Updated wrappers

This commit is contained in:
Robert Osfield 2009-08-05 12:51:10 +00:00
parent df9385ac19
commit 5b81e1e76f
7 changed files with 116 additions and 23 deletions

View File

@ -270,6 +270,8 @@ suppress reflector "osgAnimation::TemplateChannel< osgAnimation::Vec2CubicBezier
suppress reflector "osgAnimation::TemplateChannel< osgAnimation::Vec3CubicBezierSampler >"
suppress reflector "osgAnimation::TemplateChannel< osgAnimation::Vec4CubicBezierSampler >"
suppress reflector "osgAnimation::AnimationUpdateCallback"
#############################################################################
# StateSet and related types need some advanced tweaking

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@ -262,7 +262,6 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgAnimation::Bone::UpdateBone)
I_DeclaringFile("osgAnimation/Bone");
I_BaseType(osgAnimation::AnimationUpdateCallback);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,

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@ -10,6 +10,7 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Geode>
#include <osg/Node>
#include <osgAnimation/Animation>
#include <osgAnimation/LinkVisitor>
@ -43,6 +44,11 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method0(osgAnimation::AnimationList &, getAnimationList,
Properties::NON_VIRTUAL,
__AnimationList_R1__getAnimationList,
@ -53,6 +59,18 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_ProtectedMethod1(void, handle_stateset, IN, osg::StateSet *, stateset,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__handle_stateset__osg_StateSet_P1,
"",
"");
I_ProtectedMethod1(void, link, IN, osgAnimation::AnimationUpdateCallbackBase *, cb,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__link__osgAnimation_AnimationUpdateCallbackBase_P1,
"",
"");
I_SimpleProperty(osgAnimation::AnimationList &, AnimationList,
__AnimationList_R1__getAnimationList,
0);

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@ -200,7 +200,6 @@ END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMorph)
I_DeclaringFile("osgAnimation/MorphGeometry");
I_BaseType(osgAnimation::AnimationUpdateCallback);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,

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@ -11,11 +11,13 @@
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/PositionAttitudeTransform>
#include <osg/StateAttribute>
#include <osgAnimation/Animation>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/Channel>
@ -29,21 +31,14 @@
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallback)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallbackBase)
I_DeclaringFile("osgAnimation/UpdateCallback");
I_BaseType(osg::NodeCallback);
I_ConstructorWithDefaults1(IN, const std::string &, name, "",
Properties::NON_EXPLICIT,
____AnimationUpdateCallback__C5_std_string_R1,
"",
"");
I_Constructor2(IN, const osgAnimation::AnimationUpdateCallback &, apc, IN, const osg::CopyOp &, copyop,
____AnimationUpdateCallback__C5_AnimationUpdateCallback_R1__C5_osg_CopyOp_R1,
I_Constructor0(____AnimationUpdateCallbackBase,
"",
"");
I_Method0(osgAnimation::AnimationManagerBase *, getAnimationManager,
Properties::NON_VIRTUAL,
__osgAnimation_AnimationManagerBase_P1__getAnimationManager,
Properties::PURE_VIRTUAL,
__AnimationManagerBase_P1__getAnimationManager,
"",
"");
I_Method0(bool, needLink,
@ -57,23 +52,83 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallback)
"",
"");
I_Method1(int, link, IN, osgAnimation::Animation *, animation,
Properties::VIRTUAL,
Properties::PURE_VIRTUAL,
__int__link__osgAnimation_Animation_P1,
"",
"");
I_Method0(void, updateLink,
Properties::VIRTUAL,
Properties::PURE_VIRTUAL,
__void__updateLink,
"",
"");
I_Method0(const std::string &, getName,
Properties::PURE_VIRTUAL,
__C5_std_string_R1__getName,
"",
"");
I_SimpleProperty(osgAnimation::AnimationManagerBase *, AnimationManager,
__osgAnimation_AnimationManagerBase_P1__getAnimationManager,
__AnimationManagerBase_P1__getAnimationManager,
0);
I_SimpleProperty(const std::string &, Name,
__C5_std_string_R1__getName,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMaterial)
I_DeclaringFile("osgAnimation/UpdateCallback");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_ConstructorWithDefaults1(IN, const std::string &, name, "",
Properties::NON_EXPLICIT,
____UpdateMaterial__C5_std_string_R1,
"",
"");
I_Constructor2(IN, const osgAnimation::UpdateMaterial &, apc, IN, const osg::CopyOp &, copyop,
____UpdateMaterial__C5_UpdateMaterial_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method1(void, update, IN, osg::Material &, material,
Properties::NON_VIRTUAL,
__void__update__osg_Material_R1,
"",
"");
I_Method0(bool, needLink,
Properties::VIRTUAL,
__bool__needLink,
"",
"");
I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
Properties::VIRTUAL,
__bool__link__osgAnimation_Channel_P1,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateTransform)
I_DeclaringFile("osgAnimation/UpdateCallback");
I_BaseType(osgAnimation::AnimationUpdateCallback);
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,

