From Pjotr Svetachov, "Here is a small fix for a overflow when editing large 3d volume data."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14329 16af8721-9629-0410-8352-f15c8da7e697
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@ -316,13 +316,13 @@ class OSG_EXPORT Image : public BufferData
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* take care to access the data per row rather than treating the whole data as a single block. */
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* take care to access the data per row rather than treating the whole data as a single block. */
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inline const unsigned char* data() const { return _data; }
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inline const unsigned char* data() const { return _data; }
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inline unsigned char* data(int column, int row=0,int image=0)
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inline unsigned char* data(unsigned int column, unsigned int row = 0, unsigned int image = 0)
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{
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{
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if (!_data) return NULL;
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if (!_data) return NULL;
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return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
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return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
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}
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}
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inline const unsigned char* data(int column, int row=0,int image=0) const
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inline const unsigned char* data(unsigned int column, unsigned int row = 0, unsigned int image = 0) const
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{
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{
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if (!_data) return NULL;
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if (!_data) return NULL;
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return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
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return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
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