From Art Trevs, "Features of the patch are:
- Implementation of integer textures as in EXT_texture_integer - setBorderColor(Vec4) changed to setBorderColor(Vec4d) to pass double values as border color. (Probably we have to provide an overloading function to still support Vec4f ?) - new method Texture::getInternalFormatType() added. Gives information if the internal format normalized, float, signed integer or unsigned integer. Can help people to write better code ;-) " Futher changes to this submission by Robert Osfield, changed the dirty mipmap flag into a buffer_value<> vector to ensure safe handling of multiple contexts.
This commit is contained in:
parent
98763cc4c5
commit
5e83ae4821
@ -20,6 +20,7 @@
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#include <osg/GraphicsContext>
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#include <osg/ref_ptr>
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#include <osg/Vec4>
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#include <osg/Vec4d>
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#include <osg/buffered_value>
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#include <list>
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@ -194,6 +195,64 @@
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#define GL_TEXTURE_DEPTH 0x8071
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#endif
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// Integer teture extension as in http://www.opengl.org/registry/specs/EXT/texture_integer.txt
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#ifndef GL_EXT_texture_integer
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#define GL_RGBA32UI_EXT 0x8D70
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#define GL_RGB32UI_EXT 0x8D71
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#define GL_ALPHA32UI_EXT 0x8D72
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#define GL_INTENSITY32UI_EXT 0x8D73
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#define GL_LUMINANCE32UI_EXT 0x8D74
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#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
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#define GL_RGBA16UI_EXT 0x8D76
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#define GL_RGB16UI_EXT 0x8D77
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#define GL_ALPHA16UI_EXT 0x8D78
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#define GL_INTENSITY16UI_EXT 0x8D79
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#define GL_LUMINANCE16UI_EXT 0x8D7A
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#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
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#define GL_RGBA8UI_EXT 0x8D7C
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#define GL_RGB8UI_EXT 0x8D7D
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#define GL_ALPHA8UI_EXT 0x8D7E
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#define GL_INTENSITY8UI_EXT 0x8D7F
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#define GL_LUMINANCE8UI_EXT 0x8D80
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#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
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#define GL_RGBA32I_EXT 0x8D82
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#define GL_RGB32I_EXT 0x8D83
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#define GL_ALPHA32I_EXT 0x8D84
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#define GL_INTENSITY32I_EXT 0x8D85
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#define GL_LUMINANCE32I_EXT 0x8D86
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#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
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#define GL_RGBA16I_EXT 0x8D88
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#define GL_RGB16I_EXT 0x8D89
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#define GL_ALPHA16I_EXT 0x8D8A
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#define GL_INTENSITY16I_EXT 0x8D8B
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#define GL_LUMINANCE16I_EXT 0x8D8C
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#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
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#define GL_RGBA8I_EXT 0x8D8E
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#define GL_RGB8I_EXT 0x8D8F
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#define GL_ALPHA8I_EXT 0x8D90
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#define GL_INTENSITY8I_EXT 0x8D91
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#define GL_LUMINANCE8I_EXT 0x8D92
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#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
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#define GL_RED_INTEGER_EXT 0x8D94
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#define GL_GREEN_INTEGER_EXT 0x8D95
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#define GL_BLUE_INTEGER_EXT 0x8D96
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#define GL_ALPHA_INTEGER_EXT 0x8D97
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#define GL_RGB_INTEGER_EXT 0x8D98
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#define GL_RGBA_INTEGER_EXT 0x8D99
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#define GL_BGR_INTEGER_EXT 0x8D9A
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#define GL_BGRA_INTEGER_EXT 0x8D9B
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#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
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#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
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#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
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#endif
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namespace osg {
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@ -256,13 +315,14 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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WrapMode getWrap(WrapParameter which) const;
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/** Sets the border color. Only used when wrap mode is
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* CLAMP_TO_BORDER. */
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void setBorderColor(const Vec4& color) { _borderColor = color; dirtyTextureParameters(); }
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/** Sets the border color. Only used when wrap mode is CLAMP_TO_BORDER.
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* The border color will be casted to the appropriate type to match the
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* internal pixel format of the texture. */
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void setBorderColor(const Vec4d& color) { _borderColor = color; dirtyTextureParameters(); }
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/** Gets the border color. */
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const Vec4& getBorderColor() const { return _borderColor; }
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const Vec4d& getBorderColor() const { return _borderColor; }
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/** Sets the border width. */
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void setBorderWidth(GLint width) { _borderWidth = width; dirtyTextureParameters(); }
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@ -351,13 +411,16 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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inline InternalFormatMode getInternalFormatMode() const { return _internalFormatMode; }
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/** Sets the internal texture format. Implicitly sets the
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* internalFormatMode to USE_USER_DEFINED_FORMAT. */
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* internalFormatMode to USE_USER_DEFINED_FORMAT.
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* The corresponding internal format type will be computed. */
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inline void setInternalFormat(GLint internalFormat)
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{
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_internalFormatMode = USE_USER_DEFINED_FORMAT;
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_internalFormat = internalFormat;
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computeInternalFormatType();
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}
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/** Gets the internal texture format. */
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inline GLint getInternalFormat() const { if (_internalFormat==0) computeInternalFormat(); return _internalFormat; }
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@ -376,7 +439,25 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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/** Gets the external source data type.*/
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inline GLenum getSourceType() const { return _sourceType; }
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/** Texture type determined by the internal texture format */
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enum InternalFormatType{
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//! default OpenGL format (clamped values to [0,1) or [0,255])
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NORMALIZED = 0x0,
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//! float values, Shader Model 3.0 (see ARB_texture_float)
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FLOAT = 0x1,
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//! Signed integer values (see EXT_texture_integer)
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SIGNED_INTEGER = 0x2,
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//! Unsigned integer value (see EXT_texture_integer)
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UNSIGNED_INTEGER = 0x4
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};
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/** Get the internal texture format type. */
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inline InternalFormatType getInternalFormatType() const { return _internalFormatType; }
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class TextureObject;
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/** Returns a pointer to the texture object for the current context. */
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@ -405,6 +486,15 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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* parameters. */
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void dirtyTextureParameters();
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/** Force a manual allocation of the mipmap levels on the next apply() call.
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* User is responsible for filling the mipmap levels with valid data.
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* The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels.
