Added methods to support isNaN,isInfinte and valid to osg::Vec* and osg::Math,
and added a guard to IntersectVisitor which uses these new methods to prevent invalid segments being added.
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@ -29,9 +29,20 @@ class SG_EXPORT BoundingBox
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Vec3 _max;
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/** construct to invalid values to represent an unset bounding box.*/
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BoundingBox() : _min(FLT_MAX,FLT_MAX,FLT_MAX),
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inline BoundingBox() : _min(FLT_MAX,FLT_MAX,FLT_MAX),
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_max(-FLT_MAX,-FLT_MAX,-FLT_MAX) {}
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/** construct to with specified min and max values.*/
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inline BoundingBox(float xmin,float ymin,float zmin,
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float xmax,float ymax,float zmax) :
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_min(xmin,ymin,zmin),
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_max(xmax,ymax,zmax) {}
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/** construct to with specified min and max values.*/
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inline BoundingBox(const Vec3& min,const Vec3& max) :
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_min(min),
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_max(max) {}
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/** initialize to invalid values to represent an unset bounding box.*/
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inline void init()
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{
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@ -46,6 +57,21 @@ class SG_EXPORT BoundingBox
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return _max.x()>=_min.x();
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}
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inline void set (float xmin,float ymin,float zmin,
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float xmax,float ymax,float zmax)
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{
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_min.set(xmin,ymin,zmin);
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_max.set(xmax,ymax,zmax);
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}
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/** construct to with specified min and max values.*/
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inline void set(const Vec3& min,const Vec3& max)
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{
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_min = min;
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_max = max;
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}
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inline float& xMin() { return _min.x(); }
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inline const float xMin() const { return _min.x(); }
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@ -64,6 +90,12 @@ class SG_EXPORT BoundingBox
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inline float& zMax() { return _max.z(); }
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inline const float zMax() const { return _max.z(); }
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inline Vec3& min() { return _min; }
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inline const Vec3& min() const { return _min; }
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inline Vec3& max() { return _max; }
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inline const Vec3& max() const { return _max; }
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/** Calculate and return the center of the bounding box.*/
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inline const Vec3 center() const
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{
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@ -26,6 +26,9 @@ class SG_EXPORT BoundingSphere
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/** construct to invalid values to represent an unset bounding sphere.*/
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BoundingSphere() : _center(0.0f,0.0f,0.0f),_radius(-1.0f) {}
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/** construct to specified bounding sphere.*/
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BoundingSphere(const Vec3& center,float radius) : _center(center),_radius(radius) {}
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/** initialize to invalid values to represent an unset bounding sphere.*/
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inline void init()
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{
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@ -37,6 +40,12 @@ class SG_EXPORT BoundingSphere
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false if the bounding sphere is effectively unset.*/
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inline const bool isValid() const { return _radius>=0.0f; }
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/** set bounding sphere.*/
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inline void set(const Vec3& center,float radius)
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{
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_center = center;
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_radius = radius;
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}
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/** return the center of the bounding sphere.*/
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inline Vec3& center() { return _center; }
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@ -31,6 +31,8 @@ class SG_EXPORT LineSegment : public Referenced
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inline Vec3& end() { return _e; }
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inline const Vec3& end() const { return _e; }
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inline const bool valid() const { return _s.valid() && _e.valid() && _s!=_e; }
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/** return true if segment intersects BoundingBox.*/
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const bool intersect(const BoundingBox& bb) const;
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@ -10,6 +10,7 @@
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// #define USE_DEGREES_INTERNALLY
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#if defined(WIN32) || defined (macintosh)
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#include <float.h>
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#define M_E 2.7182818284590452354
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#define M_LOG2E 1.4426950408889634074
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#define M_LOG10E 0.43429448190325182765
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@ -61,6 +62,12 @@
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#define sqrtf sqrt
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#endif
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#if defined(WIN32)
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// needed for _isnan & _finite used below.
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#include <float.h>
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#endif
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namespace osg {
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#ifdef USE_DEGREES_INTERNALLY
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@ -74,6 +81,18 @@ inline double inRadians(double angle) { return angle; }
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inline double DegreesToRadians(double angle) { return angle*M_PI/180.0; }
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inline double RadiansToDegrees(double angle) { return angle*180.0/M_PI; }
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#ifdef WIN32
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inline bool isNaN(float v) { return ::_isnan(v); }
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inline bool isNaN(double v) { return ::isnan(v); }
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inline bool isInfinite(float v) { return !::_finite(v); }
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inline bool isInfinite(double v) { return !::_finite(v); }
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#else
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inline bool isNaN(float v) { return ::isnan(v); }
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inline bool isNaN(double v) { return ::isnan(v); }
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inline bool isInfinite(float v) { return ::isinf(v); }
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inline bool isInfinite(double v) { return ::isinf(v); }
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#endif
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};
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#endif // __OSG_MATH
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@ -57,6 +57,10 @@ class Vec2
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inline const float x() const { return _v[0]; }
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inline const float y() const { return _v[1]; }
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inline const bool valid() const { return !isNaN() && !isInfinite(); }
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inline const bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]); }
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inline const bool isInfinite() const { return osg::isInfinite(_v[0]) || osg::isInfinite(_v[1]); }
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/// dot product
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inline const float operator * (const Vec2& rhs) const
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{
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@ -63,6 +63,10 @@ class Vec3
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inline const float y() const { return _v[1]; }
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inline const float z() const { return _v[2]; }
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inline const bool valid() const { return !isNaN() && !isInfinite(); }
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inline const bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]) || osg::isNaN(_v[2]); }
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inline const bool isInfinite() const { return osg::isInfinite(_v[0]) || osg::isInfinite(_v[1]) || osg::isInfinite(_v[2]); }
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/// dot product
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inline float operator * (const Vec3& rhs) const
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{
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@ -161,9 +165,12 @@ class Vec3
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inline const float normalize()
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{
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float norm = Vec3::length();
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_v[0] /= norm;
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_v[1] /= norm;
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_v[2] /= norm;
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if (norm>0.0f)
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{
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_v[0] /= norm;
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_v[1] /= norm;
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_v[2] /= norm;
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}
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return( norm );
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}
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@ -72,6 +72,10 @@ class Vec4
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inline float z() const { return _v[2]; }
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inline float w() const { return _v[3]; }
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inline const bool valid() const { return !isNaN() && !isInfinite(); }
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inline const bool isNaN() const { return osg::isNaN(_v[0]) || osg::isNaN(_v[1]) || osg::isNaN(_v[2]) || osg::isNaN(_v[3]); }
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inline const bool isInfinite() const { return osg::isInfinite(_v[0]) || osg::isInfinite(_v[1]) || osg::isInfinite(_v[2]) || osg::isInfinite(_v[3]); }
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/// dot product
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inline float operator * (const Vec4& rhs) const
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{
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@ -217,6 +217,14 @@ bool IntersectVisitor::hits()
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void IntersectVisitor::addLineSegment(LineSegment* seg)
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{
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if (!seg) return;
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if (!seg->valid())
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{
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notify(WARN)<<"Warning: invalid line segment passed to IntersectVisitor::addLineSegment(..), segment ignored.."<<endl;
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return;
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}
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// first check to see if segment has already been added.
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for(LineSegmentHitListMap::iterator itr = _segHitList.begin();
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itr != _segHitList.end();
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