Refactoring GlyphGeometry Boundary class to facilate better bevel overlap detection
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14858 16af8721-9629-0410-8352-f15c8da7e697
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@ -28,31 +28,55 @@ namespace osgText
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//
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// Boundary
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//
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class Boundary
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class Boundary : public osg::Referenced
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{
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public:
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typedef std::pair<unsigned int, unsigned int> Segment;
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struct Segment
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{
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Segment(unsigned int f, unsigned int s, float t):
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first(f), second(s), thickness(t) {}
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Segment(const Segment& seg):
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first(seg.first),
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second(seg.second),
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thickness(seg.thickness) {}
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Segment& operator = (const Segment& seg)
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{
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first = seg.first;
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second = seg.second;
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thickness = seg.thickness;
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return *this;
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}
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unsigned int first;
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unsigned int second;
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float thickness;
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};
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//typedef std::pair<unsigned int, unsigned int> Segment;
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typedef std::vector<Segment> Segments;
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osg::ref_ptr<const osg::Vec3Array> _vertices;
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osg::ref_ptr<const osg::DrawElementsUShort> _elements;
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Segments _segments;
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Boundary(const osg::Vec3Array* vertices, const osg::PrimitiveSet* primitiveSet)
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Boundary(const osg::Vec3Array* vertices, const osg::PrimitiveSet* primitiveSet, float thickness)
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{
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const osg::DrawArrays* drawArrays = dynamic_cast<const osg::DrawArrays*>(primitiveSet);
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if (drawArrays)
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{
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set(vertices, drawArrays->getFirst(), drawArrays->getCount());
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set(vertices, drawArrays->getFirst(), drawArrays->getCount(), thickness);
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}
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else
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{
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const osg::DrawElementsUShort* elements = dynamic_cast<const osg::DrawElementsUShort*>(primitiveSet);
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if (elements) set(vertices, elements);
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if (elements) set(vertices, elements, thickness);
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}
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}
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void set(const osg::Vec3Array* vertices, unsigned int start, unsigned int count)
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void set(const osg::Vec3Array* vertices, unsigned int start, unsigned int count, float thickness)
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{
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osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::POLYGON);
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for(unsigned int i=start; i<start+count; ++i)
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@ -60,10 +84,10 @@ public:
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elements->push_back(i);
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}
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set(vertices, elements);
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set(vertices, elements, thickness);
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}
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void set(const osg::Vec3Array* vertices, const osg::DrawElementsUShort* elements)
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void set(const osg::Vec3Array* vertices, const osg::DrawElementsUShort* elements, float thickness)
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{
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_vertices = vertices;
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_elements = elements;
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@ -75,7 +99,7 @@ public:
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_segments.reserve(elements->size()-1);
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for(unsigned int i=0; i<elements->size()-1; ++i)
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{
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_segments.push_back(Segment((*elements)[i],(*elements)[i+1]));
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_segments.push_back( Segment((*elements)[i], (*elements)[i+1], thickness) );
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}
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}
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@ -166,14 +190,6 @@ public:
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(*_vertices)[seg_after.first], (*_vertices)[seg_after.second]);
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}
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void computeAllThickness()
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{
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for(unsigned int i=0; i<_segments.size(); ++i)
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{
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computeThickness(i);
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}
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}
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bool findMinThickness(unsigned int& minThickness_i, float& minThickness)
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{
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@ -255,6 +271,11 @@ public:
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return new_vertex;
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}
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osg::Vec3 computeBisectorPoint(unsigned int i)
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{
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return computeBisectorPoint(i, _segments[i].thickness);
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}
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void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness, const std::string& faceName, const std::string& bevelName)
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{
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if (_segments.empty()) return;
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@ -274,7 +295,9 @@ public:
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// create vertices
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unsigned int previous_second = _segments[0].second;
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osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness);
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osg::Vec3 newPoint = computeBisectorPoint(0);
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unsigned int first = new_vertices->size();
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new_vertices->push_back(newPoint);
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@ -294,7 +317,9 @@ public:
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for(unsigned int i=1; i<_segments.size(); ++i)
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{
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newPoint = computeBisectorPoint(i, targetThickness);
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newPoint = computeBisectorPoint(i);
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unsigned int vi = new_vertices->size();
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new_vertices->push_back(newPoint);
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@ -338,6 +363,10 @@ public:
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}
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geometry->addPrimitiveSet(bevel);
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}
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protected:
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virtual ~Boundary() {}
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};
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@ -374,6 +403,42 @@ OSGTEXT_EXPORT osg::Geometry* computeGlyphGeometry(const osgText::Glyph3D* glyph
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osg::ref_ptr<osg::Geometry> new_geometry = new osg::Geometry;
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#if 1
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typedef std::vector< osg::ref_ptr<Boundary> > Boundaries;
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Boundaries innerBoundaries;
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Boundaries outerBoundaries;
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for(osg::Geometry::PrimitiveSetList::const_iterator itr = orig_primitives.begin();
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itr != orig_primitives.end();
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++itr)
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{
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if ((*itr)->getMode()==GL_POLYGON)
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{
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osg::ref_ptr<Boundary> boundaryInner = new Boundary(orig_vertices, itr->get(), bevelThickness);
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boundaryInner->removeAllSegmentsBelowThickness(bevelThickness);
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innerBoundaries.push_back(boundaryInner.get());
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osg::ref_ptr<Boundary> boundaryOuter = new Boundary(orig_vertices, itr->get(), -shellThickness);
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boundaryOuter->removeAllSegmentsAboveThickness(-shellThickness);
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outerBoundaries.push_back(boundaryOuter.get());
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}
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}
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for(Boundaries::iterator itr = innerBoundaries.begin();
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itr != innerBoundaries.end();
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++itr)
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{
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(*itr)->addBoundaryToGeometry(new_geometry.get(), bevelThickness, "face", "bevel");
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}
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for(Boundaries::iterator itr = innerBoundaries.begin();
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itr != innerBoundaries.end();
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++itr)
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{
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(*itr)->addBoundaryToGeometry(new_geometry.get(), -shellThickness, "", "shell");
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}
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#else
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for(osg::Geometry::PrimitiveSetList::const_iterator itr = orig_primitives.begin();
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itr != orig_primitives.end();
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++itr)
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@ -390,6 +455,7 @@ OSGTEXT_EXPORT osg::Geometry* computeGlyphGeometry(const osgText::Glyph3D* glyph
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}
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}
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#endif
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osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(new_geometry->getVertexArray());
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