Implemented the shell geometry code

This commit is contained in:
Robert Osfield 2010-08-24 16:08:50 +00:00
parent 610b3ec360
commit 6049f67a48
2 changed files with 230 additions and 14 deletions

View File

@ -17,6 +17,7 @@
#include <osg/TriangleIndexFunctor>
#include <osg/LineWidth>
#include <osgUtil/Tessellator>
#include <osg/CullFace>
#include <limits.h>
@ -782,7 +783,225 @@ osg::Geometry* computeTextGeometry(osg::Geometry* glyphGeometry, BevelProfile& p
//
osg::Geometry* computeShellGeometry(osg::Geometry* glyphGeometry, BevelProfile& profile, float width)
{
return 0;
osg::Vec3Array* orig_vertices = dynamic_cast<osg::Vec3Array*>(glyphGeometry->getVertexArray());
if (!orig_vertices)
{
OSG_NOTICE<<"computeTextGeometry(..): No vertices on glyphGeometry."<<std::endl;
return 0;
}
osg::ref_ptr<osg::Geometry> text_geometry = new osg::Geometry;
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
text_geometry->setVertexArray(vertices.get());
typedef std::vector<unsigned int> Indices;
const unsigned int NULL_VALUE = UINT_MAX;
Indices front_indices, back_indices;
front_indices.resize(orig_vertices->size(), NULL_VALUE);
back_indices.resize(orig_vertices->size(), NULL_VALUE);
osg::DrawElementsUShort* face = 0;
osg::Geometry::PrimitiveSetList bevelPrimitiveSets;
osg::Geometry::PrimitiveSetList shellPrimitiveSets;
osg::Vec3 frontOffset(0,0,width);
osg::Vec3 backOffset(0,0,-2.0*width);
osg::Vec3 forward(backOffset-frontOffset);
// collect bevels and face primitive sets
for(osg::Geometry::PrimitiveSetList::iterator itr = glyphGeometry->getPrimitiveSetList().begin();
itr != glyphGeometry->getPrimitiveSetList().end();
++itr)
{
osg::PrimitiveSet* prim = itr->get();
if (prim->getName()=="face") face = dynamic_cast<osg::DrawElementsUShort*>(prim);
else if (prim->getName()=="bevel") bevelPrimitiveSets.push_back(prim);
else if (prim->getName()=="shell") shellPrimitiveSets.push_back(prim);
}
// if we don't have a face we can't create any 3d text
if (!face) return 0;
// build up the vertices primitives for the front face, and record the indices
// for later use, and to ensure sharing of vertices in the face primitive set
// the order of the triangle indices are flipped to make sure that the triangles are back face
osg::DrawElementsUShort* frontFace = new osg::DrawElementsUShort(GL_TRIANGLES);
text_geometry->addPrimitiveSet(frontFace);
for(unsigned int i=0; i<face->size()-2;)
{
unsigned int p1 = (*face)[i++];
unsigned int p2 = (*face)[i++];
unsigned int p3 = (*face)[i++];
if (front_indices[p1]==NULL_VALUE)
{
front_indices[p1] = vertices->size();
vertices->push_back((*orig_vertices)[p1]+frontOffset);
}
if (front_indices[p2]==NULL_VALUE)
{
front_indices[p2] = vertices->size();
vertices->push_back((*orig_vertices)[p2]+frontOffset);
}
if (front_indices[p3]==NULL_VALUE)
{
front_indices[p3] = vertices->size();
vertices->push_back((*orig_vertices)[p3]+frontOffset);
}
frontFace->push_back(front_indices[p1]);
frontFace->push_back(front_indices[p3]);
frontFace->push_back(front_indices[p2]);
}
// build up the vertices primitives for the back face, and record the indices
// for later use, and to ensure sharing of vertices in the face primitive set
osg::DrawElementsUShort* backFace = new osg::DrawElementsUShort(GL_TRIANGLES);
text_geometry->addPrimitiveSet(backFace);
for(unsigned int i=0; i<face->size();)
{
unsigned int pi = (*face)[i++];
if (back_indices[pi]==NULL_VALUE)
{
back_indices[pi] = vertices->size();
vertices->push_back((*orig_vertices)[pi]+backOffset);
}
backFace->push_back(back_indices[pi]);
}
for(osg::Geometry::PrimitiveSetList::iterator itr = bevelPrimitiveSets.begin();
itr != bevelPrimitiveSets.end();
++itr)
{
osg::DrawElementsUShort* strip = dynamic_cast<osg::DrawElementsUShort*>(itr->get());
if (!strip) continue;
osg::CopyOp copyop(osg::CopyOp::DEEP_COPY_ALL);
osg::DrawElementsUShort* front_strip = dynamic_cast<osg::DrawElementsUShort*>(copyop(strip));
text_geometry->addPrimitiveSet(front_strip);
for(unsigned int i=0; i<front_strip->size(); ++i)
{
unsigned short& pi = (*front_strip)[i];
if (front_indices[pi]==NULL_VALUE)
{
front_indices[pi] = vertices->size();
vertices->push_back((*orig_vertices)[pi]+frontOffset);
}
pi = front_indices[pi];
}
for(unsigned int i=0; i<front_strip->size()-1;)
{
unsigned short& p1 = (*front_strip)[i++];
unsigned short& p2 = (*front_strip)[i++];
std::swap(p1,p2);
}
osg::DrawElementsUShort* back_strip = dynamic_cast<osg::DrawElementsUShort*>(copyop(strip));
text_geometry->addPrimitiveSet(back_strip);
for(unsigned int i=0; i<back_strip->size(); ++i)
{
unsigned short& pi = (*back_strip)[i];
if (back_indices[pi]==NULL_VALUE)
{
back_indices[pi] = vertices->size();
vertices->push_back((*orig_vertices)[pi]+backOffset);
}
pi = back_indices[pi];
}
}
// now build up the shell
for(osg::Geometry::PrimitiveSetList::iterator itr = shellPrimitiveSets.begin();
itr != shellPrimitiveSets.end();
++itr)
{
osg::DrawElementsUShort* bevel = dynamic_cast<osg::DrawElementsUShort*>(itr->get());
if (!bevel) continue;
unsigned int no_vertices_on_boundary = bevel->size()/2;
osgText::BevelProfile::Vertices& profileVertices = profile.getVertices();
unsigned int no_vertices_on_bevel = profileVertices.size();
Indices bevelIndices;
bevelIndices.resize(no_vertices_on_boundary*no_vertices_on_bevel, NULL_VALUE);
// populate vertices
for(unsigned int i=0; i<no_vertices_on_boundary; ++i)
{
unsigned int topi = (*bevel)[i*2+1];
unsigned int basei = (*bevel)[i*2];
osg::Vec3 top_vertex = (*orig_vertices)[ topi ] + frontOffset;
osg::Vec3 base_vertex = (*orig_vertices)[ basei ] + frontOffset;
osg::Vec3 up = top_vertex-base_vertex;
if (front_indices[basei]==NULL_VALUE)
{
front_indices[basei] = vertices->size();
vertices->push_back(base_vertex);
}
bevelIndices[i*no_vertices_on_bevel + 0] = front_indices[basei];
for(unsigned int j=1; j<no_vertices_on_bevel-1; ++j)
{
const osg::Vec2& pv = profileVertices[j];
osg::Vec3 pos( base_vertex + (forward * pv.x()) + (up * pv.y()) );
bevelIndices[i*no_vertices_on_bevel + j] = vertices->size();
vertices->push_back(pos);
}
if (back_indices[basei]==NULL_VALUE)
{
back_indices[basei] = vertices->size();
vertices->push_back(base_vertex + forward);
}
bevelIndices[i*no_vertices_on_bevel + no_vertices_on_bevel-1] = back_indices[basei];
}
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(GL_TRIANGLES);
unsigned int base, next;
for(unsigned int i = 0; i< no_vertices_on_boundary-1; ++i)
{
for(unsigned int j=0; j<no_vertices_on_bevel-1; ++j)
{
base = i*no_vertices_on_bevel + j;
next = base + no_vertices_on_bevel;
elements->push_back(bevelIndices[base]);
elements->push_back(bevelIndices[base+1]);
elements->push_back(bevelIndices[next]);
elements->push_back(bevelIndices[base+1]);
elements->push_back(bevelIndices[next+1]);
elements->push_back(bevelIndices[next]);
}
}
text_geometry->addPrimitiveSet(elements);
}
#if 1
osg::Vec4Array* new_colours = new osg::Vec4Array;
new_colours->push_back(osg::Vec4(1.0,1.0,1.0,0.2));
text_geometry->setColorArray(new_colours);
text_geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::StateSet* stateset = text_geometry->getOrCreateStateSet();
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateset->setAttributeAndModes(new osg::CullFace, osg::StateAttribute::ON);
//stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
stateset->setRenderBinDetails(11, "SORT_FRONT_TO_BACK");
#endif
return text_geometry.release();
}
}

