Added support for automatic creation of global StateAttributes to osg::State,

these global attributes are created by cloning any attributes which are
applied during rendering, the clone in a shallow copy, which will set up
default valus for that attribute.  This should prevent attribute bleed
from one stateset to the next when the global StateSet doesn't contain
an attribute used within the scene graph.
This commit is contained in:
Robert Osfield 2001-10-15 14:07:54 +00:00
parent f27c006e28
commit 59077fed15
4 changed files with 67 additions and 27 deletions

View File

@ -104,14 +104,6 @@ class SG_EXPORT State : public Referenced
/** Get the camera */
inline const Camera* getCamera() const { return _camera.get(); }
/** Set the hint to OpenGL routines to do fine grained OpenGL error checking.*/
void setFineGrainedErrorDetection(const bool flag) { _fineGrainedErrorDetection = flag; }
/** Get the hint to OpenGL routines to do fine grained OpenGL error checking.*/
const bool getFineGrainedErrorDetection() const { return _fineGrainedErrorDetection; }
private:
unsigned int _contextID;
@ -126,10 +118,12 @@ class SG_EXPORT State : public Referenced
{
changed = false;
last_applied_value = false;
global_default_value = false;
}
bool changed;
bool last_applied_value;
bool global_default_value;
ValueVec valueVec;
};
@ -143,11 +137,13 @@ class SG_EXPORT State : public Referenced
{
changed = false;
last_applied_attribute = 0L;
global_default_attribute = 0L;
}
/** apply an attribute if required, passing in attribute and appropriate attribute stack */
bool changed;
const StateAttribute* last_applied_attribute;
StateAttribute* global_default_attribute;
AttributeVec attributeVec;
};
@ -172,6 +168,8 @@ class SG_EXPORT State : public Referenced
{
if (as.last_applied_attribute != attribute)
{
if (!as.global_default_attribute) as.global_default_attribute = dynamic_cast<StateAttribute*>(attribute->clone());
as.last_applied_attribute = attribute;
attribute->apply(*this);
return true;
@ -180,6 +178,18 @@ class SG_EXPORT State : public Referenced
return false;
}
inline const bool apply_global_default_attribute(AttributeStack& as)
{
if (as.last_applied_attribute != as.global_default_attribute)
{
as.last_applied_attribute = as.global_default_attribute;
if (as.global_default_attribute) as.global_default_attribute->apply(*this);
return true;
}
else
return false;
}
typedef std::map<StateAttribute::GLMode,ModeStack> ModeMap;
typedef std::map<StateAttribute::Type,AttributeStack> AttributeMap;
typedef std::vector<ref_ptr<const StateSet> > StateSetStack;
@ -189,9 +199,6 @@ class SG_EXPORT State : public Referenced
AttributeMap _attributeMap;
StateSetStack _drawStateStack;
bool _fineGrainedErrorDetection;
};
};

View File

@ -8,7 +8,6 @@ using namespace osg;
State::State()
{
_contextID = 0;
_fineGrainedErrorDetection = true;
}
State::~State()
@ -17,8 +16,34 @@ State::~State()
void State::reset()
{
/*
for(ModeMap::iterator mitr=_modeMap.begin();
mitr!=_modeMap.end();
++mitr)
{
ModeStack& ms = mitr->second;
ms.valueVec.clear();
ms.last_applied_value = !ms.global_default_value;
ms.changed = true;
}
*/
_modeMap.clear();
_attributeMap.clear();
_modeMap[GL_DEPTH_TEST].global_default_value = true;
// go through all active StateAttribute's, applying where appropriate.
for(AttributeMap::iterator aitr=_attributeMap.begin();
aitr!=_attributeMap.end();
++aitr)
{
AttributeStack& as = aitr->second;
as.attributeVec.clear();
as.last_applied_attribute = NULL;
as.changed = true;
}
// _attributeMap.clear();
_drawStateStack.clear();
}
@ -172,7 +197,7 @@ void State::apply(const StateSet* dstate)
else
{
// assume default of disabled.
apply_mode(this_mitr->first,false,ms);
apply_mode(this_mitr->first,ms.global_default_value,ms);
}
@ -249,7 +274,7 @@ void State::apply(const StateSet* dstate)
else
{
// assume default of disabled.
apply_mode(this_mitr->first,false,ms);
apply_mode(this_mitr->first,ms.global_default_value,ms);
}
@ -297,9 +322,7 @@ void State::apply(const StateSet* dstate)
}
else
{
// this is really an error state, in theory we *should* have a
// global state attribute set for all types.
//notify(WARN)<<" No global StateAttribute set for type"<<(int)aitr->first<<endl;
apply_global_default_attribute(as);
}
}
@ -372,9 +395,7 @@ void State::apply(const StateSet* dstate)
}
else
{
// this is really an error state, in theory we *should* have a
// global state attribute set for all types.
//notify(WARN)<<" No global StateAttribute set for type"<<(int)aitr->first<<endl;
apply_global_default_attribute(as);
}
}
}
@ -427,7 +448,7 @@ void State::apply()
else
{
// assume default of disabled.
apply_mode(mitr->first,false,ms);
apply_mode(mitr->first,ms.global_default_value,ms);
}
}
@ -449,9 +470,7 @@ void State::apply()
}
else
{
// this is really an error state, in theory we *should* have a
// global state attribute set for all types.
//notify(WARN)<<" No global StateAttribute set for type"<<(int)aitr->first<<endl;
apply_global_default_attribute(as);
}
}

View File

@ -82,6 +82,14 @@ void StateSet::setGlobalDefaults()
setRendingBinToInherit();
setAttributeAndModes(new AlphaFunc,StateAttribute::OFF);
setAttributeAndModes(new Transparency,StateAttribute::OFF);
Material *material = new Material;
material->setColorMode(Material::AMBIENT_AND_DIFFUSE);
setAttributeAndModes(material,StateAttribute::ON);
/*
setMode(GL_LIGHTING,StateAttribute::OFF);
setMode(GL_FOG,StateAttribute::OFF);
setMode(GL_POINT_SMOOTH,StateAttribute::OFF);
@ -103,8 +111,8 @@ void StateSet::setGlobalDefaults()
setAttributeAndModes(new PolygonMode,StateAttribute::OFF);
setAttributeAndModes(new Transparency,StateAttribute::OFF);
setAttributeAndModes(new Depth,StateAttribute::ON);
*/
}

View File

@ -572,10 +572,13 @@ void displaytext(int x, int y, char *s)
void Viewer::showStats()
{
static GLfloat tmax=100;
glViewport(0,0,ww,wh);
float vh = wh;
//glPushAttrib (GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_STENCIL_BUFFER_BIT);
glDisable( GL_DEPTH_TEST ); // to see the stats always
glDisable( GL_ALPHA_TEST );
glDisable( GL_LIGHTING );
@ -811,6 +814,9 @@ void Viewer::showStats()
glMatrixMode( GL_PROJECTION );
glPopMatrix();
//glPopAttrib ();
}
void Viewer::display()