From Eric Wing, updated precompiled header list in new project file template.
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@ -136,15 +136,14 @@
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#include <osg/Projection>
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#include <osg/ProxyNode>
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#include <osg/Quat>
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#include <osg/RefNodePath>
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#include <osg/Referenced>
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#include <osg/Scissor>
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#include <osg/Sequence>
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#include <osg/ShadeModel>
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#include <osg/Shader>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Shape>
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#include <osg/ShapeDrawable>
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#include <osg/Scissor>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/StateSet>
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@ -228,6 +227,7 @@
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/DriveManipulator>
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#include <osgGA/EventQueue>
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#include <osgGA/EventVisitor>
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#include <osgGA/Export>
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#include <osgGA/FlightManipulator>
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@ -273,6 +273,7 @@
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#include <osgParticle/AccelOperator>
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#include <osgParticle/AngularAccelOperator>
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#include <osgParticle/BoxPlacer>
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#include <osgParticle/CenteredPlacer>
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#include <osgParticle/ConnectedParticleSystem>
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#include <osgParticle/ConstantRateCounter>
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@ -310,7 +311,6 @@
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#include <osgParticle/Version>
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#include <osgParticle/range>
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#include <osgProducer/EventAdapter>
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#include <osgProducer/Export>
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#include <osgProducer/GraphicsContextImplementation>
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#include <osgProducer/KeyboardMouseCallback>
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@ -332,6 +332,7 @@
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#include <osgSim/LightPointNode>
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#include <osgSim/LightPointSystem>
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#include <osgSim/MultiSwitch>
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#include <osgSim/OpenFlightOptimizer>
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#include <osgSim/OverlayNode>
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#include <osgSim/ScalarBar>
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#include <osgSim/ScalarsToColors>
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