View File

@ -614,7 +614,7 @@ int main(int argc, char** argv)
float width = 20.0;
while(arguments.read("--width",width)) {}
float creaseAngle = 10.0f;
float creaseAngle = 30.0f;
while(arguments.read("--crease-angle",creaseAngle)) {}
OSG_NOTICE<<"creaseAngle="<<creaseAngle<<std::endl;
@ -650,19 +650,16 @@ int main(int argc, char** argv)
osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph.get(), thickness, width);
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyphGeometry.get(), profile, width);
osg::ref_ptr<osg::Geometry> shellGeometry = osgText::computeShellGeometry(glyphGeometry.get(), profile, width);
if (textGeometry.valid())
{
geode->addDrawable(textGeometry.get());
// create the normals
if (true)
{
osgUtil::SmoothingVisitor smoother;
smoother.setCreaseAngle(osg::DegreesToRadians(creaseAngle));
geode->accept(smoother);
}
}
if (textGeometry.valid()) geode->addDrawable(textGeometry.get());
if (shellGeometry.valid()) geode->addDrawable(shellGeometry.get());
// create the normals
if (true)
{
osgUtil::SmoothingVisitor smoother;
smoother.setCreaseAngle(osg::DegreesToRadians(creaseAngle));
geode->accept(smoother);
}
#else
osg::Vec3Array* vertices = glyph->getRawVertexArray();
osg::Geometry::PrimitiveSetList& primitives = glyph->getRawFacePrimitiveSetList();