Merge pull request #543 from jasonbeverage/quietshaders
Quiet down shader compilation messages
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commit
5feb9e58f7
@ -641,7 +641,7 @@ void Shader::PerContextShader::compileShader(osg::State& state)
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GLint compiled = GL_FALSE;
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GLint compiled = GL_FALSE;
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// OSG_NOTICE<<"Compiling PerContextShader "<<this<<" ShaderDefine="<<getDefineString()<<std::endl;
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// OSG_NOTICE<<"Compiling PerContextShader "<<this<<" ShaderDefine="<<getDefineString()<<std::endl;
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bool printOutShaders = osg::getNotifyLevel()>=osg::NOTICE;//INFO;
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bool printOutShaders = osg::getNotifyLevel()>=osg::INFO;//NOTICE;
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if (_defineStr.empty())
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if (_defineStr.empty())
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{
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{
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