Removed vrml plugin from build as OpenVRML plugin relies on no longer supported functionality
This commit is contained in:
parent
730e6ad8f5
commit
587fd6a022
@ -1,49 +0,0 @@
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INCLUDE_DIRECTORIES(${OPENVRML_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENVRML_INCLUDE_DIR}/openvrml)
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IF (WIN32)
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INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
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FIND_LIBRARY(OPENVRML_ANTLR_LIBRARY
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NAMES antlr.lib
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PATHS $ENV{OPENVRML_DIR}/lib)
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FIND_LIBRARY(OPENVRML_ANTLR_LIBRARY_DEBUG
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NAMES antlrd.lib
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PATHS $ENV{OPENVRML_DIR}/lib)
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FIND_LIBRARY(OPENVRML_REGEX_LIBRARY
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NAMES regex.lib
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PATHS $ENV{OPENVRML_DIR}/lib)
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FIND_LIBRARY(OPENVRML_REGEX_LIBRARY_DEBUG
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NAMES regexd.lib
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PATHS $ENV{OPENVRML_DIR}/lib)
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SET(TARGET_LIBRARIES_VARS
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OPENVRML_ANTLR_LIBRARY
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OPENVRML_REGEX_LIBRARY
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OPENVRML_LIBRARY
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JPEG_LIBRARY
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PNG_LIBRARY
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ZLIB_LIBRARIES)
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SET(TARGET_EXTERNAL_LIBRARIES
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ws2_32.lib)
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ELSE()
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SET(TARGET_LIBRARIES_VARS
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OPENVRML_LIBRARY)
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ENDIF()
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SET(TARGET_SRC
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IndexedFaceSet.cpp
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Primitives.cpp
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ReaderWriterVRML2.cpp
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ConvertToVRML.cpp
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)
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SET(TARGET_H
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ReaderWriterVRML2.h
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ConvertToVRML.h
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)
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#### end var setup ###
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SETUP_PLUGIN(vrml vrml)
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File diff suppressed because it is too large
Load Diff
@ -1,115 +0,0 @@
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/*
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*
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* OSG to VRML2 converter for OpenSceneGraph.
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*
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* authors :
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* Johan Nouvel (johan_nouvel@yahoo.com)
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*
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*
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*/
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#ifndef __convert_to_vrml_to_osg_
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#define __convert_to_vrml_to_osg_ 1
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#include <fstream>
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#include <sstream>
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// OSG headers
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Geode>
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#include <osg/Billboard>
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#include <osg/Notify>
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#include <osg/LineWidth>
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#include <osg/Point>
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#include <osg/TexEnv>
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#include <osg/TexGen>
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#include <osg/Texture2D>
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#include <osg/PolygonMode>
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#include <osg/BlendFunc>
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#include <osg/Material>
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#include <osg/CullFace>
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#include <osg/LightModel>
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#include <osg/LOD>
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#include <osgUtil/TransformCallback>
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#include <osg/Object>
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#include <osgDB/ReaderWriter>
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#include <osg/NodeVisitor>
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#include <string>
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#include <stack>
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#include <osg/Node>
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#include <vector>
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#include <map>
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#include <stack>
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using namespace std;
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/**
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* This function is called to write an osg graph into a VRML file
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*
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*/
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osgDB::ReaderWriter::WriteResult convertToVRML(const osg::Node& root, const std::string& filename, const osgDB::ReaderWriter::Options* options=NULL) ;
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class ToVRML: public osg::NodeVisitor {
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public:
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typedef enum {
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NO_TEXTURE = 0, KEEP_ORIGINAL_TEXTURE = 1, COPY_TEXTURE = 2, CONVERT_TEXTURE = 3
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} TextureMode;
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ToVRML(const std::string& fileName, const osgDB::ReaderWriter::Options* options);
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virtual ~ToVRML();
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osgDB::ReaderWriter::WriteResult result() {
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return (_res);
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}
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;
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virtual void apply(osg::Geode& node);
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virtual void apply(osg::Group& node);
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virtual void apply(osg::Billboard& node);
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virtual void apply(osg::MatrixTransform& node);
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virtual void apply(osg::PositionAttitudeTransform& node);
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virtual void apply(osg::Node& node);
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virtual void apply(osg::LOD& node);
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char *indent();
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char *indentM();
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char *indentL();
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void pushStateSetStack(osg::StateSet* ss);
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void popStateSetStack();
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osg::StateSet* getCurrentStateSet();
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//void findObjectName(osg::Object* obj,std::string& name, bool& alreadyLoaded);
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void findMaterialName(osg::Material* mat, std::string& name, bool& alreadyLoaded);
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void findTextureName(osg::Texture2D* tex, std::string& name, bool& alreadyLoaded);
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void apply(osg::Geometry* geom);
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void apply(osg::Drawable* drawable);
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void writeAppearance(osg::StateSet* stateset);
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void writeCoord(osg::Vec3Array* array);
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template<typename T> void writeCoordIndex(GLenum mode, T* indices, unsigned int number, std::vector<int>& primitiveSetFaces, int& primitiveFaces);
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void writeTexCoord(osg::Vec2Array* array, osg::Vec3Array* array2);
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osg::Vec2Array* buildUVArray(osg::TexGen* tGen, osg::Vec3Array* array);
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osg::Vec2Array* buildUVArray(osg::TexEnv* tEnv, osg::Vec3Array* array);
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void writeUVArray(osg::Vec2Array* uvArray, osg::Texture::WrapMode wrap_s, osg::Texture::WrapMode wrap_t);
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void writeNormal(osg::Geometry* geom, std::vector<int>& primitiveSetFaces, int nbFaces);
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void writeColor(osg::Geometry* geom, std::vector<int>& primitiveSetFaces, int nbFaces);
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osgDB::ReaderWriter::WriteResult _res;
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ofstream _fout;
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int _indent;
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char* _strIndent;
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map<osg::ref_ptr<osg::Texture2D>, std::string> _texMap;
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map<osg::ref_ptr<osg::Material>, std::string> _matMap;
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vector<osg::ref_ptr<osg::StateSet> > _stack;
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osg::ref_ptr<osg::Image> _defaultImage;
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std::string _pathToOutput;
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std::string _pathRelativeToOutput;
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TextureMode _textureMode;
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int _txtUnit;
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};
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#endif
