Merge pull request #827 from dan-t/fix_query_geometry_reset

OcclusionQueryNode: fix resetting to default query geometry
This commit is contained in:
OpenSceneGraph git repository 2019-12-11 16:55:47 +00:00 committed by GitHub
commit 5ce9028bad
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 50 additions and 35 deletions

View File

@ -208,6 +208,8 @@ protected:
osg::Geometry* debugQueryGeom,
QueryGeometryState state );
void updateDefaultQueryGeometry();
osg::ref_ptr< osg::Geode > _queryGeode;
osg::ref_ptr< osg::Geode > _debugGeode;

View File

@ -625,39 +625,7 @@ BoundingSphere OcclusionQueryNode::computeBound() const
// This is the logical place to put this code, but the method is const. Cast
// away constness to compute the bounding box and modify the query geometry.
osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
ComputeBoundsVisitor cbv;
nonConstThis->accept( cbv );
BoundingBox bb = cbv.getBoundingBox();
const bool bbValid = bb.valid();
_queryGeometryState = bbValid ? VALID : INVALID;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
// Having (0,0,0) as vertices for the case of the invalid query geometry
// still isn't quite the right thing. But the query geometry is public
// accessible and therefore a user might expect eight vertices, so
// it seems safer to keep eight vertices in the geometry.
if (bbValid)
{
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
}
Geometry* geom = static_cast< Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = static_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
nonConstThis->updateDefaultQueryGeometry();
}
}
@ -791,8 +759,6 @@ void OcclusionQueryNode::setQueryGeometryInternal( QueryGeometry* queryGeom,
return;
}
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
_queryGeometryState = state;
_queryGeode->removeDrawables(0, _queryGeode->getNumDrawables());
@ -803,6 +769,49 @@ void OcclusionQueryNode::setQueryGeometryInternal( QueryGeometry* queryGeom,
}
void OcclusionQueryNode::updateDefaultQueryGeometry()
{
if (_queryGeometryState == USER_DEFINED)
{
OSG_FATAL << "osgOQ: OcclusionQueryNode: Unexpected QueryGeometryState=USER_DEFINED." << std::endl;
return;
}
ComputeBoundsVisitor cbv;
accept( cbv );
BoundingBox bb = cbv.getBoundingBox();
const bool bbValid = bb.valid();
_queryGeometryState = bbValid ? VALID : INVALID;
osg::ref_ptr<Vec3Array> v = new Vec3Array;
v->resize( 8 );
// Having (0,0,0) as vertices for the case of the invalid query geometry
// still isn't quite the right thing. But the query geometry is public
// accessible and therefore a user might expect eight vertices, so
// it seems safer to keep eight vertices in the geometry.
if (bbValid)
{
(*v)[0] = Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
}
Geometry* geom = static_cast< Geometry* >( _queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = static_cast< osg::Geometry* >( _debugGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
}
void OcclusionQueryNode::releaseGLObjects( State* state ) const
{
if (_queryGeode.valid()) _queryGeode->releaseGLObjects(state);
@ -825,6 +834,8 @@ void OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
void OcclusionQueryNode::setQueryGeometry( QueryGeometry* geom )
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
if (geom)
{
setQueryGeometryInternal( geom, geom, USER_DEFINED );
@ -834,6 +845,8 @@ void OcclusionQueryNode::setQueryGeometry( QueryGeometry* geom )
setQueryGeometryInternal( createDefaultQueryGeometry( getName() ),
createDefaultDebugQueryGeometry(),
INVALID);
updateDefaultQueryGeometry();
}
}