Updates to the osgpick code.

Updates to osgGA::CameraManipulors.
This commit is contained in:
Robert Osfield 2003-04-14 15:44:30 +00:00
parent b66f464a1b
commit 5df7118d6d
10 changed files with 134 additions and 111 deletions

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@ -1166,6 +1166,9 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name Core osgUtil
End Project Dependency
Begin Project Dependency
Project_Dep_Name Core osgText
End Project Dependency
}}}
###############################################################################

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@ -102,7 +102,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpick.exe" /libpath:"../../../lib"
# ADD LINK32 opengl32.lib Producer.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpick.exe" /libpath:"../../../lib"
@ -150,7 +150,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpickd.exe" /pdbtype:sept /libpath:"../../../lib"
# ADD LINK32 opengl32.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpickd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no

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@ -97,6 +97,10 @@ SOURCE=..\..\src\osgUtil\CubeMapGenerator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\PickVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\HalfWayMapGenerator.cpp
# End Source File
# Begin Source File

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@ -81,18 +81,14 @@ void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
{
float x=ea.getXnormalized();
float y=ea.getYnormalized();
osgUtil::PickVisitor iv;
const float *matView;
const float *matProj;
Producer::Camera *cmm=_cg->getCamera(0);
matView=cmm->getViewMatrix();
matProj=cmm->getProjectionMatrix();
osg::Matrix vum;
vum.set(matView);
vum.postMult(osg::Matrix(matProj));
osg::Matrix windowmatrix=osg::Matrix::translate(1.0f,1.0f,1.0f)*
osg::Matrix::scale(0.5f,0.5f,0.5f);
vum.postMult(windowmatrix);
osg::Matrix vum(osg::Matrix(cmm->getViewMatrix()) *
osg::Matrix(cmm->getProjectionMatrix())/* *
osg::Matrix::translate(1.0f,1.0f,1.0f) *
osg::Matrix::scale(0.5f,0.5f,0.5f)*/);
osgUtil::PickVisitor iv;
osgUtil::IntersectVisitor::HitList& hlist=iv.getHits(scene, vum, x,y);
std::string gdlist="";
if (iv.hits())
@ -105,8 +101,16 @@ void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
//osg::Vec3 in = hitr->getLocalIntersectNormal();
osg::Geode* geode = hitr->_geode.get();
// the geodes are identified by name.
if (geode) {
gdlist=gdlist+" "+geode->getName();
if (geode)
{
if (!geode->getName().empty())
{
gdlist=gdlist+" "+geode->getName();
}
else
{
gdlist=gdlist+" geode";
}
}
}
}

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@ -32,10 +32,10 @@ static Producer::CameraConfig *BuildConfig(void)
camera2->setOffset( -1.0, 0.0 );
Producer::InputArea *ia = new Producer::InputArea;
// ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
// ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
ia->addInputRectangle( rs1, Producer::InputRectangle(-1.0,0.0,-1.0,1.0));
ia->addInputRectangle( rs2, Producer::InputRectangle(0.0,1.0,-1.0,1.0));
ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
// ia->addInputRectangle( rs1, Producer::InputRectangle(-1.0,0.0,-1.0,1.0));
// ia->addInputRectangle( rs2, Producer::InputRectangle(0.0,1.0,-1.0,1.0));
Producer::CameraConfig *cfg = new Producer::CameraConfig;