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@ -1,328 +0,0 @@
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// -*-c++-*-
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#include "ReaderWriterVRML2.h"
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#if defined(_MSC_VER)
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# pragma warning(disable: 4250)
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# pragma warning(disable: 4290)
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# pragma warning(disable: 4800)
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#endif
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#include <openvrml/node.h>
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#include <osg/CullFace>
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osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97IndexedFaceSet(openvrml::node *vrml_ifs) const
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{
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osg::ref_ptr<deprecated_osg::Geometry> osg_geom = new deprecated_osg::Geometry();
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osg_geom->addPrimitiveSet(new osg::DrawArrayLengths(osg::PrimitiveSet::POLYGON));
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// get array of vertex coordinate_nodes
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if(vrml_ifs->type().id() == "IndexedFaceSet")
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{
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std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("coord");
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const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
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openvrml::coordinate_node *vrml_coord_node = dynamic_cast<openvrml::coordinate_node *>((sfn->value()).get());
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const std::vector<openvrml::vec3f> &vrml_coord = vrml_coord_node->point();
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osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
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unsigned i;
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for (i = 0; i < vrml_coord.size(); i++)
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{
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openvrml::vec3f vec = vrml_coord[i];
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osg_vertices->push_back(osg::Vec3(vec[0], vec[1], vec[2]));
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}
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osg_geom->setVertexArray(osg_vertices.get());
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// get array of vertex indices
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std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("coordIndex");
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const openvrml::mfint32 *vrml_coord_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
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osg::ref_ptr<osg::IntArray> osg_vert_index = new osg::IntArray();
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int num_vert = 0;
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for (i = 0; i < vrml_coord_index->value().size(); i++)
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{
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int index = vrml_coord_index->value()[i];
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if (index == -1)
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{
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static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
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num_vert = 0;
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}
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else
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{
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osg_vert_index->push_back(index);
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++num_vert;
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}
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}
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if (num_vert)
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{
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//GvdB: Last coordIndex wasn't -1
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static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
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}
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osg_geom->setVertexIndices(osg_vert_index.get());
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}
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{
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// get texture coordinate_nodes
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std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("texCoord");
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const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
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openvrml::texture_coordinate_node *vrml_tex_coord_node = dynamic_cast<openvrml::texture_coordinate_node *>(sfn->value().get());
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if (vrml_tex_coord_node != 0) // if no texture, node is NULL pointer
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{
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const std::vector<openvrml::vec2f> &vrml_tex_coord = vrml_tex_coord_node->point();
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osg::ref_ptr<osg::Vec2Array> osg_texcoords = new osg::Vec2Array();
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unsigned i;
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for (i = 0; i < vrml_tex_coord.size(); i++)
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{
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openvrml::vec2f vec = vrml_tex_coord[i];
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osg_texcoords->push_back(osg::Vec2(vec[0], vec[1]));
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}
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osg_geom->setTexCoordArray(0, osg_texcoords.get());
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// get array of texture indices
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std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("texCoordIndex");
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const openvrml::mfint32 *vrml_tex_coord_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
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osg::ref_ptr<osg::IntArray> osg_tex_coord_index = new osg::IntArray();
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if(vrml_tex_coord_index->value().size() > 0)
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{
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for (i = 0; i < vrml_tex_coord_index->value().size(); i++)
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{
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int index = vrml_tex_coord_index->value()[i];
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if (index != -1) {
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osg_tex_coord_index->push_back(index);
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}
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}
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osg_geom->setTexCoordIndices(0, osg_tex_coord_index.get());
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} else
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// no indices defined, use coordIndex
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osg_geom->setTexCoordIndices(0, const_cast<osg::IndexArray*>(osg_geom->getVertexIndices()));
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}
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}
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// get array of normals per vertex (if specified)
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{
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std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("normal");
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const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
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openvrml::normal_node *vrml_normal_node = dynamic_cast<openvrml::normal_node *>(sfn->value().get());
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if (vrml_normal_node != 0) // if no normals, node is NULL pointer
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{
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const std::vector<openvrml::vec3f>& vrml_normal_coord = vrml_normal_node->vector();
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osg::ref_ptr<osg::Vec3Array> osg_normalcoords = new osg::Vec3Array();
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unsigned i;
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for (i = 0; i < vrml_normal_coord.size(); i++)
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{
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const openvrml::vec3f vec = vrml_normal_coord[i];
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osg_normalcoords->push_back(osg::Vec3(vec[0], vec[1], vec[2]));
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}
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osg_geom->setNormalArray(osg_normalcoords.get());
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// get array of normal indices
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std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("normalIndex");
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const openvrml::mfint32 *vrml_normal_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
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osg::ref_ptr<osg::IntArray> osg_normal_index = new osg::IntArray();
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if (vrml_normal_index->value().size() > 0)
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{
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for (i = 0; i < vrml_normal_index->value().size(); i++)
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{
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int index = vrml_normal_index->value()[i];
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if (index != -1)
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{
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osg_normal_index->push_back(index);
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}
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}
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osg_geom->setNormalIndices(osg_normal_index.get());
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}
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else
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// unspecified, use the coordIndex field
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osg_geom->setNormalIndices(const_cast<osg::IndexArray*>(osg_geom->getVertexIndices()));
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// get normal binding
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std::auto_ptr<openvrml::field_value> fv3 = vrml_ifs->field("normalPerVertex");
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const openvrml::sfbool *vrml_norm_per_vertex = dynamic_cast<const openvrml::sfbool *>(fv3.get());
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if (vrml_norm_per_vertex->value())
