Missing part of Farshid Laskari's submission relating to CameraNode RenderOrder.
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@ -194,9 +194,9 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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void addToDependencyList(RenderStage* rs) { addPreRenderStage(rs); }
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void addPreRenderStage(RenderStage* rs);
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void addPreRenderStage(RenderStage* rs, int order = 0);
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void addPostRenderStage(RenderStage* rs);
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void addPostRenderStage(RenderStage* rs, int order = 0);
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/** Extract stats for current draw list. */
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bool getStats(Statistics& stats) const;
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@ -206,8 +206,8 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
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virtual ~RenderStage();
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typedef std::vector< osg::ref_ptr<RenderStage> > RenderStageList;
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typedef std::pair< int , osg::ref_ptr<RenderStage> > RenderStageOrderPair;
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typedef std::list< RenderStageOrderPair > RenderStageList;
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bool _stageDrawnThisFrame;
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RenderStageList _preRenderList;
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