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@ -26,40 +26,44 @@
namespace osgUtil {
// PickIntersectVisitor simplifies picking - routines take x,y mouse pixel & detect hits
class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor {
class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor
{
public:
PickIntersectVisitor() {
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
}
~PickIntersectVisitor() { }
HitList& getHits(osgUtil::SceneView *, int x, int y);
HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr);
PickIntersectVisitor()
{
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
}
~PickIntersectVisitor() { }
HitList& getHits(osgUtil::SceneView *, int x, int y);
HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr);
private:
osg::ref_ptr<osg::LineSegment> _lineSegment;
osg::ref_ptr<osg::LineSegment> _lineSegment;
friend class osgUtil::IntersectVisitor;
};
// PickVisitor traverses whole scene and checks below all Projection nodes
class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor {
class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor
{
public:
PickVisitor() {
xp=yp=0;
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
~PickVisitor() { }
PickVisitor()
{
xp=yp=0;
setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
}
~PickVisitor() { }
virtual void apply(osg::Projection& pr);
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y);
osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y);
osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point);
osgUtil::IntersectVisitor::HitList& getHits(void);
inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
inline bool hits() { return _PIVsegHitList.size()>0;}
osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y);
osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y);
osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point);
osgUtil::IntersectVisitor::HitList& getHits(void);
inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
inline bool hits() { return _PIVsegHitList.size()>0;}
private:
PickIntersectVisitor _piv;
float xp, yp; // start point in viewport fraction coordiantes
PickIntersectVisitor _piv;
float xp, yp; // start point in viewport fraction coordiantes
osgUtil::IntersectVisitor::HitList _PIVsegHitList;
};
}// namespace osgUtil
#endif // match OSGUTIL_PICKINTERSECTVISITOR
#endif // match OSGUTIL_PICKINTERSECTVISITOR

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@ -68,15 +68,11 @@ class TransformVisitor : public NodeVisitor
{
if (_coordMode==LOCAL_TO_WORLD)
{
osg::Matrix localToWorldMat;
transform.getLocalToWorldMatrix(localToWorldMat,_nodeVisitor);
_matrix.preMult(localToWorldMat);
transform.getLocalToWorldMatrix(_matrix,_nodeVisitor);
}
else // worldToLocal
{
osg::Matrix worldToLocalMat;
transform.getWorldToLocalMatrix(worldToLocalMat,_nodeVisitor);
_matrix.postMult(worldToLocalMat);
transform.getWorldToLocalMatrix(_matrix,_nodeVisitor);
}
}

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@ -295,11 +295,11 @@ bool TrackballManipulator::calcMovement()
// pan model.
float scale = 0.5f*focalLength;
float scale = -0.5f*focalLength;
osg::Vec3 uv = _camera->getUpVector();
osg::Vec3 sv = _camera->getSideVector();
osg::Vec3 dv = uv*(dy*scale)-sv*(dx*scale);
osg::Vec3 dv = uv*(dy*scale)+sv*(dx*scale);
_center += dv;
@ -314,7 +314,7 @@ bool TrackballManipulator::calcMovement()
// zoom model.
float fd = focalLength;
float scale = 1.0f-dy;
float scale = 1.0f+dy;
if (fd*scale>_modelScale*_minimumZoomScale)
{
@ -328,7 +328,7 @@ bool TrackballManipulator::calcMovement()
// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
// push the camera forward.
float scale = fd;
float scale = -fd;
osg::Vec3 dv = _camera->getLookVector()*(dy*scale);
_center += dv;

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@ -308,6 +308,7 @@ void Viewer::requestWarpPointer(float x,float y)
{
if (_kbmcb)
{
cout << "x="<<x<<" y="<<y<<endl;
EventAdapter::_s_mx = x;
EventAdapter::_s_my = y;
_kbmcb->getKeyboardMouse()->positionPointer(x,y);

