Added VS checks around code block from Mark Sciabica that broke the mingw build
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@ -654,40 +654,40 @@ static void appendInstallationLibraryFilePaths(osgDB::FilePathList& filepath)
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// 2. The directory that the dll that contains this function is in.
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// For static builds, this will be the executable directory.
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// Requires use of the GetModuleHandleEx() function which is available only on Windows XP or higher.
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// In order to allow execution on older versions, we load the function dynamically from the library and
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// use it only if it's available.
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bool addedDllDirectory = false;
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OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX) pGetModuleHandleEx = reinterpret_cast<OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX)>
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(GetProcAddress( GetModuleHandleA("kernel32.dll"), OSGDB_WINDOWS_FUNCT_STRING(GetModuleHandleEx)));
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if( pGetModuleHandleEx )
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{
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HMODULE thisModule = 0;
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static char static_variable = 0; // Variable that is located in DLL address space.
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if( pGetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, &static_variable, &thisModule) )
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#if defined(_MSC_VER)
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// Requires use of the GetModuleHandleEx() function which is available only on Windows XP or higher.
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// In order to allow execution on older versions, we load the function dynamically from the library and
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// use it only if it's available.
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OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX) pGetModuleHandleEx = reinterpret_cast<OSGDB_WINDOWS_FUNCT(PGET_MODULE_HANDLE_EX)>
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(GetProcAddress( GetModuleHandleA("kernel32.dll"), OSGDB_WINDOWS_FUNCT_STRING(GetModuleHandleEx)));
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if( pGetModuleHandleEx )
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{
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retval = OSGDB_WINDOWS_FUNCT(GetModuleFileName)(thisModule, path, size);
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if (retval != 0 && retval < size)
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HMODULE thisModule = 0;
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static char static_variable = 0; // Variable that is located in DLL address space.
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if( pGetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, &static_variable, &thisModule) )
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{
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filenamestring pathstr(path);
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filenamestring dllDir(pathstr, 0,
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pathstr.find_last_of(OSGDB_FILENAME_TEXT("\\/")));
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convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(dllDir), filepath);
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addedDllDirectory = true;
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retval = OSGDB_WINDOWS_FUNCT(GetModuleFileName)(thisModule, path, size);
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if (retval != 0 && retval < size)
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{
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filenamestring pathstr(path);
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filenamestring dllDir(pathstr, 0,
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pathstr.find_last_of(OSGDB_FILENAME_TEXT("\\/")));
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convertStringPathIntoFilePathList(OSGDB_FILENAME_TO_STRING(dllDir), filepath);
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}
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else
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{
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osg::notify(osg::WARN) << "Could not get dll directory "
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"using Win32 API. It will not be searched." << std::endl;
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}
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}
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else
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{
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osg::notify(osg::WARN) << "Could not get dll directory "
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"using Win32 API. It will not be searched." << std::endl;
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osg::notify(osg::WARN) << "Could not get dll module handle "
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"using Win32 API. Dll directory will not be searched." << std::endl;
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}
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}
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else
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{
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osg::notify(osg::WARN) << "Could not get dll module handle "
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"using Win32 API. Dll directory will not be searched." << std::endl;
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}
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}
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#endif
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// 3. The system directory. Use the GetSystemDirectory function to
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// get the path of this directory.
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