first commit for Indirect Draw integration in osg

users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
This commit is contained in:
mp3butcher 2017-07-26 20:25:41 +02:00
parent c32d3eb926
commit 5be14bc2ba
9 changed files with 1332 additions and 144 deletions

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@ -1,13 +1,11 @@
SET(TARGET_SRC
ShapeToGeometry.cpp
DrawIndirectPrimitiveSet.cpp
AggregateGeometryVisitor.cpp
osggpucull.cpp
)
SET(TARGET_H
ShapeToGeometry.h
DrawIndirectPrimitiveSet.h
AggregateGeometryVisitor.h
GpuCullShaders.h
)

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@ -1,41 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
* Copyright (C) 2014 Pawel Ksiezopolski
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
*/
#include "DrawIndirectPrimitiveSet.h"
#include <osg/State>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/GLExtensions>
#include <osg/Drawable>
void DrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
{
// if you want to see how many primitives were rendered - uncomment code below, but
// be warned : it is a serious performance killer ( because of GPU->CPU roundtrip )
// osg::Drawable::Extensions *dext = osg::Drawable::getExtensions( state.getContextID(),true );
// int* tab = (int*)dext->glMapBuffer(GL_DRAW_INDIRECT_BUFFER,GL_READ_ONLY);
// int val = _indirect/sizeof(int);
// OSG_WARN<<"DrawArraysIndirect ("<<val<<"): "<< tab[val] << " " << tab[val+1] << " " << tab[val+2] << " " << tab[val+3] << std::endl;
// dext->glUnmapBuffer(GL_DRAW_INDIRECT_BUFFER);
state.get<osg::GLExtensions>()->glDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect) );
}
void MultiDrawArraysIndirect::draw(osg::State& state, bool /*useVertexBufferObjects*/) const
{
// DrawIndirectGLExtensions *ext = DrawIndirectGLExtensions::getExtensions( state.getContextID(),true );
state.get<osg::GLExtensions>()->glMultiDrawArraysIndirect( _mode, reinterpret_cast<const void*>(_indirect), _drawcount, _stride );
}

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@ -1,63 +0,0 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
* Copyright (C) 2014 Pawel Ksiezopolski
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
*/
#ifndef OSG_DRAWINDIRECTPRIMITIVESET
#define OSG_DRAWINDIRECTPRIMITIVESET 1
#include <osg/PrimitiveSet>
#include <osg/BufferObject>
#include <osg/TextureBuffer>
class DrawArraysIndirect : public osg::DrawArrays
{
public:
DrawArraysIndirect(GLenum mode=0, unsigned int indirect=0)
: osg::DrawArrays(mode), _indirect(indirect)
{
}
virtual osg::Object* cloneType() const { return new DrawArraysIndirect(); }
virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "DrawArraysIndirect"; }
virtual void draw(osg::State& state, bool useVertexBufferObjects) const;
protected:
unsigned int _indirect;
};
class MultiDrawArraysIndirect : public osg::DrawArrays
{
public:
MultiDrawArraysIndirect(GLenum mode=0, unsigned int indirect=0, GLsizei drawcount=0, GLsizei stride=0)
: osg::DrawArrays(mode), _indirect(indirect), _drawcount(drawcount), _stride(stride)
{
}
virtual osg::Object* cloneType() const { return new MultiDrawArraysIndirect(); }
virtual osg::Object* clone(const osg::CopyOp& /*copyop*/) const { return NULL; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "MultiDrawArraysIndirect"; }
virtual void draw(osg::State& state, bool useVertexBufferObjects) const;
protected:
unsigned int _indirect;
GLsizei _drawcount;
GLsizei _stride;
};
#endif

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@ -38,12 +38,14 @@
#include <osg/BufferTemplate>
#include "ShapeToGeometry.h"
#include "AggregateGeometryVisitor.h"
#if 0
#include "DrawIndirectPrimitiveSet.h"
#else
#include <osg/PrimitiveSetIndirect>
#endif
#include "GpuCullShaders.h"
#ifndef GL_RASTERIZER_DISCARD
#define GL_RASTERIZER_DISCARD 0x8C89
#endif
// each instance type may have max 8 LODs ( if you change
// this value, don't forget to change it in vertex shaders accordingly )
@ -178,23 +180,20 @@ struct IndirectTarget
IndirectTarget()
: maxTargetQuantity(0)
{
indirectCommands = new osg::BufferTemplate< std::vector<DrawArraysIndirectCommand> >;
indirectCommands = new osg::DefaultIndirectCommandDrawArrays;
}
IndirectTarget( AggregateGeometryVisitor* agv, osg::Program* program )
: geometryAggregator(agv), drawProgram(program), maxTargetQuantity(0)
{
indirectCommands = new osg::BufferTemplate< std::vector<DrawArraysIndirectCommand> >;
indirectCommands = new osg::DefaultIndirectCommandDrawArrays;
}
void endRegister(unsigned int index, unsigned int rowsPerInstance, GLenum pixelFormat, GLenum type, GLint internalFormat, bool useMultiDrawArraysIndirect )
{
osg::Image* indirectCommandImage = new osg::Image;