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{
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osg_geom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_VERTEX);
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} else
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{
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osg_geom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_PRIMITIVE);
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}
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}
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}
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// get array of colours per vertex (if specified)
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{
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std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("color");
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const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
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openvrml::color_node *vrml_color_node = dynamic_cast<openvrml::color_node *>(sfn->value().get());
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if (vrml_color_node != 0) // if no colors, node is NULL pointer
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{
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const std::vector<openvrml::color> &vrml_colors = vrml_color_node->color();
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osg::ref_ptr<osg::Vec3Array> osg_colors = new osg::Vec3Array();
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unsigned i;
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for (i = 0; i < vrml_colors.size(); i++)
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{
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const openvrml::color color = vrml_colors[i];
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osg_colors->push_back(osg::Vec3(color.r(), color.g(), color.b()));
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}
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osg_geom->setColorArray(osg_colors.get());
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// get array of color indices
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std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("colorIndex");
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const openvrml::mfint32 *vrml_color_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
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osg::ref_ptr<osg::IntArray> osg_color_index = new osg::IntArray();
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if(vrml_color_index->value().size() > 0)
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{
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for (i = 0; i < vrml_color_index->value().size(); i++)
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{
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int index = vrml_color_index->value()[i];
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if (index != -1) {
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osg_color_index->push_back(index);
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}
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}
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osg_geom->setColorIndices(osg_color_index.get());
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} else
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// unspecified, use coordIndices field
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osg_geom->setColorIndices(const_cast<osg::IndexArray*>(osg_geom->getVertexIndices()));
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// get color binding
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std::auto_ptr<openvrml::field_value> fv3 = vrml_ifs->field("colorPerVertex");
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const openvrml::sfbool *vrml_color_per_vertex = dynamic_cast<const openvrml::sfbool *>(fv3.get());
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if (vrml_color_per_vertex->value())
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{
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osg_geom->setColorBinding(deprecated_osg::Geometry::BIND_PER_VERTEX);
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} else
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{
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osg_geom->setColorBinding(deprecated_osg::Geometry::BIND_PER_PRIMITIVE);
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}
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}
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}
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// normal smoothing
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std::auto_ptr<openvrml::field_value> fv_solid = vrml_ifs->field("solid");
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const openvrml::sfbool *solid = dynamic_cast<const openvrml::sfbool *>(fv_solid.get());
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if (solid->value())
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{
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osg_geom->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
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}
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if (!osg_geom->getNormalArray())
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{
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#if 0
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// GvdB: This is what I wanted to do, but got zero normals since the triangles were considered temporaries (?)
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osgUtil::SmoothingVisitor().smooth(*osg_geom);
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#else
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// GvdB: So I ended up computing the smoothing normals myself. Also, I might add support for "creaseAngle" if a big need for it rises.
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// However, for now I can perfectly live with the fact that all edges are smoothed despite the use of a crease angle.
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osg::Vec3Array& coords = *static_cast<osg::Vec3Array*>(osg_geom->getVertexArray());
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assert(coords.size());
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osg::Vec3Array* normals = new osg::Vec3Array(coords.size());
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for (osg::Vec3Array::iterator it = normals->begin(); it != normals->end(); ++it)
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{
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(*it).set(0.0f, 0.0f, 0.0f);
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}
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|
||||
const osg::IntArray& indices = *static_cast<const osg::IntArray*>(osg_geom->getVertexIndices());
|
||||
osg::DrawArrayLengths& lengths = *static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0));
|
||||
unsigned index = 0;
|
||||
|
||||
for (osg::DrawArrayLengths::iterator it = lengths.begin(); it != lengths.end(); ++it)
|
||||
{
|
||||
assert(*it >= 3);
|
||||
const osg::Vec3& v0 = coords[indices[index]];
|
||||
const osg::Vec3& v1 = coords[indices[index + 1]];
|
||||
const osg::Vec3& v2 = coords[indices[index + 2]];
|
||||
|
||||
osg::Vec3 normal = (v1 - v0) ^ (v2 - v0);
|
||||
normal.normalize();
|
||||
|
||||
for (int i = 0; i != *it; ++i)
|
||||
{
|
||||
(*normals)[indices[index + i]] += normal;
|
||||
}
|
||||
|
||||
index += *it;
|
||||
}
|
||||
|
||||
assert(index == indices.size());
|
||||
|
||||
for(osg::Vec3Array::iterator it = normals->begin(); it != normals->end(); ++it)
|
||||
{
|
||||
(*it).normalize();
|
||||
}
|
||||
|
||||
osg_geom->setNormalArray(normals);
|
||||
osg_geom->setNormalIndices(const_cast<osg::IndexArray*>(osg_geom->getVertexIndices()));
|
||||
osg_geom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_VERTEX);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
osg::DrawArrayLengths& lengths = *static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0));
|
||||
|
||||
osg::DrawArrayLengths::iterator it = lengths.begin();
|
||||
if (it != lengths.end())
|
||||
{
|
||||
switch (*it)
|
||||
{
|
||||
case 3:
|
||||
while (++it != lengths.end() && *it == 3)
|
||||
;
|
||||
|
||||
if (it == lengths.end())
|
||||
{
|
||||
// All polys are triangles
|
||||
osg::ref_ptr<osg::DrawArrays> mesh = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES);
|
||||
mesh->setCount(lengths.size() * 3);
|
||||
osg_geom->removePrimitiveSet(0);
|
||||
osg_geom->addPrimitiveSet(mesh.get());
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
while (++it != lengths.end() && *it == 4)
|
||||
;
|
||||
|
||||
if (it == lengths.end())
|
||||
{
|
||||
// All polys are quads
|
||||
osg::ref_ptr<osg::DrawArrays> mesh = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
|
||||
mesh->setCount(lengths.size() * 4);
|
||||
osg_geom->removePrimitiveSet(0);
|
||||
osg_geom->addPrimitiveSet(mesh.get());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return osg_geom.get();
|
||||
}
|
@ -1,504 +0,0 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
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|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
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|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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To protect your rights, we need to make restrictions that forbid
|
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|
||||
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|
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|
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|
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For example, if you distribute copies of the library, whether gratis
|
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|
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|
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|
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|
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|
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|
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We protect your rights with a two-step method: (1) we copyright the
|
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|
||||
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|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
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|
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|
||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
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|
||||
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|
||||
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|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
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|
||||
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|
||||
The "Library", below, refers to any such software library or work
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
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||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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||||
Thus, it is not the intent of this section to claim rights or contest
|
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|
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
@ -1,539 +0,0 @@
|
||||
// -*-c++-*-
|
||||
|
||||
