Commented out unused functions and variable.
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@ -1,5 +1,5 @@
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//-----------------------------------------------------------------------------
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// This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache
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// This is an implementation of Tom Forsyth's "Linear-Speed Vertex Cache
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// Optimization" algorithm as described here:
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// http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
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//
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@ -9,7 +9,7 @@
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// THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER
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// SHALL ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER
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// LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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// IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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@ -42,6 +42,7 @@ namespace Forsyth
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namespace
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{
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#if 0
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// code for computing vertex score was taken, as much as possible
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// directly from the original publication.
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float ComputeVertexCacheScore(int cachePosition, int vertexCacheSize)
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@ -77,6 +78,7 @@ namespace Forsyth
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return score;
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}
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#endif
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float ComputeVertexValenceScore(unsigned int numActiveFaces)
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{
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@ -100,6 +102,7 @@ namespace Forsyth
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float s_vertexCacheScores[kMaxVertexCacheSize+1][kMaxVertexCacheSize];
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float s_vertexValenceScores[kMaxPrecomputedVertexValenceScores];
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#if 0
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bool ComputeVertexScores()
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{
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for (int cacheSize=0; cacheSize<=kMaxVertexCacheSize; ++cacheSize)
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@ -118,6 +121,7 @@ namespace Forsyth
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return true;
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}
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bool s_vertexScoresComputed = ComputeVertexScores();
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#endif
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// inline float FindVertexCacheScore(unsigned int cachePosition, unsigned int maxSizeVertexCache)
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// {
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