indirectCommandImage->setImage( indirectCommands->getTotalDataSize()/sizeof(unsigned int), 1, 1, GL_R32I, GL_RED, GL_UNSIGNED_INT, (unsigned char*)indirectCommands->getDataPointer(), osg::Image::NO_DELETE );
osg::VertexBufferObject * indirectCommandbuffer=new osg::VertexBufferObject();
indirectCommandbuffer->setUsage(GL_DYNAMIC_DRAW);
indirectCommands->setBufferObject(indirectCommandbuffer);
osg::VertexBufferObject * indirectCommandImagebuffer=new osg::VertexBufferObject();
indirectCommandImagebuffer->setUsage(GL_DYNAMIC_DRAW);
indirectCommandImage->setBufferObject(indirectCommandImagebuffer);
indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommandImage);
indirectCommandTextureBuffer = new osg::TextureBuffer(indirectCommands);
indirectCommandTextureBuffer->setInternalFormat( GL_R32I );
indirectCommandTextureBuffer->bindToImageUnit(index, osg::Texture::READ_WRITE);
indirectCommandTextureBuffer->setUnRefImageDataAfterApply(false);
@ -203,28 +202,29 @@ struct IndirectTarget
// add proper primitivesets to geometryAggregators
if( !useMultiDrawArraysIndirect ) // use glDrawArraysIndirect()
{
std::vector<DrawArraysIndirect*> newPrimitiveSets;
std::vector<osg::DrawArraysIndirect*> newPrimitiveSets;
for(unsigned int j=0;j<indirectCommands->getData().size(); ++j)
newPrimitiveSets.push_back( new DrawArraysIndirect( GL_TRIANGLES, j*sizeof( DrawArraysIndirectCommand ) ) );
for(unsigned int j=0;j<indirectCommands->size(); ++j){
osg::DrawArraysIndirect *ipr=new osg::DrawArraysIndirect( GL_TRIANGLES, j );
ipr->setIndirectCommandDrawArrays( indirectCommands);
newPrimitiveSets.push_back(ipr);
}
geometryAggregator->getAggregatedGeometry()->removePrimitiveSet(0,geometryAggregator->getAggregatedGeometry()->getNumPrimitiveSets() );
for(unsigned int j=0;j<indirectCommands->getData().size(); ++j)
for(unsigned int j=0;j<indirectCommands->size(); ++j)
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( newPrimitiveSets[j] );
}
else // use glMultiDrawArraysIndirect()
{
osg::MultiDrawArraysIndirect *ipr=new osg::MultiDrawArraysIndirect( GL_TRIANGLES );
ipr->setIndirectCommandDrawArrays( indirectCommands );
geometryAggregator->getAggregatedGeometry()->removePrimitiveSet(0,geometryAggregator->getAggregatedGeometry()->getNumPrimitiveSets() );
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( new MultiDrawArraysIndirect( GL_TRIANGLES, 0, indirectCommands->getData().size(), 0 ) );
geometryAggregator->getAggregatedGeometry()->addPrimitiveSet( ipr );
}
///attach a DrawIndirect buffer binding to the stateset
osg::ref_ptr<osg::DrawIndirectBufferBinding> bb=new osg::DrawIndirectBufferBinding();
bb->setBufferObject(indirectCommandImage->getBufferObject());
geometryAggregator->getAggregatedGeometry()->getOrCreateStateSet()->setAttribute(bb );
geometryAggregator->getAggregatedGeometry()->setUseDisplayList(false);
geometryAggregator->getAggregatedGeometry()->setUseVertexBufferObjects(true);
@ -268,7 +268,7 @@ struct IndirectTarget
stateset->setAttributeAndModes( drawProgram.get(), osg::StateAttribute::ON );
}
osg::ref_ptr< osg::BufferTemplate< std::vector<DrawArraysIndirectCommand> > > indirectCommands;
osg::ref_ptr< osg::DefaultIndirectCommandDrawArrays > indirectCommands;
osg::ref_ptr<osg::TextureBuffer> indirectCommandTextureBuffer;
osg::ref_ptr< AggregateGeometryVisitor > geometryAggregator;
osg::ref_ptr<osg::Program> drawProgram;
@ -318,7 +318,7 @@ struct GPUCullData
// AggregateGeometryVisitor creates single osg::Geometry from all objects used by specific indirect target
AggregateGeometryVisitor::AddObjectResult aoResult = target->second.geometryAggregator->addObject( node , typeID, lodNumber );
// Information about first vertex and a number of vertices is stored for later primitiveset creation
target->second.indirectCommands->getData().push_back( DrawArraysIndirectCommand( aoResult.first, aoResult.count ) );
target->second.indirectCommands->push_back( osg::DrawArraysIndirectCommand( aoResult.count,1, aoResult.first ) );
osg::ComputeBoundsVisitor cbv;
node->accept(cbv);
@ -360,10 +360,10 @@ struct GPUCullData
std::map<unsigned int, IndirectTarget>::iterator it,eit;
for(it=targets.begin(), eit=targets.end(); it!=eit; ++it)
{
for(unsigned j=0; j<it->second.indirectCommands->getData().size(); ++j)
for(unsigned j=0; j<it->second.indirectCommands->size(); ++j)
{
DrawArraysIndirectCommand& iComm = it->second.indirectCommands->getData().at(j);
OSG_INFO<<"("<<iComm.first<<" "<<iComm.primCount<<" "<<iComm.count<<") ";
osg::DrawArraysIndirectCommand& iComm = it->second.indirectCommands->at(j);
OSG_INFO<<"("<<iComm.first<<" "<<iComm.instanceCount<<" "<<iComm.count<<") ";
}
unsigned int sizeInBytes = (unsigned int ) it->second.maxTargetQuantity * sizeof(osg::Vec4);
OSG_INFO<<" => Maximum elements in target : "<< it->second.maxTargetQuantity <<" ( "<< sizeInBytes <<" bytes, " << sizeInBytes/1024<< " kB )" << std::endl;
