor& nv)
void Terrain::traverse(osg::NodeVisitor& nv)
{
Group::traverse(nv);
}

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@ -17,7 +17,7 @@
using namespace osgTerrain;
TerrainTechnique::TerrainTechnique():
_terrain(0),
_terrainTile(0),
_dirty(true)
{
setThreadSafeRefUnref(true);
@ -25,7 +25,7 @@ TerrainTechnique::TerrainTechnique():
TerrainTechnique::TerrainTechnique(const TerrainTechnique& TerrainTechnique,const osg::CopyOp& copyop):
osg::Object(TerrainTechnique,copyop),
_terrain(0),
_terrainTile(0),
_dirty(true)
{
}
@ -44,13 +44,13 @@ void TerrainTechnique::init()
void TerrainTechnique::update(osgUtil::UpdateVisitor* uv)
{
osg::notify(osg::NOTICE)<<className()<<"::update(..) not implementated yet"<<std::endl;
if (_terrain) _terrain->osg::Group::traverse(*uv);
if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
}
void TerrainTechnique::cull(osgUtil::CullVisitor* cv)
{
osg::notify(osg::NOTICE)<<className()<<"::cull(..) not implementated yet"<<std::endl;
if (_terrain) _terrain->osg::Group::traverse(*cv);
if (_terrainTile) _terrainTile->osg::Group::traverse(*cv);
}
void TerrainTechnique::cleanSceneGraph()
@ -66,12 +66,12 @@ void TerrainTechnique::dirty()
void TerrainTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_terrain) return;
if (!_terrainTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_dirty) _terrain->init();
if (_dirty) _terrainTile->init();
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
@ -91,8 +91,8 @@ void TerrainTechnique::traverse(osg::NodeVisitor& nv)
}
}
if (_dirty) _terrain->init();
if (_dirty) _terrainTile->init();
// otherwise fallback to the Group::traverse()
_terrain->osg::Group::traverse(nv);
_terrainTile->osg::Group::traverse(nv);
}

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@ -12,7 +12,7 @@
*/
#include <osgTerrain/TerrainTile>
#include <osgTerrain/TerrainSystem>
#include <osgTerrain/Terrain>
#include <osg/ClusterCullingCallback>
@ -20,7 +20,7 @@ using namespace osg;
using namespace osgTerrain;
TerrainTile::TerrainTile():
_terrainSystem(0),
_terrain(0),
_hasBeenTraversal(false),
_requiresNormals(true),
_treatBoundariesToValidDataAsDefaultValue(false)
@ -31,7 +31,7 @@ TerrainTile::TerrainTile():
TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_terrainSystem(0),
_terrain(0),
_hasBeenTraversal(false),
_elevationLayer(terrain._elevationLayer),
_colorLayers(terrain._colorLayers),
@ -51,20 +51,20 @@ void TerrainTile::traverse(osg::NodeVisitor& nv)
{
if (!_hasBeenTraversal)
{
if (!_terrainSystem)
if (!_terrain)
{
osg::NodePath& nodePath = nv.getNodePath();
if (!nodePath.empty())
{
for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
itr != nodePath.rend() && !_terrainSystem;
itr != nodePath.rend() && !_terrain;
++itr)
{
osgTerrain::TerrainSystem* ts = dynamic_cast<TerrainSystem*>(*itr);
osgTerrain::Terrain* ts = dynamic_cast<Terrain*>(*itr);
if (ts)
{
osg::notify(osg::INFO)<<"Assigning terrain system "<<ts<<std::endl;
_terrainSystem = ts;
_terrain = ts;
}
}
}
@ -104,11 +104,11 @@ void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique)
{
if (_terrainTechnique == terrainTechnique) return;
if (_terrainTechnique.valid()) _terrainTechnique->_terrain = 0;
if (_terrainTechnique.valid()) _terrainTechnique->_terrainTile = 0;
_terrainTechnique = terrainTechnique;
if (_terrainTechnique.valid()) _terrainTechnique->_terrain = this;
if (_terrainTechnique.valid()) _terrainTechnique->_terrainTile = this;
}

