*** empty log message ***

This commit is contained in:
Robert Osfield 2001-09-28 12:36:40 +00:00
parent 2a9848ea95
commit 57fd2b4bcb
26 changed files with 53 additions and 55 deletions

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@ -14,7 +14,7 @@
namespace osgDB {
/** Wrapper class for specifing read and write functions for extending
/** Wrapper class for specifying read and write functions for extending
* the .osg file format. */
class OSGDB_EXPORT DotOsgWrapper : public osg::Referenced
{

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@ -35,7 +35,7 @@ class OSGDB_EXPORT FieldReader
bool readField(Field& fieldPtr);
void ignoreField();
/** no of unmatched `{' encounterd so far in file*/
/** no of unmatched `{' encountered so far in file*/
int getNoNestedBrackets() const;
private:

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@ -37,8 +37,8 @@ class OSGDB_EXPORT FieldReaderIterator
FieldReaderIterator& operator ++ ();
FieldReaderIterator& operator += (int no);
/** increments the itetor of the next simple field or
whole block if the current field[0] is an open bracket */
/** increments the iterator of the next simple field or
* whole block if the current field[0] is an open bracket */
void advanceOverCurrentFieldOrBlock();
void advanceToEndOfCurrentBlock();
void advanceToEndOfBlock(int noNestBrackets);

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@ -31,7 +31,7 @@ typedef std::vector<std::string> DirectoryContents;
/** return the directory/filename of a file if its is contained within specified directory.
* return "" if directory does not contain file. If caseInsensitive is set to true then
* a case insenstive comparision is used to compare fileName to directory contents.
* a case insensitive comparison is used to compare fileName to directory contents.
* This is useful when unix programs attempt read case insentive windows filenames.
*/
OSGDB_EXPORT extern std::string findFileInDirectory(const std::string& fileName,const std::string& dirName,bool caseInsensitive=false);

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@ -11,7 +11,7 @@
namespace osgDB {
/** Read an osg::Object from file.
* Return valid osg::Object on sucess,
* Return valid osg::Object on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
@ -19,7 +19,7 @@ namespace osgDB {
OSGDB_EXPORT extern osg::Object* readObjectFile(const std::string& filename);
/** Read an osg::Image from file.
* Return valid osg::Image on sucess,
* Return valid osg::Image on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
@ -27,7 +27,7 @@ OSGDB_EXPORT extern osg::Object* readObjectFile(const std::string& filename);
OSGDB_EXPORT extern osg::Image* readImageFile(const std::string& filename);
/** Read an osg::Node from file.
* Return valid osg::Node on sucess,
* Return valid osg::Node on success,
* return NULL on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request

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@ -15,12 +15,12 @@ namespace osgDB {
/**
Registry is a singleton factory which stores
the Objects types available at runtime for loading,
and any Object reader or writers which are linked in
the reader/writers which are linked in
at runtime for reading non-native file formats.
The RegisterObjectProxy can be used to automatically register
at runtime a Object with the Registry.
The RegisterDotOsgWrapperProxy can be used to automatically register
DotOsgWrappers, at runtime with the Registry. A DotOsgWrapper encapsulates
the functions that can read and write to the .osg for each osg::Object.
The RegisterReaderWriterProxy can be used to automatically
register at runtime a reader/writer with the Registry.

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@ -7,9 +7,9 @@ extern "C" {
/**
* osgDBGetVersion() returns the library version number.
* Numbering conventon : osg_src-0.8.31 will return 0.8.31 from getVersion_osg.
* Numbering convention : osg_src-0.8.31 will return 0.8.31 from getVersion_osg.
*
* This C function can be also used to check for the existance of the OpenSceneGraph
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:

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@ -11,7 +11,7 @@
namespace osgDB {
/** Write an osg::Object to file.
* Return true on sucess,
* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
@ -20,7 +20,7 @@ namespace osgDB {
OSGDB_EXPORT extern bool writeObjectFile(const osg::Object& object, const std::string& filename);
/** Write an osg::Image to file.
* Return true on sucess,
* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request
@ -28,7 +28,7 @@ OSGDB_EXPORT extern bool writeObjectFile(const osg::Object& object, const std::s
OSGDB_EXPORT extern bool writeImageFile(const osg::Image& image, const std::string& filename);
/** Write an osg::Node to file.
* Return true on sucess,
* Return true on success,
* return false on failure.
* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
* for the filename extension, and this plugin then handles the request

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@ -1,4 +1,4 @@
// The following symbole has a underscore suffix for compatibility.
// The following symbol has a underscore suffix for compatibility.
#ifndef OSGGLUT_EXPORT_
#define OSGGLUT_EXPORT_ 1

