From Bryan Thrall, "UFOManipulator ignores any attached CoordinateFrameCallback; the

attached files fix this (based on 2.2 release).
"
This commit is contained in:
Robert Osfield 2007-12-21 14:21:21 +00:00
parent 8733bb1799
commit 5f7a2968ac
2 changed files with 36 additions and 23 deletions

View File

@ -160,8 +160,8 @@ class OSGGA_EXPORT UFOManipulator : public osgGA::MatrixManipulator
double _t0;
double _dt;
osg::Vec3 _direction;
osg::Vec3 _position;
osg::Vec3d _direction;
osg::Vec3d _position;
bool _shift;

View File

@ -1,6 +1,8 @@
#include <osgGA/UFOManipulator>
#include <osgUtil/IntersectVisitor>
#include <osg/io_utils>
#ifndef M_PI
# define M_PI 3.14159265358979323846 /* pi */
#endif
@ -74,7 +76,7 @@ void UFOManipulator::setByMatrix( const osg::Matrixd &mat )
_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
osg::Matrix R(_inverseMatrix);
R(3,0) = R(3,1) = R(3,2) = 0.0;
_direction = osg::Vec3(0,0,-1) * R; // yep.
_direction = osg::Vec3(0,0,-1) * R; // camera up is +Z, regardless of CoordinateFrame
_stop();
}
@ -87,7 +89,7 @@ void UFOManipulator::setByInverseMatrix( const osg::Matrixd &invmat)
_position.set( _inverseMatrix(3,0), _inverseMatrix(3,1), _inverseMatrix(3,2 ));
osg::Matrix R(_inverseMatrix);
R(3,0) = R(3,1) = R(3,2) = 0.0;
_direction = osg::Vec3(0,0,-1) * R; // yep.
_direction = osg::Vec3(0,0,-1) * R; // camera up is +Z, regardless of CoordinateFrame
_stop();
}
@ -116,9 +118,11 @@ void UFOManipulator::computeHomePosition()
osgUtil::IntersectVisitor iv;
iv.setTraversalMask(_intersectTraversalMask);
osg::CoordinateFrame cf( getCoordinateFrame(bs.center()) ); // not sure what position to use here
osg::Vec3d upVec( getUpVector(cf) );
osg::ref_ptr<osg::LineSegment> seg = new osg::LineSegment;
osg::Vec3 A = bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2));
osg::Vec3 B = bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2));
osg::Vec3 A = bs.center() + (upVec*(bs.radius()*2));
osg::Vec3 B = bs.center() + (-upVec*(bs.radius()*2));
if( (B-A).length() == 0.0)
{
@ -126,8 +130,8 @@ void UFOManipulator::computeHomePosition()
}
/*
seg->set( bs.center() + (osg::Vec3(0,0,1)*(bs.radius()*2)),
bs.center() + (osg::Vec3(0,0,-1)*(bs.radius()*2)) );
seg->set( bs.center() + (upVec*(bs.radius()*2)),
bs.center() + (-upVec*(bs.radius()*2)) );
*/
seg->set( A, B );
@ -141,8 +145,9 @@ void UFOManipulator::computeHomePosition()
{
osgUtil::IntersectVisitor::HitList& hitList = iv.getHitList(seg.get());
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
if( fabs(ip[2]) < ground )
ground = ip[2];
double d = ip.length();
if( d < ground )
ground = d;
}
else
{
@ -151,8 +156,8 @@ void UFOManipulator::computeHomePosition()
}
osg::Vec3 p(bs.center()[0], bs.center()[1], ground + (_minHeightAboveGround*1.25) );
setHomePosition( p, p + osg::Vec3(0,1,0), osg::Vec3(0,0,1) );
osg::Vec3 p(bs.center() + upVec*( ground + _minHeightAboveGround*1.25 ) );
setHomePosition( p, p + getFrontVector(cf), upVec );
}
void UFOManipulator::init(const GUIEventAdapter&, GUIActionAdapter&)
@ -410,6 +415,7 @@ void UFOManipulator::_keyDown( const osgGA::GUIEventAdapter &ea, osgGA::GUIActio
home(ea.getTime());
break;
}
}
void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter & )
@ -426,18 +432,21 @@ void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionA
_t0 = t1;
}
osg::CoordinateFrame cf( getCoordinateFrame(_position) );
osg::Vec3d upVec( getUpVector(cf) );
if( fabs( _directionRotationRate ) > _directionRotationEpsilon )
{
_direction = _direction * osg::Matrix::rotate( _directionRotationRate, osg::Vec3(0,0,1));
_direction = _direction * osg::Matrix::rotate( _directionRotationRate, upVec);
}
{
osg::Vec3 _sideVec = _direction * osg::Matrix::rotate( -M_PI*0.5, osg::Vec3(0,0,1));
osg::Vec3 _sideVec = _direction * osg::Matrix::rotate( -M_PI*0.5, upVec);
_position += ((_direction * _forwardSpeed) +
(_sideVec * _sideSpeed) +
(osg::Vec3(0,0,1) * _upSpeed))
(upVec * _upSpeed))
* _dt;
}
_pitchOffset += _pitchOffsetRate * _dt;
@ -448,13 +457,13 @@ void UFOManipulator::_frame( const osgGA::GUIEventAdapter &ea, osgGA::GUIActionA
if( _yawOffset >= M_PI || _yawOffset < -M_PI )
_yawOffset *= -1;
_offset = osg::Matrix::rotate( _yawOffset, osg::Vec3(0,1,0),
_pitchOffset, osg::Vec3(1,0,0),
0.0, osg::Vec3(0,0,1));
_offset = osg::Matrix::rotate( _yawOffset, getSideVector(cf),
_pitchOffset, getFrontVector(cf),
0.0, upVec);
_adjustPosition();
_inverseMatrix.makeLookAt( _position, _position + _direction, osg::Vec3(0,0,1));
_inverseMatrix.makeLookAt( _position, _position + _direction, upVec);
_matrix.invert(_inverseMatrix);
if( _decelerateUpSideRate )
@ -511,9 +520,11 @@ void UFOManipulator::_adjustPosition()
// Down line segment at 3 times our intersect distance
osg::CoordinateFrame cf( getCoordinateFrame(_position) );
osg::Vec3d upVec( getUpVector(cf) );
osg::ref_ptr<osg::LineSegment> segDown = new osg::LineSegment;
segDown->set( _position,
_position - (osg::Vec3(0,0, _minHeightAboveGround*3)));
_position - upVec*_minHeightAboveGround*3);
iv.addLineSegment( segDown.get() );
_node->accept(iv);
@ -543,8 +554,10 @@ void UFOManipulator::_adjustPosition()
if (!hitList.empty())
{
osg::Vec3d ip = hitList.front().getWorldIntersectPoint();
if( _position[2] - ip[2] < _minHeightAboveGround )
_position[2] = ip[2] + _minHeightAboveGround;
double d = (ip - _position).length();
if( d < _minHeightAboveGround )
_position = ip + (upVec * _minHeightAboveGround);
}
}
@ -564,6 +577,6 @@ void UFOManipulator::getCurrentPositionAsLookAt( osg::Vec3 &eye, osg::Vec3 &cent
{
eye = _position;
center = _position + _direction;
up.set( 0, 0, 1 );
up.set(getUpVector(getCoordinateFrame(_position)));
}