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@ -10,13 +10,9 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/OperationThread>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
@ -73,15 +69,10 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method0(void, init,
Properties::NON_VIRTUAL,
__void__init,
"Call init on any attached TerrainTechnique. ",
"");
I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
Properties::NON_VIRTUAL,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1,
"Set the TerrainTechnique. ",
"Set the TerrainTechnique that is used as the prototype for all Terrain below the Terrain. ",
"");
I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique,
Properties::NON_VIRTUAL,
@ -93,123 +84,8 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
__C5_TerrainTechnique_P1__getTerrainTechnique,
"Get the const TerrainTechnique. ",
"");
I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
Properties::NON_VIRTUAL,
__void__setLocator__Locator_P1,
"Set the coordinate frame locator of the terrain node. ",
"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
I_Method0(osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method0(const osgTerrain::Locator *, getLocator,
Properties::NON_VIRTUAL,
__C5_Locator_P1__getLocator,
"Get the coordinate frame locator of the terrain node. ",
"");
I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setElevationLayer__Layer_P1,
"Set the layer to use to define the elevations of the terrain. ",
"");
I_Method0(osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__Layer_P1__getElevationLayer,
"Get the layer to use to define the elevations of the terrain. ",
"");
I_Method0(const osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getElevationLayer,
"Get the const layer to use to define the elevations of the terrain. ",
"");
I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
"Set a color layer with specified layer number. ",
"");
I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__Layer_P1__getColorLayer__unsigned_int,
"Get color layer with specified layer number. ",
"");
I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getColorLayer__unsigned_int,
"Set const color layer with specified layer number. ",
"");
I_Method0(unsigned int, getNumColorLayers,
Properties::NON_VIRTUAL,
__unsigned_int__getNumColorLayers,
"Get the number of colour layers. ",
"");
I_Method1(void, setRequiresNormals, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setRequiresNormals__bool,
"Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method0(bool, getRequiresNormals,
Properties::NON_VIRTUAL,
__bool__getRequiresNormals,
"Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setTreatBoundariesToValidDataAsDefaultValue__bool,
"Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ",
"");
I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue,
Properties::NON_VIRTUAL,
__bool__getTreatBoundariesToValidDataAsDefaultValue,
"Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",
"");
I_Method1(void, setOperationQueue, IN, osg::OperationQueue *, operations,
Properties::NON_VIRTUAL,
__void__setOperationQueue__osg_OperationQueue_P1,
"Set an OperationQueue to do an data initialization and update work. ",
"");
I_Method0(osg::OperationQueue *, getOperationQueue,
Properties::NON_VIRTUAL,
__osg_OperationQueue_P1__getOperationQueue,
"Get the OperationsQueue if one is attached, return NULL otherwise. ",
"");
I_Method0(const osg::OperationQueue *, getOperationsQueue,
Properties::NON_VIRTUAL,
__C5_osg_OperationQueue_P1__getOperationsQueue,
"Get the const OperationsQueue if one is attached, return NULL otherwise. ",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ",
"");
I_ArrayProperty(osgTerrain::Layer *, ColorLayer,
__Layer_P1__getColorLayer__unsigned_int,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
__unsigned_int__getNumColorLayers,
0,
0,
0);
I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
__Layer_P1__getElevationLayer,
__void__setElevationLayer__Layer_P1);
I_SimpleProperty(osgTerrain::Locator *, Locator,
__Locator_P1__getLocator,
__void__setLocator__Locator_P1);
I_SimpleProperty(osg::OperationQueue *, OperationQueue,
__osg_OperationQueue_P1__getOperationQueue,
__void__setOperationQueue__osg_OperationQueue_P1);
I_SimpleProperty(const osg::OperationQueue *, OperationsQueue,
__C5_osg_OperationQueue_P1__getOperationsQueue,
0);
I_SimpleProperty(bool, RequiresNormals,
__bool__getRequiresNormals,
__void__setRequiresNormals__bool);
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue,
__bool__getTreatBoundariesToValidDataAsDefaultValue,
__void__setTreatBoundariesToValidDataAsDefaultValue__bool);
END_REFLECTOR

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@ -13,8 +13,8 @@
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/TerrainTile>
#include <osgUtil/CullVisitor>
#include <osgUtil/UpdateVisitor>
@ -61,14 +61,14 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(osgTerrain::Terrain *, getTerrain,
I_Method0(osgTerrain::TerrainTile *, getTerrainTile,
Properties::NON_VIRTUAL,
__Terrain_P1__getTerrain,
__TerrainTile_P1__getTerrainTile,
"",
"");
I_Method0(const osgTerrain::Terrain *, getTerrain,
I_Method0(const osgTerrain::TerrainTile *, getTerrainTile,
Properties::NON_VIRTUAL,
__C5_Terrain_P1__getTerrain,
__C5_TerrainTile_P1__getTerrainTile,
"",
"");
I_Method0(void, init,
@ -106,8 +106,8 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainTechnique)
__bool__isDirty,
"Return true if cached data structures need updating. ",
"");
I_SimpleProperty(osgTerrain::Terrain *, Terrain,
__Terrain_P1__getTerrain,
I_SimpleProperty(osgTerrain::TerrainTile *, TerrainTile,
__TerrainTile_P1__getTerrainTile,
0);
END_REFLECTOR

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@ -22,43 +22,6 @@
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgTerrain::TileID)
I_DeclaringFile("osgTerrain/TileSystem");
I_BaseType(osg::Object);
I_Constructor0(____TileID,
"",
"");
I_ConstructorWithDefaults2(IN, const osgTerrain::TileID &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TileID__C5_TileID_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgTerrain::TileSystem)
I_DeclaringFile("osgTerrain/TileSystem");
I_BaseType(osg::Object);