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* If glGenerateMipmapEXT is not supported or texture's internal format is not supported
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* by the glGenerateMipmapEXT, then empty mipmap levels will
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* be allocated manualy. The mipmap levels are also allocated if a non-mipmapped
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* min filter is used. */
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void allocateMipmapLevels();
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/** Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB
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* See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt. */
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@ -537,6 +627,12 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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_isNonPowerOfTwoTextureMipMappedSupported;
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}
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void setTextureIntegerEXTSupported(bool flag) { _isTextureIntegerEXTSupported=flag; }
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bool isTextureIntegerEXTSupported() const { return _isTextureIntegerEXTSupported; }
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void glTexParameterIiv(GLenum target, GLenum pname, const GLint* data) const;
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void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* data) const;
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protected:
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~Extensions() {}
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@ -554,17 +650,22 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool _isClientStorageSupported;
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bool _isNonPowerOfTwoTextureMipMappedSupported;
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bool _isNonPowerOfTwoTextureNonMipMappedSupported;
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bool _isTextureIntegerEXTSupported;
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GLint _maxTextureSize;
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GLint _numTextureUnits;
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typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * CompressedTexSubImage2DArbProc) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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typedef void (APIENTRY * GetCompressedTexImageArbProc) (GLenum target, GLint level, GLvoid *data);
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typedef void (APIENTRY * TexParameterIivProc)(GLenum target, GLenum pname, const GLint* data);
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typedef void (APIENTRY * TexParameterIuivProc)(GLenum target, GLenum pname, const GLuint* data);
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CompressedTexImage2DArbProc _glCompressedTexImage2D;
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CompressedTexSubImage2DArbProc _glCompressedTexSubImage2D;
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GetCompressedTexImageArbProc _glGetCompressedTexImage;
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TexParameterIivProc _glTexParameterIiv;
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TexParameterIuivProc _glTexParameterIuiv;
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};
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@ -608,12 +709,19 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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void computeInternalFormatWithImage(const osg::Image& image) const;
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void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& numMipmapLevels) const;
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void computeInternalFormatType() const;
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/** Helper method. Sets texture paramters. */
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void applyTexParameters(GLenum target, State& state) const;
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/** Helper method to generate empty mipmap levels by calling of glGenerateMipmapEXT.
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* If it is not supported, then call the virtual allocateMipmap() method */
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void generateMipmap(State& state) const;
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/** Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. */
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virtual void allocateMipmap(State& state) const = 0;
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/** Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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int compareTexture(const Texture& rhs) const;
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@ -622,7 +730,8 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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typedef buffered_value<unsigned int> TexParameterDirtyList;
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mutable TexParameterDirtyList _texParametersDirtyList;
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mutable TexParameterDirtyList _texMipmapGenerationDirtyList;
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WrapMode _wrap_s;
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WrapMode _wrap_t;
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WrapMode _wrap_r;
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@ -635,10 +744,11 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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bool _clientStorageHint;
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bool _resizeNonPowerOfTwoHint;
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Vec4 _borderColor;
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Vec4d _borderColor;
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GLint _borderWidth;
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InternalFormatMode _internalFormatMode;
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InternalFormatMode _internalFormatMode;
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mutable InternalFormatType _internalFormatType;
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mutable GLint _internalFormat;
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mutable GLenum _sourceFormat;
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mutable GLenum _sourceType;
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@ -648,7 +758,6 @@ class OSG_EXPORT Texture : public osg::StateAttribute
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ShadowTextureMode _shadow_texture_mode;
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float _shadow_ambient;
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public:
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class TextureObject : public osg::Referenced
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@ -124,6 +124,7 @@ class OSG_EXPORT Texture1D : public Texture
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virtual ~Texture1D();
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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/** Helper method. Createa the texture without setting or using a
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* texture binding. */
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@ -132,6 +132,7 @@ class OSG_EXPORT Texture2D : public Texture
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virtual ~Texture2D();
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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/** It's not ideal that _image is mutable, but it's required since
