Updated ChangeLOG and news

This commit is contained in:
Robert Osfield 2018-04-05 12:19:56 +01:00
parent edbca390ed
commit 5d54697c29
2 changed files with 29 additions and 9 deletions

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@ -1,3 +1,23 @@
Thu, 5 Apr 2018 11:21:55 +0200
Author : Philippe Renon
mingw: fix compile error in GraphicsWindowWin32.cppcompilation error was introduced by msvc specific change
see https://github.com/openscenegraph/OpenSceneGraph/commit/bb169979a1054e2fa63a7ea82c9c8bec87e90494
Wed, 4 Apr 2018 08:33:55 +0200
Author : Ralf Habacker
Remove duplicated and incorrect fetching of 'map_bump' attributes in obj pluginParsing the key 'map_bump' was processed in the block, where the attributes
for 'bump' are extracted and results into having parts of the key in the
extracted filename, generating an invalid filename.
The mentioned string compare could be removed without loosing any features,
because the key 'map_bump' is parsed correctly some lines below.
Wed, 4 Apr 2018 15:35:28 +0100
Author : Robert Osfield
Updated ChangeLog for rc5
Wed, 4 Apr 2018 15:09:43 +0100
Author : Robert Osfield
Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.

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========
OpenSceneGraph 3.6 release
PERTHSHIRE, Scotland - 4th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
PERTHSHIRE, Scotland - 5th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
Updates include:
* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
* Improvements to osgAnimation
* Improvements to gles plugin to provide better Sketchfab support
* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
* Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX.
* Added OpenCASCADE plugin
* Added STEP (.stp) plugin
* Improvements to FBX and COLLADA loaders
* Improvements to gles plugin to provide better Sketchfab support
* Added osgemscripten example
* Improvements to osgAnimation
* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
* Added osg::MultiDrawArrays support
* Added osgderred example that illustrates how to implement deferred rendering
* Added VertexArrayObject support
* Added MultiDrawIndirect support
* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
* osgQt has been moved out to it's own dedicated osgQt github repository
* Improvements to FBX and COLLADA loaders
* Added OpenCASCADE plugin
* Added STEP (.stp) plugin
* Added osgemscripten example
* CMake build support for iOS bitcode builds
* CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
* Support for Codedoc automated documentation