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@ -18,7 +18,7 @@ class OSGGLUT_EXPORT GLUTEventAdapter : public osgUtil::GUIEventAdapter
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inapropriate for this event. */
/** key pressed, return -1 if inappropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/
@ -70,7 +70,7 @@ class OSGGLUT_EXPORT GLUTEventAdapter : public osgUtil::GUIEventAdapter
/** method for adapting keyboard events.*/
void adaptKeyboard(float t,unsigned char key, int x, int y );
/** method for adapting frame events, i.e. iddle/display callback.*/
/** method for adapting frame events, i.e. idle/display callback.*/
void adaptFrame(float t);
void copyStaticVariables();

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@ -8,9 +8,9 @@ extern "C" {
/**
* osgGLUTGetVersion() returns the library version number.
* Numbering conventon : osg_src-0.8.31 will return 0.8.31.
* Numbering convention : osg_src-0.8.31 will return 0.8.31.
*
* This C function can be also used to check for the existance of the OpenSceneGraph
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:

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@ -29,7 +29,7 @@ namespace osgGLUT{
/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
* Please note, this viewer class has been developed via a rather haphazard
* path and <i>needs</i> a total rewrite. It currently suffices for osg demo's
* path and <i>needs</i> a total rewrite. It currently suffices for osg demos
* but shouldn't be viewed as the be all and end of osg viewer classes.
* Someone please rewrite it :-)
*/
@ -83,15 +83,15 @@ class OSGGLUT_EXPORT Viewer : public osgUtil::GUIActionAdapter
void help(ostream& fout);
// hande multiple camera.
// handle multiple camera.
unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm,
unsigned int viewport = 0);
void selectCameraManipulator(unsigned int pos,
unsigned int viewport = 0);
// derived from osgUtil::GUIActionAdapter
virtual void requestRedraw() {} // redraw always by iddle callback done.
virtual void requestContinuousUpdate(bool /*needed*/) {} // continous update always
virtual void requestRedraw() {} // redraw always by idle callback done.
virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always
virtual void requestWarpPointer(int x,int y);
protected:

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@ -282,7 +282,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
TransparencySortMode _tsm;
// viewport x,y,width,height respectiveyly.
// viewport x,y,width,height respectively.
osg::ref_ptr<osg::Viewport> _viewport;
bool _impostorActive;
@ -304,7 +304,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
++_currentReuseMatrixIndex;
}
// if still within list, element must be singularily referenced
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseMatrixIndex<_reuseMatrixList.size())
{
@ -334,7 +334,7 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor
++_currentReuseRenderLeafIndex;
}
// if still within list, element must be singularily referenced
// if still within list, element must be singularly referenced
// there return it to be reused.
if (_currentReuseRenderLeafIndex<_reuseRenderLeafList.size())
{

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@ -12,10 +12,10 @@ namespace osgUtil {
/** Visitor for traversing scene graph and setting each osg::GeoSet's _useDisplayList flag,
* with option to immediately compile osg::GeoSet's OpenGL Display lists.
* The mode of operation
* of the vistor is controlled by setting the DisplayListMode either on visitor
* of the visitor is controlled by setting the DisplayListMode either on visitor
* constructor or via the setDisplayListMode() method. DisplayListMode options are:
* _displayListMode == SWITCH_ON_AND_COMPILE_DISPLAY_LISTS cals gset->compile() on
* all Geode childern. Note, the visitor must only be used within a valid
* all Geode children. Note, the visitor must only be used within a valid
* OpenGL context as compile uses OpenGL calls.
* _displayListMode == SWITCH_ON_DISPLAY_LISTS sets the Geode's children with
* gset->setUseDisplayList(true), this method does not directly create display list,
@ -41,7 +41,7 @@ class OSGUTIL_EXPORT DisplayListVisitor : public osg::NodeVisitor
};
/** Construct a CompileGeoSetsVisior to traverse all child,
* with set specfied display list mode. Default mode is to
* with set specified display list mode. Default mode is to
* gset->setUseDisplayList(true).
*/
DisplayListVisitor(DisplayListMode mode=SWITCH_ON_DISPLAY_LISTS);

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@ -1,4 +1,4 @@
// The following symbole has a underscore suffix for compatibility.
// The following symbol has a underscore suffix for compatibility.
#ifndef OSGUTIL_EXPORT_
#define OSGUTIL_EXPORT_ 1

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@ -75,7 +75,7 @@ class OSGUTIL_EXPORT Hit : public osg::Referenced
/** Basic visitor for ray based collisions of a scene.
Note, still in development, current version has not
pratical functionality!*/
practical functionality!*/
class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
{
public:

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@ -15,8 +15,6 @@
namespace osgUtil {
// beginings of a replacement for DrawBin.
class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
{
public:
@ -51,7 +49,7 @@ class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
~RenderGraph() {}
/** return true if all of drawables, lights and chilren are empty.*/
/** return true if all of drawables, lights and children are empty.*/
inline const bool empty() const
{
return _leaves.empty() && _children.empty();
@ -79,7 +77,7 @@ class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
ChildList::iterator itr = _children.find(stateset);
if (itr!=_children.end()) return itr->second.get();
// create a state group and insert it into the chilren list
// create a state group and insert it into the children list
// then return the state group.
RenderGraph* sg = new RenderGraph(this,stateset);
_children[stateset] = sg;
@ -137,7 +135,7 @@ class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
}
// need to pop back upto the same depth as the new state group.
// need to pop back up to the same depth as the new state group.
while (sg_curr->_depth>sg_new->_depth)
{
if (sg_curr->_stateset.valid()) state.popStateSet();
@ -147,7 +145,7 @@ class OSGUTIL_EXPORT RenderGraph : public osg::Referenced
// use return path to trace back steps to sg_new.
std::vector<RenderGraph*> return_path;
// need to pop back upto the same depth as the curr state group.
// need to pop back up to the same depth as the curr state group.
while (sg_new->_depth>sg_curr->_depth)
{
return_path.push_back(sg_new);

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@ -12,7 +12,7 @@ namespace osgUtil {
* RenderState base class. Used for encapsulate a complete stage in
* rendering - setting up of viewport, the projection and model
* matrices and rendering the RenderBin's enclosed with this RenderStage.
* RenderStage also has a dependancy list of other RenderStages, each
* RenderStage also has a dependency list of other RenderStages, each
* of which must be called before the rendering of this stage. These
* 'pre' rendering stages are used for advanced rendering techniques
* like multistage pixel shading or impostors.

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@ -12,7 +12,7 @@
namespace osgUtil {
/**
* SceneView is literaly a view of a scene, encapsulating the
* SceneView is literally a view of a scene, encapsulating the
* camera, global state, lights and the scene itself. Provides
* methods for setting up the view and rendering it.
*/
@ -20,7 +20,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
{
public:
/** Constrcut a default scene view.*/
/** Construct a default scene view.*/
SceneView();
/** Set scene view to use default global state, light, camera
@ -130,7 +130,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
internal near and far planes. Default value is true.
*/
void setCalcNearFar(bool calc) { _calc_nearfar = calc; }
/** return true if SceneView automatically caclculates near and
/** return true if SceneView automatically calculates near and
far clipping planes for each frame.
*/
bool getCalcNearFar() const { return _calc_nearfar; }

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@ -10,9 +10,9 @@
namespace osgUtil {
/** A simple class for tesselating a single polygon boundary.
* Currently uses old style glu tesselation functions for portablity.
* It be nice to use the modern glu tesselation functions or to find
/** A simple class for tessellating a single polygon boundary.
* Currently uses old style glu tessellation functions for portability.
* It be nice to use the modern glu tessellation functions or to find
* a small set of code for doing this job better.*/
class OSGUTIL_EXPORT Tesselator
{

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@ -23,7 +23,7 @@ class OSGUTIL_EXPORT TriStripVisitor : public osg::NodeVisitor
}
/** convert mesh primitives in geoset into Tri Strips using
* NvTriStrip. Converts all primtive types except points
* NvTriStrip. Converts all primitive types except points
* and lines, linestrips which it leaves unchanged.
*/
static void stripify(osg::GeoSet& gset);

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@ -8,9 +8,9 @@ extern "C" {
/**
* getVersion_osgUtil() returns the library version number.
* Numbering conventon : osg_src-0.8-31 will return 0.8.31 from getVersion_osgUtil.
* Numbering convention : osg_src-0.8-31 will return 0.8.31 from getVersion_osgUtil.
*
* This C function can be also used to check for the existance of the OpenSceneGraph
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:

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@ -11,7 +11,7 @@ namespace osgUtil {
/** A visitor for traversing a scene graph establishing the OpenGL visuals are required
* to support rendering of that scene graph. The results can then be used by
* applications to set up there windows with the corret visuals. Have a look at
* applications to set up there windows with the correct visuals. Have a look at
* src/osgGLUT/Viewer.cpp's Viewer::open() method for an example how to use it.
*/
class OSGUTIL_EXPORT VisualsRequirementsVisitor : public osg::NodeVisitor

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@ -1,4 +1,4 @@
// The following symbole has a underscore suffix for compatibility.
// The following symbol has a underscore suffix for compatibility.
#ifndef OSGWX_EXPORT_
#define OSGWX_EXPORT_ 1

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@ -8,9 +8,9 @@ extern "C" {
/**
* osgWXGetVersion() returns the library version number.
* Numbering conventon : osg_src-0.8.31 will return 0.8.31.
* Numbering convention : osg_src-0.8.31 will return 0.8.31.
*
* This C function can be also used to check for the existance of the OpenSceneGraph
* This C function can be also used to check for the existence of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:

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@ -19,7 +19,7 @@ public:
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inapropriate for this event. */
/** key pressed, return -1 if inappropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/