Updated ChangeLOG and news
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ChangeLog
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ChangeLog
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Thu, 5 Apr 2018 11:21:55 +0200
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Author : Philippe Renon
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mingw: fix compile error in GraphicsWindowWin32.cppcompilation error was introduced by msvc specific change
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see https://github.com/openscenegraph/OpenSceneGraph/commit/bb169979a1054e2fa63a7ea82c9c8bec87e90494
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Wed, 4 Apr 2018 08:33:55 +0200
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Author : Ralf Habacker
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Remove duplicated and incorrect fetching of 'map_bump' attributes in obj pluginParsing the key 'map_bump' was processed in the block, where the attributes
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for 'bump' are extracted and results into having parts of the key in the
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extracted filename, generating an invalid filename.
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The mentioned string compare could be removed without loosing any features,
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because the key 'map_bump' is parsed correctly some lines below.
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Wed, 4 Apr 2018 15:35:28 +0100
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Author : Robert Osfield
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Updated ChangeLog for rc5
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Wed, 4 Apr 2018 15:09:43 +0100
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Author : Robert Osfield
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Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.
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18
NEWS.txt
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NEWS.txt
@ -2,26 +2,26 @@ OSG News
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========
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OpenSceneGraph 3.6 release
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PERTHSHIRE, Scotland - 4th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 5th April 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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Updates include:
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* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
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* Improvements to osgAnimation
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* Improvements to gles plugin to provide better Sketchfab support
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* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
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* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
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* Added VertexArrayObject support, enable full OpenGL Core Profile support under OSX.
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* Added OpenCASCADE plugin
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* Added STEP (.stp) plugin
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* Improvements to FBX and COLLADA loaders
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* Improvements to gles plugin to provide better Sketchfab support
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* Added osgemscripten example
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* Improvements to osgAnimation
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* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
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* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
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* Added osg::MultiDrawArrays support
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* Added osgderred example that illustrates how to implement deferred rendering
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* Added VertexArrayObject support
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* Added MultiDrawIndirect support
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* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
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* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
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* osgQt has been moved out to it's own dedicated osgQt github repository
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* Improvements to FBX and COLLADA loaders
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* Added OpenCASCADE plugin
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* Added STEP (.stp) plugin
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* Added osgemscripten example
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* CMake build support for iOS bitcode builds
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* CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
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* Support for Codedoc automated documentation
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