Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
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@ -310,6 +310,19 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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VertexBufferHint getVertexBufferHint() const { return _vertexBufferHint; }
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enum ShaderHint
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{
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SHADER_NONE,
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SHADER_GL2,
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SHADER_GLES2,
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SHADER_GL3,
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SHADER_GLES3
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};
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void setShaderHint(ShaderHint hint) { _shaderHint = hint; }
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ShaderHint getShaderHint() const { return _shaderHint; }
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void setKeystoneHint(bool enabled) { _keystoneHint = enabled; }
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bool getKeystoneHint() const { return _keystoneHint; }
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@ -323,7 +336,8 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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Objects& getKeystones() { return _keystones; }
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const Objects& getKeystones() const { return _keystones; }
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enum OSXMenubarBehavior {
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enum OSXMenubarBehavior
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{
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MENUBAR_AUTO_HIDE,
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MENUBAR_FORCE_HIDE,
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MENUBAR_FORCE_SHOW
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@ -400,6 +414,7 @@ class OSG_EXPORT DisplaySettings : public osg::Referenced
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unsigned int _syncSwapBuffers;
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VertexBufferHint _vertexBufferHint;
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ShaderHint _shaderHint;
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bool _keystoneHint;
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FileNames _keystoneFileNames;
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@ -15,6 +15,7 @@
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#include <osg/ApplicationUsage>
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#include <osg/Math>
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#include <osg/Notify>
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#include <osg/GL>
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#include <osg/ref_ptr>
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#include <algorithm>
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@ -117,6 +118,7 @@ void DisplaySettings::setDisplaySettings(const DisplaySettings& vs)
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_swapMethod = vs._swapMethod;
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_vertexBufferHint = vs._vertexBufferHint;
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_shaderHint = vs._shaderHint;
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_keystoneHint = vs._keystoneHint;
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_keystoneFileNames = vs._keystoneFileNames;
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@ -247,6 +249,24 @@ void DisplaySettings::setDefaults()
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// _vertexBufferHint = VERTEX_BUFFER_OBJECT;
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// _vertexBufferHint = VERTEX_ARRAY_OBJECT;
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#if defined(OSG_GLES3_AVAILABLE)
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_shaderHint = SHADER_GLES3;
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OSG_NOTICE<<"DisplaySettings::SHADER_GLES3"<<std::endl;
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#elif defined(OSG_GLES2_AVAILABLE)
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_shaderHint = SHADER_GLES2;
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OSG_NOTICE<<"DisplaySettings::SHADER_GLES2"<<std::endl;
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#elif defined(OSG_GL3_AVAILABLE)
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_shaderHint = SHADER_GL3;
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OSG_NOTICE<<"DisplaySettings::SHADER_GL3"<<std::endl;
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#elif defined(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE)
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OSG_NOTICE<<"DisplaySettings::SHADER_NONE"<<std::endl;
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_shaderHint = SHADER_NONE;
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#else
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OSG_NOTICE<<"DisplaySettings::SHADER_GL2"<<std::endl;
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_shaderHint = SHADER_GL2;
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#endif
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_keystoneHint = false;
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_OSXMenubarBehavior = MENUBAR_AUTO_HIDE;
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@ -701,6 +721,31 @@ void DisplaySettings::readEnvironmentalVariables()
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}
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if ((ptr = getenv("OSG_SHADER_HINT")) != 0)
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{
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if (strcmp(ptr,"GL2")==0)
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{
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_shaderHint = SHADER_GL2;
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}
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else if (strcmp(ptr,"GL3")==0)
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{
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_shaderHint = SHADER_GL3;
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}
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else if (strcmp(ptr,"GLES2")==0)
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{
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_shaderHint = SHADER_GLES2;
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}
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else if (strcmp(ptr,"GLES3")==0)
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{
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_shaderHint = SHADER_GLES3;
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}
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else if (strcmp(ptr,"NONE")==0)
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{
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_shaderHint = SHADER_NONE;
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}
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}
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if( (ptr = getenv("OSG_KEYSTONE")) != 0)
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{
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if (strcmp(ptr,"OFF")==0)
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@ -40,13 +40,7 @@
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using namespace osg;
