From Michael Gronager, changed apply(Sequence) to cast to an Group rather than
a Switch which was a bug.
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@ -221,7 +221,7 @@ class SG_EXPORT NodeVisitor : public virtual Referenced
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virtual void apply(PositionAttitudeTransform& node) { apply((Transform&)node); }
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virtual void apply(Switch& node) { apply((Group&)node); }
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virtual void apply(Sequence& node) { apply((Switch&)node); }
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virtual void apply(Sequence& node) { apply((Group&)node); }
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virtual void apply(LOD& node) { apply((Group&)node); }
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virtual void apply(Impostor& node) { apply((LOD&)node); }
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virtual void apply(ClearNode& node) { apply((Group&)node); }
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