Updates to the osgpick code.
Updates to osgGA::CameraManipulors.
This commit is contained in:
parent
b66f464a1b
commit
5df7118d6d
@ -1166,6 +1166,9 @@ Package=<4>
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Begin Project Dependency
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Project_Dep_Name Core osgUtil
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name Core osgText
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End Project Dependency
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}}}
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###############################################################################
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@ -102,7 +102,7 @@ LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpick.exe" /libpath:"../../../lib"
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# ADD LINK32 opengl32.lib Producer.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgpick.exe" /libpath:"../../../lib"
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@ -150,7 +150,7 @@ LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpickd.exe" /pdbtype:sept /libpath:"../../../lib"
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# ADD LINK32 opengl32.lib Producerd.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgpickd.exe" /pdbtype:sept /libpath:"../../../lib"
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# SUBTRACT LINK32 /incremental:no
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@ -97,6 +97,10 @@ SOURCE=..\..\src\osgUtil\CubeMapGenerator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgUtil\PickVisitor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgUtil\HalfWayMapGenerator.cpp
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# End Source File
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# Begin Source File
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@ -81,18 +81,14 @@ void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
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{
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float x=ea.getXnormalized();
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float y=ea.getYnormalized();
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osgUtil::PickVisitor iv;
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const float *matView;
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const float *matProj;
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Producer::Camera *cmm=_cg->getCamera(0);
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matView=cmm->getViewMatrix();
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matProj=cmm->getProjectionMatrix();
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osg::Matrix vum;
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vum.set(matView);
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vum.postMult(osg::Matrix(matProj));
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osg::Matrix windowmatrix=osg::Matrix::translate(1.0f,1.0f,1.0f)*
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osg::Matrix::scale(0.5f,0.5f,0.5f);
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vum.postMult(windowmatrix);
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osg::Matrix vum(osg::Matrix(cmm->getViewMatrix()) *
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osg::Matrix(cmm->getProjectionMatrix())/* *
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osg::Matrix::translate(1.0f,1.0f,1.0f) *
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osg::Matrix::scale(0.5f,0.5f,0.5f)*/);
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osgUtil::PickVisitor iv;
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osgUtil::IntersectVisitor::HitList& hlist=iv.getHits(scene, vum, x,y);
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std::string gdlist="";
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if (iv.hits())
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@ -105,8 +101,16 @@ void PickHandler::pick(const osgGA::GUIEventAdapter& ea)
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//osg::Vec3 in = hitr->getLocalIntersectNormal();
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osg::Geode* geode = hitr->_geode.get();
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// the geodes are identified by name.
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if (geode) {
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gdlist=gdlist+" "+geode->getName();
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if (geode)
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{
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if (!geode->getName().empty())
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{
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gdlist=gdlist+" "+geode->getName();
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}
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else
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{
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gdlist=gdlist+" geode";
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}
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}
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}
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}
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@ -32,10 +32,10 @@ static Producer::CameraConfig *BuildConfig(void)
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camera2->setOffset( -1.0, 0.0 );
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Producer::InputArea *ia = new Producer::InputArea;
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// ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
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// ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
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ia->addInputRectangle( rs1, Producer::InputRectangle(-1.0,0.0,-1.0,1.0));
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ia->addInputRectangle( rs2, Producer::InputRectangle(0.0,1.0,-1.0,1.0));
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ia->addInputRectangle( rs1, Producer::InputRectangle(0.0,0.5,0.0,1.0));
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ia->addInputRectangle( rs2, Producer::InputRectangle(0.5,1.0,0.0,1.0));
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// ia->addInputRectangle( rs1, Producer::InputRectangle(-1.0,0.0,-1.0,1.0));
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// ia->addInputRectangle( rs2, Producer::InputRectangle(0.0,1.0,-1.0,1.0));
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Producer::CameraConfig *cfg = new Producer::CameraConfig;
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@ -26,40 +26,44 @@
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namespace osgUtil {
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// PickIntersectVisitor simplifies picking - routines take x,y mouse pixel & detect hits
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class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor {
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class OSGUTIL_EXPORT PickIntersectVisitor : public IntersectVisitor
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{
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public:
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PickIntersectVisitor() {
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setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
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}