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@ -21,96 +21,107 @@ using namespace osgUtil;
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getHits(osgUtil::SceneView *scv, int x, int y)
{ // High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return getHitList(NULL); // empty;
}
return getIntersections(scv->getSceneData(),near_point,far_point);
return getIntersections(scv->getSceneData(),near_point,far_point);
}
osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getIntersections(osg::Node *scene,
osg::Vec3 near_point,osg::Vec3 far_point)
{ // option for non-sceneView users: you need to get the screen perp line and call getIntersections
// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
// the ray transformed by Projection
_lineSegment = new osg::LineSegment;
_lineSegment->set(near_point,far_point); // make a line segment
osg::Vec3 near_point,osg::Vec3 far_point)
{
// option for non-sceneView users: you need to get the screen perp line and call getIntersections
// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
// the ray transformed by Projection
_lineSegment = new osg::LineSegment;
_lineSegment->set(near_point,far_point); // make a line segment
addLineSegment(_lineSegment.get());
scene->accept(*this);
return getHitList(_lineSegment.get());
scene->accept(*this);
return getHitList(_lineSegment.get());
}
// pickvisitor - top level; test main scenegraph than traverse to lower Projections
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point)
{ // High level get intersection with sceneview using a ray from x,y on the screen
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
{
// High level get intersection with sceneview using a ray from x,y on the screen
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
// first get the standard hits in un-projected nodes
_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
// first get the standard hits in un-projected nodes
_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
// then get hits in projection nodes
traverse(*(nd)); // check for projection nodes
return _PIVsegHitList;
// then get hits in projection nodes
traverse(*(nd)); // check for projection nodes
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osgUtil::SceneView *scv, const double x, const double y)
{ // High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
{
// High level get intersection with sceneview using a ray from x,y on the screen
int x0,y0,width,height;
scv->getViewport(x0, y0, width, height);
setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
osg::Vec3 near_point,far_point;
// get ends of line segment perpendicular to screen:
// get ends of line segment perpendicular to screen:
if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
{
osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
return _piv.getHitList(NULL); // empty;
}
osg::Node *nd=scv->getSceneData();
getHits(nd, near_point,far_point);
return _PIVsegHitList;
osg::Node *nd=scv->getSceneData();
getHits(nd, near_point,far_point);
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(void)
{ // High level return current intersections
return _PIVsegHitList;
{
// High level return current intersections
return _PIVsegHitList;
}
osgUtil::IntersectVisitor::HitList& PickVisitor::getHits(osg::Node *scene,
const osg::Matrix &projm, const float x, const float y)
{ // utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
inverseMVPW.invert(projm);
double ix=0.5+0.5*x, iy=0.5-0.5*y; // for this purpose, range from 0-1
osg::Vec3 near_point = osg::Vec3(ix,iy,0.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(ix,iy,1.0f)*inverseMVPW;
setxy(x,-y);
getHits(scene,near_point,far_point);
return _PIVsegHitList;
const osg::Matrix &projm, const float x, const float y)
{
// utility for non=sceneview viewers
// x,y are values returned by
osg::Matrix inverseMVPW;
inverseMVPW.invert(projm);
// float ix=0.5f+0.5f*x, iy=0.5f+0.5f*y; // for this purpose, range from 0-1
osg::Vec3 near_point = osg::Vec3(x,y,1.0f)*inverseMVPW;
osg::Vec3 far_point = osg::Vec3(x,y,-1.0f)*inverseMVPW;
setxy(x,y);
getHits(scene,near_point,far_point);
return _PIVsegHitList;
}
void PickVisitor::apply(osg::Projection& pr)
{ // stack the intersect rays, transform to new projection, traverse
// Assumes that the Projection is an absolute projection
osg::Matrix mt=osg::Matrix::inverse(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,1) * mt, farpt=osg::Vec3(xp,yp,-1) * mt;
// Assumes that the Projection is an absolute projection
osg::Matrix mt=osg::Matrix::inverse(pr.getMatrix());
osg::Vec3 npt=osg::Vec3(xp,yp,1.0f) * mt, farpt=osg::Vec3(xp,yp,-1.0f) * mt;
// traversing the nodes children, using the projection direction
for (unsigned int i=0; i<pr.getNumChildren(); i++) {
osg::Node *nodech=pr.getChild(i);
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
hitr!=hli.end();
++hitr) { // add the projection hits to the scene hits.
// This is why _lineSegment is retained as a member of PickIntersectVisitor
_PIVsegHitList.push_back(*hitr);
}
traverse(*nodech);
// traversing the nodes children, using the projection direction
for (unsigned int i=0; i<pr.getNumChildren(); i++)
{
osg::Node *nodech=pr.getChild(i);
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
hitr!=hli.end();
++hitr)
{ // add the projection hits to the scene hits.
// This is why _lineSegment is retained as a member of PickIntersectVisitor
_PIVsegHitList.push_back(*hitr);
}
traverse(*nodech);
}
}