From Bryan Thrall, "UFOManipulator ignores any attached CoordinateFrameCallback; the
attached files fix this (based on 2.2 release). "
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@ -160,8 +160,8 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
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double _t0;
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double _dt;
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osg::Vec3 _direction;
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osg::Vec3 _position;
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osg::Vec3d _direction;
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osg::Vec3d _position;
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bool _shift;
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@ -1,6 +1,8 @@
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#include <osgGA/UFOManipulator>
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#include <osgUtil/IntersectVisitor>
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#include <osg/io_utils>
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#ifndef M_PI
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# define M_PI 3.14159265358979323846 /* pi */
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#endif
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@ -74,7 +76,7 @@ void UFOManipulator::setByMatrix( const osg::Matrixd &mat )
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_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
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osg::Matrix R(_inverseMatrix);
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R(3,0) = R(3,1) = R(3,2) = 0.0;
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_direction = osg::Vec3(0,0,-1) * R; // yep.
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_direction = osg::Vec3(0,0,-1) * R; // camera up is +Z, regardless of CoordinateFrame
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_stop();
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}
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@ -87,7 +89,7 @@ void UFOManipulator::setByInverseMatrix( const osg::Matrixd &invmat)
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_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
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osg::Matrix R(_inverseMatrix);
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R(3,0) = R(3,1) = R(3,2) = 0.0;
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_direction = osg::Vec3(0,0,-1) * R; // yep.
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_direction = osg::Vec3(0,0,-1) * R; // camera up is +Z, regardless of CoordinateFrame
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_stop();
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}
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@ -116,9 +118,11 @@ void UFOManipulator::computeHomePosition()
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osgUtil::IntersectVisitor iv;
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iv.setTraversalMask(_intersectTraversalMask);
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osg::CoordinateFrame cf( getCoordinateFrame(bs.center()) ); // not sure what position to use here
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osg::Vec3d upVec( getUpVector(cf) );
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osg::ref_ptr<osg::LineSegment> seg = new osg::LineSegment;
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osg::Vec3 A = bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2));
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osg::Vec3 B = bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2));
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osg::Vec3 A = bs.center() + (upVec*(bs.radius()*2));
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osg::Vec3 B = bs.center() + (-upVec*(bs.radius()*2));
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if( (B-A).length() == 0.0)
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{
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@ -126,8 +130,8 @@ void UFOManipulator::computeHomePosition()
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}
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/*
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seg->set( bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2)),
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bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2)) );
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seg->set( bs.center() + (upVec*(bs.radius()*2)),
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bs.center() + (-upVec*(bs.radius()*2)) );
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*/
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seg->set( A, B );
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@ -141,8 +145,9 @@ void UFOManipulator::computeHomePosition()
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{
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osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(seg.get());
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osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
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if( fabs(ip[2]) < ground )
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ground = ip[2];
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double d = ip.length();
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if( d < ground )
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ground = d;
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}
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else
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{
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@ -151,8 +156,8 @@ void UFOManipulator::computeHomePosition()
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}
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osg::Vec3 p(bs.center()[0], bs.center()[1], ground + (_minHeightAboveGround*1.25) );
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setHomePosition( p, p + osg::Vec3(0,1,0), osg::Vec3(0,0,1) );
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osg::Vec3 p(bs.center() + upVec*( ground + _minHeightAboveGround*1.25 ) );
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setHomePosition( p, p + getFrontVector(cf), upVec );
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}
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void UFOManipulator::init(const GUIEventAdapter&, GUIActionAdapter&)
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@ -410,6 +415,7 @@ void UFOManipulator::_keyDown( const osgGA::GUIEventAdapter &ea, osgGA::GUIActio
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home(ea.getTime());
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break;
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}
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}
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void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter & )
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@ -426,18 +432,21 @@ void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionA
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_t0 = t1;
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}
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osg::CoordinateFrame cf( getCoordinateFrame(_position) );
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osg::Vec3d upVec( getUpVector(cf) );
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if( fabs( _directionRotationRate ) > _directionRotationEpsilon )
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{
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_direction = _direction * osg::Matrix::rotate( _directionRotationRate, osg::Vec3(0,0,1));
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_direction = _direction * osg::Matrix::rotate( _directionRotationRate, upVec);
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}
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{
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osg::Vec3 _sideVec = _direction * osg::Matrix::rotate( -M_PI*0.5, osg::Vec3(0,0,1));
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osg::Vec3 _sideVec = _direction * osg::Matrix::rotate( -M_PI*0.5, upVec);
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_position += ((_direction * _forwardSpeed) +
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(_sideVec * _sideSpeed) +
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(osg::Vec3(0,0,1) * _upSpeed))
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(upVec * _upSpeed))
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* _dt;
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}
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_pitchOffset += _pitchOffsetRate * _dt;
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@ -448,13 +457,13 @@ void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionA
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if( _yawOffset >= M_PI || _yawOffset < -M_PI )
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_yawOffset *= -1;
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_offset = osg::Matrix::rotate( _yawOffset, osg::Vec3(0,1,0),
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_pitchOffset, osg::Vec3(1,0,0),
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0.0, osg::Vec3(0,0,1));
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_offset = osg::Matrix::rotate( _yawOffset, getSideVector(cf),
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_pitchOffset, getFrontVector(cf),
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0.0, upVec);
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_adjustPosition();
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_inverseMatrix.makeLookAt( _position, _position + _direction, osg::Vec3(0,0,1));
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_inverseMatrix.makeLookAt( _position, _position + _direction, upVec);
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_matrix.invert(_inverseMatrix);
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if( _decelerateUpSideRate )
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@ -511,9 +520,11 @@ void UFOManipulator::_adjustPosition()
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// Down line segment at 3 times our intersect distance
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osg::CoordinateFrame cf( getCoordinateFrame(_position) );
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osg::Vec3d upVec( getUpVector(cf) );
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osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
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segDown->set( _position,
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_position - (osg::Vec3(0,0, _minHeightAboveGround*3)));
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_position - upVec*_minHeightAboveGround*3);
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iv.addLineSegment( segDown.get() );
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_node->accept(iv);
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@ -543,8 +554,10 @@ void UFOManipulator::_adjustPosition()
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if (!hitList.empty())
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{
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osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
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if( _position[2] - ip[2] < _minHeightAboveGround )
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_position[2] = ip[2] + _minHeightAboveGround;
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double d = (ip - _position).length();
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if( d < _minHeightAboveGround )
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_position = ip + (upVec * _minHeightAboveGround);
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}
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}
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@ -564,6 +577,6 @@ void UFOManipulator::getCurrentPositionAsLookAt( osg::Vec3 &eye, osg::Vec3 ¢
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{
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eye = _position;
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center = _position + _direction;
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up.set( 0, 0, 1 );
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up.set(getUpVector(getCoordinateFrame(_position)));
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}
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