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~PickIntersectVisitor() { }
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HitList& getHits(osgUtil::SceneView *, int x, int y);
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HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr);
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PickIntersectVisitor()
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{
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setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
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}
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~PickIntersectVisitor() { }
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HitList& getHits(osgUtil::SceneView *, int x, int y);
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HitList& PickIntersectVisitor::getIntersections(osg::Node *scene, osg::Vec3 nr, osg::Vec3 fr);
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private:
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osg::ref_ptr<osg::LineSegment> _lineSegment;
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osg::ref_ptr<osg::LineSegment> _lineSegment;
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friend class osgUtil::IntersectVisitor;
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};
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// PickVisitor traverses whole scene and checks below all Projection nodes
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class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor {
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class OSGUTIL_EXPORT PickVisitor : public osg::NodeVisitor
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{
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public:
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PickVisitor() {
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xp=yp=0;
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setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
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setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
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}
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~PickVisitor() { }
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PickVisitor()
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{
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xp=yp=0;
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setNodeMaskOverride(0xffffffff); // need to make the visitor override the nodemask to visit invisible actions
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setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
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}
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~PickVisitor() { }
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virtual void apply(osg::Projection& pr);
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osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y);
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osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y);
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osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point);
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osgUtil::IntersectVisitor::HitList& getHits(void);
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inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
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inline bool hits() { return _PIVsegHitList.size()>0;}
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osgUtil::IntersectVisitor::HitList& getHits(osg::Node *nd, const osg::Matrix &projm, const float x, const float y);
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osgUtil::IntersectVisitor::HitList& getHits(osgUtil::SceneView *, double x, double y);
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osgUtil::IntersectVisitor::HitList & getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point);
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osgUtil::IntersectVisitor::HitList& getHits(void);
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inline void setxy(float xpt, float ypt) { xp=xpt; yp=ypt; }
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inline bool hits() { return _PIVsegHitList.size()>0;}
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private:
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PickIntersectVisitor _piv;
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float xp, yp; // start point in viewport fraction coordiantes
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PickIntersectVisitor _piv;
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float xp, yp; // start point in viewport fraction coordiantes
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osgUtil::IntersectVisitor::HitList _PIVsegHitList;
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};
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}// namespace osgUtil
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#endif // match OSGUTIL_PICKINTERSECTVISITOR
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#endif // match OSGUTIL_PICKINTERSECTVISITOR
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@ -68,15 +68,11 @@ class TransformVisitor : public NodeVisitor
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{
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if (_coordMode==LOCAL_TO_WORLD)
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{
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osg::Matrix localToWorldMat;
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transform.getLocalToWorldMatrix(localToWorldMat,_nodeVisitor);
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_matrix.preMult(localToWorldMat);
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transform.getLocalToWorldMatrix(_matrix,_nodeVisitor);
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}
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else // worldToLocal
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{
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osg::Matrix worldToLocalMat;
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transform.getWorldToLocalMatrix(worldToLocalMat,_nodeVisitor);
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_matrix.postMult(worldToLocalMat);
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transform.getWorldToLocalMatrix(_matrix,_nodeVisitor);
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}
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}
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@ -295,11 +295,11 @@ bool TrackballManipulator::calcMovement()
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// pan model.
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float scale = 0.5f*focalLength;
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float scale = -0.5f*focalLength;
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osg::Vec3 uv = _camera->getUpVector();
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osg::Vec3 sv = _camera->getSideVector();
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osg::Vec3 dv = uv*(dy*scale)-sv*(dx*scale);
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osg::Vec3 dv = uv*(dy*scale)+sv*(dx*scale);
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_center += dv;
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@ -314,7 +314,7 @@ bool TrackballManipulator::calcMovement()
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// zoom model.