#include "ReaderWriterVRML2.h"
|
||||
|
||||
#include <complex>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# pragma warning(disable: 4250)
|
||||
# pragma warning(disable: 4290)
|
||||
# pragma warning(disable: 4800)
|
||||
#endif
|
||||
|
||||
#include <openvrml/node.h>
|
||||
|
||||
#include <osg/CullFace>
|
||||
|
||||
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97IndexedLineSet(openvrml::node *vrml_ifs) const
|
||||
{
|
||||
osg::ref_ptr<deprecated_osg::Geometry> osg_geom = new deprecated_osg::Geometry();
|
||||
|
||||
osg_geom->addPrimitiveSet(new osg::DrawArrayLengths(osg::PrimitiveSet::LINE_STRIP));
|
||||
|
||||
// get array of vertex coordinate_nodes
|
||||
if(vrml_ifs->type().id() == "IndexedLineSet")
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("coord");
|
||||
const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
|
||||
|
||||
openvrml::coordinate_node *vrml_coord_node = dynamic_cast<openvrml::coordinate_node *>((sfn->value()).get());
|
||||
const std::vector<openvrml::vec3f> &vrml_coord = vrml_coord_node->point();
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
|
||||
|
||||
unsigned i;
|
||||
for (i = 0; i < vrml_coord.size(); i++)
|
||||
{
|
||||
openvrml::vec3f vec = vrml_coord[i];
|
||||
osg_vertices->push_back(osg::Vec3(vec[0], vec[1], vec[2]));
|
||||
}
|
||||
|
||||
osg_geom->setVertexArray(osg_vertices.get());
|
||||
|
||||
// get array of vertex indices
|
||||
std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("coordIndex");
|
||||
const openvrml::mfint32 *vrml_coord_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
|
||||
|
||||
osg::ref_ptr<osg::IntArray> osg_vert_index = new osg::IntArray();
|
||||
|
||||
int num_vert = 0;
|
||||
for (i = 0; i < vrml_coord_index->value().size(); i++)
|
||||
{
|
||||
int index = vrml_coord_index->value()[i];
|
||||
if (index == -1)
|
||||
{
|
||||
static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
|
||||
num_vert = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg_vert_index->push_back(index);
|
||||
++num_vert;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_vert)
|
||||
{
|
||||
//GvdB: Last coordIndex wasn't -1
|
||||
static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
|
||||
}
|
||||
|
||||
osg_geom->setVertexIndices(osg_vert_index.get());
|
||||
}
|
||||
|
||||
// get array of colours per vertex (if specified)
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("color");
|
||||
const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
|
||||
openvrml::color_node *vrml_color_node = dynamic_cast<openvrml::color_node *>(sfn->value().get());
|
||||
|
||||
if (vrml_color_node != 0) // if no colors, node is NULL pointer
|
||||
{
|
||||
const std::vector<openvrml::color> &vrml_colors = vrml_color_node->color();
|
||||
|
||||
osg::ref_ptr<osg::Vec3Array> osg_colors = new osg::Vec3Array();
|
||||
|
||||
unsigned i;
|
||||
for (i = 0; i < vrml_colors.size(); i++)
|
||||
{
|
||||
const openvrml::color color = vrml_colors[i];
|
||||
osg_colors->push_back(osg::Vec3(color.r(), color.g(), color.b()));
|
||||
}
|
||||
osg_geom->setColorArray(osg_colors.get());
|
||||
|
||||
// get array of color indices
|
||||
std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("colorIndex");
|
||||
const openvrml::mfint32 *vrml_color_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
|
||||
|
||||
osg::ref_ptr<osg::IntArray> osg_color_index = new osg::IntArray();
|
||||
|
||||
if(vrml_color_index->value().size() > 0)
|
||||
{
|
||||
for (i = 0; i < vrml_color_index->value().size(); i++)
|
||||
{
|
||||
int index = vrml_color_index->value()[i];
|
||||
if (index != -1) {
|
||||
osg_color_index->push_back(index);
|
||||
}
|
||||
}
|
||||
osg_geom->setColorIndices(osg_color_index.get());
|
||||
} else
|
||||
// unspecified, use coordIndices field
|
||||
osg_geom->setColorIndices(const_cast<osg::IndexArray*>(osg_geom->getVertexIndices()));
|
||||
|
||||
// get color binding
|
||||
std::auto_ptr<openvrml::field_value> fv3 = vrml_ifs->field("colorPerVertex");
|
||||
const openvrml::sfbool *vrml_color_per_vertex = dynamic_cast<const openvrml::sfbool *>(fv3.get());
|
||||
|
||||
if (vrml_color_per_vertex->value())
|
||||
{
|
||||
osg_geom->setColorBinding(deprecated_osg::Geometry::BIND_PER_VERTEX);
|
||||
} else
|
||||
{
|
||||
osg_geom->setColorBinding(deprecated_osg::Geometry::BIND_PER_PRIMITIVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
osg_geom->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
|
||||
return osg_geom;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97Box(openvrml::node* vrml_box) const
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = vrml_box->field("size");
|
||||
const openvrml::vec3f &size = static_cast<const openvrml::sfvec3f *> (fv.get())->value();
|
||||
|
||||
osg::Vec3 halfSize(size[0] * 0.5f, size[1] * 0.5f, size[2] * 0.5f);
|
||||
|
||||
BoxLibrary::const_iterator it = m_boxLibrary.find(halfSize);
|
||||
if (it != m_boxLibrary.end())
|
||||
{
|
||||
return (*it).second.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<deprecated_osg::Geometry> osg_geom = new deprecated_osg::Geometry();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec2Array> osg_texcoords = new osg::Vec2Array();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_normals = new osg::Vec3Array();
|
||||
|
||||
osg::ref_ptr<osg::DrawArrays> box = new osg::DrawArrays(osg::PrimitiveSet::QUADS);
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], halfSize[2]));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], -halfSize[2]));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], -halfSize[2]));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], halfSize[2]));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], halfSize[1], -halfSize[2]));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(-halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], -halfSize[2]));
|
||||
osg_vertices->push_back(osg::Vec3(halfSize[0], -halfSize[1], halfSize[2]));
|
||||
|
||||
for (int i = 0; i != 6; ++i)
|
||||
{
|
||||
osg_texcoords->push_back(osg::Vec2(0.0f, 1.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 1.0f));
|
||||
}
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, 0.0f, 1.0f));
|
||||
osg_normals->push_back(osg::Vec3(0.0f, 0.0f, -1.0f));
|
||||
osg_normals->push_back(osg::Vec3(1.0f, 0.0f, 0.0f));
|
||||
osg_normals->push_back(osg::Vec3(-1.0f, 0.0f, 0.0f));
|
||||
osg_normals->push_back(osg::Vec3(0.0f, 1.0f, 0.0f));
|
||||
osg_normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
|
||||
|
||||
box->setCount(osg_vertices->size());
|
||||
|
||||
osg_geom->addPrimitiveSet(box.get());
|
||||
|
||||
osg_geom->setVertexArray(osg_vertices.get());
|
||||
osg_geom->setTexCoordArray(0, osg_texcoords.get());
|
||||
osg_geom->setNormalArray(osg_normals.get());
|
||||
osg_geom->setNormalBinding(deprecated_osg::Geometry::BIND_PER_PRIMITIVE);
|
||||
|
||||
osg_geom->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
|
||||
|
||||
m_boxLibrary[halfSize] = osg_geom;
|
||||
|
||||
return osg_geom.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97Sphere(openvrml::node* vrml_sphere) const
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = vrml_sphere->field("radius");
|
||||
const float radius = static_cast<const openvrml::sffloat *> (fv.get())->value();
|
||||
|
||||
SphereLibrary::const_iterator it = m_sphereLibrary.find(radius);
|
||||
if (it != m_sphereLibrary.end())
|
||||
{
|
||||
return (*it).second.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> osg_geom = new osg::Geometry();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec2Array> osg_texcoords = new osg::Vec2Array();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_normals = new osg::Vec3Array();
|
||||
|
||||
unsigned int numSegments = 40;
|
||||
unsigned int numRows = 20;
|
||||
|
||||
const float thetaDelta = 2.0f * float(osg::PI) / float(numSegments);
|
||||
const float texCoordSDelta = 1.0f / float(numSegments);
|
||||
const float phiDelta = float(osg::PI) / float(numRows);
|
||||
const float texCoordTDelta = 1.0f / float(numRows);
|
||||
|
||||
float phi = -0.5f * float(osg::PI);
|
||||
float texCoordT = 0.0f;
|
||||
|
||||
osg::ref_ptr<osg::DrawArrayLengths> sphere = new osg::DrawArrayLengths(osg::PrimitiveSet::QUAD_STRIP);
|
||||
|
||||
for (unsigned int i = 0; i < numRows; ++i, phi += phiDelta, texCoordT += texCoordTDelta)
|
||||
{
|
||||
std::complex<float> latBottom = std::polar(1.0f, phi);
|
||||
std::complex<float> latTop = std::polar(1.0f, phi + phiDelta);
|
||||
std::complex<float> eBottom = latBottom * radius;
|
||||
std::complex<float> eTop = latTop * radius;
|
||||
|
||||
float theta = 0.0f;
|
||||
float texCoordS = 0.0f;
|
||||
|
||||
for (unsigned int j = 0; j < numSegments; ++j, theta += thetaDelta, texCoordS += texCoordSDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
|
||||
osg_normals->push_back(osg::Vec3(latTop.real() * n.imag(), latTop.imag(), latTop.real() * n.real()));
|
||||
osg_normals->push_back(osg::Vec3(latBottom.real() * n.imag(), latBottom.imag(), latBottom.real() * n.real()));
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(texCoordS, texCoordT + texCoordTDelta));
|
||||
osg_texcoords->push_back(osg::Vec2(texCoordS, texCoordT));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(eTop.real() * n.imag(), eTop.imag(), eTop.real() * n.real()));
|
||||
osg_vertices->push_back(osg::Vec3(eBottom.real() * n.imag(), eBottom.imag(), eBottom.real() * n.real()));
|
||||
}
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, latTop.imag(), -latTop.real()));
|
||||
osg_normals->push_back(osg::Vec3(0.0f, latBottom.imag(), -latBottom.real()));
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, texCoordT + texCoordTDelta));
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, texCoordT));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, eTop.imag(), -eTop.real()));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, eBottom.imag(), -eBottom.real()));
|
||||
|
||||
sphere->push_back(numSegments * 2 + 2);
|
||||
}
|
||||
|
||||
osg_geom->addPrimitiveSet(sphere.get());
|
||||
|
||||
osg_geom->setVertexArray(osg_vertices.get());
|
||||
osg_geom->setTexCoordArray(0, osg_texcoords.get());
|
||||
osg_geom->setNormalArray(osg_normals.get(), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
osg_geom->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
|
||||
|
||||
m_sphereLibrary[radius] = osg_geom;
|
||||
|
||||
return osg_geom.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97Cone(openvrml::node* vrml_cone) const
|
||||
{
|
||||
float height = static_cast<const openvrml::sffloat*>(vrml_cone->field("height").get())->value();
|
||||
float radius = static_cast<const openvrml::sffloat*>(vrml_cone->field("bottomRadius").get())->value();
|
||||
bool bottom = static_cast<const openvrml::sfbool*>(vrml_cone->field("bottom").get())->value();
|
||||
bool side = static_cast<const openvrml::sfbool*>(vrml_cone->field("side").get())->value();
|
||||
|
||||
QuadricKey key(height, radius, bottom, side, false);
|
||||
|
||||
ConeLibrary::const_iterator it = m_coneLibrary.find(key);
|
||||
if (it != m_coneLibrary.end())
|
||||
{
|
||||
return (*it).second.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> osg_geom = new osg::Geometry();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec2Array> osg_texcoords = new osg::Vec2Array();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_normals = new osg::Vec3Array();
|
||||
|
||||
unsigned int numSegments = 40;
|
||||
|
||||
const float thetaDelta = 2.0f * float(osg::PI) / float(numSegments);
|
||||
|
||||
float topY = height * 0.5f;
|
||||
float bottomY = height * -0.5f;
