From David Spilling, tweaked quat tests to reproduce getRotate errors.

This commit is contained in:
Robert Osfield 2007-08-27 09:51:24 +00:00
parent cb5fb828d0
commit 5817d4c83e

View File

@ -275,14 +275,20 @@ void testGetQuatFromMatrix(const osg::Vec3d& scale)
osg::Quat out_quat2;
out_quat2 = out_mat.getRotate();
// If the quaternion W is <0, then we should reflect
// to get it into the positive W
if(out_quat1.w()<0) out_quat1 = out_quat1 * -1.0;
if(out_quat2.w()<0) out_quat2 = out_quat2 * -1.0;
// if the output quat length is not one
// or if the component magnitudes do not match,
// or if the components do not match,
// something is amiss
if (fabs(1.0-out_quat2.length()) > eps ||
(fabs(out_quat1.x())-fabs(out_quat2.x())) > eps ||
(fabs(out_quat1.y())-fabs(out_quat2.y())) > eps ||
(fabs(out_quat1.z())-fabs(out_quat2.z())) > eps ||
(fabs(out_quat1.w())-fabs(out_quat2.w())) > eps) {
(fabs(out_quat1.x()-out_quat2.x())) > eps ||
(fabs(out_quat1.y()-out_quat2.y())) > eps ||
(fabs(out_quat1.z()-out_quat2.z())) > eps ||
(fabs(out_quat1.w()-out_quat2.w())) > eps) {
std::cout << __FUNCTION__ << " problem at: \n"
<< " r1=" << rol1
<< " p1=" << pit1