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#define SHADERS_GL3 (defined(OSG_GL3_AVAILABLE) || defined(OSG_GLES3_AVAILABLE))
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#define SHADERS_GL2 (!defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && !defined(OSG_GL3_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))
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#define IS_ES (defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE))
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#if SHADERS_GL3
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#if !IS_ES
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#if (!defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))
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#define GLSL_VERSION_STR "330 core"
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#else
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#define GLSL_VERSION_STR "300 es"
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@ -88,10 +82,7 @@ static const char* gl3_FragmentShader = {
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"}\n"
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};
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#endif
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#if SHADERS_GL2
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static const char* gl2_VertexShader = {
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"// gl2_VertexShader\n"
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"#ifdef GL_ES\n"
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@ -120,7 +111,6 @@ static const char* gl2_FragmentShader = {
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" gl_FragColor = vertexColor * texture2D(baseTexture, texCoord);\n"
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"}\n"
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};
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#endif
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extern osg::Texture2D* createDefaultTexture()
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@ -702,8 +692,9 @@ void StateSet::setGlobalDefaults()
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OSG_INFO<<"void StateSet::setGlobalDefaults()"<<std::endl;
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#if SHADERS_GL3
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osg::DisplaySettings::ShaderHint shaderHint = osg::DisplaySettings::instance()->getShaderHint();
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if (shaderHint==osg::DisplaySettings::SHADER_GL3 || shaderHint==osg::DisplaySettings::SHADER_GLES3)
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{
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OSG_INFO<<" StateSet::setGlobalDefaults() Setting up GL3 compatible shaders"<<std::endl;
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osg::ref_ptr<osg::Program> program = new osg::Program;
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@ -712,8 +703,9 @@ void StateSet::setGlobalDefaults()
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setAttributeAndModes(program.get());
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setTextureAttribute(0, createDefaultTexture());
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addUniform(new osg::Uniform("baseTexture", 0));
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#elif SHADERS_GL2
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}
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else if (shaderHint==osg::DisplaySettings::SHADER_GL2 || shaderHint==osg::DisplaySettings::SHADER_GLES2)
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{
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OSG_INFO<<" StateSet::setGlobalDefaults() Setting up GL2 compatible shaders"<<std::endl;
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@ -723,10 +715,7 @@ void StateSet::setGlobalDefaults()
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setAttributeAndModes(program.get());
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setTextureAttribute(0, createDefaultTexture());
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addUniform(new osg::Uniform("baseTexture", 0));
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#endif
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}
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}
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@ -32,13 +32,7 @@
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using namespace osgText;
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using namespace std;
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#define SHADERS_GL3 (defined(OSG_GL3_AVAILABLE) || defined(OSG_GLES3_AVAILABLE))
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#define SHADERS_GL2 (!defined(OSG_GL_FIXED_FUNCTION_AVAILABLE) && !defined(OSG_GL3_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))
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#define IS_ES (defined(OSG_GLES2_AVAILABLE) || defined(OSG_GLES3_AVAILABLE))
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#if SHADERS_GL3
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#if !IS_ES
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#if (!defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))
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#define GLSL_VERSION_STR "330 core"
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#define GLYPH_CMP "r"
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#else
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@ -83,10 +77,6 @@ static const char* gl3_TextFragmentShader = {
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"}\n"
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};
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#endif
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#if SHADERS_GL2
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static const char* gl2_TextVertexShader = {
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"// gl2_TextVertexShader\n"
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"#ifdef GL_ES\n"
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@ -116,7 +106,6 @@ static const char* gl2_TextFragmentShader = {
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" else gl_FragColor = vertexColor;\n"
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"}\n"
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};
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#endif
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osg::ref_ptr<Font>& Font::getDefaultFont()
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{
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@ -335,7 +324,9 @@ Font::Font(FontImplementation* implementation):
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_stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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#endif
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#if SHADERS_GL3
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osg::DisplaySettings::ShaderHint shaderHint = osg::DisplaySettings::instance()->getShaderHint();
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if (shaderHint==osg::DisplaySettings::SHADER_GL3 || shaderHint==osg::DisplaySettings::SHADER_GLES3)
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{
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OSG_INFO<<"Font::Font() Setting up GL3 compatible shaders"<<std::endl;
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@ -345,7 +336,10 @@ Font::Font(FontImplementation* implementation):
