First steps to updating the calcTransform function in Billboard to fix
z axis contraint on rotation axis.
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@ -18,24 +18,25 @@ class SG_EXPORT Billboard : public Geode
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public:
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enum Mode {
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AXIAL_ROT,
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POINT_ROT_EYE,
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POINT_ROT_WORLD
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POINT_ROT_WORLD,
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AXIAL_ROT
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};
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Billboard();
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META_Node(Billboard);
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/** Set the axis about which all the billboard's drawable rotate. */
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inline void setAxis(const Vec3& axis) { _axis = axis; }
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/** Get the axis about which all the billboard's drawable rotate. */
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inline const Vec3& getAxis() const { return _axis; }
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/** Set the billboard rotation mode. */
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inline void setMode(const Mode mode) { _mode = mode; }
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void setMode(const Mode mode);
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/** Get the billboard rotation mode. */
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inline const Mode getMode() const { return _mode; }
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inline const Mode getMode() const { return _mode; }
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/** Set the axis about which all the billboard's drawable rotate. */
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void setAxis(const Vec3& axis);
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/** Get the axis about which all the billboard's drawable rotate. */
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inline const Vec3& getAxis() const { return _axis; }
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/** Set the position of specified drawable. */
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inline void setPos(int i,const Vec3& pos) { _positionList[i] = pos; }
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@ -74,8 +75,7 @@ class SG_EXPORT Billboard : public Geode
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*/
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virtual const bool removeDrawable( Drawable *gset );
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void calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
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void calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
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void calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local,Matrix& mat) const;
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protected:
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@ -83,11 +83,24 @@ class SG_EXPORT Billboard : public Geode
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virtual const bool computeBound() const;
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enum AxisAligned
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{
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AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
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AXIAL_ROT_Y_AXIS,
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AXIAL_ROT_Z_AXIS,
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};
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Mode _mode;
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Vec3 _axis;
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PositionList _positionList;
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// used internally as cache of which what _axis is aligned to help
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// deicde which method of rotation to use.
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int _cachedMode;
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void setCachedMode();
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};
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};
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@ -11,6 +11,7 @@ Billboard::Billboard()
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{
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_mode = AXIAL_ROT;
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_axis.set(0.0f,0.0f,1.0f);
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setCachedMode();
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}
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@ -18,6 +19,29 @@ Billboard::~Billboard()
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{
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}
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void Billboard::setMode(const Mode mode)
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{
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_mode = mode;
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setCachedMode();
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}
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void Billboard::setAxis(const Vec3& axis)
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{
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_axis = axis;
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setCachedMode();
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}
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void Billboard::setCachedMode()
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{
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if (_mode==AXIAL_ROT)
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{
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if (_axis==osg::Vec3(1.0f,0.0,0.0f)) _cachedMode = AXIAL_ROT_X_AXIS;
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else if (_axis==osg::Vec3(0.0f,1.0,0.0f)) _cachedMode = AXIAL_ROT_Y_AXIS;
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else if (_axis==osg::Vec3(0.0f,0.0,1.0f)) _cachedMode = AXIAL_ROT_Z_AXIS;
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else _cachedMode = AXIAL_ROT;
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}
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else _cachedMode = _mode;
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}
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const bool Billboard::addDrawable(Drawable *gset)
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{
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@ -67,21 +91,18 @@ const bool Billboard::removeDrawable( Drawable *gset )
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return false;
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}
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void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const
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void Billboard::calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local, Matrix& mat) const
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{
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switch(_mode)
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Vec3 ev(pos_local-eye_local);
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switch(_cachedMode)
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{
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case(AXIAL_ROT):
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case(AXIAL_ROT_Z_AXIS):
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{
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// note currently assumes that axis is (0,0,1) for speed of
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// executation and implementation. This will be rewritten
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// on second pass of Billboard. Robert Osfield Jan 2001.
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Vec3 ev = pos_local-eye_local;
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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@ -95,6 +116,69 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
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}
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break;
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}
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case(AXIAL_ROT_Y_AXIS):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT_X_AXIS):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(POINT_ROT_WORLD):
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case(POINT_ROT_EYE):
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{
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@ -105,15 +189,12 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
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// have to be added to the above method paramters.
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// Robert Osfield, Jan 2001.
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Vec3 ev = pos_local-eye_local;
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ev.normalize();
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float ev_len = ev.length();
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if (ev_len != 0.0f)
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{
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ev /= ev_len;
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Vec3 cp = ev^Vec3(0.0f,1.0f,0.0f);
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Vec3 cp(ev^Vec3(0.0f,1.0f,0.0f));
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float dot = ev*Vec3(0.0f,1.0f,0.0f);
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float cp_len = cp.length();
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@ -128,19 +209,8 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
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break;
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}
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}
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}
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void Billboard::calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const
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{
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// mat.makeTranslate(pos_local[0],pos_local[1],pos_local[2]);
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// mat.makeIdentity();
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calcRotation(eye_local,pos_local,mat);
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// mat.postTrans(pos_local[0],pos_local[1],pos_local[2]);
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mat(3,0) += pos_local[0];
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mat(3,1) += pos_local[1];
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mat(3,2) += pos_local[2];
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mat.setTrans(pos_local);
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}
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