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@ -203,6 +203,7 @@ class OSG_EXPORT Texture2DArray : public Texture
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bool imagesValid() const;
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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void applyTexImage2DArray_subload(State& state, Image* image, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const;
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@ -208,6 +208,7 @@ class OSG_EXPORT Texture3D : public Texture
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void computeRequiredTextureDimensions(State& state, const osg::Image& image,GLsizei& width, GLsizei& height,GLsizei& depth, GLsizei& numMipmapLevels) const;
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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void applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const;
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@ -179,6 +179,7 @@ class OSG_EXPORT TextureCubeMap : public Texture
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bool imagesValid() const;
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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ref_ptr<Image> _images[6];
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@ -127,6 +127,7 @@ class OSG_EXPORT TextureRectangle : public Texture
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virtual ~TextureRectangle();
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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void applyTexParameters(GLenum target, State& state) const;
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@ -170,6 +170,51 @@ GLenum Image::computePixelFormat(GLenum format)
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case(GL_RGBA32F_ARB):
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case(GL_RGBA16F_ARB):
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return GL_RGBA;
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case(GL_ALPHA8I_EXT):
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case(GL_ALPHA16I_EXT):
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case(GL_ALPHA32I_EXT):
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case(GL_ALPHA8UI_EXT):
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case(GL_ALPHA16UI_EXT):
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case(GL_ALPHA32UI_EXT):
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return GL_ALPHA_INTEGER_EXT;
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case(GL_LUMINANCE8I_EXT):
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case(GL_LUMINANCE16I_EXT):
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case(GL_LUMINANCE32I_EXT):
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case(GL_LUMINANCE8UI_EXT):
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case(GL_LUMINANCE16UI_EXT):
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case(GL_LUMINANCE32UI_EXT):
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return GL_LUMINANCE_INTEGER_EXT;
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case(GL_INTENSITY8I_EXT):
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case(GL_INTENSITY16I_EXT):
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case(GL_INTENSITY32I_EXT):
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case(GL_INTENSITY8UI_EXT):
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case(GL_INTENSITY16UI_EXT):
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case(GL_INTENSITY32UI_EXT):
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notify(WARN)<<"Image::computePixelFormat("<<std::hex<<format<<std::dec<<") intensity pixel format is not correctly specified, so assume GL_LUMINANCE_INTEGER."<<std::endl;
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return GL_LUMINANCE_INTEGER_EXT;
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case(GL_LUMINANCE_ALPHA8I_EXT):
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case(GL_LUMINANCE_ALPHA16I_EXT):
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case(GL_LUMINANCE_ALPHA32I_EXT):
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case(GL_LUMINANCE_ALPHA8UI_EXT):
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case(GL_LUMINANCE_ALPHA16UI_EXT):
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case(GL_LUMINANCE_ALPHA32UI_EXT):
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return GL_LUMINANCE_ALPHA_INTEGER_EXT;;
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case(GL_RGB32I_EXT):
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case(GL_RGB16I_EXT):
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case(GL_RGB8I_EXT):
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case(GL_RGB32UI_EXT):
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case(GL_RGB16UI_EXT):
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case(GL_RGB8UI_EXT):
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return GL_RGB_INTEGER_EXT;
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case(GL_RGBA32I_EXT):
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case(GL_RGBA16I_EXT):
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case(GL_RGBA8I_EXT):
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case(GL_RGBA32UI_EXT):
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case(GL_RGBA16UI_EXT):
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case(GL_RGBA8UI_EXT):
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return GL_RGBA_INTEGER_EXT;;
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default:
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return format;
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}
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@ -190,10 +235,22 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
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case(GL_GREEN): return 1;
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case(GL_BLUE): return 1;
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case(GL_ALPHA): return 1;
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case(GL_ALPHA8I_EXT): return 1;
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case(GL_ALPHA8UI_EXT): return 1;
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case(GL_ALPHA16I_EXT): return 1;
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case(GL_ALPHA16UI_EXT): return 1;
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case(GL_ALPHA32I_EXT): return 1;
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case(GL_ALPHA32UI_EXT): return 1;
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case(GL_ALPHA16F_ARB): return 1;
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case(GL_ALPHA32F_ARB): return 1;
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case(GL_RGB): return 3;
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case(GL_BGR): return 3;
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case(GL_RGB8I_EXT): return 3;
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case(GL_RGB8UI_EXT): return 3;
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case(GL_RGB16I_EXT): return 3;
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case(GL_RGB16UI_EXT): return 3;
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case(GL_RGB32I_EXT): return 3;
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case(GL_RGB32UI_EXT): return 3;
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case(GL_RGB16F_ARB): return 3;
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case(GL_RGB32F_ARB): return 3;
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case(GL_RGBA): return 4;
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@ -203,6 +260,12 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
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case(GL_LUMINANCE8): return 1;
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case(GL_LUMINANCE12): return 1;