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_stateset->setAttributeAndModes(program.get());
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_stateset->addUniform(new osg::Uniform("glyphTexture", 0));
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#elif SHADERS_GL2
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}
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else if (shaderHint==osg::DisplaySettings::SHADER_GL2 || shaderHint==osg::DisplaySettings::SHADER_GLES2)
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{
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OSG_INFO<<"Font::Font() Setting up GL2 compatible shaders"<<std::endl;
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@ -355,7 +349,7 @@ Font::Font(FontImplementation* implementation):
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_stateset->setAttributeAndModes(program.get());
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_stateset->addUniform(new osg::Uniform("glyphTexture", 0));
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#endif
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}
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char *ptr;
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if( (ptr = getenv("OSG_MAX_TEXTURE_SIZE")) != 0)
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@ -28,13 +28,14 @@
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namespace osgViewer
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{
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#define FIXED_FUNCTION defined(OSG_GL_FIXED_FUNCTION_AVAILABLE)
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#define SHADERS_GL3 (defined(OSG_GL3_AVAILABLE))
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#define SHADERS_GL2 !FIXED_FUNCTION && !SHADERS_GL3
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#if (!defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GLES3_AVAILABLE))
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#define GLSL_VERSION_STR "330 core"
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#else
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#define GLSL_VERSION_STR "300 es"
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#endif
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#if SHADERS_GL3
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static const char* gl3_StatsVertexShader = {
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"#version 330 core\n"
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"#version " GLSL_VERSION_STR "\n"
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"// gl3_StatsVertexShader\n"
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"#ifdef GL_ES\n"
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" precision highp float;\n"
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@ -51,7 +52,7 @@ static const char* gl3_StatsVertexShader = {
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};
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static const char* gl3_StatsFragmentShader = {
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"#version 330 core\n"
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"#version " GLSL_VERSION_STR "\n"
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"// gl3_StatsFragmentShader\n"
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"#ifdef GL_ES\n"
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" precision highp float;\n"
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@ -64,10 +65,6 @@ static const char* gl3_StatsFragmentShader = {
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"}\n"
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};
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#endif
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#if SHADERS_GL2
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static const char* gl2_StatsVertexShader = {
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"// gl2_StatsVertexShader\n"
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"#ifdef GL_ES\n"
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@ -92,7 +89,6 @@ static const char* gl2_StatsFragmentShader = {
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" gl_FragColor = vertexColor;\n"
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"}\n"
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};
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#endif
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StatsHandler::StatsHandler():
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_keyEventTogglesOnScreenStats('s'),
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@ -121,7 +117,9 @@ StatsHandler::StatsHandler():
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_camera->setRenderer(new Renderer(_camera.get()));
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_camera->setProjectionResizePolicy(osg::Camera::FIXED);
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#if SHADERS_GL3
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osg::DisplaySettings::ShaderHint shaderHint = osg::DisplaySettings::instance()->getShaderHint();
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if (shaderHint==osg::DisplaySettings::SHADER_GL3 || shaderHint==osg::DisplaySettings::SHADER_GLES3)
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{
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OSG_INFO<<"StatsHandler::StatsHandler() Setting up GL3 compatible shaders"<<std::endl;
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@ -129,8 +127,9 @@ StatsHandler::StatsHandler():
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program->addShader(new osg::Shader(osg::Shader::VERTEX, gl3_StatsVertexShader));
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT, gl3_StatsFragmentShader));
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_camera->getOrCreateStateSet()->setAttributeAndModes(program.get());
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#elif SHADERS_GL2
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}
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else if (shaderHint==osg::DisplaySettings::SHADER_GL2 || shaderHint==osg::DisplaySettings::SHADER_GLES2)
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{
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OSG_INFO<<"StatsHandler::StatsHandler() Setting up GL2 compatible shaders"<<std::endl;
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@ -138,9 +137,11 @@ StatsHandler::StatsHandler():
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program->addShader(new osg::Shader(osg::Shader::VERTEX, gl2_StatsVertexShader));
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program->addShader(new osg::Shader(osg::Shader::FRAGMENT, gl2_StatsFragmentShader));
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_camera->getOrCreateStateSet()->setAttributeAndModes(program.get());
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#else
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}
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else
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{
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OSG_INFO<<"StatsHandler::StatsHandler() Fixed pipeline"<<std::endl;
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#endif
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}
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}
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void StatsHandler::collectWhichCamerasToRenderStatsFor(osgViewer::ViewerBase* viewer, osgViewer::ViewerBase::Cameras& cameras)
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