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float fd = focalLength;
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float scale = 1.0f-dy;
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float scale = 1.0f+dy;
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if (fd*scale>_modelScale*_minimumZoomScale)
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{
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@ -328,7 +328,7 @@ bool TrackballManipulator::calcMovement()
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// notify(DEBUG_INFO) << "Pushing forward"<<std::endl;
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// push the camera forward.
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float scale = fd;
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float scale = -fd;
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osg::Vec3 dv = _camera->getLookVector()*(dy*scale);
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_center += dv;
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@ -308,6 +308,7 @@ void Viewer::requestWarpPointer(float x,float y)
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{
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if (_kbmcb)
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{
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cout << "x="<<x<<" y="<<y<<endl;
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EventAdapter::_s_mx = x;
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EventAdapter::_s_my = y;
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_kbmcb->getKeyboardMouse()->positionPointer(x,y);
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@ -21,96 +21,107 @@ using namespace osgUtil;
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osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getHits(osgUtil::SceneView *scv, int x, int y)
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{ // High level get intersection with sceneview using a ray from x,y on the screen
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int x0,y0,width,height;
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scv->getViewport(x0, y0, width, height);
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// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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int x0,y0,width,height;
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scv->getViewport(x0, y0, width, height);
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// setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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osg::Vec3 near_point,far_point;
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// get ends of line segment perpendicular to screen:
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// get ends of line segment perpendicular to screen:
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if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
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{
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osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
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return getHitList(NULL); // empty;
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}
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return getIntersections(scv->getSceneData(),near_point,far_point);
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return getIntersections(scv->getSceneData(),near_point,far_point);
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}
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osgUtil::IntersectVisitor::HitList & PickIntersectVisitor::getIntersections(osg::Node *scene,
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osg::Vec3 near_point,osg::Vec3 far_point)
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{ // option for non-sceneView users: you need to get the screen perp line and call getIntersections
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// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
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// the ray transformed by Projection
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_lineSegment = new osg::LineSegment;
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_lineSegment->set(near_point,far_point); // make a line segment
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osg::Vec3 near_point,osg::Vec3 far_point)
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{
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// option for non-sceneView users: you need to get the screen perp line and call getIntersections
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// if you are using Projection nodes you should also call setxy to define the xp,yp positions for use with
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// the ray transformed by Projection
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_lineSegment = new osg::LineSegment;
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_lineSegment->set(near_point,far_point); // make a line segment
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addLineSegment(_lineSegment.get());
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scene->accept(*this);
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return getHitList(_lineSegment.get());
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scene->accept(*this);
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return getHitList(_lineSegment.get());
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}
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// pickvisitor - top level; test main scenegraph than traverse to lower Projections
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osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osg::Node *nd, const osg::Vec3 near_point, const osg::Vec3 far_point)
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{ // High level get intersection with sceneview using a ray from x,y on the screen
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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{
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// High level get intersection with sceneview using a ray from x,y on the screen
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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// first get the standard hits in un-projected nodes
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_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
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// first get the standard hits in un-projected nodes
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_PIVsegHitList=_piv.getIntersections(nd,near_point,far_point); // fill hitlist
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// then get hits in projection nodes
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traverse(*(nd)); // check for projection nodes
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return _PIVsegHitList;
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// then get hits in projection nodes
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traverse(*(nd)); // check for projection nodes
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return _PIVsegHitList;
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}
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osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(osgUtil::SceneView *scv, const double x, const double y)
