First steps to updating the calcTransform function in Billboard to fix
z axis contraint on rotation axis.
This commit is contained in:
parent
baeb396ade
commit
58ead9aead
@ -18,24 +18,25 @@ class SG_EXPORT Billboard : public Geode
|
||||
public:
|
||||
|
||||
enum Mode {
|
||||
AXIAL_ROT,
|
||||
POINT_ROT_EYE,
|
||||
POINT_ROT_WORLD
|
||||
POINT_ROT_WORLD,
|
||||
AXIAL_ROT
|
||||
};
|
||||
|
||||
Billboard();
|
||||
|
||||
META_Node(Billboard);
|
||||
|
||||
/** Set the billboard rotation mode. */
|
||||
void setMode(const Mode mode);
|
||||
/** Get the billboard rotation mode. */
|
||||
inline const Mode getMode() const { return _mode; }
|
||||
|
||||
/** Set the axis about which all the billboard's drawable rotate. */
|
||||
inline void setAxis(const Vec3& axis) { _axis = axis; }
|
||||
void setAxis(const Vec3& axis);
|
||||
/** Get the axis about which all the billboard's drawable rotate. */
|
||||
inline const Vec3& getAxis() const { return _axis; }
|
||||
|
||||
/** Set the billboard rotation mode. */
|
||||
inline void setMode(const Mode mode) { _mode = mode; }
|
||||
/** Get the billboard rotation mode. */
|
||||
inline const Mode getMode() const { return _mode; }
|
||||
|
||||
/** Set the position of specified drawable. */
|
||||
inline void setPos(int i,const Vec3& pos) { _positionList[i] = pos; }
|
||||
@ -74,8 +75,7 @@ class SG_EXPORT Billboard : public Geode
|
||||
*/
|
||||
virtual const bool removeDrawable( Drawable *gset );
|
||||
|
||||
void calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
|
||||
void calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const;
|
||||
void calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local,Matrix& mat) const;
|
||||
|
||||
protected:
|
||||
|
||||
@ -83,11 +83,24 @@ class SG_EXPORT Billboard : public Geode
|
||||
|
||||
virtual const bool computeBound() const;
|
||||
|
||||
enum AxisAligned
|
||||
{
|
||||
AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
|
||||
AXIAL_ROT_Y_AXIS,
|
||||
AXIAL_ROT_Z_AXIS,
|
||||
};
|
||||
|
||||
|
||||
Mode _mode;
|
||||
Vec3 _axis;
|
||||
PositionList _positionList;
|
||||
|
||||
// used internally as cache of which what _axis is aligned to help
|
||||
// deicde which method of rotation to use.
|
||||
int _cachedMode;
|
||||
|
||||
void setCachedMode();
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
@ -11,6 +11,7 @@ Billboard::Billboard()
|
||||
{
|
||||
_mode = AXIAL_ROT;
|
||||
_axis.set(0.0f,0.0f,1.0f);
|
||||
setCachedMode();
|
||||
}
|
||||
|
||||
|
||||
@ -18,6 +19,29 @@ Billboard::~Billboard()
|
||||
{
|
||||
}
|
||||
|
||||
void Billboard::setMode(const Mode mode)
|
||||
{
|
||||
_mode = mode;
|
||||
setCachedMode();
|
||||
}
|
||||
|
||||
void Billboard::setAxis(const Vec3& axis)
|
||||
{
|
||||
_axis = axis;
|
||||
setCachedMode();
|
||||
}
|
||||
|
||||
void Billboard::setCachedMode()
|
||||
{
|
||||
if (_mode==AXIAL_ROT)
|
||||
{
|
||||
if (_axis==osg::Vec3(1.0f,0.0,0.0f)) _cachedMode = AXIAL_ROT_X_AXIS;
|
||||
else if (_axis==osg::Vec3(0.0f,1.0,0.0f)) _cachedMode = AXIAL_ROT_Y_AXIS;
|
||||
else if (_axis==osg::Vec3(0.0f,0.0,1.0f)) _cachedMode = AXIAL_ROT_Z_AXIS;
|
||||
else _cachedMode = AXIAL_ROT;
|
||||
}
|
||||
else _cachedMode = _mode;
|
||||
}
|
||||
|
||||
const bool Billboard::addDrawable(Drawable *gset)
|
||||
{
|
||||
@ -67,21 +91,18 @@ const bool Billboard::removeDrawable( Drawable *gset )
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const
|
||||
void Billboard::calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local, Matrix& mat) const
|
||||
{
|
||||
switch(_mode)
|
||||
Vec3 ev(pos_local-eye_local);
|
||||
switch(_cachedMode)
|
||||
{
|
||||
case(AXIAL_ROT):
|
||||
case(AXIAL_ROT_Z_AXIS):
|
||||
{
|
||||
// note currently assumes that axis is (0,0,1) for speed of
|
||||
// executation and implementation. This will be rewritten
|
||||
// on second pass of Billboard. Robert Osfield Jan 2001.