|
||||
|
||||
if (side)
|
||||
{
|
||||
osg::ref_ptr<osg::DrawArrays> side = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP);
|
||||
|
||||
const float texCoordDelta = 1.0f / float(numSegments);
|
||||
float theta = 0.0f;
|
||||
float texCoord = 0.0f;
|
||||
|
||||
for (unsigned int i = 0; i < numSegments; ++i, theta += thetaDelta, texCoord += texCoordDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
std::complex<float> e = n * radius;
|
||||
|
||||
osg::Vec3 normal(n.imag() * height, radius, n.real() * height);
|
||||
normal.normalize();
|
||||
|
||||
osg_normals->push_back(normal);
|
||||
osg_normals->push_back(normal);
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(texCoord, 1.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(texCoord, 0.0f));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, topY, 0.0f));
|
||||
osg_vertices->push_back(osg::Vec3(e.imag(), bottomY, e.real()));
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
|
||||
osg::Vec3 normal(0.0f, radius, -height);
|
||||
normal.normalize();
|
||||
|
||||
osg_normals->push_back(normal);
|
||||
osg_normals->push_back(normal);
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 1.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 0.0f));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, topY, 0.0f));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, bottomY, -radius));
|
||||
|
||||
side->setCount(osg_vertices->size());
|
||||
osg_geom->addPrimitiveSet(side.get());
|
||||
}
|
||||
|
||||
if (bottom)
|
||||
{
|
||||
osg::ref_ptr<osg::DrawArrays> bottom = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_FAN);
|
||||
|
||||
size_t first = osg_vertices->size();
|
||||
bottom->setFirst(first);
|
||||
|
||||
float theta = 0.0f;
|
||||
|
||||
for (unsigned int i = 0; i < numSegments; ++i, theta += thetaDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
std::complex<float> e = n * radius;
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f - 0.5f * n.imag(), 0.5f + 0.5f * n.real()));
|
||||
osg_vertices->push_back(osg::Vec3(-e.imag(), bottomY, e.real()));
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f, 0.0f));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, bottomY, -radius));
|
||||
|
||||
bottom->setCount(osg_vertices->size() - first);
|
||||
osg_geom->addPrimitiveSet(bottom.get());
|
||||
}
|
||||
|
||||
osg_geom->setVertexArray(osg_vertices.get());
|
||||
osg_geom->setTexCoordArray(0, osg_texcoords.get());
|
||||
osg_geom->setNormalArray(osg_normals.get(), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
osg_geom->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
|
||||
|
||||
m_coneLibrary[key] = osg_geom;
|
||||
|
||||
return osg_geom.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97Cylinder(openvrml::node* vrml_cylinder) const
|
||||
{
|
||||
float height = static_cast<const openvrml::sffloat*>(vrml_cylinder->field("height").get())->value();
|
||||
float radius = static_cast<const openvrml::sffloat*>(vrml_cylinder->field("radius").get())->value();
|
||||
bool bottom = static_cast<const openvrml::sfbool*>(vrml_cylinder->field("bottom").get())->value();
|
||||
bool side = static_cast<const openvrml::sfbool*>(vrml_cylinder->field("side").get())->value();
|
||||
bool top = static_cast<const openvrml::sfbool*>(vrml_cylinder->field("top").get())->value();
|
||||
|
||||
QuadricKey key(height, radius, bottom, side, top);
|
||||
|
||||
CylinderLibrary::const_iterator it = m_cylinderLibrary.find(key);
|
||||
if (it != m_cylinderLibrary.end())
|
||||
{
|
||||
return (*it).second.get();
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geometry> osg_geom = new osg::Geometry();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
|
||||
osg::ref_ptr<osg::Vec2Array> osg_texcoords = new osg::Vec2Array();
|
||||
osg::ref_ptr<osg::Vec3Array> osg_normals = new osg::Vec3Array();
|
||||
|
||||
unsigned int numSegments = 40;
|
||||
|
||||
const float thetaDelta = 2.0f * float(osg::PI) / float(numSegments);
|
||||
|
||||
float topY = height * 0.5f;
|
||||
float bottomY = height * -0.5f;
|
||||
|
||||
if (side)
|
||||
{
|
||||
osg::ref_ptr<osg::DrawArrays> side = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP);
|
||||
|
||||
const float texCoordDelta = 1.0f / float(numSegments);
|
||||
float theta = 0.0f;
|
||||
float texCoord = 0.0f;
|
||||
|
||||
for (unsigned int i = 0; i < numSegments; ++i, theta += thetaDelta, texCoord += texCoordDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
std::complex<float> e = n * radius;
|
||||
|
||||
osg::Vec3 normal(n.imag(), 0.0f, n.real());
|
||||
|
||||
osg_normals->push_back(normal);
|
||||
osg_normals->push_back(normal);
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(texCoord, 1.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(texCoord, 0.0f));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(e.imag(), topY, e.real()));
|
||||
osg_vertices->push_back(osg::Vec3(e.imag(), bottomY, e.real()));
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
|
||||
osg::Vec3 normal(0.0f, 0.0f, -1.0f);
|
||||
osg_normals->push_back(normal);
|
||||
osg_normals->push_back(normal);
|
||||
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 1.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(1.0f, 0.0f));
|
||||
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, topY, -radius));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, bottomY, -radius));
|
||||
|
||||
side->setCount(osg_vertices->size());
|
||||
osg_geom->addPrimitiveSet(side.get());
|
||||
}
|
||||
|
||||
if (bottom)
|
||||
{
|
||||
osg::ref_ptr<osg::DrawArrays> bottom = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_FAN);
|
||||
|
||||
size_t first = osg_vertices->size();
|
||||
bottom->setFirst(first);
|
||||
|
||||
float theta = 0.0f;
|
||||
|
||||
for (unsigned int i = 0; i < numSegments; ++i, theta += thetaDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
std::complex<float> e = n * radius;
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f - 0.5f * n.imag(), 0.5f + 0.5f * n.real()));
|
||||
osg_vertices->push_back(osg::Vec3(-e.imag(), bottomY, e.real()));
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, -1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f, 0.0f));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, bottomY, -radius));
|
||||
|
||||
bottom->setCount(osg_vertices->size() - first);
|
||||
osg_geom->addPrimitiveSet(bottom.get());
|
||||
}
|
||||
|
||||
if (top)
|
||||
{
|
||||
osg::ref_ptr<osg::DrawArrays> top = new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_FAN);
|
||||
|
||||
size_t first = osg_vertices->size();
|
||||
top->setFirst(first);
|
||||
|
||||
float theta = 0.0f;
|
||||
|
||||
for (unsigned int i = 0; i < numSegments; ++i, theta += thetaDelta)
|
||||
{
|
||||
std::complex<float> n = -std::polar(1.0f, theta);
|
||||
std::complex<float> e = n * radius;
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, 1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f + 0.5f * n.imag(), 0.5f - 0.5f * n.real()));
|
||||
osg_vertices->push_back(osg::Vec3(e.imag(), topY, e.real()));
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
|
||||
osg_normals->push_back(osg::Vec3(0.0f, 1.0f, 0.0f));
|
||||
osg_texcoords->push_back(osg::Vec2(0.5f, 1.0f));
|
||||
osg_vertices->push_back(osg::Vec3(0.0f, topY, -radius));
|
||||
|
||||
top->setCount(osg_vertices->size() - first);
|
||||
osg_geom->addPrimitiveSet(top.get());
|
||||
}
|
||||
|
||||
osg_geom->setVertexArray(osg_vertices.get());
|
||||
osg_geom->setTexCoordArray(0, osg_texcoords.get());
|
||||
osg_geom->setNormalArray(osg_normals.get(), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
osg_geom->getOrCreateStateSet()->setAttributeAndModes(new osg::CullFace(osg::CullFace::BACK));
|
||||
|
||||
m_cylinderLibrary[key] = osg_geom;
|
||||
|
||||
return osg_geom.get();
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
########################################################
|
||||
# Replacement VRML plugin for OpenSceneGraph. #
|
||||
# (C) J.Ciger B.Herbelin T.Abaci 2003,2004 VRlab EPFL #
|
||||
########################################################
|
||||
|
||||
- dependencies:
|
||||
OpenVRML (http://openvrml.org/)
|
||||
Boost (http://www.boost.org/)
|
||||
OpenSceneGraph (http://www.openscenegraph.org/)
|
||||
|
||||
CAUTION!
|
||||
This version of the plugin requires OpenVRML 0.17.12 and Boost 1.38.
|
||||
Older version *may* work, but were not tested!
|
||||
|
@ -1,651 +0,0 @@
|
||||
// -*-c++-*-
|
||||
|
||||
/*
|
||||
*
|
||||
* VRML2 file converter for OpenSceneGraph.
|
||||
*
|
||||
* authors :
|
||||
* Johan Nouvel (johan_nouvel@yahoo.com) for the writeNode function.
|
||||
*
|
||||
* Jan Ciger (jan.ciger@gmail.com),
|
||||
* Tolga Abaci (tolga.abaci@gmail.com),
|
||||
* Bruno Herbelin (bruno.herbelin@gmail.com)
|
||||
*
|
||||
* (c) VRlab EPFL, Switzerland, 2004-2006
|
||||
*
|
||||
* Gino van den Bergen, DTECTA (gino@dtecta.com)
|
||||
* Xiangxian Wang (xiangxianwang@yahoo.com.cn)
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ReaderWriterVRML2.h"
|
||||
#include "ConvertToVRML.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
#include <boost/utility.hpp>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
# pragma warning(disable: 4250)
|
||||
# pragma warning(disable: 4290)
|
||||
# pragma warning(disable: 4800)
|
||||
#endif
|
||||
|
||||
#include <openvrml/browser.h>
|
||||
#include <openvrml/node.h>
|
||||
|
||||
#include <osg/TexEnv>
|
||||
#include <osg/CullFace>
|
||||
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Material>
|
||||
#include <osg/Image>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/Group>
|
||||
#include <osg/MatrixTransform>
|
||||
#include <osg/Light>
|
||||
#include <osg/LightSource>
|
||||
#include <osg/Depth>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgDB/FileUtils>
|
||||
|
||||
#include <assert.h>
|
||||
#include <map>
|
||||
|
||||
// -------------------------------------------------------------------------------------
|
||||
// OpenVRML helper class
|
||||
// -------------------------------------------------------------------------------------
|
||||
class resource_fetcher: public openvrml::resource_fetcher
|
||||
{
|
||||
private:
|
||||
virtual std::auto_ptr<openvrml::resource_istream> do_get_resource(const std::string & uri)
|
||||
{
|
||||
using std::auto_ptr;
|
||||
using std::invalid_argument;
|
||||
using std::string;
|
||||
using openvrml::resource_istream;
|
||||
|
||||
class file_resource_istream: public resource_istream
|
||||
{
|
||||
std::string url_;
|
||||
std::filebuf buf_;
|
||||
|
||||
public:
|
||||
explicit file_resource_istream(const std::string & path) :
|
||||
resource_istream(&this->buf_)
|
||||
{
|
||||
//
|
||||
// Note that the failbit is set in the constructor if no data
|
||||
// can be read from the stream. This is important. If the
|
||||
// failbit is not set on such a stream, OpenVRML will attempt
|
||||
// to read data from a stream that cannot provide it.
|
||||
//
|
||||
if (!this->buf_.open(path.c_str(), ios_base::in | ios_base::binary))
|
||||
{
|
||||
this->setstate(ios_base::badbit);
|
||||
}
|
||||
}
|
||||
|
||||
void url(const std::string & str) throw (std::bad_alloc)
|
||||
{
|
||||
this->url_ = str;
|
||||
}
|
||||
|
||||
private:
|
||||
virtual const std::string do_url() const throw ()
|
||||
{
|
||||
return this->url_;
|
||||
}
|
||||
|
||||
virtual const std::string do_type() const throw ()
|
||||
{
|
||||
//
|
||||
// A real application should use OS facilities for this;
|
||||
// however, that is beyond the scope of this example (which
|
||||
// is intended to be portable and stupid).
