From Eric Wing, updated precompiled header list in new project file template.

This commit is contained in:
Robert Osfield 2006-05-01 16:11:30 +00:00
parent 93a425cafb
commit 59b9e4d1d7

View File

@ -136,15 +136,14 @@
#include <osg/Projection>
#include <osg/ProxyNode>
#include <osg/Quat>
#include <osg/RefNodePath>
#include <osg/Referenced>
#include <osg/Scissor>
#include <osg/Sequence>
#include <osg/ShadeModel>
#include <osg/Shader>
#include <osg/ShadowVolumeOccluder>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/Scissor>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/StateSet>
@ -228,6 +227,7 @@
#include <osgGA/AnimationPathManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/EventQueue>
#include <osgGA/EventVisitor>
#include <osgGA/Export>
#include <osgGA/FlightManipulator>
@ -273,6 +273,7 @@
#include <osgParticle/AccelOperator>
#include <osgParticle/AngularAccelOperator>
#include <osgParticle/BoxPlacer>
#include <osgParticle/CenteredPlacer>
#include <osgParticle/ConnectedParticleSystem>
#include <osgParticle/ConstantRateCounter>
@ -310,7 +311,6 @@
#include <osgParticle/Version>
#include <osgParticle/range>
#include <osgProducer/EventAdapter>
#include <osgProducer/Export>
#include <osgProducer/GraphicsContextImplementation>
#include <osgProducer/KeyboardMouseCallback>
@ -332,6 +332,7 @@
#include <osgSim/LightPointNode>
#include <osgSim/LightPointSystem>
#include <osgSim/MultiSwitch>
#include <osgSim/OpenFlightOptimizer>
#include <osgSim/OverlayNode>
#include <osgSim/ScalarBar>
#include <osgSim/ScalarsToColors>