Updated wrappers
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@ -206,6 +206,11 @@ BEGIN_OBJECT_REFLECTOR(osg::EllipsoidModel)
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__void__computeLocalToWorldTransformFromXYZ__double__double__double__osg_Matrixd_R1,
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"",
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"");
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I_Method3(void, computeCoordinateFrame, IN, double, latitude, IN, double, longitude, IN, osg::Matrixd &, localToWorld,
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Properties::NON_VIRTUAL,
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__void__computeCoordinateFrame__double__double__osg_Matrixd_R1,
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"",
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"");
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I_Method3(osg::Vec3d, computeLocalUpVector, IN, double, X, IN, double, Y, IN, double, Z,
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Properties::NON_VIRTUAL,
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__osg_Vec3d__computeLocalUpVector__double__double__double,
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@ -42,6 +42,8 @@ BEGIN_ENUM_REFLECTOR(osg::CullSettings::VariablesMask)
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I_EnumLabel(osg::CullSettings::CLEAR_COLOR);
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I_EnumLabel(osg::CullSettings::LIGHTING_MODE);
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I_EnumLabel(osg::CullSettings::LIGHT);
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I_EnumLabel(osg::CullSettings::DRAW_BUFFER);
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I_EnumLabel(osg::CullSettings::READ_BUFFER);
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I_EnumLabel(osg::CullSettings::NO_VARIABLES);
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I_EnumLabel(osg::CullSettings::ALL_VARIABLES);
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END_REFLECTOR
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@ -41,6 +41,11 @@ BEGIN_OBJECT_REFLECTOR(osgDB::XmlNode)
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I_Constructor0(____XmlNode,
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"",
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"");
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I_Method0(std::string, getTrimmedContents,
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Properties::NON_VIRTUAL,
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__std_string__getTrimmedContents,
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"",
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"");
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I_Method1(bool, read, IN, osgDB::XmlNode::Input &, input,
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Properties::NON_VIRTUAL,
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__bool__read__Input_R1,
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@ -56,6 +61,9 @@ BEGIN_OBJECT_REFLECTOR(osgDB::XmlNode)
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__bool__writeString__std_ostream_R1__C5_std_string_R1,
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"",
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"");
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I_SimpleProperty(std::string, TrimmedContents,
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__std_string__getTrimmedContents,
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0);
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I_PublicMemberProperty(osgDB::XmlNode::NodeType, type);
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I_PublicMemberProperty(std::string, name);
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I_PublicMemberProperty(std::string, contents);
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@ -77,26 +77,46 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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__void__reset,
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"",
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"");
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I_Method1(void, setDrawBuffer, IN, GLenum, buffer,
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Properties::NON_VIRTUAL,
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__void__setDrawBuffer__GLenum,
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"Set the draw buffer used at the start of each frame draw. ",
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"");
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I_MethodWithDefaults2(void, setDrawBuffer, IN, GLenum, buffer, , IN, bool, applyMask, true,
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Properties::NON_VIRTUAL,
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__void__setDrawBuffer__GLenum__bool,
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"Set the draw buffer used at the start of each frame draw. ",
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"");
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I_Method0(GLenum, getDrawBuffer,
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Properties::NON_VIRTUAL,
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__GLenum__getDrawBuffer,
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"Get the draw buffer used at the start of each frame draw. ",
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"");
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I_Method1(void, setReadBuffer, IN, GLenum, buffer,
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I_Method0(bool, getDrawBufferApplyMask,
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Properties::NON_VIRTUAL,
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__void__setReadBuffer__GLenum,
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"Set the read buffer for any required copy operations to use. ",
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__bool__getDrawBufferApplyMask,
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"Get the apply mask defining whether glDrawBuffer is called at each frame draw. ",
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"");
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I_Method1(void, setDrawBufferApplyMask, IN, bool, applyMask,
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Properties::NON_VIRTUAL,
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__void__setDrawBufferApplyMask__bool,
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"Set the apply mask defining whether glDrawBuffer is called at each frame draw. ",
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"");
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I_MethodWithDefaults2(void, setReadBuffer, IN, GLenum, buffer, , IN, bool, applyMask, true,
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Properties::NON_VIRTUAL,
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__void__setReadBuffer__GLenum__bool,
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"Set the read buffer for any required copy operations to use. ",
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"");
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I_Method0(GLenum, getReadBuffer,
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Properties::NON_VIRTUAL,
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__GLenum__getReadBuffer,
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"Get the read buffer for any required copy operations to use. ",
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"");
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I_Method0(bool, getReadBufferApplyMask,
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Properties::NON_VIRTUAL,
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__bool__getReadBufferApplyMask,
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"Get the apply mask defining whether glReadBuffer is called at each frame draw. ",
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"");
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I_Method1(void, setReadBufferApplyMask, IN, bool, applyMask,
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Properties::NON_VIRTUAL,
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__void__setReadBufferApplyMask__bool,
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"Set the apply mask defining whether glReadBuffer is called at each frame draw. ",
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"");
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I_Method1(void, setViewport, IN, osg::Viewport *, viewport,
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Properties::NON_VIRTUAL,
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__void__setViewport__osg_Viewport_P1,
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@ -446,7 +466,10 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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__void__setDisableFboAfterRender__bool);
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I_SimpleProperty(GLenum, DrawBuffer,
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__GLenum__getDrawBuffer,
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__void__setDrawBuffer__GLenum);
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0);
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I_SimpleProperty(bool, DrawBufferApplyMask,
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__bool__getDrawBufferApplyMask,
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__void__setDrawBufferApplyMask__bool);
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I_SimpleProperty(osg::FrameBufferObject *, FrameBufferObject,
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__osg_FrameBufferObject_P1__getFrameBufferObject,
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__void__setFrameBufferObject__osg_FrameBufferObject_P1);
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@ -476,7 +499,10 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::RenderStage)
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__void__setPositionalStateContainer__PositionalStateContainer_P1);
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I_SimpleProperty(GLenum, ReadBuffer,
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__GLenum__getReadBuffer,
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__void__setReadBuffer__GLenum);
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0);
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I_SimpleProperty(bool, ReadBufferApplyMask,
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__bool__getReadBufferApplyMask,
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__void__setReadBufferApplyMask__bool);
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I_SimpleProperty(osg::Texture *, Texture,
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__osg_Texture_P1__getTexture,
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0);
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