Added missing getBound() method
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@ -603,6 +603,13 @@ void ViewerBase::renderingTraversals()
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{
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dp->signalBeginFrame(frameStamp);
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}
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if (scene->getSceneData())
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{
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// fire off a build of the bounding volumes while we
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// are still running single threaded.
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scene->getSceneData()->getBound();
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}
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}
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// osg::notify(osg::NOTICE)<<std::endl<<"Start frame"<<std::endl;
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