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case(GL_LUMINANCE16): return 1;
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case(GL_LUMINANCE8I_EXT): return 1;
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case(GL_LUMINANCE8UI_EXT): return 1;
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case(GL_LUMINANCE16I_EXT): return 1;
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case(GL_LUMINANCE16UI_EXT): return 1;
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case(GL_LUMINANCE32I_EXT): return 1;
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case(GL_LUMINANCE32UI_EXT): return 1;
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case(GL_LUMINANCE16F_ARB): return 1;
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case(GL_LUMINANCE32F_ARB): return 1;
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case(GL_LUMINANCE4_ALPHA4): return 2;
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@ -216,9 +279,21 @@ unsigned int Image::computeNumComponents(GLenum pixelFormat)
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case(GL_INTENSITY8): return 1;
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case(GL_INTENSITY12): return 1;
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case(GL_INTENSITY16): return 1;
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case(GL_INTENSITY8UI_EXT): return 1;
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case(GL_INTENSITY8I_EXT): return 1;
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case(GL_INTENSITY16I_EXT): return 1;
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case(GL_INTENSITY16UI_EXT): return 1;
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case(GL_INTENSITY32I_EXT): return 1;
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case(GL_INTENSITY32UI_EXT): return 1;
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case(GL_INTENSITY16F_ARB): return 1;
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case(GL_INTENSITY32F_ARB): return 1;
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case(GL_LUMINANCE_ALPHA): return 2;
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case(GL_LUMINANCE_ALPHA8I_EXT): return 2;
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case(GL_LUMINANCE_ALPHA8UI_EXT): return 2;
|
||||
case(GL_LUMINANCE_ALPHA16I_EXT): return 2;
|
||||
case(GL_LUMINANCE_ALPHA16UI_EXT): return 2;
|
||||
case(GL_LUMINANCE_ALPHA32I_EXT): return 2;
|
||||
case(GL_LUMINANCE_ALPHA32UI_EXT): return 2;
|
||||
case(GL_LUMINANCE_ALPHA16F_ARB): return 2;
|
||||
case(GL_LUMINANCE_ALPHA32F_ARB): return 2;
|
||||
case(GL_HILO_NV): return 2;
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include <osg/GLU>
|
||||
#include <osg/Timer>
|
||||
#include <osg/ApplicationUsage>
|
||||
#include <osg/FrameBufferObject>
|
||||
|
||||
#include <OpenThreads/ScopedLock>
|
||||
#include <OpenThreads/Mutex>
|
||||
@ -358,7 +359,8 @@ Texture::Texture():
|
||||
_use_shadow_comparison(false),
|
||||
_shadow_compare_func(LEQUAL),
|
||||
_shadow_texture_mode(LUMINANCE),
|
||||
_shadow_ambient(0)
|
||||
_shadow_ambient(0),
|
||||
_internalFormatType(NORMALIZED)
|
||||
{
|
||||
}
|
||||
|
||||
@ -383,7 +385,8 @@ Texture::Texture(const Texture& text,const CopyOp& copyop):
|
||||
_use_shadow_comparison(text._use_shadow_comparison),
|
||||
_shadow_compare_func(text._shadow_compare_func),
|
||||
_shadow_texture_mode(text._shadow_texture_mode),
|
||||
_shadow_ambient(text._shadow_ambient)
|
||||
_shadow_ambient(text._shadow_ambient),
|
||||
_internalFormatType(text._internalFormatType)
|
||||
{
|
||||
}
|
||||
|
||||
@ -422,6 +425,8 @@ int Texture::compareTexture(const Texture& rhs) const
|
||||
COMPARE_StateAttribute_Parameter(_clientStorageHint)
|
||||
COMPARE_StateAttribute_Parameter(_resizeNonPowerOfTwoHint)
|
||||
|
||||
COMPARE_StateAttribute_Parameter(_internalFormatType);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -492,6 +497,7 @@ void Texture::setMaxAnisotropy(float anis)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Force a recompile on next apply() of associated OpenGL texture objects.*/
|
||||
void Texture::dirtyTextureObject()
|
||||
{
|
||||
@ -513,10 +519,12 @@ void Texture::takeTextureObjects(Texture::TextureObjectListMap& toblm)
|
||||
|
||||
void Texture::dirtyTextureParameters()
|
||||
{
|
||||
for(unsigned int i=0;i<_texParametersDirtyList.size();++i)
|
||||
{
|
||||
_texParametersDirtyList[i] = 1;
|
||||
}
|
||||
_texParametersDirtyList.setAllElementsTo(1);
|
||||
}
|
||||
|
||||
void Texture::allocateMipmapLevels()
|
||||
{
|
||||
_texMipmapGenerationDirtyList.setAllElementsTo(1);
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormatWithImage(const osg::Image& image) const
|
||||
@ -609,10 +617,88 @@ void Texture::computeInternalFormatWithImage(const osg::Image& image) const
|
||||
}
|
||||
|
||||
_internalFormat = internalFormat;
|
||||
computeInternalFormatType();
|
||||
|
||||
//osg::notify(osg::NOTICE)<<"Internal format="<<std::hex<<internalFormat<<std::dec<<std::endl;
|
||||
}
|
||||
|
||||
void Texture::computeInternalFormatType() const
|
||||
{
|
||||
// Here we could also precompute the _sourceFormat if it is not set,
|
||||
// since it is different for different internal formats
|
||||
// (i.e. rgba integer texture --> _sourceFormat = GL_RGBA_INTEGER_EXT)
|
||||
// Should we do this? ( Art, 09. Sept. 2007)
|
||||
|
||||
// compute internal format type based on the internal format
|
||||
switch(_internalFormat)
|
||||
{
|
||||
case GL_RGBA32UI_EXT:
|
||||
case GL_RGBA16UI_EXT:
|
||||
case GL_RGBA8UI_EXT:
|
||||
|
||||
case GL_RGB32UI_EXT:
|
||||
case GL_RGB16UI_EXT:
|
||||
case GL_RGB8UI_EXT:
|
||||
|
||||
case GL_LUMINANCE32UI_EXT:
|
||||
case GL_LUMINANCE16UI_EXT:
|
||||
case GL_LUMINANCE8UI_EXT:
|
||||
|
||||
case GL_INTENSITY32UI_EXT:
|
||||
case GL_INTENSITY16UI_EXT:
|
||||
case GL_INTENSITY8UI_EXT:
|
||||
|
||||
case GL_LUMINANCE_ALPHA32UI_EXT:
|
||||
case GL_LUMINANCE_ALPHA16UI_EXT:
|
||||
case GL_LUMINANCE_ALPHA8UI_EXT :
|
||||
_internalFormatType = UNSIGNED_INTEGER;
|
||||
break;
|
||||
|
||||
case GL_RGBA32I_EXT:
|
||||
case GL_RGBA16I_EXT:
|
||||
case GL_RGBA8I_EXT:
|
||||
|
||||
case GL_RGB32I_EXT:
|
||||
case GL_RGB16I_EXT:
|
||||
case GL_RGB8I_EXT:
|
||||
|
||||
case GL_LUMINANCE32I_EXT:
|
||||
case GL_LUMINANCE16I_EXT:
|
||||
case GL_LUMINANCE8I_EXT:
|
||||
|
||||
case GL_INTENSITY32I_EXT:
|
||||
case GL_INTENSITY16I_EXT:
|
||||
case GL_INTENSITY8I_EXT:
|
||||
|
||||
case GL_LUMINANCE_ALPHA32I_EXT:
|
||||
case GL_LUMINANCE_ALPHA16I_EXT:
|
||||
case GL_LUMINANCE_ALPHA8I_EXT:
|
||||
_internalFormatType = SIGNED_INTEGER;
|
||||
break;
|
||||
|
||||
case GL_RGBA32F_ARB:
|
||||
case GL_RGBA16F_ARB:
|
||||
|
||||
case GL_RGB32F_ARB:
|
||||
case GL_RGB16F_ARB:
|
||||
|
||||
case GL_LUMINANCE32F_ARB:
|
||||
case GL_LUMINANCE16F_ARB:
|
||||
|
||||
case GL_INTENSITY32F_ARB:
|
||||
case GL_INTENSITY16F_ARB:
|
||||
|
||||
case GL_LUMINANCE_ALPHA32F_ARB:
|
||||
case GL_LUMINANCE_ALPHA16F_ARB:
|
||||
_internalFormatType = FLOAT;
|
||||
break;
|
||||
|
||||
default:
|
||||
_internalFormatType = NORMALIZED;
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
bool Texture::isCompressedInternalFormat() const
|
||||
{
|
||||
return isCompressedInternalFormat(getInternalFormat());
|
||||
@ -703,7 +789,9 @@ void Texture::applyTexParameters(GLenum target, State& state) const
|
||||
glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter);
|
||||
glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter);
|
||||
|
||||
if (extensions->isTextureFilterAnisotropicSupported())
|
||||
// Art: I think anisotropic filtering is not supported by the integer textures
|
||||
if (extensions->isTextureFilterAnisotropicSupported() &&
|
||||
_internalFormatType != SIGNED_INTEGER && _internalFormatType != UNSIGNED_INTEGER)
|
||||
{
|
||||
// note, GL_TEXTURE_MAX_ANISOTROPY_EXT will either be defined
|
||||
// by gl.h (or via glext.h) or by include/osg/Texture.