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{ // High level get intersection with sceneview using a ray from x,y on the screen
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int x0,y0,width,height;
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scv->getViewport(x0, y0, width, height);
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setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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{
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// High level get intersection with sceneview using a ray from x,y on the screen
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int x0,y0,width,height;
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scv->getViewport(x0, y0, width, height);
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setxy(-1+2*(float)(x-x0)/(float)width, 1-2*(float)(y-y0)/(float)height);
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// sets xp,yp as pixels scaled to a mapping of (-1,1, -1,1); needed for Projection from x,y pixels
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osg::Vec3 near_point,far_point;
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// get ends of line segment perpendicular to screen:
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// get ends of line segment perpendicular to screen:
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if (!scv->projectWindowXYIntoObject(x,height-y,near_point,far_point))
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{
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osg::notify(osg::NOTICE) << "PickIntersect failed to calculate intersection ray."<< std::endl;
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return _piv.getHitList(NULL); // empty;
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}
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osg::Node *nd=scv->getSceneData();
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getHits(nd, near_point,far_point);
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return _PIVsegHitList;
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osg::Node *nd=scv->getSceneData();
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getHits(nd, near_point,far_point);
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return _PIVsegHitList;
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}
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osgUtil::IntersectVisitor::HitList & PickVisitor::getHits(void)
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{ // High level return current intersections
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return _PIVsegHitList;
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{
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// High level return current intersections
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return _PIVsegHitList;
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}
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osgUtil::IntersectVisitor::HitList& PickVisitor::getHits(osg::Node *scene,
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const osg::Matrix &projm, const float x, const float y)
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{ // utility for non=sceneview viewers
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// x,y are values returned by
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osg::Matrix inverseMVPW;
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inverseMVPW.invert(projm);
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double ix=0.5+0.5*x, iy=0.5-0.5*y; // for this purpose, range from 0-1
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osg::Vec3 near_point = osg::Vec3(ix,iy,0.0f)*inverseMVPW;
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osg::Vec3 far_point = osg::Vec3(ix,iy,1.0f)*inverseMVPW;
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setxy(x,-y);
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getHits(scene,near_point,far_point);
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return _PIVsegHitList;
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const osg::Matrix &projm, const float x, const float y)
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{
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// utility for non=sceneview viewers
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// x,y are values returned by
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osg::Matrix inverseMVPW;
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inverseMVPW.invert(projm);
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// float ix=0.5f+0.5f*x, iy=0.5f+0.5f*y; // for this purpose, range from 0-1
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osg::Vec3 near_point = osg::Vec3(x,y,1.0f)*inverseMVPW;
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osg::Vec3 far_point = osg::Vec3(x,y,-1.0f)*inverseMVPW;
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setxy(x,y);
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getHits(scene,near_point,far_point);
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return _PIVsegHitList;
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}
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void PickVisitor::apply(osg::Projection& pr)
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{ // stack the intersect rays, transform to new projection, traverse
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// Assumes that the Projection is an absolute projection
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osg::Matrix mt=osg::Matrix::inverse(pr.getMatrix());
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osg::Vec3 npt=osg::Vec3(xp,yp,1) * mt, farpt=osg::Vec3(xp,yp,-1) * mt;
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// Assumes that the Projection is an absolute projection
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osg::Matrix mt=osg::Matrix::inverse(pr.getMatrix());
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osg::Vec3 npt=osg::Vec3(xp,yp,1.0f) * mt, farpt=osg::Vec3(xp,yp,-1.0f) * mt;
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// traversing the nodes children, using the projection direction
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for (unsigned int i=0; i<pr.getNumChildren(); i++) {
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||||
osg::Node *nodech=pr.getChild(i);
|
||||
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
|
||||
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
|
||||
hitr!=hli.end();
|
||||
++hitr) { // add the projection hits to the scene hits.
|
||||
// This is why _lineSegment is retained as a member of PickIntersectVisitor
|
||||
_PIVsegHitList.push_back(*hitr);
|
||||
}
|
||||
traverse(*nodech);
|
||||
// traversing the nodes children, using the projection direction
|
||||
for (unsigned int i=0; i<pr.getNumChildren(); i++)
|
||||
{
|
||||
osg::Node *nodech=pr.getChild(i);
|
||||
osgUtil::IntersectVisitor::HitList &hli=_piv.getIntersections(nodech,npt, farpt);
|
||||
for(osgUtil::IntersectVisitor::HitList::iterator hitr=hli.begin();
|
||||
hitr!=hli.end();
|
||||
++hitr)
|
||||
{ // add the projection hits to the scene hits.
|
||||
// This is why _lineSegment is retained as a member of PickIntersectVisitor
|
||||
_PIVsegHitList.push_back(*hitr);
|
||||
}
|
||||
traverse(*nodech);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user