Update ReaderWriterFBX.cpp
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@ -135,27 +135,31 @@ void resolveBindMatrices(
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nodeNames.insert(it->second->getName());
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}
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for (BindMatrixMap::const_iterator it = boneBindMatrices.begin();
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it != boneBindMatrices.end();)
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for (BindMatrixMap::const_iterator it = boneBindMatrices.begin(); it != boneBindMatrices.end(); ++it)
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{
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FbxNode* const fbxBone = it->first.first;
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FbxNode* const fbxBone = it->first;
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std::map<FbxNode*, osg::Node*>::const_iterator nodeIt = nodeMap.find(fbxBone);
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if (nodeIt != nodeMap.end())
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{
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const osg::Matrix bindMatrix = it->second;
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osgAnimation::Bone& osgBone = dynamic_cast<osgAnimation::Bone&>(*nodeIt->second);
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osgBone.setInvBindMatrixInSkeletonSpace(bindMatrix);
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osgAnimation::Bone* originalBone = dynamic_cast<osgAnimation::Bone*>(nodeIt->second);
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++it;
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for (; it != boneBindMatrices.end() && it->first.first == fbxBone; ++it)
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// Iterate bind matrices and create new bones if needed
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const BindMatrixGeometryMap& bindMatrixGeom = it->second;
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for ( BindMatrixGeometryMap::const_iterator bindIt = bindMatrixGeom.begin(); bindIt != bindMatrixGeom.end(); ++bindIt)
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{
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if (it->second != bindMatrix)
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// First matrix will use original bone
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if (bindIt == bindMatrixGeom.begin())
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{
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originalBone->setInvBindMatrixInSkeletonSpace(bindIt->first);
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}
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else
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{
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// Additional matrices need new bone
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std::string name;
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for (int i = 0;; ++i)
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{
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std::stringstream ss;
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ss << osgBone.getName() << '_' << i;
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ss << originalBone->getName() << '_' << i;
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name = ss.str();
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if (nodeNames.insert(name).second)
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{
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@ -164,14 +168,19 @@ void resolveBindMatrices(
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}
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osgAnimation::Bone* newBone = new osgAnimation::Bone(name);
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newBone->setDefaultUpdateCallback();
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newBone->setInvBindMatrixInSkeletonSpace(it->second);
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osgBone.addChild(newBone);
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newBone->setInvBindMatrixInSkeletonSpace(bindIt->first);
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originalBone->addChild(newBone);
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osgAnimation::RigGeometry* pRigGeometry = it->first.second;
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// Update rig geometry with new bone names
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for (std::set<osgAnimation::RigGeometry*>::const_iterator rigIt = bindIt->second.begin();
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rigIt != bindIt->second.end();
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++rigIt)
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{
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osgAnimation::RigGeometry* pRigGeometry = (*rigIt);
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osgAnimation::VertexInfluenceMap* vertexInfluences = pRigGeometry->getInfluenceMap();
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osgAnimation::VertexInfluenceMap::iterator vimIt = vertexInfluences->find(osgBone.getName());
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osgAnimation::VertexInfluenceMap::iterator vimIt = vertexInfluences->find(originalBone->getName());
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if (vimIt != vertexInfluences->end())
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{
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osgAnimation::VertexInfluence vi;
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@ -183,7 +192,8 @@ void resolveBindMatrices(
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}
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else
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{
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OSG_WARN << "No vertex influences found for \"" << osgBone.getName() << "\"" << std::endl;
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OSG_WARN << "No vertex influences found for \"" << originalBone->getName() << "\"" << std::endl;
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}
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}
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}
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}
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