|
||||
//
|
||||
using std::find;
|
||||
using std::string;
|
||||
using boost::algorithm::iequals;
|
||||
string media_type = "application/octet-stream";
|
||||
|
||||
const string::const_reverse_iterator dot_pos = find(this->url_.rbegin(), this->url_.rend(), '.');
|
||||
if (dot_pos == this->url_.rend() || boost::next(dot_pos.base()) == this->url_.end())
|
||||
{
|
||||
return media_type;
|
||||
}
|
||||
|
||||
const string::const_iterator hash_pos = find(boost::next(dot_pos.base()), this->url_.end(), '#');
|
||||
const string ext(dot_pos.base(), hash_pos);
|
||||
|
||||
if (iequals(ext, "wrl") || iequals(ext, "vrml"))
|
||||
{
|
||||
media_type = "model/vrml";
|
||||
}
|
||||
else if (iequals(ext, "png"))
|
||||
{
|
||||
media_type = "image/png";
|
||||
}
|
||||
else if (iequals(ext, "jpg") || iequals(ext, "jpeg"))
|
||||
{
|
||||
media_type = "image/jpeg";
|
||||
}
|
||||
return media_type;
|
||||
}
|
||||
|
||||
virtual bool do_data_available() const throw ()
|
||||
{
|
||||
return !!(*this);
|
||||
}
|
||||
};
|
||||
|
||||
const string scheme = uri.substr(0, uri.find_first_of(':'));
|
||||
if (scheme != "file")
|
||||
{
|
||||
throw invalid_argument('\"' + scheme + "\" URI scheme not "
|
||||
"supported");
|
||||
}
|
||||
//
|
||||
// file://
|
||||
// ^
|
||||
// 01234567
|
||||
//
|
||||
string path = uri.substr(uri.find_first_of('/', 7));
|
||||
|
||||
auto_ptr<resource_istream> in(new file_resource_istream(path));
|
||||
static_cast<file_resource_istream *> (in.get())->url(uri);
|
||||
|
||||
return in;
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// Register with Registry to instantiate the above reader/writer.
|
||||
REGISTER_OSGPLUGIN(vrml, ReaderWriterVRML2)
|
||||
|
||||
osgDB::ReaderWriter::ReadResult ReaderWriterVRML2::readNode(const std::string& fname, const osgDB::Options* opt) const
|
||||
{
|
||||
std::string fileName = osgDB::findDataFile(fname, opt);
|
||||
if (fileName.empty())
|
||||
return ReadResult::FILE_NOT_FOUND;
|
||||
|
||||
std::fstream null;
|
||||
resource_fetcher fetcher;
|
||||
openvrml::browser *b = new openvrml::browser(fetcher, null, null);
|
||||
|
||||
osgDB::ifstream vrml_stream(fileName.c_str());
|
||||
if (!vrml_stream.is_open())
|
||||
{
|
||||
OSG_INFO << "ReaderWriterVRML2: Could not open \"" << fileName << "\"" << std::endl;
|
||||
return ReadResult::FILE_NOT_FOUND;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
const std::vector< boost::intrusive_ptr< openvrml::node > > & mfn = b->create_vrml_from_stream(vrml_stream);
|
||||
|
||||
if(mfn.empty())
|
||||
{
|
||||
OSG_INFO << "ReaderWriterVRML2: OpenVRML library did not return any vrml nodes." << std::endl;
|
||||
return ReadResult::FILE_NOT_HANDLED;
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::ref_ptr<osg::MatrixTransform> osg_root = new osg::MatrixTransform(osg::Matrix( 1, 0, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, -1, 0, 0,
|
||||
0, 0, 0, 1));
|
||||
|
||||
osgDB::getDataFilePathList().push_front(osgDB::getFilePath(fileName));
|
||||
for (unsigned i = 0; i < mfn.size(); i++)
|
||||
{
|
||||
openvrml::node *vrml_node = mfn[i].get();
|
||||
osg_root->addChild(convertFromVRML(vrml_node));
|
||||
}
|
||||
osgDB::getDataFilePathList().pop_front();
|
||||
return osg_root.get();
|
||||
}
|
||||
}
|
||||
|
||||
catch (const openvrml::invalid_vrml& e)
|
||||
{
|
||||
OSG_INFO << "ReaderWriterVRML2: Invalid VRML in line " << e.line << " at column " << e.column << ": \"" << e.what() << "\"" << std::endl;
|
||||
return ReadResult::FILE_NOT_HANDLED;
|
||||
}
|
||||
catch (const std::invalid_argument& e)
|
||||
{
|
||||
OSG_INFO << "ReaderWriterVRML2: Invalid argument: \"" << e.what() << "\"" << std::endl;
|
||||
return ReadResult::FILE_NOT_HANDLED;
|
||||
}
|
||||
}
|
||||
|
||||
osgDB::ReaderWriter::WriteResult ReaderWriterVRML2::writeNode(const osg::Node& root,const std::string& filename, const osgDB::ReaderWriter::Options *options) const
|
||||
{
|
||||
std::string ext = osgDB::getLowerCaseFileExtension(filename);
|
||||
if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;
|
||||
|
||||
|
||||
osg::notify(osg::INFO) << "osgDB::ReaderWriterVRML::writeNode() Writing file "
|
||||
<< filename << std::endl;
|
||||
|
||||
return(convertToVRML(root,filename,options));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
osg::Node* ReaderWriterVRML2::convertFromVRML(openvrml::node *obj) const
|
||||
{
|
||||
//static int osgLightNum = 0; //light
|
||||
|
||||
if (obj->type().id() == "Group") // Group node
|
||||
|
||||
{
|
||||
osg::ref_ptr<osg::Group> osg_group = new osg::Group;
|
||||
|
||||
if (!obj->id().empty())
|
||||
osg_group->setName(obj->id());
|
||||
|
||||
try
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = obj->field("children");
|
||||
|
||||
if ( fv->type() == openvrml::field_value::mfnode_id )
|
||||
{
|
||||
const openvrml::mfnode* mfn = dynamic_cast<const openvrml::mfnode *>(fv.get());
|
||||
openvrml::mfnode::value_type node_ptr_vector = mfn->value();
|
||||
openvrml::mfnode::value_type::iterator it_npv;
|
||||
|
||||
for (it_npv = node_ptr_vector.begin(); it_npv != node_ptr_vector.end(); it_npv++)
|
||||
{
|
||||
openvrml::node *node = (*(it_npv)).get();
|
||||
osg_group->addChild(convertFromVRML(node));
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (openvrml::unsupported_interface&)
|
||||
{
|
||||
// no children
|
||||
}
|
||||
|
||||
return osg_group.release();
|
||||
|
||||
}
|
||||
|
||||
else if (obj->type().id() == "Transform") // Handle transforms
|
||||
|
||||
{
|
||||
openvrml::transform_node *vrml_transform;
|
||||
vrml_transform = dynamic_cast<openvrml::transform_node *>(obj);
|
||||
|
||||
openvrml::mat4f vrml_m = vrml_transform->transform();
|
||||
osg::ref_ptr<osg::MatrixTransform> osg_m = new osg::MatrixTransform(osg::Matrix(vrml_m[0][0], vrml_m[0][1], vrml_m[0][2], vrml_m[0][3], vrml_m[1][0], vrml_m[1][1], vrml_m[1][2], vrml_m[1][3], vrml_m[2][0], vrml_m[2][1], vrml_m[2][2], vrml_m[2][3], vrml_m[3][0], vrml_m[3][1], vrml_m[3][2], vrml_m[3][3]));
|
||||
|
||||
if (!obj->id().empty())
|
||||
osg_m->setName(obj->id());
|
||||
|
||||
try
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = obj->field("children");
|
||||
|
||||
if ( fv->type() == openvrml::field_value::mfnode_id )
|
||||
{
|
||||
const openvrml::mfnode* mfn = dynamic_cast<const openvrml::mfnode *>(fv.get());
|
||||
openvrml::mfnode::value_type node_ptr_vector = mfn->value();
|
||||
openvrml::mfnode::value_type::iterator it_npv;
|
||||
|
||||
for (it_npv = node_ptr_vector.begin(); it_npv != node_ptr_vector.end(); it_npv++)
|
||||
{
|
||||
openvrml::node *node = (*(it_npv)).get();
|
||||
osg_m->addChild(convertFromVRML(node));
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (openvrml::unsupported_interface&)
|
||||
{
|
||||
// no children
|
||||
}
|
||||
|
||||
return osg_m.release();
|
||||
|
||||
}
|
||||
|
||||
else if ((obj->type()).id() == "Shape") // Handle Shape node
|
||||
|
||||
{
|
||||
osg::ref_ptr<osg::Geometry> osg_geom;
|
||||
|
||||
// parse the geometry
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = obj->field("geometry");
|
||||
|
||||
if (fv->type() == openvrml::field_value::sfnode_id)
|
||||
{
|
||||
const openvrml::sfnode * sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
|
||||
openvrml::sfnode::value_type node_ptr = sfn->value();
|
||||
|
||||
if (node_ptr.get()) {
|
||||
// is it indexed_face_set_node ?
