Fix RenderBuffer not being attached (bug introduced with commit 55b3becb7c
)
This commit is contained in:
parent
2578fce085
commit
5b70f208e3
@ -449,6 +449,13 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
|
||||
{
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
if (_ximpl->targetType == Pimpl::RENDERBUFFER)
|
||||
{
|
||||
ext->glFramebufferRenderbuffer(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
|
||||
return;
|
||||
}
|
||||
|
||||
// targetType must be a texture, make sure we have a valid texture object
|
||||
Texture::TextureObject *tobj = 0;
|
||||
if (_ximpl->textureTarget.valid())
|
||||
{
|
||||
@ -465,10 +472,8 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
|
||||
|
||||
switch (_ximpl->targetType)
|
||||
{
|
||||
default:
|
||||
case Pimpl::RENDERBUFFER:
|
||||
ext->glFramebufferRenderbuffer(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
|
||||
break;
|
||||
break; // already handled above. case should never be hit, just here to quieten compiler warning.
|
||||
case Pimpl::TEXTURE1D:
|
||||
ext->glFramebufferTexture1D(target, attachment_point, GL_TEXTURE_1D, tobj->id(), _ximpl->level);
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user