Added virtual pause() method into osg::AudioSink to support pausing of a movie thread and it's associated audio.
Updated osgmovie plugin to use the pause support.
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@ -383,16 +383,21 @@ class SDLAudioSink : public osg::AudioSink
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public:
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SDLAudioSink(osg::AudioStream* audioStream):
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_playing(false),
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_started(false),
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_paused(false),
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_audioStream(audioStream) {}
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~SDLAudioSink();
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virtual void startPlaying();
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virtual bool playing() const { return _playing; }
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virtual void play();
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virtual void pause();
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virtual void stop();
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virtual bool playing() const { return _started && !_paused; }
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bool _playing;
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bool _started;
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bool _paused;
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osg::observer_ptr<osg::AudioStream> _audioStream;
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};
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@ -670,19 +675,24 @@ static void soundReadCallback(void * user_data, uint8_t * data, int datalen)
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SDLAudioSink::~SDLAudioSink()
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{
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if (_playing)
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{
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SDL_PauseAudio(1);
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SDL_CloseAudio();
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osg::notify(osg::NOTICE)<<"~SDLAudioSink() destructor, but still playing"<<std::endl;
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}
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stop();
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}
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void SDLAudioSink::startPlaying()
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void SDLAudioSink::play()
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{
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_playing = true;
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if (_started)
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{
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if (_paused)
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{
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SDL_PauseAudio(0);
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_paused = false;
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}
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return;
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}
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_started = true;
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_paused = false;
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osg::notify(osg::NOTICE)<<"SDLAudioSink()::startPlaying()"<<std::endl;
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osg::notify(osg::NOTICE)<<" audioFrequency()="<<_audioStream->audioFrequency()<<std::endl;
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@ -707,6 +717,25 @@ void SDLAudioSink::startPlaying()
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}
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void SDLAudioSink::pause()
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{
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if (_started)
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{
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SDL_PauseAudio(1);
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_paused = true;
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}
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}
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void SDLAudioSink::stop()
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{
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if (_started)
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{
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if (!_paused) SDL_PauseAudio(1);
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SDL_CloseAudio();
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osg::notify(osg::NOTICE)<<"~SDLAudioSink() destructor, but still playing"<<std::endl;
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}
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}
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#endif
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@ -26,14 +26,18 @@ public:
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AudioSink();
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virtual void startPlaying() = 0;
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virtual const char * libraryName() const { return "osg"; }
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virtual const char * className() const { return "AudioSinkInterface"; }
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virtual void play() = 0;
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virtual void pause() = 0;
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virtual void stop() = 0;
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virtual bool playing() const = 0;
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virtual double getDelay() const { return _delay; }
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virtual void setDelay(const double delay) { _delay = delay; }
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virtual const char * libraryName() const { return "osgFFmpeg"; }
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virtual const char * className() const { return "AudioSinkInterface"; }
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private:
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@ -91,10 +91,15 @@ void FFmpegDecoderAudio::open(AVStream * const stream)
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void FFmpegDecoderAudio::pause(bool pause)
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{
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if(pause)
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m_paused = true;
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else
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m_paused = false;
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if (pause != m_paused)
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{
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m_paused = pause;
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if (m_audio_sink.valid())
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{
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if (m_paused) m_audio_sink->pause();
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else m_audio_sink->play();
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}
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}
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}
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void FFmpegDecoderAudio::close(bool waitForThreadToExit)
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@ -183,7 +188,7 @@ void FFmpegDecoderAudio::decodeLoop()
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if (! skip_audio && ! m_audio_sink->playing())
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{
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m_clocks.audioSetDelay(m_audio_sink->getDelay());
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m_audio_sink->startPlaying();
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m_audio_sink->play();
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}
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else
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{
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@ -28,9 +28,29 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::AudioSink)
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I_Constructor0(____AudioSink,
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"",
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"");
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I_Method0(void, startPlaying,
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(void, play,
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Properties::PURE_VIRTUAL,
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__void__startPlaying,
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__void__play,
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"",
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"");
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I_Method0(void, pause,
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Properties::PURE_VIRTUAL,
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__void__pause,
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"",
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"");
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I_Method0(void, stop,
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Properties::PURE_VIRTUAL,
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__void__stop,
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"",
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"");
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I_Method0(bool, playing,
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@ -48,16 +68,6 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::AudioSink)
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__void__setDelay__C5_double,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_SimpleProperty(double, Delay,
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__double__getDelay,
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0);
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