@ -724,16 +724,16 @@ struct ResetTexturesCallback : public osg::StateSet::Callback
std::vector<unsigned int>::iterator it,eit;
for(it=texUnitsDirty.begin(), eit=texUnitsDirty.end(); it!=eit; ++it)
{
osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
if(tex==NULL)
continue;
osg::Image* img = tex->getImage(0);
osg::BufferData* img =const_cast<osg::BufferData*>(tex->getBufferData());
if(img!=NULL)
img->dirty();
}
for(it=texUnitsDirtyParams.begin(), eit=texUnitsDirtyParams.end(); it!=eit; ++it)
{
osg::Texture* tex = dynamic_cast<osg::Texture*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
osg::TextureBuffer* tex = dynamic_cast<osg::TextureBuffer*>( stateset->getTextureAttribute(*it,osg::StateAttribute::TEXTURE) );
if(tex!=NULL)
tex->dirtyTextureParameters();
}

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@ -435,6 +435,8 @@ typedef char GLchar;
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#endif
// ARB_shader_atomic_counters

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@ -133,7 +133,15 @@ class OSG_EXPORT PrimitiveSet : public BufferData
DrawElementsUBytePrimitiveType,
DrawElementsUShortPrimitiveType,
DrawElementsUIntPrimitiveType,
MultiDrawArraysPrimitiveType
MultiDrawArraysPrimitiveType,
DrawArraysIndirectPrimitiveType,
DrawElementsUByteIndirectPrimitiveType,
DrawElementsUShortIndirectPrimitiveType,
DrawElementsUIntIndirectPrimitiveType,
MultiDrawArraysIndirectPrimitiveType,
MultiDrawElementsUByteIndirectPrimitiveType,
MultiDrawElementsUShortIndirectPrimitiveType,
MultiDrawElementsUIntIndirectPrimitiveType
};
enum Mode

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@ -0,0 +1,697 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* osg/PrimitiveSetIndirect
* Author: Julien Valentin 2016-2017
*/
#ifndef OSG_INDIRECTPRIMITIVESET
#define OSG_INDIRECTPRIMITIVESET 1
#include <osg/PrimitiveSet>
namespace osg {
///common interface for IndirectCommandDrawArrayss
class OSG_EXPORT IndirectCommandDrawArrays: public BufferData
{
public:
IndirectCommandDrawArrays():BufferData(){}
IndirectCommandDrawArrays(const IndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:BufferData(copy, copyop){ }
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & first(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize() const = 0;
virtual unsigned int getNumElements() const = 0;
};
class OSG_EXPORT IndirectCommandDrawElements: public BufferData
{
public:
IndirectCommandDrawElements():BufferData(){}
IndirectCommandDrawElements(const IndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:BufferData(copy, copyop){}
virtual unsigned int & count(const unsigned int&index)=0;
virtual unsigned int & instanceCount(const unsigned int&index)=0;
virtual unsigned int & firstIndex(const unsigned int&index)=0;
virtual unsigned int & baseVertex(const unsigned int&index)=0;
virtual unsigned int & baseInstance(const unsigned int&index)=0;
virtual unsigned int getElementSize()const = 0;
virtual unsigned int getNumElements() const = 0;
};
/// DrawArraysCommand
struct DrawArraysIndirectCommand {
DrawArraysIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirst = 0, unsigned int pbaseInstance = 0)
:count(pcount), instanceCount(pinstanceCount), first(pfirst), baseInstance(pbaseInstance){};
unsigned int count;
unsigned int instanceCount;
unsigned int first;
unsigned int baseInstance;
};
/// default implementation of IndirectCommandDrawArrays
/// DefaultIndirectCommandDrawArrays to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawArrays: public IndirectCommandDrawArrays, public MixinVector<DrawArraysIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawArrays)
DefaultIndirectCommandDrawArrays():IndirectCommandDrawArrays(), MixinVector<DrawArraysIndirectCommand>() {}
DefaultIndirectCommandDrawArrays(const DefaultIndirectCommandDrawArrays& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:IndirectCommandDrawArrays(copy, copyop),MixinVector<DrawArraysIndirectCommand>() {}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 16u*static_cast<unsigned int>(size());
}
virtual unsigned int getElementSize()const {return 16u;};
virtual unsigned int & count(const unsigned int&index){return at(index).count;}
virtual unsigned int & instanceCount(const unsigned int&index){return at(index).instanceCount;}
virtual unsigned int & first(const unsigned int&index){return at(index).first;}
virtual unsigned int & baseInstance(const unsigned int&index){return at(index).baseInstance;}
virtual unsigned int getNumElements() const {return static_cast<unsigned int>(size());}
};
/// default implementation of IndirectCommandDrawElements
/// DrawElementsCommand
struct DrawElementsIndirectCommand{
