Updated wrappers
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9b5bbe862d
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@ -80,6 +80,26 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)
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__void__setInputRange__float__float,
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"",
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"");
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I_Method1(void, setMinimum, IN, float, value,
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Properties::NON_VIRTUAL,
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__void__setMinimum__float,
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"",
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"");
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I_Method0(float, getMinimum,
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Properties::NON_VIRTUAL,
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__float__getMinimum,
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"",
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"");
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I_Method1(void, setMaximum, IN, float, value,
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Properties::NON_VIRTUAL,
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__void__setMaximum__float,
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"",
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"");
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I_Method0(float, getMaximum,
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Properties::NON_VIRTUAL,
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__float__getMaximum,
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"",
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"");
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I_Method1(void, allocate, IN, unsigned int, numX,
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Properties::NON_VIRTUAL,
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__void__allocate__unsigned_int,
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@ -95,9 +115,9 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)
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__unsigned_int__getNumberCellsX,
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"",
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"");
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I_Method1(osg::Vec4 &, getValue, IN, unsigned int, i,
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I_Method2(void, setValue, IN, unsigned int, i, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__osg_Vec4_R1__getValue__unsigned_int,
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__void__setValue__unsigned_int__C5_osg_Vec4_R1,
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"",
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"");
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I_Method1(const osg::Vec4 &, getValue, IN, unsigned int, i,
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@ -105,8 +125,18 @@ BEGIN_OBJECT_REFLECTOR(osg::TransferFunction1D)
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__C5_osg_Vec4_R1__getValue__unsigned_int,
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"",
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"");
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I_SimpleProperty(float, Maximum,
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__float__getMaximum,
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__void__setMaximum__float);
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I_SimpleProperty(float, Minimum,
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__float__getMinimum,
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__void__setMinimum__float);
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I_SimpleProperty(unsigned int, NumberCellsX,
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__unsigned_int__getNumberCellsX,
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0);
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I_IndexedProperty(const osg::Vec4 &, Value,
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__C5_osg_Vec4_R1__getValue__unsigned_int,
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__void__setValue__unsigned_int__C5_osg_Vec4_R1,
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0);
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END_REFLECTOR
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@ -206,6 +206,16 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
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__unsigned_int__getNumRows,
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"",
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"");
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I_Method1(void, setDefaultValue, IN, const osg::Vec4 &, value,
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Properties::NON_VIRTUAL,
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__void__setDefaultValue__C5_osg_Vec4_R1,
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"",
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"");
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I_Method0(const osg::Vec4 &, getDefaultValue,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec4_R1__getDefaultValue,
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"",
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"");
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I_Method3(bool, getValue, IN, unsigned, int, IN, unsigned, int, IN, float &, x,
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Properties::VIRTUAL,
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__bool__getValue__unsigned__unsigned__float_R1,
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@ -241,6 +251,9 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::Layer)
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__osg_BoundingSphere__computeBound,
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"",
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"");
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I_SimpleProperty(const osg::Vec4 &, DefaultValue,
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__C5_osg_Vec4_R1__getDefaultValue,
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__void__setDefaultValue__C5_osg_Vec4_R1);
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I_SimpleProperty(osgTerrain::Locator *, Locator,
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__Locator_P1__getLocator,
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__void__setLocator__Locator_P1);
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@ -29,9 +29,9 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayConstraint)
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I_Constructor0(____DelaunayConstraint,
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"",
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"");
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I_Method3(void, addtriangle, IN, const int, i1, IN, const int, i2, IN, const int, i3,
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I_Method3(void, addtriangle, IN, int, i1, IN, int, i2, IN, int, i3,
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Properties::NON_VIRTUAL,
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__void__addtriangle__C5_int__C5_int__C5_int,
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__void__addtriangle__int__int__int,
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"collect up indices of triangle from delaunay triangles. ",
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"The delaunay triangles inside the DelaunayConstraint area can be used to fill the area or generate geometry that terrain follows the area in some way. These triangles can form a canopy or a field. ");
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I_Method0(const osg::DrawElementsUInt *, getTriangles,
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@ -64,19 +64,19 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayConstraint)
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__void__removeVerticesInside__C5_DelaunayConstraint_P1,
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"remove from line the vertices that are inside dco ",
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"");
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I_Method1(float, windingNumber, IN, const osg::Vec3, testpoint,
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I_Method1(float, windingNumber, IN, const osg::Vec3 &, testpoint,
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Properties::NON_VIRTUAL,
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__float__windingNumber__C5_osg_Vec3,
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__float__windingNumber__C5_osg_Vec3_R1,
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"return winding number as a float of loop around testpoint; may use multiple loops does not reject points on the edge or very very close to the edge ",
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"");
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I_Method1(bool, contains, IN, const osg::Vec3, testpoint,
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I_Method1(bool, contains, IN, const osg::Vec3 &, testpoint,
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Properties::VIRTUAL,
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__bool__contains__C5_osg_Vec3,
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__bool__contains__C5_osg_Vec3_R1,
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"true if testpoint is internal (or external) to constraint. ",
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"");
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I_Method1(bool, outside, IN, const osg::Vec3, testpoint,
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I_Method1(bool, outside, IN, const osg::Vec3 &, testpoint,
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Properties::VIRTUAL,
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__bool__outside__C5_osg_Vec3,
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__bool__outside__C5_osg_Vec3_R1,
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"",
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"");
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I_Method0(void, handleOverlaps,
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@ -159,10 +159,10 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::DelaunayTriangulator)
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__void__removeInternalTriangles__DelaunayConstraint_P1,
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"remove the triangles internal to the constraint loops. ",
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"(Line strips cannot remove any internal triangles). ");
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I_ProtectedMethod2(int, getindex, IN, const osg::Vec3, pt, IN, const osg::Vec3Array *, points,
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I_ProtectedMethod2(int, getindex, IN, const osg::Vec3 &, pt, IN, const osg::Vec3Array *, points,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__int__getindex__C5_osg_Vec3__C5_osg_Vec3Array_P1,
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__int__getindex__C5_osg_Vec3_R1__C5_osg_Vec3Array_P1,
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"",
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"");
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I_SimpleProperty(osg::Vec3Array *, InputPointArray,
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