|
||||
if (node_ptr->type().id()=="IndexedFaceSet")
|
||||
osg_geom = convertVRML97IndexedFaceSet(node_ptr.get());
|
||||
|
||||
else if (node_ptr->type().id()=="IndexedLineSet")
|
||||
osg_geom = convertVRML97IndexedLineSet(node_ptr.get());
|
||||
|
||||
else if (node_ptr->type().id() == "Box")
|
||||
osg_geom = convertVRML97Box(node_ptr.get());
|
||||
|
||||
else if (node_ptr->type().id() == "Sphere")
|
||||
osg_geom = convertVRML97Sphere(node_ptr.get());
|
||||
|
||||
else if (node_ptr->type().id() == "Cone")
|
||||
osg_geom = convertVRML97Cone(node_ptr.get());
|
||||
|
||||
else if (node_ptr->type().id() == "Cylinder")
|
||||
osg_geom = convertVRML97Cylinder(node_ptr.get());
|
||||
|
||||
else
|
||||
{
|
||||
// other geometry types not handled yet
|
||||
}
|
||||
|
||||
if (osg_geom.valid() && !node_ptr->id().empty())
|
||||
osg_geom->setName(node_ptr->id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Geode> osg_geode = new osg::Geode();
|
||||
if (!obj->id().empty())
|
||||
osg_geode->setName(obj->id());
|
||||
osg_geode->addDrawable(osg_geom.get());
|
||||
osg::StateSet *osg_stateset = osg_geode->getOrCreateStateSet();
|
||||
|
||||
osg::ref_ptr<osg::Material> osg_mat = new osg::Material();
|
||||
osg_stateset->setAttributeAndModes(osg_mat.get());
|
||||
osg_mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
|
||||
// parse the appearance
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> fv = obj->field("appearance");
|
||||
|
||||
if (fv->type() == openvrml::field_value::sfnode_id)
|
||||
{
|
||||
const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
|
||||
openvrml::appearance_node *vrml_app = dynamic_cast<openvrml::appearance_node *>(sfn->value().get());
|
||||
|
||||
const boost::intrusive_ptr<openvrml::node> vrml_material_node = vrml_app->material();
|
||||
const boost::intrusive_ptr<openvrml::texture_node> vrml_texture_node = openvrml::node_cast<openvrml::texture_node*>(vrml_app->texture().get());
|
||||
const openvrml::material_node *vrml_material = dynamic_cast<const openvrml::material_node *>(vrml_material_node.get());
|
||||
|
||||
if (vrml_material != NULL)
|
||||
{
|
||||
osg_mat->setAmbient(osg::Material::FRONT_AND_BACK,
|
||||
osg::Vec4(vrml_material->ambient_intensity(),
|
||||
vrml_material->ambient_intensity(),
|
||||
vrml_material->ambient_intensity(),
|
||||
1.0));
|
||||
osg_mat->setDiffuse(osg::Material::FRONT_AND_BACK,
|
||||
osg::Vec4(vrml_material->diffuse_color().r(),
|
||||
vrml_material->diffuse_color().g(),
|
||||
vrml_material->diffuse_color().b(),
|
||||
1.0));
|
||||
osg_mat->setEmission(osg::Material::FRONT_AND_BACK,
|
||||
osg::Vec4(vrml_material->emissive_color().r(),
|
||||
vrml_material->emissive_color().g(),
|
||||
vrml_material->emissive_color().b(),
|
||||
1.0));
|
||||
osg_mat->setSpecular(osg::Material::FRONT_AND_BACK,
|
||||
osg::Vec4(vrml_material->specular_color().r(),
|
||||
vrml_material->specular_color().g(),
|
||||
vrml_material->specular_color().b(),
|
||||
1.0));
|
||||
|
||||
osg_mat->setShininess(osg::Material::FRONT_AND_BACK, vrml_material->shininess() );
|
||||
|
||||
if (vrml_material->transparency() > 0.0f)
|
||||
{
|
||||
osg_mat->setTransparency(osg::Material::FRONT_AND_BACK, vrml_material->transparency());
|
||||
osg_stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
osg_stateset->setAttribute(new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false)); // GvdB: transparent objects do not write depth
|
||||
osg_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg_stateset->setMode(GL_BLEND, osg::StateAttribute::OFF);
|
||||
osg_stateset->setRenderingHint(osg::StateSet::OPAQUE_BIN);
|
||||
}
|
||||
|
||||
osg_stateset->setAttributeAndModes(osg_mat.get());
|
||||
|
||||
}
|
||||
|
||||
// if texture is provided
|
||||
if (vrml_texture_node != 0)
|
||||
{
|
||||
osg::ref_ptr<osg::Image> image;
|
||||
|
||||
if (vrml_texture_node->type().id() == "ImageTexture")
|
||||
{
|
||||
try
|
||||
{
|
||||
std::auto_ptr<openvrml::field_value> texture_url_fv = vrml_texture_node->field("url");
|
||||
const openvrml::mfstring *mfs = dynamic_cast<const openvrml::mfstring *>(texture_url_fv.get());
|
||||
const std::string &url = mfs->value()[0];
|
||||
|
||||
image = osgDB::readRefImageFile(url);
|
||||
|
||||
if (!image.valid())
|
||||
{
|
||||
std::cerr << "texture file " << url << " not found !" << std::endl << std::flush;
|
||||
}
|
||||
}
|
||||
catch (openvrml::unsupported_interface&)
|
||||
{
|
||||
// no url field in the texture
|
||||
}
|
||||
}
|
||||
|
||||
if (!image.valid())
|
||||
{
|
||||
// If we cannot read the image try the openvrml builtin mechanisms to read the image.
|
||||
// This includes PixelTexture fields.
|
||||
const openvrml::image& vrml_image = vrml_texture_node->image();
|
||||
|
||||
// Convert to an osg image
|
||||
image = new osg::Image;
|
||||
image->allocateImage(vrml_image.x(), vrml_image.y(), 1, GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
for (std::size_t y = 0; y < vrml_image.y(); ++y)
|
||||
{
|
||||
for (std::size_t x = 0; x < vrml_image.x(); ++x)
|
||||
{
|
||||
openvrml::int32 p = vrml_image.pixel(x, y);
|
||||
unsigned char* data = image->data(x, y);
|
||||
data[0] = 0xff & (p >> 24);
|
||||
data[1] = 0xff & (p >> 16);
|
||||
data[2] = 0xff & (p >> 8);
|
||||
data[3] = 0xff & (p >> 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (image.valid())
|
||||
{
|
||||
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
|
||||
texture->setImage(image.get());
|
||||
|
||||
// get the real texture wrapping parameters
|
||||
if (vrml_texture_node->repeat_s())
|
||||
{
|
||||
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
|
||||
}
|
||||
|
||||
if (vrml_texture_node->repeat_t())
|
||||
{
|
||||
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
|
||||
}
|
||||
texture->setWrap(osg::Texture::WRAP_R, osg::Texture::REPEAT);
|
||||
|
||||
osg_stateset->setTextureAttributeAndModes(0, texture.get());
|
||||
|
||||
if (image->isImageTranslucent()) {
|
||||
osg_stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
osg_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return osg_geode.release();
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
#if 0
|
||||
/*
|
||||
} else if(obj->type.id == "DirectionalLight") // Handle lights
|
||||
{
|
||||
osg::Group* lightGroup = new osg::Group;
|
||||
|
||||
openvrml::vrml97_node::directional_light_node *vrml_light;
|
||||
vrml_light = dynamic_cast<openvrml::vrml97_node::directional_light_node *>(obj);
|
||||
|
||||
// create light with global params
|
||||
osg::Light* myLight = new osg::Light;
|
||||
myLight->setLightNum(osgLightNum);
|
||||
myLight->setAmbient(osg::Vec4(vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity()));
|
||||
float osgR = vrml_light->color().r()*vrml_light->intensity();
|
||||
float osgG = vrml_light->color().g()*vrml_light->intensity();
|
||||
float osgB = vrml_light->color().b()*vrml_light->intensity();
|
||||
myLight->setDiffuse(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
myLight->setSpecular(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
|
||||
// configure light as DIRECTIONAL
|
||||
openvrml::sfvec3f &dir = vrml_light->direction_;
|
||||
myLight->setDirection(osg::Vec3(dir.value[0],dir.value[1],dir.value[2]));
|
||||
myLight->setPosition(osg::Vec4(dir.value[0],dir.value[1],dir.value[2], 0.0f));
|
||||
|
||||
// add the light in the scenegraph
|
||||
osg::LightSource* lightS = new osg::LightSource;
|
||||
lightS->setLight(myLight);
|
||||
if (vrml_light->on()) {
|
||||
lightS->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
//lightS->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
lightGroup->addChild(lightS);
|
||||
osgLightNum++;
|
||||
|
||||
return lightGroup;
|
||||
|
||||
} else if(obj->type.id == "PointLight") // Handle lights
|
||||
{
|
||||
osg::Group* lightGroup = new osg::Group;
|
||||
|
||||
openvrml::vrml97_node::point_light_node *vrml_light;
|
||||
vrml_light = dynamic_cast<openvrml::vrml97_node::point_light_node *>(obj);
|
||||
|
||||
// create light with global params
|
||||
osg::Light* myLight = new osg::Light;
|
||||
myLight->setLightNum(osgLightNum);
|
||||
//std::cout<<"lightnum = "<<osgLightNum;
|
||||
|
||||
openvrml::sfvec3f &pos = vrml_light->location_;
|
||||
myLight->setPosition(osg::Vec4(pos.value[0], pos.value[1], pos.value[2], 1.0f));
|
||||
|
||||
myLight->setAmbient(osg::Vec4(vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity()));
|
||||
float osgR = vrml_light->color().r()*vrml_light->intensity();
|
||||
float osgG = vrml_light->color().g()*vrml_light->intensity();
|
||||
float osgB = vrml_light->color().b()*vrml_light->intensity();
|
||||
myLight->setDiffuse(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
myLight->setSpecular(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
|
||||
// configure light as POINT
|
||||
myLight->setDirection(osg::Vec3(0.f,0.f,0.f));
|
||||
|
||||
// add the light in the scenegraph
|
||||
osg::LightSource* lightS = new osg::LightSource;
|
||||
lightS->setLight(myLight);
|
||||
if (vrml_light->on()) {
|
||||
lightS->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
//lightS->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
lightGroup->addChild(lightS);
|
||||
osgLightNum++;
|
||||
|
||||
return lightGroup;
|
||||
|
||||
} else if(obj->type.id == "SpotLight") // Handle lights
|
||||
{
|
||||
osg::Group* lightGroup = new osg::Group;
|
||||
|
||||
openvrml::vrml97_node::spot_light_node *vrml_light;
|
||||
vrml_light = dynamic_cast<openvrml::vrml97_node::spot_light_node *>(obj);
|
||||
|
||||
// create light with global params
|
||||
osg::Light* myLight = new osg::Light;
|
||||
myLight->setLightNum(osgLightNum);
|
||||
myLight->setPosition(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
myLight->setAmbient(osg::Vec4(vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity(),vrml_light->ambient_intensity()));
|
||||
float osgR = vrml_light->color().r()*vrml_light->intensity();
|
||||
float osgG = vrml_light->color().g()*vrml_light->intensity();
|
||||
float osgB = vrml_light->color().b()*vrml_light->intensity();
|
||||
myLight->setDiffuse(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
myLight->setSpecular(osg::Vec4(osgR, osgG, osgB, 1.0f));
|
||||
|
||||
// configure light as SPOT
|
||||
openvrml::sfvec3f &dir = vrml_light->direction_;
|
||||
myLight->setDirection(osg::Vec3(dir.value[0],dir.value[1],dir.value[2]));
|
||||
|
||||
// The cutOff value in osg ranges from 0 to 90, we need
|
||||
// to divide by 2 to avoid openGL error.