|
||||
Vec3 ev = pos_local-eye_local;
|
||||
ev.z() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
|
||||
mat.makeIdentity();
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
@ -95,6 +116,69 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case(AXIAL_ROT_Y_AXIS):
|
||||
{
|
||||
ev.z() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
|
||||
mat.makeIdentity();
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float c = ev.y()*inv;
|
||||
float s = ev.x()*inv;
|
||||
mat(0,0) = c;
|
||||
mat(0,1) = -s;
|
||||
mat(1,0) = s;
|
||||
mat(1,1) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case(AXIAL_ROT_X_AXIS):
|
||||
{
|
||||
ev.z() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
|
||||
mat.makeIdentity();
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float c = ev.y()*inv;
|
||||
float s = ev.x()*inv;
|
||||
mat(0,0) = c;
|
||||
mat(0,1) = -s;
|
||||
mat(1,0) = s;
|
||||
mat(1,1) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case(AXIAL_ROT):
|
||||
{
|
||||
ev.z() = 0.0f;
|
||||
float ev_length = ev.length();
|
||||
if (ev_length>0.0f)
|
||||
{
|
||||
|
||||
mat.makeIdentity();
|
||||
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
|
||||
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
|
||||
float inv = 1.0f/ev_length;
|
||||
float c = ev.y()*inv;
|
||||
float s = ev.x()*inv;
|
||||
mat(0,0) = c;
|
||||
mat(0,1) = -s;
|
||||
mat(1,0) = s;
|
||||
mat(1,1) = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case(POINT_ROT_WORLD):
|
||||
case(POINT_ROT_EYE):
|
||||
{
|
||||
@ -105,15 +189,12 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
|
||||
// have to be added to the above method paramters.
|
||||
// Robert Osfield, Jan 2001.
|
||||
|
||||
Vec3 ev = pos_local-eye_local;
|
||||
ev.normalize();
|
||||
|
||||
float ev_len = ev.length();
|
||||
if (ev_len != 0.0f)
|
||||
{
|
||||
ev /= ev_len;
|
||||
|
||||
Vec3 cp = ev^Vec3(0.0f,1.0f,0.0f);
|
||||
Vec3 cp(ev^Vec3(0.0f,1.0f,0.0f));
|
||||
float dot = ev*Vec3(0.0f,1.0f,0.0f);
|
||||
|
||||
float cp_len = cp.length();
|
||||
@ -128,19 +209,8 @@ void Billboard::calcRotation(const Vec3& eye_local, const Vec3& pos_local,Matrix
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Billboard::calcTransform(const Vec3& eye_local, const Vec3& pos_local,Matrix& mat) const
|
||||
{
|
||||
// mat.makeTranslate(pos_local[0],pos_local[1],pos_local[2]);
|
||||
// mat.makeIdentity();
|
||||
calcRotation(eye_local,pos_local,mat);
|
||||
|
||||
// mat.postTrans(pos_local[0],pos_local[1],pos_local[2]);
|
||||
mat(3,0) += pos_local[0];
|
||||
mat(3,1) += pos_local[1];
|
||||
mat(3,2) += pos_local[2];
|
||||
mat.setTrans(pos_local);
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user