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@ -12,6 +12,7 @@
#include <osg/ArgumentParser>
#include <osg/Drawable>
#include <osg/FrameStamp>
#include <osg/Image>
#include <osg/KdTree>
#include <osg/Node>
@ -555,16 +556,26 @@ BEGIN_OBJECT_REFLECTOR(osgDB::Registry)
__C5_FilePathList_R1__getLibraryFilePathList,
"get the const library file path which is used when search for library (dso/dll's) files. ",
"");
I_Method1(void, updateTimeStampOfObjectsInCacheWithExternalReferences, IN, double, currentTime,
I_Method1(void, updateTimeStampOfObjectsInCacheWithExternalReferences, IN, const osg::FrameStamp &, frameStamp,
Properties::NON_VIRTUAL,
__void__updateTimeStampOfObjectsInCacheWithExternalReferences__double,
__void__updateTimeStampOfObjectsInCacheWithExternalReferences__C5_osg_FrameStamp_R1,
"For each object in the cache which has an reference count greater than 1 (and therefore referenced by elsewhere in the application) set the time stamp for that object in the cache to specified time. ",
"This would typically be called once per frame by applications which are doing database paging, and need to prune objects that are no longer required. Time value is time in seconds. ");
I_Method1(void, removeExpiredObjectsInCache, IN, double, expiryTime,
"This would typically be called once per frame by applications which are doing database paging, and need to prune objects that are no longer required. The time used is taken from the FrameStamp::getReferenceTime(). ");
I_Method1(void, removeExpiredObjectsInCache, IN, const osg::FrameStamp &, frameStamp,
Properties::NON_VIRTUAL,
__void__removeExpiredObjectsInCache__double,
__void__removeExpiredObjectsInCache__C5_osg_FrameStamp_R1,
"Removed object in the cache which have a time stamp at or before the specified expiry time. ",
"This would typically be called once per frame by applications which are doing database paging, and need to prune objects that are no longer required, and called after the a called after the call to updateTimeStampOfObjectsInCacheWithExternalReferences(currentTime). Note, the currentTime is not the expiryTime, one would typically set the expiry time to a fixed amount of time before currentTime, such as expiryTime = currentTime-10.0. Time value is time in seconds. ");
"This would typically be called once per frame by applications which are doing database paging, and need to prune objects that are no longer required, and called after the a called after the call to updateTimeStampOfObjectsInCacheWithExternalReferences(frameStamp). ");
I_Method1(void, setExpiryDelay, IN, double, expiryDelay,
Properties::NON_VIRTUAL,
__void__setExpiryDelay__double,
"set hint to viewer code calling removeExpiredObjectsInCache to specify how long it should give before expiring objects in Registry cache, ",
"");
I_Method0(double, getExpiryDelay,
Properties::NON_VIRTUAL,
__double__getExpiryDelay,
"",
"");
I_Method0(void, clearObjectCache,
Properties::NON_VIRTUAL,
__void__clearObjectCache,
@ -676,6 +687,9 @@ BEGIN_OBJECT_REFLECTOR(osgDB::Registry)
I_SimpleProperty(const osgDB::FilePathList &, DataFilePathList,
__C5_FilePathList_R1__getDataFilePathList,
__void__setDataFilePathList__C5_FilePathList_R1);
I_SimpleProperty(double, ExpiryDelay,
__double__getExpiryDelay,
__void__setExpiryDelay__double);
I_SimpleProperty(osgDB::FileCache *, FileCache,
__FileCache_P1__getFileCache,
__void__setFileCache__FileCache_P1);

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@ -11,6 +11,7 @@
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osgDB/DatabasePager>
#include <osgDB/ImagePager>
#include <osgViewer/Scene>
@ -71,6 +72,11 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Scene)
__C5_osgDB_ImagePager_P1__getImagePager,
"",
"");
I_Method1(void, updateSceneGraph, IN, osg::NodeVisitor &, updateVisitor,
Properties::NON_VIRTUAL,
__void__updateSceneGraph__osg_NodeVisitor_R1,
"",
"");
I_StaticMethod1(osgViewer::Scene *, getScene, IN, osg::Node *, node,
__Scene_P1__getScene__osg_Node_P1_S,
"Get the Scene object that has the specified node assigned to it. ",