From Cedric Pinson, Store the linkvisitor to be able to configure it by user, like changing the nodemaskoverride, or use a custom LinkVisitor
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@ -1,5 +1,5 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -15,6 +15,7 @@
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#ifndef OSGANIMATION_ANIMATION_MANAGER_BASE_H
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#define OSGANIMATION_ANIMATION_MANAGER_BASE_H
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Animation>
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#include <osgAnimation/Export>
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#include <osg/FrameStamp>
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@ -46,8 +47,12 @@ namespace osgAnimation
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void clearTargets();
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void normalizeTargets();
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LinkVisitor* getOrCreateLinkVisitor();
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void setLinkVisitor(LinkVisitor*);
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protected:
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osg::ref_ptr<LinkVisitor> _linker;
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AnimationList _animations;
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TargetSet _targets;
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bool _needToLink;
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@ -1,5 +1,5 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@ -17,36 +17,28 @@
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#include <osg/NodeVisitor>
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#include <osgAnimation/Animation>
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#include <osgAnimation/UpdateCallback>
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namespace osgAnimation
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{
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struct LinkVisitor : public osg::NodeVisitor
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/** This class is instancied by the AnimationManagerBase, it will link animation target to updatecallback that have the same name
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*/
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class OSGANIMATION_EXPORT LinkVisitor : public osg::NodeVisitor
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{
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public:
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LinkVisitor();
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META_NodeVisitor("osgAnimation","LinkVisitor");
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void apply(osg::Node& node);
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AnimationList& getAnimationList();
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void reset();
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protected:
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// animation list to link
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AnimationList _animations;
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// number of success link done
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unsigned int _nbLinkedTarget;
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LinkVisitor(Animation* animation) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations.push_back(animation); _nbLinkedTarget = 0;}
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LinkVisitor(const AnimationList& animations) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { _animations = animations; _nbLinkedTarget = 0;}
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META_NodeVisitor("osgAnimation","LinkVisitor")
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void apply(osg::Node& node)
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{
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osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
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if (cb)
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{
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int result = 0;
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for (int i = 0; i < (int)_animations.size(); i++)
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{
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result += cb->link(_animations[i].get());
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_nbLinkedTarget += result;
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}
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std::cout << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
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}
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traverse(node);
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}
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};
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}
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@ -95,11 +95,25 @@ void AnimationManagerBase::registerAnimation (Animation* animation)
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bool AnimationManagerBase::needToLink() const { return _needToLink; }
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void AnimationManagerBase::setLinkVisitor(LinkVisitor* visitor)
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{
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_linker = visitor;
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}
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LinkVisitor* AnimationManagerBase::getOrCreateLinkVisitor()
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{
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if (!_linker.valid())
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_linker = new LinkVisitor;
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return _linker.get();
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}
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void AnimationManagerBase::link(osg::Node* subgraph)
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{
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LinkVisitor linker(_animations);
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subgraph->accept(linker);
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LinkVisitor* linker = getOrCreateLinkVisitor();
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linker->getAnimationList().clear();
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linker->getAnimationList() = _animations;
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subgraph->accept(*linker);
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_needToLink = false;
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buildTargetReference();
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}
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@ -54,6 +54,7 @@ ADD_LIBRARY(${LIB_NAME}
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BasicAnimationManager.cpp
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Bone.cpp
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Channel.cpp
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LinkVisitor.cpp
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MorphGeometry.cpp
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RigGeometry.cpp
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Skeleton.cpp
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50
src/osgAnimation/LinkVisitor.cpp
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50
src/osgAnimation/LinkVisitor.cpp
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@ -0,0 +1,50 @@
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/UpdateCallback>
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#include <osg/Notify>
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using namespace osgAnimation;
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LinkVisitor::LinkVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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_nbLinkedTarget = 0;
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}
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void LinkVisitor::reset()
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{
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_nbLinkedTarget = 0;
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}
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AnimationList& LinkVisitor::getAnimationList()
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{
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return _animations;
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}
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void LinkVisitor::apply(osg::Node& node)
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{
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osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
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if (cb)
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{
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int result = 0;
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for (int i = 0; i < (int)_animations.size(); i++)
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{
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result += cb->link(_animations[i].get());
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_nbLinkedTarget += result;
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}
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osg::notify(osg::NOTICE) << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
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}
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traverse(node);
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}
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