|
||||
@ -712,10 +800,23 @@ void Texture::applyTexParameters(GLenum target, State& state) const
|
||||
|
||||
if (extensions->isTextureBorderClampSupported())
|
||||
{
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _borderColor.ptr());
|
||||
if (_internalFormatType == SIGNED_INTEGER)
|
||||
{
|
||||
GLint color[4] = {(GLint)_borderColor.r(), (GLint)_borderColor.g(), (GLint)_borderColor.b(), (GLint)_borderColor.a()};
|
||||
extensions->glTexParameterIiv(target, GL_TEXTURE_BORDER_COLOR, color);
|
||||
}else if (_internalFormatType == UNSIGNED_INTEGER)
|
||||
{
|
||||
GLuint color[4] = {(GLuint)_borderColor.r(), (GLuint)_borderColor.g(), (GLuint)_borderColor.b(), (GLuint)_borderColor.a()};
|
||||
extensions->glTexParameterIuiv(target, GL_TEXTURE_BORDER_COLOR, color);
|
||||
}else{
|
||||
GLfloat color[4] = {(GLfloat)_borderColor.r(), (GLfloat)_borderColor.g(), (GLfloat)_borderColor.b(), (GLfloat)_borderColor.a()};
|
||||
glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, color);
|
||||
}
|
||||
}
|
||||
|
||||
if (extensions->isShadowSupported() && target == GL_TEXTURE_2D)
|
||||
// integer texture are not supported by the shadow
|
||||
if (extensions->isShadowSupported() && target == GL_TEXTURE_2D &&
|
||||
_internalFormatType != SIGNED_INTEGER && _internalFormatType != UNSIGNED_INTEGER)
|
||||
{
|
||||
if (_use_shadow_comparison)
|
||||
{
|
||||
@ -1290,6 +1391,46 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
|
||||
}
|
||||
|
||||
|
||||
void Texture::generateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
// if not initialized before, then do nothing
|
||||
if (textureObject == NULL) return;
|
||||
|
||||
_texMipmapGenerationDirtyList[contextID] = 0;
|
||||
|
||||
// if internal format does not provide automatic mipmap generation, then do manual allocation
|
||||
if (_internalFormatType == SIGNED_INTEGER || _internalFormatType == UNSIGNED_INTEGER)
|
||||
{
|
||||
allocateMipmap(state);
|
||||
return;
|
||||
}
|
||||
|
||||
// get fbo extension which provides us with the glGenerateMipmapEXT function
|
||||
osg::FBOExtensions* fbo_ext = osg::FBOExtensions::instance(state.getContextID(), true);
|
||||
|
||||
// check if the function is supported
|
||||
if (fbo_ext->glGenerateMipmapEXT)
|
||||
{
|
||||
textureObject->bind();
|
||||
fbo_ext->glGenerateMipmapEXT(textureObject->_target);
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
|
||||
// if the function is not supported, then do manual allocation
|
||||
}else
|
||||
{
|
||||
allocateMipmap(state);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Static map to manage the deletion of texture objects are the right time.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -1365,6 +1506,8 @@ Texture::Extensions::Extensions(const Extensions& rhs):
|
||||
|
||||
_isNonPowerOfTwoTextureMipMappedSupported = rhs._isNonPowerOfTwoTextureMipMappedSupported;
|
||||
_isNonPowerOfTwoTextureNonMipMappedSupported = rhs._isNonPowerOfTwoTextureNonMipMappedSupported;
|
||||
|
||||
_isTextureIntegerEXTSupported = rhs._isTextureIntegerEXTSupported;
|
||||
}
|
||||
|
||||
void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
|
||||
@ -1395,6 +1538,8 @@ void Texture::Extensions::lowestCommonDenominator(const Extensions& rhs)
|
||||
|
||||
if (!rhs._isNonPowerOfTwoTextureMipMappedSupported) _isNonPowerOfTwoTextureMipMappedSupported = false;
|
||||
if (!rhs._isNonPowerOfTwoTextureNonMipMappedSupported) _isNonPowerOfTwoTextureNonMipMappedSupported = false;
|
||||
|
||||
if (!rhs._isTextureIntegerEXTSupported) _isTextureIntegerEXTSupported = false;
|
||||
}
|
||||
|
||||
void Texture::Extensions::setupGLExtensions(unsigned int contextID)
|
||||
@ -1438,6 +1583,8 @@ void Texture::Extensions::setupGLExtensions(unsigned int contextID)
|
||||
|
||||
_isNonPowerOfTwoTextureMipMappedSupported = _isNonPowerOfTwoTextureNonMipMappedSupported;
|
||||
|
||||
_isTextureIntegerEXTSupported = isGLExtensionSupported(contextID, "GL_EXT_texture_integer");
|
||||
|
||||
if (rendererString.find("Radeon")!=std::string::npos || rendererString.find("RADEON")!=std::string::npos)
|
||||
{
|
||||
_isNonPowerOfTwoTextureMipMappedSupported = false;
|
||||
@ -1473,9 +1620,40 @@ void Texture::Extensions::setupGLExtensions(unsigned int contextID)
|
||||
_numTextureUnits = 1;
|
||||
}
|
||||
|
||||
setGLExtensionFuncPtr(_glCompressedTexImage2D, "glCompressedTexImage2D","glCompressedTexImage2DARB");
|
||||
setGLExtensionFuncPtr(_glCompressedTexSubImage2D, "glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
|
||||
setGLExtensionFuncPtr(_glGetCompressedTexImage, "glGetCompressedTexImage","glGetCompressedTexImageARB");
|
||||
setGLExtensionFuncPtr(_glCompressedTexImage2D,"glCompressedTexImage2D","glCompressedTexImage2DARB");
|
||||
setGLExtensionFuncPtr(_glCompressedTexSubImage2D,"glCompressedTexSubImage2D","glCompressedTexSubImage2DARB");
|
||||
setGLExtensionFuncPtr(_glGetCompressedTexImage,"glGetCompressedTexImage","glGetCompressedTexImageARB");;
|
||||
|
||||
setGLExtensionFuncPtr(_glTexParameterIiv, "glTexParameterIiv", "glTexParameterIivARB");
|
||||
setGLExtensionFuncPtr(_glTexParameterIuiv, "glTexParameterIuiv", "glTexParameterIuivARB");
|
||||
|
||||
if (_glTexParameterIiv == NULL) setGLExtensionFuncPtr(_glTexParameterIiv, "glTexParameterIivEXT");
|
||||
if (_glTexParameterIuiv == NULL) setGLExtensionFuncPtr(_glTexParameterIuiv, "glTexParameterIuivEXT");
|
||||
}
|
||||
|
||||
|
||||
void Texture::Extensions::glTexParameterIiv(GLenum target, GLenum pname, const GLint* data) const
|
||||
{
|
||||
if (_glTexParameterIiv)
|
||||
{
|
||||
_glTexParameterIiv(target, pname, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glTexParameterIiv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::Extensions::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* data) const
|
||||
{
|
||||
if (_glTexParameterIuiv)
|
||||
{
|
||||
_glTexParameterIuiv(target, pname, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
notify(WARN)<<"Error: glTexParameterIuiv not supported by OpenGL driver"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) const
|
||||
|
@ -179,7 +179,7 @@ void Texture1D::apply(State& state) const
|
||||
|
||||
applyTexParameters(GL_TEXTURE_1D,state);
|
||||
|
||||
// no image present, but dimensions at set so lets create the texture
|
||||
// no image present, but dimensions are set so lets create the texture
|
||||
glTexImage1D( GL_TEXTURE_1D, 0, _internalFormat,
|
||||
_textureWidth, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