DrawElementsIndirectCommand(unsigned int pcount = 0, unsigned int pinstanceCount = 0, unsigned int pfirstIndex = 0, unsigned int pbaseVertex = 0, unsigned int pbaseInstance = 0)
:count(pcount), instanceCount(pinstanceCount), firstIndex(pfirstIndex), baseVertex(pbaseVertex), baseInstance(pbaseInstance){};
unsigned int count;
unsigned int instanceCount;
unsigned int firstIndex;
unsigned int baseVertex;
unsigned int baseInstance;
};
/// vector of DrawElementsCommand to be hosted on GPU
class OSG_EXPORT DefaultIndirectCommandDrawElements: public IndirectCommandDrawElements, public MixinVector<DrawElementsIndirectCommand>
{
public:
META_Object(osg,DefaultIndirectCommandDrawElements)
DefaultIndirectCommandDrawElements():IndirectCommandDrawElements(), MixinVector<DrawElementsIndirectCommand>() {}
DefaultIndirectCommandDrawElements(const DefaultIndirectCommandDrawElements& copy,const CopyOp& copyop/*=CopyOp::SHALLOW_COPY*/)
:IndirectCommandDrawElements(copy, copyop), MixinVector<DrawElementsIndirectCommand>(){}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 20u*static_cast<unsigned int>(size());
}
virtual unsigned int getElementSize()const {return 20u;};
virtual unsigned int & count(const unsigned int&index){return at(index).count;}
virtual unsigned int & instanceCount(const unsigned int&index){return at(index).instanceCount;}
virtual unsigned int & firstIndex(const unsigned int&index){return at(index).firstIndex;}
virtual unsigned int & baseVertex(const unsigned int&index){return at(index).baseVertex;}
virtual unsigned int & baseInstance(const unsigned int&index){return at(index).baseInstance;}
virtual unsigned int getNumElements() const {return static_cast<unsigned int>(size());}
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirect base PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirect : public DrawElements
{
public:
DrawElementsIndirect(Type primType=PrimitiveType, GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElements(primType,mode, 0),_firstCommand(firstCommand),_stride(stride){setIndirectCommandDrawArrays(new DefaultIndirectCommandDrawElements());}
DrawElementsIndirect(const DrawElementsIndirect& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElements(rhs,copyop),_firstCommand(rhs._firstCommand), _stride(rhs._stride) {
_IndirectCommandDrawArrays=(DefaultIndirectCommandDrawElements*)copyop(rhs._IndirectCommandDrawArrays.get());
}
/// set command array of this indirect primitive set
inline void setIndirectCommandDrawArrays(IndirectCommandDrawElements*idc) {
_IndirectCommandDrawArrays = idc;
if(!_IndirectCommandDrawArrays->getBufferObject())
_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
}
/// get command array of this indirect primitive set
inline IndirectCommandDrawElements* getIndirectCommandDrawArrays()const {
return _IndirectCommandDrawArrays;
}
///Further methods are for advanced DI when you plan to use your own IndirectCommandElement (stride)
///or if you want to draw a particular command index of the IndirectCommandElement(FirstCommandToDraw)
/// set offset of the first command to draw in the IndirectCommandDrawArrays
inline void setFirstCommandToDraw( unsigned int i) {
_firstCommand=i;
}
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommandToDraw()const {
return _firstCommand;
}
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) {
_stride=i;
}
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride()const {
return _stride;
}
virtual unsigned int getNumPrimitives() const=0;
protected:
virtual ~DrawElementsIndirect() {}
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawElements> _IndirectCommandDrawArrays;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUByte PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUByte : public DrawElementsIndirect, public VectorGLubyte
{
public:
typedef VectorGLubyte vector_type;
DrawElementsIndirectUByte(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUByteIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUByte(const DrawElementsIndirectUByte& array, const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLubyte to copy index data from.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no, const GLubyte* ptr) :
DrawElementsIndirect(MultiDrawElementsUByteIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUByte(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUByteIndirectPrimitiveType,mode),
vector_type(no) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUByte();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUByte(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUByte*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUByte";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_BYTE;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLubyte(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUByte();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUShort PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUShort : public DrawElementsIndirect, public VectorGLushort
