Added moving sphere segment intersections.

This commit is contained in:
Robert Osfield 2006-03-15 12:26:10 +00:00
parent 3425ba9706
commit 5fe7595478

View File

@ -52,7 +52,90 @@ osg::AnimationPath* createAnimationPath(const osg::Vec3& center,float radius,dou
return animationPath;
}
osg::Node* createMovingModel(const osg::Vec3& center, float radius)
class IntersectionUpdateCallback : public osg::NodeCallback
{
virtual void operator()(osg::Node* /*node*/, osg::NodeVisitor* nv)
{
if (!root_ || !terrain_ || !ss_ || !intersectionGroup_)
{
osg::notify(osg::NOTICE)<<"IntersectionUpdateCallback not set up correctly."<<std::endl;
return;
}
//traverse(node,nv);
frameCount_++;
if (frameCount_ > 200)
{
// first we need find the transformation matrix that takes
// the terrain into the coordinate frame of the sphere segment.
osg::Matrixd terrainLocalToWorld;
osg::MatrixList terrain_worldMatrices = terrain_->getWorldMatrices(root_.get());
if (terrain_worldMatrices.empty()) terrainLocalToWorld.makeIdentity();
else if (terrain_worldMatrices.size()==1) terrainLocalToWorld = terrain_worldMatrices.front();
else
{
osg::notify(osg::NOTICE)<<"IntersectionUpdateCallback: warning cannot interestect with multiple terrain instances, just uses first one."<<std::endl;
terrainLocalToWorld = terrain_worldMatrices.front();
}
// sphere segment is easier as this callback is attached to the node, so the node visitor has the unique path to it already.
osg::Matrixd ssWorldToLocal = osg::computeWorldToLocal(nv->getNodePath());
// now we can compute the terrain to ss transform
osg::Matrixd possie = terrainLocalToWorld*ssWorldToLocal;
osgSim::SphereSegment::LineList lines = ss_->computeIntersection(possie, terrain_.get());
if (!lines.empty())
{
osg::notify(osg::NOTICE)<<"We've found intersections!!!!"<<std::endl;
if (intersectionGroup_.valid())
{
// now we need to place the intersections which are in the SphereSegmenet's coordinate frame into
// to the final position.
osg::MatrixTransform* mt = new osg::MatrixTransform;
mt->setMatrix(osg::computeLocalToWorld(nv->getNodePath()));
intersectionGroup_->addChild(mt);
osg::Geode* geode = new osg::Geode;
mt->addChild(geode);
geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
for(osgSim::SphereSegment::LineList::iterator itr=lines.begin();
itr!=lines.end();
++itr)
{
osg::Geometry* geom = new osg::Geometry;
geode->addDrawable(geom);
osg::Vec3Array* vertices = itr->get();
geom->setVertexArray(vertices);
geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP, 0, vertices->getNumElements()));
}
}
}
else
{
osg::notify(osg::NOTICE)<<"No intersections found"<<std::endl;
}
frameCount_ = 0;
}
}
public:
osg::observer_ptr<osg::Group> root_;
osg::observer_ptr<osg::Geode> terrain_;
osg::observer_ptr<osgSim::SphereSegment> ss_;
osg::observer_ptr<osg::Group> intersectionGroup_;
unsigned frameCount_;
};
osg::Node* createMovingModel(const osg::Vec3& center, float radius, osg::Geode * terrainGeode, osg::Group * root)
{
float animationLength = 10.0f;
@ -78,7 +161,37 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
xform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
model->addChild(xform);
}
if (1)
{
// The IntersectionUpdateCallback has to have a safe place to put all its generated geometry into,
// and this group can't be in the parental chain of the callback otherwise we will end up invalidating
// traversal iterators.
osg::Group* intersectionGroup = new osg::Group;
root->addChild(intersectionGroup);
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
osgSim::SphereSegment * ss = new osgSim::SphereSegment(osg::Vec3d(0.0,0.0,0.0),
700.0f, // radius
osg::DegreesToRadians(135.0f),
osg::DegreesToRadians(240.0f),
osg::DegreesToRadians(-90.0f),
osg::DegreesToRadians(-70.0f),
60);
IntersectionUpdateCallback * iuc = new IntersectionUpdateCallback;
iuc->frameCount_ = 0;
iuc->root_ = root;
iuc->terrain_ = terrainGeode;
iuc->ss_ = ss;
iuc->intersectionGroup_ = intersectionGroup;
ss->setUpdateCallback(iuc);
ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
ss->setSideColor(osg::Vec4(0.5f,1.0f,1.0f,0.1f));
xform->addChild(ss);
model->addChild(xform);
}
@ -119,21 +232,6 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
// add particle effects to cessna.
{
osg::PositionAttitudeTransform* positionEffects = new osg::PositionAttitudeTransform;
positionEffects->setPosition(osg::Vec3(0.0f,0.0f,0.0f));
xform->addChild(positionEffects);
osgParticle::ExplosionEffect* explosion = new osgParticle::ExplosionEffect;
osgParticle::SmokeEffect* smoke = new osgParticle::SmokeEffect;
osgParticle::FireEffect* fire = new osgParticle::FireEffect;
positionEffects->addChild(explosion);
positionEffects->addChild(smoke);
positionEffects->addChild(fire);
}
model->addChild(xform);
}
@ -460,7 +558,7 @@ void build_world(osg::Group *root, unsigned int testCase)
// create the moving models.
{
root->addChild(createMovingModel(osg::Vec3(500.0f,500.0f,500.0f),100.0f));
root->addChild(createMovingModel(osg::Vec3(500.0f,500.0f,500.0f),100.0f, terrainGeode.get(), root));
}
}