@ -190,17 +190,24 @@ void Texture1D::apply(State& state) const
|
||||
{
|
||||
_readPBuffer->bindPBufferToTexture(GL_FRONT);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_1D, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
|
||||
{
|
||||
generateMipmap(state);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture1D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
void Texture1D::applyTexImage1D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& numMipmapLevels) const
|
||||
@ -392,3 +399,40 @@ void Texture1D::copyTexSubImage1D(State& state, int xoffset, int x, int y, int w
|
||||
copyTexImage1D(state,x,y,width);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture1D::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0)
|
||||
{
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(width));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && width; k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
|
||||
glTexImage1D( GL_TEXTURE_1D, k, _internalFormat,
|
||||
width, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
width >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
@ -193,13 +193,13 @@ void Texture2D::apply(State& state) const
|
||||
|
||||
if (textureObject->isAllocated())
|
||||
{
|
||||
//std::cout<<"Reusing texture object"<<std::endl;
|
||||
//notify(NOTICE)<<"Reusing texture object"<<std::endl;
|
||||
applyTexImage2D_subload(state,GL_TEXTURE_2D,image.get(),
|
||||
_textureWidth, _textureHeight, _internalFormat, _numMipmapLevels);
|
||||
}
|
||||
else
|
||||
{
|
||||
//std::cout<<"Creating new texture object"<<std::endl;
|
||||
//notify(NOTICE)<<"Creating new texture object"<<std::endl;
|
||||
applyTexImage2D_load(state,GL_TEXTURE_2D,image.get(),
|
||||
_textureWidth, _textureHeight, _numMipmapLevels);
|
||||
|
||||
@ -250,14 +250,20 @@ void Texture2D::apply(State& state) const
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
|
||||
{
|
||||
generateMipmap(state);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
|
||||
void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
@ -386,3 +392,46 @@ void Texture2D::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x,
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2D::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0 && _textureHeight != 0)
|
||||
{
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int height = _textureHeight;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(maximum(width, height)));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( GL_TEXTURE_2D, k, _internalFormat,
|
||||
width, height, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -167,6 +167,7 @@ bool Texture2DArray::imagesValid() const
|
||||
void Texture2DArray::computeInternalFormat() const
|
||||
{
|
||||
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
|
||||
@ -299,6 +300,12 @@ void Texture2DArray::apply(State& state) const
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_2D_ARRAY_EXT, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
|
||||
{
|
||||
generateMipmap(state);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const
|
||||
@ -385,27 +392,23 @@ void Texture2DArray::applyTexImage2DArray_subload(State& state, Image* image, GL
|
||||
|
||||
int width = image->s();
|
||||
int height = image->t();
|
||||
int depth = image->r();
|
||||
|
||||
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height || depth) ;k++)
|
||||
|
||||
for( GLsizei k = 0 ; k < numMipmapLevels && (width || height ) ;k++)
|
||||
{
|
||||
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
if (depth == 0)
|
||||
depth = 1;
|
||||
|
||||
extensions->glTexImage3D( target, k, _internalFormat,
|
||||
width, height, depth, _borderWidth,
|
||||
width, height, indepth, _borderWidth,
|
||||
(GLenum)image->getPixelFormat(),
|
||||
(GLenum)image->getDataType(),
|
||||
image->getMipmapData(k));
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -443,6 +446,51 @@ void Texture2DArray::copyTexSubImage2DArray(State& state, int xoffset, int yoffs
|
||||
}
|
||||
}
|
||||
|
||||
void Texture2DArray::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0 && _textureHeight != 0 && _textureDepth != 0)
|
||||
{
|
||||
const Extensions* extensions = getExtensions(contextID,true);
|
||||
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
|
||||
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int height = _textureHeight;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(maximum(width, height)));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
extensions->glTexImage3D( GL_TEXTURE_2D_ARRAY_EXT, k, _internalFormat,
|
||||
width, height, _textureDepth, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
||||
typedef buffered_value< ref_ptr<Texture2DArray::Extensions> > BufferedExtensions;
|
||||
static BufferedExtensions s_extensions;
|
||||
|
||||
|
@ -279,11 +279,18 @@ void Texture3D::apply(State& state) const
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_3D, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
|
||||
{
|
||||
generateMipmap(state);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture3D::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
void Texture3D::applyTexImage3D(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLsizei& indepth, GLsizei& numMipmapLevels) const
|
||||
@ -430,6 +437,56 @@ void Texture3D::copyTexSubImage3D(State& state, int xoffset, int yoffset, int zo
|
||||
}
|
||||
}
|
||||
|
||||
void Texture3D::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0 && _textureHeight != 0 && _textureDepth != 0)
|
||||
{
|
||||
const Extensions* extensions = getExtensions(contextID,true);
|
||||
const Texture::Extensions* texExtensions = Texture::getExtensions(contextID,true);
|
||||
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int height = _textureHeight;
|
||||
int depth = _textureDepth;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(maximum(width, maximum(depth, height))));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && (width || height || depth); k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
if (depth == 0)
|
||||
depth = 1;
|
||||
|
||||
extensions->glTexImage3D( GL_TEXTURE_3D, k, _internalFormat,
|
||||
width, height, depth, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
depth >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
||||
typedef buffered_value< ref_ptr<Texture3D::Extensions> > BufferedExtensions;
|
||||
static BufferedExtensions s_extensions;
|
||||
|
||||
|
@ -155,6 +155,7 @@ bool TextureCubeMap::imagesValid() const