{
public:
typedef VectorGLushort vector_type;
DrawElementsIndirectUShort(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUShortIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUShort(const DrawElementsIndirectUShort& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLushort to copy index data from.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no, const GLushort* ptr) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUShort(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUShort(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(MultiDrawElementsUShortIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUShort();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUShort(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUShort*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUShort";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 2u*static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_SHORT;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLushort(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUShort();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The DrawElementsIndirectUInt PrimitiveSet
///
class OSG_EXPORT DrawElementsIndirectUInt : public DrawElementsIndirect, public VectorGLuint
{
public:
typedef VectorGLuint vector_type;
DrawElementsIndirectUInt(GLenum mode = 0,unsigned int firstCommand = 0, GLsizei stride = 0):
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode,firstCommand,stride) {}
DrawElementsIndirectUInt(const DrawElementsIndirectUInt& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirect(array,copyop),
vector_type(array) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
* \param ptr Pointer to a GLunsigned int to copy index data from.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no, const GLuint* ptr) :
DrawElementsIndirect(DrawElementsUIntIndirectPrimitiveType,mode),
vector_type(ptr,ptr+no) {}
/**
* \param mode One of osg::PrimitiveSet::Mode. Determines the type of primitives used.
* \param no Number of intended elements. This will be the size of the underlying vector.
*/
DrawElementsIndirectUInt(GLenum mode, unsigned int no) :
DrawElementsIndirect(MultiDrawElementsUIntIndirectPrimitiveType,mode),
vector_type(no) {}
template <class InputIterator>
DrawElementsIndirectUInt(GLenum mode, InputIterator first,InputIterator last) :
DrawElementsIndirect(MultiDrawElementsUIntIndirectPrimitiveType,mode),
vector_type(first,last) {}
virtual Object* cloneType() const {
return new DrawElementsIndirectUInt();
}
virtual Object* clone(const CopyOp& copyop) const {
return new DrawElementsIndirectUInt(*this,copyop);
}
virtual bool isSameKindAs(const Object* obj) const {
return dynamic_cast<const DrawElementsIndirectUInt*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawElementsIndirectUInt";
}
virtual const GLvoid* getDataPointer() const {
return empty()?0:&front();
}
virtual unsigned int getTotalDataSize() const {
return 4u*static_cast<unsigned int>(size());
}
virtual bool supportsBufferObject() const {
return false;
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const {
return static_cast<unsigned int>(size());
}
virtual unsigned int index(unsigned int pos) const {
return (*this)[pos];
}
virtual void offsetIndices(int offset);
virtual GLenum getDataType() {
return GL_UNSIGNED_INT;
}
virtual void resizeElements(unsigned int numIndices) {
resize(numIndices);
}
virtual void reserveElements(unsigned int numIndices) {
reserve(numIndices);
}
virtual void setElement(unsigned int i, unsigned int v) {
(*this)[i] = v;
}
virtual unsigned int getElement(unsigned int i) {
return (*this)[i];
}
virtual void addElement(unsigned int v) {
push_back(GLuint(v));
}
virtual unsigned int getNumPrimitives() const;
protected:
virtual ~DrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawElementsIndirect PrimitiveSets
///
class OSG_EXPORT MultiDrawElementsIndirectUShort : public DrawElementsIndirectUShort
{
public:
MultiDrawElementsIndirectUShort(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUShort(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUShortIndirectPrimitiveType));}
MultiDrawElementsIndirectUShort(const MultiDrawElementsIndirectUShort& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUShort(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
///if you want to draw a subset of the IndirectCommandElement(FirstCommandToDraw,NumCommandsToDraw)
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUShort();
};
class OSG_EXPORT MultiDrawElementsIndirectUByte : public DrawElementsIndirectUByte
{
public:
MultiDrawElementsIndirectUByte(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUByte(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUByteIndirectPrimitiveType));}
MultiDrawElementsIndirectUByte(const MultiDrawElementsIndirectUByte& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUByte(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUByte();
};
class OSG_EXPORT MultiDrawElementsIndirectUInt : public DrawElementsIndirectUInt
{
public:
MultiDrawElementsIndirectUInt(GLenum mode = 0,unsigned int firstCommand = 0,unsigned int commandcount = 0, GLsizei stride = 0):
DrawElementsIndirectUInt(mode,firstCommand,stride),_count(commandcount){_primitiveType=(Type(MultiDrawElementsUIntIndirectPrimitiveType));}
MultiDrawElementsIndirectUInt(const MultiDrawElementsIndirectUInt& mdi,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
DrawElementsIndirectUInt(mdi,copyop),_count(mdi._count) {}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
virtual ~MultiDrawElementsIndirectUInt();
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT DrawArraysIndirect : public osg::PrimitiveSet
{
public:
DrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, GLsizei stride = 0):
osg::PrimitiveSet(Type(DrawArraysIndirectPrimitiveType), mode),
_firstCommand(firstcommand), _stride(stride) {setIndirectCommandDrawArrays(new DefaultIndirectCommandDrawArrays);}
DrawArraysIndirect(const DrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
osg::PrimitiveSet(dal,copyop),
_firstCommand(dal._firstCommand),
_stride(dal._stride),
_IndirectCommandDrawArrays((DefaultIndirectCommandDrawArrays*)copyop( dal._IndirectCommandDrawArrays.get()))
{}
virtual osg::Object* cloneType() const {
return new DrawArraysIndirect();
}
virtual osg::Object* clone(const osg::CopyOp& copyop) const {
return new DrawArraysIndirect(*this,copyop);
}
virtual bool isSameKindAs(const osg::Object* obj) const {
return dynamic_cast<const DrawArraysIndirect*>(obj)!=NULL;
}
virtual const char* libraryName() const {
return "osg";
}
virtual const char* className() const {
return "DrawArraysIndirect";
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// stride (to set if you use custom CommandArray)
inline void setStride( GLsizei i) {
_stride=i;
}
/// stride (to set if you use custom CommandArray)
inline GLsizei getStride()const {
return _stride;
}
/// set offset of the first command in the IndirectCommandDrawArrays
inline void setFirstCommand( unsigned int i) {
_firstCommand=i;
}
/// get offset of the first command in the IndirectCommandDrawArrays
inline unsigned int getFirstCommand()const {
return _firstCommand;
}
inline void setIndirectCommandDrawArrays(IndirectCommandDrawArrays*idc) {
_IndirectCommandDrawArrays = idc;
if(!_IndirectCommandDrawArrays->getBufferObject())
_IndirectCommandDrawArrays->setBufferObject(new osg::VertexBufferObject());
}
inline IndirectCommandDrawArrays* getIndirectCommandDrawArrays()const {
return _IndirectCommandDrawArrays;
}
protected:
unsigned int _firstCommand;
GLsizei _stride;
ref_ptr<IndirectCommandDrawArrays> _IndirectCommandDrawArrays;
};
///////////////////////////////////////////////////////////////////////////////////////
/// \brief The MultiDrawArraysIndirect PrimitiveSet
///
class OSG_EXPORT MultiDrawArraysIndirect : public DrawArraysIndirect
{
public:
MultiDrawArraysIndirect(GLenum mode=0, unsigned int firstcommand = 0, unsigned int count = 0, GLsizei stride = 0):
osg::DrawArraysIndirect(mode, firstcommand, stride), _count(count)
{_primitiveType=Type(MultiDrawArraysIndirectPrimitiveType);}
MultiDrawArraysIndirect(const MultiDrawArraysIndirect& dal,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
osg::DrawArraysIndirect(dal,copyop), _count(dal._count)
{}
virtual osg::Object* cloneType() const {
return new MultiDrawArraysIndirect();
}
virtual osg::Object* clone(const osg::CopyOp& copyop) const {
return new MultiDrawArraysIndirect(*this,copyop);
}
virtual bool isSameKindAs(const osg::Object* obj) const {
return dynamic_cast<const MultiDrawArraysIndirect*>(obj)!=NULL;
}
virtual const char* className() const {
return "MultiDrawArraysIndirect";
}
virtual void draw(State& state, bool useVertexBufferObjects) const;
virtual void accept(PrimitiveFunctor& functor) const;
virtual void accept(PrimitiveIndexFunctor& functor) const;
virtual unsigned int getNumIndices() const;
virtual unsigned int index(unsigned int pos) const;
virtual void offsetIndices(int offset);
virtual unsigned int getNumPrimitives() const;
/// count of Indirect Command to execute
inline void setNumCommandsToDraw( unsigned int i) {
_count=i;
}
/// count of Indirect Command to execute
inline unsigned int getNumCommandsToDraw()const {
return _count;
}
protected:
unsigned int _count;
};
}
#endif

View File

@ -136,6 +136,7 @@ SET(TARGET_H
${HEADER_PATH}/Polytope