|
||||
// myLight->setSpotCutoff(ls.fallsize/2.0f);
|
||||
// The bigger the differens is between fallsize and hotsize
|
||||
// the bigger the exponent should be.
|
||||
// float diff = ls.fallsize - ls.hotsize;
|
||||
// myLight->setSpotExponent(diff);
|
||||
|
||||
// add the light in the scenegraph
|
||||
osg::LightSource* lightS = new osg::LightSource;
|
||||
lightS->setLight(myLight);
|
||||
if (vrml_light->on()) {
|
||||
lightS->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
//lightS->setStateSetModes(*rootStateSet,osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
lightGroup->addChild(lightS);
|
||||
osgLightNum++;
|
||||
|
||||
return lightGroup;
|
||||
|
||||
} else {
|
||||
|
||||
return NULL;
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,118 +0,0 @@
|
||||
// -*-c++-*-
|
||||
|
||||
/*
|
||||
*
|
||||
* VRML2 file converter for OpenSceneGraph.
|
||||
*
|
||||
* authors :
|
||||
* Johan Nouvel (johan_nouvel@yahoo.com) for the writeNode function.
|
||||
*
|
||||
* Jan Ciger (jan.ciger@gmail.com),
|
||||
* Tolga Abaci (tolga.abaci@gmail.com),
|
||||
* Bruno Herbelin (bruno.herbelin@gmail.com)
|
||||
*
|
||||
* (c) VRlab EPFL, Switzerland, 2004-2006
|
||||
*
|
||||
* Gino van den Bergen, DTECTA (gino@dtecta.com)
|
||||
* Xiangxian Wang (xiangxianwang@yahoo.com.cn)
|
||||
*
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#include <osg/Config>
|
||||
#ifndef OSG_USE_DEPRECATED_GEOMETRY_METHODS
|
||||
#define OSG_USE_DEPRECATED_GEOMETRY_METHODS 1
|
||||
#endif
|
||||
|
||||
#include <osg/Node>
|
||||
#include <osg/Geometry>
|
||||
|
||||
#include <osgDB/Registry>
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgDB/FileUtils>
|
||||
|
||||
|
||||
namespace openvrml
|
||||
{
|
||||
class node;
|
||||
}
|
||||
|
||||
class QuadricKey
|
||||
{
|
||||
public:
|
||||
QuadricKey(float height, float radius, unsigned bottom, unsigned side, unsigned top)
|
||||
: m_height(height)
|
||||
, m_radius(radius)
|
||||
, m_flags(bottom | (side << 1) | (top << 2))
|
||||
{}
|
||||
|
||||
bool operator<(const QuadricKey& rhs) const
|
||||
{
|
||||
return m_height < rhs.m_height ||
|
||||
(m_height == rhs.m_height && (m_radius < rhs.m_radius ||
|
||||
(m_radius == rhs.m_radius && m_flags < rhs.m_flags)));
|
||||
}
|
||||
|
||||
private:
|
||||
float m_height;
|
||||
float m_radius;
|
||||
unsigned m_flags;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* OpenSceneGraph plugin wrapper/converter.
|
||||
*/
|
||||
class ReaderWriterVRML2
|
||||
: public osgDB::ReaderWriter
|
||||
{
|
||||
public:
|
||||
ReaderWriterVRML2()
|
||||
{
|
||||
supportsExtension("wrl","VRML format");
|
||||
supportsOption("directoryTexture=<aDirectory>","Export option. If a texture needs to be copied, it will be into directory <aDirectory> instead of the working one");
|
||||
supportsOption("convertTextures=0","Export option. Keep textures in their original format but copy them into <directoryTexture> directory");
|
||||
supportsOption("convertTextures=-1","Export option. Use textures but do not convert them, keep them in their original format and location.");
|
||||
supportsOption("convertTextures=-2","Export option. Do not use textures, export only geometry");
|
||||
supportsOption("convertTextures=-3","Export option. Default value.Convert textures to jpeg or png format, according to alpha values, and copy them into <directoryTexture> directory ");
|
||||
supportsOption("textureUnit=<X>","Export option. Use parameters of texture unit X instead of unit 0 in case of multitexture input file");
|
||||
}
|
||||
|
||||
virtual const char* className() const { return "VRML2 Reader/Writer"; }
|
||||
|
||||
virtual ReadResult readObject(const std::string& fileName, const osgDB::ReaderWriter::Options* options) const
|
||||
{
|
||||
return readNode(fileName, options);
|
||||
}
|
||||
|
||||
virtual ReadResult readNode(const std::string&, const osgDB::Options *options) const;
|
||||
// virtual ReadResult readNode(std::istream& fin, const osgDB::Options* options) const;
|
||||
|
||||
virtual WriteResult writeNode(const osg::Node&,const std::string& filename,const osgDB::ReaderWriter::Options *options) const;
|
||||
|
||||
private:
|
||||
typedef std::map<float, osg::ref_ptr<osg::Geometry> > SphereLibrary;
|
||||
typedef std::map<osg::Vec3, osg::ref_ptr<osg::Geometry> > BoxLibrary;
|
||||
typedef std::map<QuadricKey, osg::ref_ptr<osg::Geometry> > ConeLibrary;
|
||||
typedef std::map<QuadricKey, osg::ref_ptr<osg::Geometry> > CylinderLibrary;
|
||||
|
||||
osg::Node* convertFromVRML(openvrml::node *obj) const;
|
||||
|
||||
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97IndexedFaceSet(openvrml::node *vrml_ifs) const;
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97IndexedLineSet(openvrml::node *vrml_ifs) const;
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97Box(openvrml::node* vrml_box) const;
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97Sphere(openvrml::node* vrml_sphere) const;
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97Cone(openvrml::node* vrml_cone) const;
|
||||
osg::ref_ptr<osg::Geometry> convertVRML97Cylinder(openvrml::node* vrml_cylinder) const;
|
||||
|
||||
mutable BoxLibrary m_boxLibrary;
|
||||
mutable SphereLibrary m_sphereLibrary;
|
||||
mutable ConeLibrary m_coneLibrary;
|
||||
mutable CylinderLibrary m_cylinderLibrary;
|
||||
};
|
Loading…
Reference in New Issue
Block a user