|
||||
void TextureCubeMap::computeInternalFormat() const
|
||||
{
|
||||
if (imagesValid()) computeInternalFormatWithImage(*_images[0]);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
void TextureCubeMap::apply(State& state) const
|
||||
@ -289,6 +290,12 @@ void TextureCubeMap::apply(State& state) const
|
||||
{
|
||||
glBindTexture( GL_TEXTURE_CUBE_MAP, 0 );
|
||||
}
|
||||
|
||||
// if texture object is now valid and we have to allocate mipmap levels, then
|
||||
if (textureObject != 0 && _texMipmapGenerationDirtyList[contextID])
|
||||
{
|
||||
generateMipmap(state);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset, int yoffset, int x, int y, int width, int height )
|
||||
@ -362,6 +369,51 @@ void TextureCubeMap::copyTexSubImageCubeMap(State& state, int face, int xoffset,
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCubeMap::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0 && _textureHeight != 0)
|
||||
{
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int height = _textureHeight;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(maximum(width, height)));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
for (int n=0; n<6; n++)
|
||||
{
|
||||
glTexImage2D( faceTarget[n], k, _internalFormat,
|
||||
width, height, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE,
|
||||
0);
|
||||
}
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
||||
typedef buffered_value< ref_ptr<TextureCubeMap::Extensions> > BufferedExtensions;
|
||||
static BufferedExtensions s_extensions;
|
||||
|
@ -409,8 +409,8 @@ void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State&
|
||||
|
||||
void TextureRectangle::computeInternalFormat() const
|
||||
{
|
||||
if (_image.valid())
|
||||
computeInternalFormatWithImage(*_image);
|
||||
if (_image.valid()) computeInternalFormatWithImage(*_image);
|
||||
else computeInternalFormatType();
|
||||
}
|
||||
|
||||
void TextureRectangle::copyTexImage2D(State& state, int x, int y, int width, int height )
|
||||
@ -542,3 +542,46 @@ void TextureRectangle::copyTexSubImage2D(State& state, int xoffset, int yoffset,
|
||||
copyTexImage2D(state,x,y,width,height);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureRectangle::allocateMipmap(State& state) const
|
||||
{
|
||||
const unsigned int contextID = state.getContextID();
|
||||
|
||||
// get the texture object for the current contextID.
|
||||
TextureObject* textureObject = getTextureObject(contextID);
|
||||
|
||||
if (textureObject && _textureWidth != 0 && _textureHeight != 0)
|
||||
{
|
||||
// bind texture
|
||||
textureObject->bind();
|
||||
|
||||
// compute number of mipmap levels
|
||||
int width = _textureWidth;
|
||||
int height = _textureHeight;
|
||||
int numMipmapLevels = 1 + (int)floor(log2(maximum(width, height)));
|
||||
|
||||
// we do not reallocate the level 0, since it was already allocated
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
|
||||
for( GLsizei k = 1; k < numMipmapLevels && (width || height); k++)
|
||||
{
|
||||
if (width == 0)
|
||||
width = 1;
|
||||
if (height == 0)
|
||||
height = 1;
|
||||
|
||||
glTexImage2D( GL_TEXTURE_RECTANGLE, k, _internalFormat,
|
||||
width, height, _borderWidth,
|
||||
_sourceFormat ? _sourceFormat : _internalFormat,
|
||||
_sourceType ? _sourceType : GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
width >>= 1;
|
||||
height >>= 1;
|
||||
}
|
||||
|
||||
// inform state that this texture is the current one bound.
|
||||
state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include <osg/State>
|
||||
#include <osg/StateAttribute>
|
||||
#include <osg/Texture>
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Vec4d>
|
||||
|
||||
// Must undefine IN and OUT macros defined in Windows headers
|
||||
#ifdef IN
|
||||
@ -73,6 +73,14 @@ BEGIN_ENUM_REFLECTOR(osg::Texture::InternalFormatMode)
|
||||
I_EnumLabel(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_ENUM_REFLECTOR(osg::Texture::InternalFormatType)
|
||||
I_DeclaringFile("osg/Texture");
|
||||
I_EnumLabel(osg::Texture::NORMALIZED);
|
||||
I_EnumLabel(osg::Texture::FLOAT);
|
||||
I_EnumLabel(osg::Texture::SIGNED_INTEGER);
|
||||
I_EnumLabel(osg::Texture::UNSIGNED_INTEGER);
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_ENUM_REFLECTOR(osg::Texture::ShadowCompareFunc)
|
||||
I_DeclaringFile("osg/Texture");
|
||||
I_EnumLabel(osg::Texture::LEQUAL);
|
||||
@ -166,14 +174,14 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__WrapMode__getWrap__WrapParameter,
|
||||
"Gets the texture wrap mode. ",
|
||||
"");
|
||||
I_Method1(void, setBorderColor, IN, const osg::Vec4 &, color,
|
||||
I_Method1(void, setBorderColor, IN, const osg::Vec4d &, color,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setBorderColor__C5_Vec4_R1,
|
||||
__void__setBorderColor__C5_Vec4d_R1,
|
||||
"Sets the border color. ",
|
||||
"Only used when wrap mode is CLAMP_TO_BORDER. ");
|
||||
I_Method0(const osg::Vec4 &, getBorderColor,
|
||||
"Only used when wrap mode is CLAMP_TO_BORDER. The border color will be casted to the appropriate type to match the internal pixel format of the texture. ");
|
||||
I_Method0(const osg::Vec4d &, getBorderColor,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_Vec4_R1__getBorderColor,
|
||||
__C5_Vec4d_R1__getBorderColor,
|
||||
"Gets the border color. ",
|
||||
"");
|
||||
I_Method1(void, setBorderWidth, IN, GLint, width,
|
||||
@ -260,7 +268,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setInternalFormat__GLint,
|
||||
"Sets the internal texture format. ",
|
||||
"Implicitly sets the internalFormatMode to USE_USER_DEFINED_FORMAT. ");
|
||||
"Implicitly sets the internalFormatMode to USE_USER_DEFINED_FORMAT. The corresponding internal format type will be computed. ");
|
||||
I_Method0(GLint, getInternalFormat,
|
||||
Properties::NON_VIRTUAL,
|
||||
__GLint__getInternalFormat,
|
||||
@ -291,6 +299,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__GLenum__getSourceType,
|
||||
"Gets the external source data type. ",
|
||||
"");
|
||||
I_Method0(osg::Texture::InternalFormatType, getInternalFormatType,
|
||||
Properties::NON_VIRTUAL,
|
||||
__InternalFormatType__getInternalFormatType,
|
||||
"Get the internal texture format type. ",
|
||||
"");
|
||||
I_Method1(osg::Texture::TextureObject *, getTextureObject, IN, unsigned int, contextID,
|
||||
Properties::NON_VIRTUAL,
|
||||
__TextureObject_P1__getTextureObject__unsigned_int,
|
||||
@ -316,6 +329,11 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__void__dirtyTextureParameters,