${HEADER_PATH}/PositionAttitudeTransform
${HEADER_PATH}/PrimitiveSet
${HEADER_PATH}/PrimitiveSetIndirect
${HEADER_PATH}/PrimitiveRestartIndex
${HEADER_PATH}/Program
${HEADER_PATH}/Projection
@ -342,6 +343,7 @@ SET(TARGET_SRC
Polytope.cpp
PositionAttitudeTransform.cpp
PrimitiveSet.cpp
PrimitiveSetIndirect.cpp
PrimitiveRestartIndex.cpp
Program.cpp
Projection.cpp

View File

@ -0,0 +1,585 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* osg/PrimitiveSetIndirect.cpp
* Author: Julien Valentin 2016-2017
*/
#include <osg/PrimitiveSetIndirect>
#include <osg/BufferObject>
#include <osg/State>
#include <osg/Notify>
#include <assert.h>
using namespace osg;
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawElementsIndirect
//
template<class T> inline
unsigned int getNumPrimitivesDI( const T&_this)
{
unsigned int offset= _this.getFirstCommandToDraw();
IndirectCommandDrawElements *cmd=_this.getIndirectCommandDrawArrays();
unsigned int total=0;
switch(_this.getMode())
{
case(PrimitiveSet::POINTS):
return cmd->count(offset);
case(PrimitiveSet::LINES):
return cmd->count(offset)/2;
case(PrimitiveSet::TRIANGLES):
return cmd->count(offset)/3;
case(PrimitiveSet::QUADS):
return cmd->count(offset)/4;
case(PrimitiveSet::LINE_STRIP):
case(PrimitiveSet::LINE_LOOP):
case(PrimitiveSet::TRIANGLE_STRIP):
case(PrimitiveSet::TRIANGLE_FAN):
case(PrimitiveSet::QUAD_STRIP):
case(PrimitiveSet::PATCHES):
case(PrimitiveSet::POLYGON):
{
return 1;
}
}
return total;
}
unsigned int DrawElementsIndirectUInt::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUInt>(*this);}
unsigned int DrawElementsIndirectUByte::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUByte>(*this);}
unsigned int DrawElementsIndirectUShort::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUShort>(*this);}
void DrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_INT,
(const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex()) //command array adress
+_firstCommand* _IndirectCommandDrawArrays->getElementSize())// runtime offset computaion can be sizeof(*_IndirectCommandDrawArrays->begin())
);
}
DrawElementsIndirectUInt::~DrawElementsIndirectUInt()
{
releaseGLObjects();
}
void DrawElementsIndirectUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
void DrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
void DrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
}
DrawElementsIndirectUByte::~DrawElementsIndirectUByte()
{
releaseGLObjects();
}
void DrawElementsIndirectUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
void DrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
void DrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
}
DrawElementsIndirectUShort::~DrawElementsIndirectUShort()
{
releaseGLObjects();
}
void DrawElementsIndirectUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
void DrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() && cmd)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
_IndirectCommandDrawArrays->baseVertex(_firstCommand));
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawElementsIndirect
//
template<class T> inline
unsigned int getNumPrimitivesMDI( const T&_this)
{ IndirectCommandDrawElements *_IndirectCommandDrawArrays=_this.getIndirectCommandDrawArrays();
unsigned int total=0;
switch(_this.getMode())
{
case(PrimitiveSet::POINTS):
for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
total+=_IndirectCommandDrawArrays->count(i);
case(PrimitiveSet::LINES):
for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
total+=_IndirectCommandDrawArrays->count(i)/2;
case(PrimitiveSet::TRIANGLES):
for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
total+=_IndirectCommandDrawArrays->count(i)/3;
case(PrimitiveSet::QUADS):
for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
total+=_IndirectCommandDrawArrays->count(i)/4;
case(PrimitiveSet::LINE_STRIP):
case(PrimitiveSet::LINE_LOOP):
case(PrimitiveSet::TRIANGLE_STRIP):
case(PrimitiveSet::TRIANGLE_FAN):
case(PrimitiveSet::QUAD_STRIP):
case(PrimitiveSet::PATCHES):
case(PrimitiveSet::POLYGON):
{
unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
return primcount;
}
}
return total;
}
unsigned int MultiDrawElementsIndirectUInt::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUInt>(*this);}
unsigned int MultiDrawElementsIndirectUByte::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUByte>(*this);}
unsigned int MultiDrawElementsIndirectUShort::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUShort>(*this);}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawElementsIndirectUByte
//
MultiDrawElementsIndirectUByte::~MultiDrawElementsIndirectUByte()
{
releaseGLObjects();
}
void MultiDrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
{
