From Laurens Voerman, "two minor fixes, both in a CMakeList.txt file,
1> osgmultiplemovies example does not use SDL so needs no link to SDL 2> Added header files to "Plugins osg" project, so visual studio can find the source of OSG_WARN << "AsciiInputIterator::readProperty(): Unmatched property " "
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@ -1,14 +1,3 @@
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# INCLUDE_DIRECTORIES( ${OPENAL_INCLUDE_DIR} )
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# SET(TARGET_EXTERNAL_LIBRARIES ${OPENAL_LIBRARY} alut)
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IF (SDL_FOUND)
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SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
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ADD_DEFINITIONS(-DUSE_SDL)
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IF (MINGW)
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SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
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ENDIF()
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ENDIF(SDL_FOUND)
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SET(TARGET_SRC osgmultiplemovies.cpp )
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SET(TARGET_ADDED_LIBRARIES osgGA )
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@ -2,6 +2,10 @@ SET(TARGET_SRC
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ReaderWriterOSG.cpp
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ReaderWriterOSG2.cpp
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)
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SET(TARGET_H
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AsciiStreamOperator.h
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BinaryStreamOperator.h
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XmlStreamOperator.h
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)
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#### end var setup ###
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SETUP_PLUGIN(osg)
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