Refactoring GlyphGeometry Boundary class to facilate better bevel overlap detection

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14858 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield 2015-04-23 14:44:06 +00:00
parent f66b430476
commit 5be2e05b18

View File

@ -28,31 +28,55 @@ namespace osgText
//
// Boundary
//
class Boundary
class Boundary : public osg::Referenced
{
public:
typedef std::pair<unsigned int, unsigned int> Segment;
struct Segment
{
Segment(unsigned int f, unsigned int s, float t):
first(f), second(s), thickness(t) {}
Segment(const Segment& seg):
first(seg.first),
second(seg.second),
thickness(seg.thickness) {}
Segment& operator = (const Segment& seg)
{
first = seg.first;
second = seg.second;
thickness = seg.thickness;
return *this;
}
unsigned int first;
unsigned int second;
float thickness;
};
//typedef std::pair<unsigned int, unsigned int> Segment;
typedef std::vector<Segment> Segments;
osg::ref_ptr<const osg::Vec3Array> _vertices;
osg::ref_ptr<const osg::DrawElementsUShort> _elements;
Segments _segments;
Boundary(const osg::Vec3Array* vertices, const osg::PrimitiveSet* primitiveSet)
Boundary(const osg::Vec3Array* vertices, const osg::PrimitiveSet* primitiveSet, float thickness)
{
const osg::DrawArrays* drawArrays = dynamic_cast<const osg::DrawArrays*>(primitiveSet);
if (drawArrays)
{
set(vertices, drawArrays->getFirst(), drawArrays->getCount());
set(vertices, drawArrays->getFirst(), drawArrays->getCount(), thickness);
}
else
{
const osg::DrawElementsUShort* elements = dynamic_cast<const osg::DrawElementsUShort*>(primitiveSet);
if (elements) set(vertices, elements);
if (elements) set(vertices, elements, thickness);
}
}
void set(const osg::Vec3Array* vertices, unsigned int start, unsigned int count)
void set(const osg::Vec3Array* vertices, unsigned int start, unsigned int count, float thickness)
{
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::POLYGON);
for(unsigned int i=start; i<start+count; ++i)
@ -60,10 +84,10 @@ public:
elements->push_back(i);
}
set(vertices, elements);
set(vertices, elements, thickness);
}
void set(const osg::Vec3Array* vertices, const osg::DrawElementsUShort* elements)
void set(const osg::Vec3Array* vertices, const osg::DrawElementsUShort* elements, float thickness)
{
_vertices = vertices;
_elements = elements;
@ -75,7 +99,7 @@ public:
_segments.reserve(elements->size()-1);
for(unsigned int i=0; i<elements->size()-1; ++i)
{
_segments.push_back(Segment((*elements)[i],(*elements)[i+1]));
_segments.push_back( Segment((*elements)[i], (*elements)[i+1], thickness) );
}
}
@ -166,14 +190,6 @@ public:
(*_vertices)[seg_after.first], (*_vertices)[seg_after.second]);
}
void computeAllThickness()
{
for(unsigned int i=0; i<_segments.size(); ++i)
{
computeThickness(i);
}
}
bool findMinThickness(unsigned int& minThickness_i, float& minThickness)
{
@ -255,6 +271,11 @@ public:
return new_vertex;
}
osg::Vec3 computeBisectorPoint(unsigned int i)
{
return computeBisectorPoint(i, _segments[i].thickness);
}
void addBoundaryToGeometry(osg::Geometry* geometry, float targetThickness, const std::string& faceName, const std::string& bevelName)
{
if (_segments.empty()) return;
@ -274,7 +295,9 @@ public:
// create vertices
unsigned int previous_second = _segments[0].second;
osg::Vec3 newPoint = computeBisectorPoint(0, targetThickness);
osg::Vec3 newPoint = computeBisectorPoint(0);
unsigned int first = new_vertices->size();
new_vertices->push_back(newPoint);
@ -294,7 +317,9 @@ public:
for(unsigned int i=1; i<_segments.size(); ++i)
{
newPoint = computeBisectorPoint(i, targetThickness);
newPoint = computeBisectorPoint(i);
unsigned int vi = new_vertices->size();
new_vertices->push_back(newPoint);
@ -338,6 +363,10 @@ public:
}
geometry->addPrimitiveSet(bevel);
}
protected:
virtual ~Boundary() {}
};
@ -374,6 +403,42 @@ OSGTEXT_EXPORT osg::Geometry* computeGlyphGeometry(const osgText::Glyph3D* glyph
osg::ref_ptr<osg::Geometry> new_geometry = new osg::Geometry;
#if 1
typedef std::vector< osg::ref_ptr<Boundary> > Boundaries;
Boundaries innerBoundaries;
Boundaries outerBoundaries;
for(osg::Geometry::PrimitiveSetList::const_iterator itr = orig_primitives.begin();
itr != orig_primitives.end();
++itr)
{
if ((*itr)->getMode()==GL_POLYGON)
{
osg::ref_ptr<Boundary> boundaryInner = new Boundary(orig_vertices, itr->get(), bevelThickness);
boundaryInner->removeAllSegmentsBelowThickness(bevelThickness);
innerBoundaries.push_back(boundaryInner.get());
osg::ref_ptr<Boundary> boundaryOuter = new Boundary(orig_vertices, itr->get(), -shellThickness);
boundaryOuter->removeAllSegmentsAboveThickness(-shellThickness);
outerBoundaries.push_back(boundaryOuter.get());
}
}
for(Boundaries::iterator itr = innerBoundaries.begin();
itr != innerBoundaries.end();
++itr)
{
(*itr)->addBoundaryToGeometry(new_geometry.get(), bevelThickness, "face", "bevel");
}
for(Boundaries::iterator itr = innerBoundaries.begin();
itr != innerBoundaries.end();
++itr)
{
(*itr)->addBoundaryToGeometry(new_geometry.get(), -shellThickness, "", "shell");
}
#else
for(osg::Geometry::PrimitiveSetList::const_iterator itr = orig_primitives.begin();
itr != orig_primitives.end();
++itr)
@ -390,6 +455,7 @@ OSGTEXT_EXPORT osg::Geometry* computeGlyphGeometry(const osgText::Glyph3D* glyph
}
}
#endif
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(new_geometry->getVertexArray());