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),_IndirectCommandDrawArrays->getNumElements(), _stride);
}
void MultiDrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
void MultiDrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawElementsIndirectUShort
//
MultiDrawElementsIndirectUShort::~MultiDrawElementsIndirectUShort()
{
releaseGLObjects();
}
void MultiDrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(),_stride);
}
void MultiDrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
void MultiDrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawElementsIndirectUInt
//
MultiDrawElementsIndirectUInt::~MultiDrawElementsIndirectUInt()
{
releaseGLObjects();
}
void MultiDrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
{
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
assert (useVertexBufferObjects && ebo);
state.bindElementBufferObject(ebo);
state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_INT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
}
void MultiDrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
void MultiDrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
{
/* if (!empty() )
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
_IndirectCommandDrawArrays->baseVertex(i));
*/
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawArrays
//
void DrawArraysIndirect::draw(osg::State& state, bool) const
{
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLExtensions* ext = state.get<GLExtensions>();
ext->glDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
}
void DrawArraysIndirect::accept(PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
}
void DrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
{
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
}
unsigned int DrawArraysIndirect::getNumIndices() const
{
return _IndirectCommandDrawArrays->count(_firstCommand);
}
unsigned int DrawArraysIndirect::index(unsigned int pos) const
{
return _IndirectCommandDrawArrays->first(_firstCommand)+ pos;
}
void DrawArraysIndirect::offsetIndices(int offset)
{
_IndirectCommandDrawArrays->first(_firstCommand)+= offset;
}
unsigned int DrawArraysIndirect::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS):
return _IndirectCommandDrawArrays->count(_firstCommand);
case(LINES):
return _IndirectCommandDrawArrays->count(_firstCommand)/2;
case(TRIANGLES):
return _IndirectCommandDrawArrays->count(_firstCommand)/3;
case(QUADS):
return _IndirectCommandDrawArrays->count(_firstCommand)/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON):
{
return 1;
}
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawArrays
//
void MultiDrawArraysIndirect::draw(osg::State& state, bool) const
{
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
GLExtensions* ext = state.get<GLExtensions>();
ext->glMultiDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())+_firstCommand*_IndirectCommandDrawArrays->getElementSize()),
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
}
void MultiDrawArraysIndirect::accept(PrimitiveFunctor& functor) const
{
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
{
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
}
}
void MultiDrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
{
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
{
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
}
}
unsigned int MultiDrawArraysIndirect::getNumIndices() const
{
unsigned int total=0;
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
total+= _IndirectCommandDrawArrays->count(i);
return total;
}
unsigned int MultiDrawArraysIndirect::index(unsigned int pos) const
{
/* unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
{
unsigned int count = _IndirectCommandDrawArrays->count(i);
if (pos<count) break;
pos -= count;
}
return _IndirectCommandDrawArrays->first(maxindex-1) + pos;*/
return pos;//???
}
void MultiDrawArraysIndirect::offsetIndices(int offset)
{
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
for(unsigned int i=_firstCommand; i<maxindex;i++)
_IndirectCommandDrawArrays->first(i) += offset;
}
unsigned int MultiDrawArraysIndirect::getNumPrimitives() const
{
unsigned int total=0;unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
switch(_mode)
{
case(POINTS):
for(unsigned int i=_firstCommand; i<maxindex;i++)
total+=_IndirectCommandDrawArrays->count(i);
case(LINES):
for(unsigned int i=_firstCommand; i<maxindex;i++)
total+=_IndirectCommandDrawArrays->count(i)/2;
case(TRIANGLES):
for(unsigned int i=_firstCommand; i<maxindex;i++)
total+=_IndirectCommandDrawArrays->count(i)/3;
case(QUADS):
for(unsigned int i=_firstCommand; i<maxindex;i++)
total+=_IndirectCommandDrawArrays->count(i)/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON):
{
unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
return primcount;
}
}
return total;
}