|
||||
"Force a reset on next apply() of associated OpenGL texture parameters. ",
|
||||
"");
|
||||
I_Method0(void, allocateMipmapLevels,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__allocateMipmapLevels,
|
||||
"Force a manual allocation of the mipmap levels on the next apply() call. ",
|
||||
"User is responsible for filling the mipmap levels with valid data. The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels. If glGenerateMipmapEXT is not supported or texture's internal format is not supported by the glGenerateMipmapEXT, then empty mipmap levels will be allocated manualy. The mipmap levels are also allocated if a non-mipmapped min filter is used. ");
|
||||
I_Method1(void, setShadowComparison, IN, bool, flag,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setShadowComparison__bool,
|
||||
@ -479,12 +497,30 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__void__computeRequiredTextureDimensions__State_R1__C5_osg_Image_R1__GLsizei_R1__GLsizei_R1__GLsizei_R1,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod0(void, computeInternalFormatType,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__computeInternalFormatType,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__applyTexParameters__GLenum__State_R1,
|
||||
"Helper method. ",
|
||||
"Sets texture paramters. ");
|
||||
I_ProtectedMethod1(void, generateMipmap, IN, osg::State &, state,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__generateMipmap__State_R1,
|
||||
"Helper method to generate empty mipmap levels by calling of glGenerateMipmapEXT. ",
|
||||
"If it is not supported, then call the virtual allocateMipmap() method ");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::PURE_VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ProtectedMethod1(int, compareTexture, IN, const osg::Texture &, rhs,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
@ -497,9 +533,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
__int__compareTextureObjects__C5_Texture_R1,
|
||||
"Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
|
||||
"");
|
||||
I_SimpleProperty(const osg::Vec4 &, BorderColor,
|
||||
__C5_Vec4_R1__getBorderColor,
|
||||
__void__setBorderColor__C5_Vec4_R1);
|
||||
I_SimpleProperty(const osg::Vec4d &, BorderColor,
|
||||
__C5_Vec4d_R1__getBorderColor,
|
||||
__void__setBorderColor__C5_Vec4d_R1);
|
||||
I_SimpleProperty(GLint, BorderWidth,
|
||||
__GLint__getBorderWidth,
|
||||
__void__setBorderWidth__GLint);
|
||||
@ -523,6 +559,9 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
|
||||
I_SimpleProperty(osg::Texture::InternalFormatMode, InternalFormatMode,
|
||||
__InternalFormatMode__getInternalFormatMode,
|
||||
__void__setInternalFormatMode__InternalFormatMode);
|
||||
I_SimpleProperty(osg::Texture::InternalFormatType, InternalFormatType,
|
||||
__InternalFormatType__getInternalFormatType,
|
||||
0);
|
||||
I_SimpleProperty(float, MaxAnisotropy,
|
||||
__float__getMaxAnisotropy,
|
||||
__void__setMaxAnisotropy__float);
|
||||
@ -755,6 +794,26 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture::Extensions)
|
||||
__bool__isNonPowerOfTwoTextureSupported__GLenum,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setTextureIntegerEXTSupported, IN, bool, flag,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__setTextureIntegerEXTSupported__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method0(bool, isTextureIntegerEXTSupported,
|
||||
Properties::NON_VIRTUAL,
|
||||
__bool__isTextureIntegerEXTSupported,
|
||||
"",
|
||||
"");
|
||||
I_Method3(void, glTexParameterIiv, IN, GLenum, target, IN, GLenum, pname, IN, const GLint *, data,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__glTexParameterIiv__GLenum__GLenum__C5_GLint_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method3(void, glTexParameterIuiv, IN, GLenum, target, IN, GLenum, pname, IN, const GLuint *, data,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__glTexParameterIuiv__GLenum__GLenum__C5_GLuint_P1,
|
||||
"",
|
||||
"");
|
||||
|
||||
|
||||
|
||||
@ -791,6 +850,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture::Extensions)
|
||||
I_SimpleProperty(bool, TextureFilterAnisotropicSupported,
|
||||
0,
|
||||
__void__setTextureFilterAnisotropicSupported__bool);
|
||||
I_SimpleProperty(bool, TextureIntegerEXTSupported,
|
||||
0,
|
||||
__void__setTextureIntegerEXTSupported__bool);
|
||||
I_SimpleProperty(bool, TextureMirroredRepeatSupported,
|
||||
0,
|
||||
__void__setTextureMirroredRepeatSupported__bool);
|
||||
|
@ -181,6 +181,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture1D)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ProtectedMethod5(void, applyTexImage1D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, width, IN, GLsizei &, numMipmapLevels,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
|
@ -196,6 +196,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2D)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_SimpleProperty(osg::Image *, Image,
|
||||
__Image_P1__getImage,
|
||||
__void__setImage__Image_P1);
|
||||
|
@ -190,6 +190,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture2DArray)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ProtectedMethod6(void, applyTexImage2DArray_subload, IN, osg::State &, state, IN, osg::Image *, image, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLsizei &, indepth, IN, GLsizei &, numMipmapLevels,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
|
@ -210,6 +210,12 @@ BEGIN_OBJECT_REFLECTOR(osg::Texture3D)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ProtectedMethod7(void, applyTexImage3D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLsizei &, indepth, IN, GLsizei &, numMipmapLevels,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
|
@ -195,6 +195,12 @@ BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ArrayProperty(osg::Image *, Image,
|
||||
__Image_P1__getImage__unsigned_int,
|
||||
__void__setImage__unsigned_int__Image_P1,
|
||||
|
@ -186,6 +186,12 @@ BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
|
||||
__void__computeInternalFormat,
|
||||
"",
|
||||
"");
|
||||
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
|
||||
Properties::VIRTUAL,
|
||||
Properties::CONST,
|
||||
__void__allocateMipmap__State_R1,
|
||||
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
|
||||
"");
|
||||
I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state,
|
||||
Properties::NON_VIRTUAL,
|
||||
Properties::CONST,
|
||||
|
Loading…
Reference in New Issue
Block a user