From Colin McDonald, "If the glCreateProgram in osg::Program fails for any reason, then subsequently
Program::PerContextProgram::linkProgram would crash. I've put in some checks to prevent that."
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3f686d8719
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@ -656,8 +656,16 @@ Program::PerContextProgram::PerContextProgram(const Program* program, unsigned i
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{
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{
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_extensions = GLExtensions::Get( _contextID, true );
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_extensions = GLExtensions::Get( _contextID, true );
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_glProgramHandle = _extensions->glCreateProgram();
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_glProgramHandle = _extensions->glCreateProgram();
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if (_glProgramHandle)
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{
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_ownsProgramHandle = true;
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_ownsProgramHandle = true;
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}
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}
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else
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{
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OSG_WARN << "Unable to create osg::Program \"" << _program->getName() << "\"" << " contextID=" << _contextID << std::endl;
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}
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}
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requestLink();
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requestLink();
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}
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}
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@ -682,6 +690,8 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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if( ! _needsLink ) return;
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if( ! _needsLink ) return;
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_needsLink = false;
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_needsLink = false;
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if (!_glProgramHandle) return;
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OSG_INFO << "Linking osg::Program \"" << _program->getName() << "\""
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OSG_INFO << "Linking osg::Program \"" << _program->getName() << "\""
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<< " id=" << _glProgramHandle
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<< " id=" << _glProgramHandle
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<< " contextID=" << _contextID
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<< " contextID=" << _contextID
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@ -709,7 +719,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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if (!_loadedBinary)
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if (!_loadedBinary)
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{
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{
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const GLsizei shaderMaxCount = 20;
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const GLsizei shaderMaxCount = 20;
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GLsizei shadersCount;
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GLsizei shadersCount = 0;
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GLuint shaderObjectHandle[shaderMaxCount];
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GLuint shaderObjectHandle[shaderMaxCount];
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_extensions->glGetAttachedShaders(_glProgramHandle, shaderMaxCount, &shadersCount, shaderObjectHandle);
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_extensions->glGetAttachedShaders(_glProgramHandle, shaderMaxCount, &shadersCount, shaderObjectHandle);
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@ -1035,6 +1045,8 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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bool Program::PerContextProgram::validateProgram()
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bool Program::PerContextProgram::validateProgram()
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{
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{
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if (!_glProgramHandle) return false;
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GLint validated = GL_FALSE;
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GLint validated = GL_FALSE;
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_extensions->glValidateProgram( _glProgramHandle );
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_extensions->glValidateProgram( _glProgramHandle );
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_extensions->glGetProgramiv( _glProgramHandle, GL_VALIDATE_STATUS, &validated );
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_extensions->glGetProgramiv( _glProgramHandle, GL_VALIDATE_STATUS, &validated );
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@ -1057,11 +1069,15 @@ bool Program::PerContextProgram::validateProgram()
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bool Program::PerContextProgram::getInfoLog( std::string& infoLog ) const
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bool Program::PerContextProgram::getInfoLog( std::string& infoLog ) const
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{
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{
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if (!_glProgramHandle) return false;
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return _extensions->getProgramInfoLog( _glProgramHandle, infoLog );
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return _extensions->getProgramInfoLog( _glProgramHandle, infoLog );
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}
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}
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Program::ProgramBinary* Program::PerContextProgram::compileProgramBinary(osg::State& state)
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Program::ProgramBinary* Program::PerContextProgram::compileProgramBinary(osg::State& state)
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{
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{
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if (!_glProgramHandle) return 0;
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linkProgram(state);
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linkProgram(state);
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GLint binaryLength = 0;
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GLint binaryLength = 0;
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_extensions->glGetProgramiv( _glProgramHandle, GL_PROGRAM_BINARY_LENGTH, &binaryLength );
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_extensions->glGetProgramiv( _glProgramHandle, GL_PROGRAM_BINARY_LENGTH, &binaryLength );
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@ -1079,5 +1095,7 @@ Program::ProgramBinary* Program::PerContextProgram::compileProgramBinary(osg::St
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void Program::PerContextProgram::useProgram() const
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void Program::PerContextProgram::useProgram() const
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{
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{
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if (!_glProgramHandle) return;
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_extensions->glUseProgram( _glProgramHandle );
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_extensions->glUseProgram( _glProgramHandle );
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}
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}
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