Fix RenderBuffer not being attached (bug introduced with commit 55b3becb7c )

This commit is contained in:
scrawl 2016-08-01 17:47:32 +02:00
parent 2578fce085
commit 5b70f208e3

View File

@ -449,6 +449,13 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
{
unsigned int contextID = state.getContextID();
if (_ximpl->targetType == Pimpl::RENDERBUFFER)
{
ext->glFramebufferRenderbuffer(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
return;
}
// targetType must be a texture, make sure we have a valid texture object
Texture::TextureObject *tobj = 0;
if (_ximpl->textureTarget.valid())
{
@ -465,10 +472,8 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
switch (_ximpl->targetType)
{
default:
case Pimpl::RENDERBUFFER:
ext->glFramebufferRenderbuffer(target, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
break;
break; // already handled above. case should never be hit, just here to quieten compiler warning.
case Pimpl::TEXTURE1D:
ext->glFramebufferTexture1D(target, attachment_point, GL_TEXTURE_1D, tobj->id(), _ximpl->level);
break;